Фэянин
Вторник, 23.02.2016, 03:37 | Сообщение # 27
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26.08.2013
Rastaman_vip74 , Оо спасибо большое!Добавлено (21.02.2016, 11:25) --------------------------------------------- Кстати это нормально что во время выброса никто не куда не разбегается? и тебе бьет по мозгам даже когда ты находишь в помещение ну и кстати после одного удара ничего не следует и буквально можно идти дальше не обращая внимания.Добавлено (23.02.2016, 03:37) --------------------------------------------- Какой то похоже безголовый вылет по возвращению с янтаря на дикую территорию,при подходе к стройке с наемниками начинается краш. Лог.
* Detected CPU: GenuineIntel Pentium-II, F6/M5/S1, 2296.00 mhz, 22-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... using fs-ltx fsgame.ltx --found external arch build_details.xdb1 --found external arch mp_military_2.xdb0 --found external arch nop_36flashlight.xdbc --found external arch nop_36freeradio.xdbf --found external arch nop_36swtc2.xdbr --found external arch nop_36swtc2_fix.xdbs FS: 40950 files cached, 5774Kb memory used. Init FileSystem 0.830065 sec 'xrCore' build 3312, Feb 27 2008 Initializing Engine... Executing config-script "user.ltx"... [d:\games\Сталкер\userdata\user.ltx] successfully loaded. Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4028160 K], reserved[35924 K], committed[130156 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[8900 K], process heap[1558 K], game lua[0 K], engine lua[0 K], render[0 K] * [x-ray]: economy: strings[3397 K], smem[0 K] Executing config-script "d:\games\Сталкер\gamedata\config\default_controls.ltx"... ! cant convert dik_name for dik[16], prop=[ ! cant convert dik_name for dik[17], prop=[ ! cant convert dik_name for dik[18], prop=[ ! cant convert dik_name for dik[19], prop=[ ! cant convert dik_name for dik[20], prop=[ ! cant convert dik_name for dik[21], prop=[ ! cant convert dik_name for dik[22], prop=[ ! cant convert dik_name for dik[23], prop=[ ! cant convert dik_name for dik[24], prop=[ ! cant convert dik_name for dik[25], prop=[ ! cant convert dik_name for dik[26], prop=[ ! cant convert dik_name for dik[27], prop=[ ! cant convert dik_name for dik[30], prop=[ ! cant convert dik_name for dik[31], prop=[ ! cant convert dik_name for dik[32], prop=[ ! cant convert dik_name for dik[33], prop=[ ! cant convert dik_name for dik[34], prop=[ ! cant convert dik_name for dik[35], prop=[ ! cant convert dik_name for dik[36], prop=[ ! cant convert dik_name for dik[37], prop=[ ! cant convert dik_name for dik[38], prop=[ ! cant convert dik_name for dik[39], prop=[ ! cant convert dik_name for dik[40], prop=[ ! cant convert dik_name for dik[41], prop=[ ! cant convert dik_name for dik[44], prop=[ ! cant convert dik_name for dik[45], prop=[ ! cant convert dik_name for dik[46], prop=[ ! cant convert dik_name for dik[47], prop=[ ! cant convert dik_name for dik[48], prop=[ ! cant convert dik_name for dik[49], prop=[ ! cant convert dik_name for dik[50], prop=[ ! cant convert dik_name for dik[51], prop=[ ! cant convert dik_name for dik[52], prop=[ ! cant convert dik_name for dik[144], prop=[ [d:\games\Сталкер\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\Сталкер\gamedata\config\rspec_extreme.ltx"... ! Unknown command: r__dtex_range ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: r__wallmark_ttl ! Unknown command: rs_detail ! Unknown command: rs_skeleton_update ! Unknown command: vid_bpp [d:\games\Сталкер\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\Сталкер\gamedata\config\default_controls.ltx"... [d:\games\Сталкер\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\Сталкер\userdata\user.ltx] successfully loaded. SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) SOUND: OpenAL: SelectBestDevice is Generic Software 1.1 SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software. * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32773 kb, 3805 lines, 8820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1292]: NVIDIA GeForce GT 740M * GPU driver: 10.18.13.6191 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4076 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 6144K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\lod_old' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' count of .thm files=830 load time=100 ms * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. game_object_fix Starting engine... ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\ambient\rain.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\scarywind.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\scarywind2.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\scarywind3.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\scarywind4.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\scarywind5.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill2.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill3.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill4.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill5.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill6.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill7.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\windchill8.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder2.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder3.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder4.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder5.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder6.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder7.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder8.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder9.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder10.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\pre-storm-thunder11.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm_4.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm_5.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-1.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-2.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-3.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-4.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-5.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-8.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-9.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-10.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-11.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-12.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-13.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-17.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-18.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-19.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-20.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-21.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-24.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-25.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-27.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-29.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-33.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-34.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-35.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-36.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-37.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-40.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-16.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-6.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-7.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-14.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-15.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-23.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-31.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-32.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-38.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\nature\storm\thunder-39.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\ambient\underground\strange_noise_1.ogg Loading DLL: xrGameSpy.dll * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1056 ms] "d:\games\Сталкер\bin\xr_3da.exe" * phase time: 0 ms * phase cmem: 85135 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 3195 ms * [prefetch] memory: 2Kb * phase time: 3323 ms * phase cmem: 85138 K Сервер: Старт... game_object_fix * phase time: 46 ms * phase cmem: 71702 K Сервер: Загрузка симуляции жизни... * phase time: 2 ms * phase cmem: 71702 K Загрузка игры "11.sav"... * Loading spawn registry... * 12681 spawn points are successfully loaded * Loading objects... * 33915 objects are successfully loaded * Game 11 is successfully loaded from file 'd:\games\Сталкер\userdata\savedgames\11.sav' (3.185s) * phase time: 3185 ms * phase cmem: 118584 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 86 ms * phase cmem: 118584 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 6 ms * phase cmem: 118608 K Открытие потока... * phase time: 4 ms * phase cmem: 118608 K Загрузка формы объектов... * phase time: 1662 ms * phase cmem: 161517 K Загрузка шейдеров... * phase time: 441 ms * phase cmem: 167271 K Загрузка геометрии... * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65436 verts, 2044 Kb * [Loading VB] 29084 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60724 verts, 1897 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 51161 verts, 1598 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 670620 indices, 1309 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 44381 verts, 520 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 746175 indices, 1457 Kb * phase time: 40 ms * phase cmem: 167493 K Загрузка базы пространств... * phase time: 209 ms * phase cmem: 169404 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 34 ms * phase cmem: 169415 K Загрузка секторов и порталов... * Loading HOM: d:\games\Сталкер\gamedata\levels\l06_rostok\level.hom * phase time: 9 ms * phase cmem: 169551 K Загрузка ИИ объектов... - Loading music tracks from 'l06_rostok_musics'... * phase time: 4 ms * phase cmem: 169560 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 175 ms * phase cmem: 178871 K Загрузка текстур... * t-report - base: 1411, 874451 K * t-report - lmap: 6, 6144 K * phase time: 1090 ms * phase cmem: 178871 K Клиент: Синхронизация... * phase time: 10 ms * phase cmem: 178887 K * [win32]: free[2610580 K], reserved[115744 K], committed[1467916 K] * [ D3D ]: textures[880595 K] * [x-ray]: crt heap[178885 K], process heap[992663 K], game lua[36224 K], engine lua[266 K], render[0 K] * [x-ray]: economy: strings[7088 K], smem[0 K] ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\weapons\walther\p99_shoot.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\weapons\m203_shot.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\weapons\gsh18\gsh18_reload.ogg ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_01\dolg\fight\backup\backup_4.ogg ! auto-generated bump map: item\item_medkit_4_bump# ! auto-generated bump map: item\item_medkit_4_bump * MEMORY USAGE: 247382 K ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_1.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_2.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_3.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_4.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_5.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_6.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\stalker\help\wounded_heavy\help_7.ogg * Saving spawns... * Saving objects... * 33920 objects are successfully saved * Game hm.sav is successfully saved to file 'd:\games\Сталкер\userdata\savedgames\hm.sav' ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\music\menu_l.ogg ! Missing ogg-comment, file: d:\games\Сталкер\gamedata\sounds\music\menu_r.ogg * Saving spawns... * Saving objects... * 33921 objects are successfully saved * Game 22.sav is successfully saved to file 'd:\games\Сталкер\userdata\savedgames\22.sav' * Saving spawns... * Saving objects... * 33921 objects are successfully saved * Game foma_autosave.sav is successfully saved to file 'd:\games\Сталкер\userdata\savedgames\foma_autosave.sav' - Disconnect - Destroying level * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [1140 ms] "d:\games\Сталкер\bin\xr_3da.exe" * phase time: 68 ms * phase cmem: 173358 K Сервер: Старт... game_object_fix * phase time: 70 ms * phase cmem: 173465 K Сервер: Загрузка симуляции жизни... * phase time: 6 ms * phase cmem: 173465 K Загрузка игры "foma_autosave.sav"... * Loading spawn registry... * 12681 spawn points are successfully loaded * Loading objects... * 33921 objects are successfully loaded * Game foma_autosave is successfully loaded from file 'd:\games\Сталкер\userdata\savedgames\foma_autosave.sav' (3.129s) * phase time: 3128 ms * phase cmem: 182705 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 86 ms * phase cmem: 182705 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 10 ms * phase cmem: 182729 K Открытие потока... * phase time: 20 ms * phase cmem: 182729 K Загрузка формы объектов... * phase time: 1467 ms * phase cmem: 221267 K Загрузка шейдеров... * phase time: 547 ms * phase cmem: 226699 K Загрузка геометрии... * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 46739 verts, 1460 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 55333 verts, 1729 Kb * [Loading VB] 29135 verts, 910 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 640716 indices, 1251 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 10059 verts, 117 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048563 indices, 2047 Kb * [Loading IB] 259041 indices, 505 Kb * phase time: 120 ms * phase cmem: 226786 K Загрузка базы пространств... * phase time: 275 ms * phase cmem: 228673 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 104 ms * phase cmem: 228684 K Загрузка секторов и порталов... * Loading HOM: d:\games\Сталкер\gamedata\levels\l08_yantar\level.hom * phase time: 18 ms * phase cmem: 228888 K Загрузка ИИ объектов... - Loading music tracks from 'l08_yantar_musics'... * phase time: 10 ms * phase cmem: 228910 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 25 ms * phase cmem: 233580 K Загрузка текстур... * t-report - base: 1624, 987191 K * t-report - lmap: 6, 6144 K * phase time: 665 ms * phase cmem: 233580 K Клиент: Синхронизация... * phase time: 14 ms * phase cmem: 233580 K * [win32]: free[2232148 K], reserved[244796 K], committed[1717296 K] * [ D3D ]: textures[993336 K] * [x-ray]: crt heap[233578 K], process heap[1149944 K], game lua[36026 K], engine lua[259 K], render[5182 K] * [x-ray]: economy: strings[36637 K], smem[8864 K] ! auto-generated bump map: wpn\fort\fort12_d1_bump# ! auto-generated bump map: wpn\fort\fort12_d2_bump# * MEMORY USAGE: 252304 K ! Invalid ogg-comment version, file: d:\games\Сталкер\gamedata\sounds\characters_voice\human_03\dolg\fight\backup\backup_4.ogg CUITalkDialogWnd__Hide CUITalkDialogWnd__Hide * Saving spawns... * Saving objects... * 33929 objects are successfully saved * Game foma_autosave.sav is successfully saved to file 'd:\games\Сталкер\userdata\savedgames\foma_autosave.sav' - Disconnect - Destroying level * DVB created: 6144K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias 0. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 *** RESET [1261 ms] "d:\games\Сталкер\bin\xr_3da.exe" * phase time: 47 ms * phase cmem: 186318 K Сервер: Старт... game_object_fix * phase time: 119 ms * phase cmem: 186427 K Сервер: Загрузка симуляции жизни... * phase time: 8 ms * phase cmem: 186427 K Загрузка игры "foma_autosave.sav"... * Loading spawn registry... * 12681 spawn points are successfully loaded * Loading objects... * 33929 objects are successfully loaded * Game foma_autosave is successfully loaded from file 'd:\games\Сталкер\userdata\savedgames\foma_autosave.sav' (3.165s) * phase time: 3164 ms * phase cmem: 195094 K Сервер: Соединяемся... MaxPlayers = 32 * phase time: 87 ms * phase cmem: 195094 K Клиент: Соединение с localhost... # Player not found. New player created. * client : connection accepted - <> * phase time: 17 ms * phase cmem: 195119 K Открытие потока... * phase time: 10 ms * phase cmem: 195119 K Загрузка формы объектов... * phase time: 1673 ms * phase cmem: 238014 K Загрузка шейдеров... * phase time: 505 ms * phase cmem: 243447 K Загрузка геометрии... * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65436 verts, 2044 Kb * [Loading VB] 29084 verts, 908 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 60724 verts, 1897 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 51161 verts, 1598 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 670620 indices, 1309 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 44381 verts, 520 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 746175 indices, 1457 Kb * phase time: 115 ms * phase cmem: 243361 K Загрузка базы пространств... * phase time: 228 ms * phase cmem: 244263 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 40687 v(20), 26352 p * [DETAILS] Batch(61), VB(794K), IB(154K) * phase time: 104 ms * phase cmem: 244274 K Загрузка секторов и порталов... * Loading HOM: d:\games\Сталкер\gamedata\levels\l06_rostok\level.hom * phase time: 14 ms * phase cmem: 244394 K Загрузка ИИ объектов... - Loading music tracks from 'l06_rostok_musics'... * phase time: 10 ms * phase cmem: 244394 K Клиент: Создание... - Game configuring : Started - Game configuring : Finished * phase time: 32 ms * phase cmem: 251809 K Загрузка текстур... * t-report - base: 1749, 1022031 K * t-report - lmap: 6, 6144 K * phase time: 786 ms * phase cmem: 251809 K Клиент: Синхронизация... * phase time: 17 ms * phase cmem: 251809 K * [win32]: free[2161044 K], reserved[240652 K], committed[1792544 K] * [ D3D ]: textures[1028176 K] * [x-ray]: crt heap[251806 K], process heap[1194182 K], game lua[36035 K], engine lua[279 K], render[5717 K] * [x-ray]: economy: strings[123951 K], smem[12160 K] * MEMORY USAGE: 263004 K stack trace: 0023:041F6EBC xrGame.dll 0023:041F7029 xrGame.dll 0023:04243550 xrGame.dll
При том что загружаю назад до перехода на янтарь и все вроде бы норм,вот если что сейв http://rghost.ru/7CV4RKBCW
Сообщение отредактировал Фэянин - Вторник, 23.02.2016, 03:43
Вторник, 23.02.2016, 03:37
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26.08.2013