* Detected CPU: GenuineIntel P3 family, F6/M10/S5, 3238.00 mhz, 29-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch mp_military_2.xdb0 FS: 36040 files cached, 5392Kb memory used. Init FileSystem 0.882927 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unknown command: stat_memory Executing config-script "d:\[game]\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\[game]\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\[game]\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\[game]\s.t.a.l.k.e.r\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\[game]\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx"... [d:\[game]\s.t.a.l.k.e.r\gamedata\config\default_controls.ltx] successfully loaded. [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 2. Generic Software, Spec Version 1.1 (default) 3. ASUS Xonar D1 Audio Device, Spec Version 1.1 SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65538 kb, 7609 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1080]: NVIDIA GeForce GTX 580 * GPU driver: 8.17.12.8026 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 706 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1536K * DIB created: 512K count of .thm files=809 load time=86 ms * distortion: used, dev(30),need(14) * SSample: 2048x1870 * SSample: enabled - r__tf_aniso 16 - r1_tf_mipbias 0. Starting engine... ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\earth4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\gravel2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\t_water1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\t_water2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\t_water3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\t_water4.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate1.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate2.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate3.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\metal_plate4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_grass_1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_grass_2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_grass_3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_grass_4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_water_1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_water_2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_water_3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\material\actor\step\n_water_4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\str\10.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\str\14.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\str\32.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\crickets_3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_krik9.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_dog_1.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_cricket_2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird2.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_dog4.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_9.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_8.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_6.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_10.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_raven_3.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_1.ogg ! Invalid ogg-comment version, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\ambient\rnd_outdoor\rnd_bird_4.ogg Loading DLL: xrGameSpy.dll ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\music\menu_l.ogg ! Missing ogg-comment, file: d:\[game]\s.t.a.l.k.e.r\gamedata\sounds\music\menu_r.ogg * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r1_tf_mipbias 0. * SSample: 2048x1870 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [293 ms] "d:\[game]\s.t.a.l.k.e.r\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 104693 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 224 ms * [prefetch] memory: 0Kb * phase time: 228 ms * phase cmem: 104693 K Сервер: Старт... * phase time: 36 ms * phase cmem: 104892 K Сервер: Загрузка симуляции жизни... * phase time: 3 ms * phase cmem: 104892 K Загрузка игры "myposition.sav"... * Loading spawn registry... * 12860 spawn points are successfully loaded * Loading objects... * 31014 objects are successfully loaded * Game myposition is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\myposition.sav' (2.732s) * phase time: 2729 ms * phase cmem: 155331 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 11 ms * phase cmem: 155364 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 2 ms * phase cmem: 155388 K Открытие потока... * phase time: 1 ms * phase cmem: 155388 K Загрузка формы объектов... * phase time: 3110 ms * phase cmem: 240947 K Загрузка шейдеров... * phase time: 261 ms * phase cmem: 242277 K Загрузка геометрии... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65509 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65481 verts, 2046 Kb * [Loading VB] 9630 verts, 300 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11187 verts, 349 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 58148 verts, 1817 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 274437 indices, 536 Kb * phase time: 45 ms * phase cmem: 242880 K Загрузка базы пространств... * phase time: 263 ms * phase cmem: 244792 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 26 ms * phase cmem: 244802 K Загрузка секторов и порталов... * Loading HOM: d:\[game]\s.t.a.l.k.e.r\gamedata\levels\l07_military\level.hom * phase time: 10 ms * phase cmem: 244970 K Загрузка ИИ объектов... - Loading music tracks from 'l07_military_musics'... * phase time: 3 ms * phase cmem: 245003 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 223 ms * phase cmem: 268372 K Загрузка текстур... * t-report - base: 785, 407709 K * t-report - lmap: 14, 14337 K ***FATAL***: Too many lmap-textures (limit: 8 textures or 32M). Reduce pixel density (worse) or use more vertex lighting (better). * phase time: 627 ms * phase cmem: 268372 K Клиент: Синхронизация... * phase time: 5 ms * phase cmem: 268388 K ! Unknown command: stat_memory Уровень сложности загружен Переменные загружены Погода загружена Схема антен загружена Тайники загружены Задания загружены Схема детектора загружена Ошибка! Критический сбой! Игра останавливается. Далее информация об ошибке. stack traceback: d:\[game]\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1927: in function 'abort' ...e]\s.t.a.l.k.e.r\gamedata\scripts\pstor_utils.script:161: in function 'Parse_Str' ...e]\s.t.a.l.k.e.r\gamedata\scripts\pstor_utils.script:46: in function 'unpack_array_from_string' ...ame]\s.t.a.l.k.e.r\gamedata\scripts\lwc_mines.script:193: in function 'Load' d:\[game]\s.t.a.l.k.e.r\gamedata\scripts\lwc.script:221: in function 'Load' ...]\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:437: in function <...]\s.t.a.l.k.e.r\gamedata\scripts\bind_stalker.script:415> FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : [error]Arguments : LUA error: d:\[game]\s.t.a.l.k.e.r\gamedata\scripts\_g.script:1928: bad argument #2 to 'format' (string expected, got no value) stack trace: