Помню ругались насчёт того, что делаю только в угоду красоте картинке. Ну так вот небольшой пак, в скором времени допилю все версии, сейчас есть Для Слабых Машин, прирост в 8-12 fps
- Minimal (SOTforMinimalMachines.7z {1 106 198 829 байт}) [2 089 364 752 байт против 3 012 365 328 байт] - Для Слабых Машин
Nod33Eset, Ради интереса скачал папочку SOTforMinimalMachines, ну так позырить. И такой вопрос, ты нафига подрезал мип уровни? Какая нафиг теперь может быть оптимизация, ты наоборот подрезал всю оптимизацию. Теперь качество текстур не зависит от положения ползунка в меню. Господа ни качайте, не тратьте ни времени ни трафика
Данный мини-фикс возвращает динамическую погоду в мир ЛА. Отныне, в зоне не будет постоянно светить солнце.
Изменения:
*Полностью удалил ,на мой взгляд, ненужный погодный цикл(alpha_r2). *Изменены приоритеты погоды,теперь в каждый час может быть любой погодный эффект:туман,дождь,гроза...
Способ установки:
Скопировать папки из архива,в папку gamedata .
Примечания:
Возможны некоторые баги при смене погоды:бывают редко, но всё-таки бывают.Кому не сложно,отпишитесь о работоспособности.НОВУЮ ИГРУ НАЧИНАТЬ НЕ ОБЯЗАТЕЛЬНО,НО ЖЕЛАТЕЛЬНО.
Всем привет. К концу прохождения столкнулся с такой проблемой: невыбрасываемые квестовые вещи занимают чуть ли не весь инвентарь. Посему и данная правка: добавляет возможность перемещать квестовые вещи в тайники или, например, выбрасывать. Делал для себя, буду рад, если ещё кому-то пригодиться Скачать
Прошел Мод ещё раз,с патчем. Ошибки остались, Код к Двери в Х-10 - 3823, липовый. Настоящий - 5271. Надеялся поиграть в Фри плее. Задание 3 цифры, так и не исправлено. Срабатывает только первое. Может кто знает, как сдвинуть инфопоршни? Подскажите.
Сообщение отредактировал TOR_VIK - Понедельник, 09.06.2014, 09:33
Описание исправлений в новом патче Лост Альфа S.T.A.L.K.E.R.: Lost Alpha official patch v1.3002 -------------------------------------------------
Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after you applied this update. Your previous saves will not work. This patch is not cumulative, so you will need to install the 1.30013 patch first.
If you used 3rd party content, mods for S.T.A.L.K.E.R.:Lost Alpha, it's highly recommended to make a clean install, because user content will not work with this patch, until modders make updates for 1.3002. We can not give support in this case.
Fixes: - fixed vibrating (constant open and close) doors on Great Metal Factory level - fixed inaccessible "ashes to ashes" stash on Darkdolina level - fixed crash for missing suit upgrade - fixed Escape bridge soldiers dying because too far from shelter - fixed flying trees and props on Darkscape level - fixed Pripyat geometry (missing surface) - fixed Arena mobs missing bug - fixed no available phrase to say, dialog[dm_artefact_merger_wnd] - fixed no available phrase to say, dialog[forg_stalker_trader_start] - fixed map marker for bandit suit on Darkdolina - fixed can't find model file 'weapons\crossbow\strela.ogf' - fixed level changer position from the Power Plant to Sarcofag - fixed Radar crash near outpost - fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value) - fixed quickload after death with hotkey - fixed Greben jobs and dialogs on Yantar - fixed usage of motion blur effect on R2 (dynamic lightning) - fixed Lukash task dialog - fixed Petrenko's task and dialog on Great Metal Factory level - fixed Sidorovich's message to kill zombies even if all are dead - fixed incorrect RPM for upgraded sig550 - fixed can't open section 'bandages' - fixed incorrect icon for upgraded VAL weapon - fixed return entry to Pripyat from Outskirts - fixed [error]Description : callback kils bone matrix bone: bip01_spine2 - fixed crash when killing stalker trader on Construction Site - fixed some other codes for doors - fixed broken logic for doors and camera on Lost Factory - fixed some floating boxes and barrels in Agroprom - fixed ai-map in Deadcity (monsters climbed the bridge from the river) - fixed ai-map for the duty sniper on Garbage outpost - fixed ai-map and geometry on Yantar level - fixed green glass in windows, jars etc. on r1 (static lightning) render - fixed shader for lamps on dx10 (bulbs in lamps visible again) - fixed incorrect calculation of money - fixed Pripyat secret trader, now he will appear - fixed crash in DetailManager, often shown on Generators level - fixed some broken freeplay tasks - fixed pda buttons - fixed missing known info strings - fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof - fixed Deedee antidote exploit - fixed kill statistics - fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished] - fixed rendering crashes on all levels, but mainly related to the last few ones - fixed transparent window frame on Generators level - fixed missing Sin house (esc_basement_motor_cache) stash in Escape level - fixed upgraded icon for PSZ-9Md outfit - fixed crash when using repair kits - fixed Sakharov dialogs - fixed faulty stashes on Army Warehouses level - fixed auto fire upgrades - fixed Deadcity money issue - fixed kampers ignoring danger - fixed contact's incorrect avatar on Army Warehouses level - fixed position of anomaly which was almost inside the Bar on Great Metal Factory - fixed crash when talking to Duty leader on the Power Plant level - fixed trees which had no collision - fixed No available phrase to say, dialog[escape_wolf_greatings] - fixed broken task when Hunter moves to Outskirts - fixed duplicating ammo in safe exploit - fixed weather
Addons: - finetuned all traders and their stock - added missing map hint for Garbage sniper - removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard - Strelok's book can be dropped now, but it will be available in the articles menu on your pda as well - now can buy cars from Outskirts barman too - monster and character relations were tweaked - added timer on hud for the gasmask on Rostok Factory level - slightly increased probability of rain and thunder - knife hit powers finetuned - alcohol postprocess effects tweaked - dx10 render optimized (more will come in later patches) - added feature: when checking stash with purple icon and not taking all of the items, the icon will change to green and will only be removed if you take all. - pda chat finetuned, if a participant goes offline, you will see message "connection lost" - added X18 documents dialog to the "barman" Petrenko so that dialog can complete if doing task later. - made Sin neutral to the actor (to avoid misunderstanding) - made Sin hostile towards actor_dolg (if player joins duty) and dolg (duty faction) - added more fuel to traders and stashes - finetuned ai reactions - removed extra sleeping bags from the game, but the one you have is now dropable, tradeable, and you can buy one at traders - added ladder to the hole on the ground in Yantar to make climbing in and out more convenient - revisioned and united all weapon hud positions - the secret trader now sells only unique items - added more alife to Darkscape, Forest and Country levels - particles engine tweaked, finetuned and more stable - implemented cloud shadows on r3 (dx10) render too