[LA DC] Отчёты об ошибках.
realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
Воскресенье, 24.12.2017, 19:31
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Вторник, 13.02.2018, 18:10
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На Радаре после диалога с Кочевником приходит сообщение от монолитовца ( Капитан, вроде) ,мол иди сюда потихоньку поговорим, так вот они там сразу палят по мне, это нормально или все таки с ним можно поговорить?
Среда, 14.02.2018, 13:38
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Перед походом в Мёртвый город сбросил часть вещей в домике у Сахарова. Мелочёвку положил в ящик, а два костюма (один СП-99М) и пару стволов просто бросил на пол. Когда вернулся после задания, то нашёл только "Грозу" - костюмы и второй ствол пропали Абидно, да!
Сообщение отредактировал R0Din04ka - Среда, 14.02.2018, 19:01
Среда, 14.02.2018, 19:00
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Цитата DAN_07 (
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Сломаны проверки у проводников до и после выброса, оставлен только выброс. Опять костыли, но вылетов ванильных проводников теперь не должно быть. Мда... так и живем x_guiders_override2.xdb0
Добавлено (14.02.2018, 20:37) ---------------------------------------------http://rgho.st/7NHnzgCjy - x_guiders_override2.xdb0
Среда, 14.02.2018, 20:37
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Цитата R0Din04ka (
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Когда вернулся после задания, то нашёл только "Грозу" - костюмы и второй ствол пропали
Ну и зачем ты это пишешь в "отчёты об ошибках"? Это обычное дело, когда бесхозно валяющийся на земле хлам игра сама убирает. Если б не убирала, всё это копилось - жесть бы творилась, тормоза, глюки...Добавлено (14.02.2018, 21:13) --------------------------------------------- Или ты решил, что тут отчёты о своих ошибках надо писать, а не ошибках мода?
Среда, 14.02.2018, 21:13
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Цитата stalkerchigil (
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Или ты решил, что тут отчёты о своих ошибках надо писать, а не ошибках мода?
Я думал, что это ошибка мода, а это, оказывается, "фича"
Сообщение отредактировал R0Din04ka - Четверг, 15.02.2018, 08:21
Четверг, 15.02.2018, 08:21
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DAN_07
Воскресенье, 18.02.2018, 02:20 | Сообщение # 442
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Как минимум в Темной долине патрулирующие монолитовцы и бандиты воспроизводят звуки пения и приветствия игроку в правое ухо. Русификатор не виноват.Upd Поменял в скрипте xr_humming.script и позиционирование заработалоКод
строка self.st.snd_obj:play_at_pos(self.object, self.object:position(), 0, sound_object.s2d)
sound_object.s2d поменял на sound_object.s3d И кстати, кто-то уже приводит в порядок русификатор озвучки или не нашли человека? Там не так сложно ведь.
Сообщение отредактировал DAN_07 - Воскресенье, 18.02.2018, 14:23
Воскресенье, 18.02.2018, 02:20
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Plan
Воскресенье, 18.02.2018, 04:00 | Сообщение # 443
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Почему у меня вылетает постоянно с синим экраном и перезагрузкой? Я ещё понимаю обычные вылеты, но это редкость. В логе ничего внятного не появляется по этому поводу. В чём может быть причина? Может настройку какую надо отключить? Да вот какую? Их там дофига. С каждой экспериментировать времени много уйдёт.
Сообщение отредактировал Plan - Воскресенье, 18.02.2018, 04:00
Воскресенье, 18.02.2018, 04:00
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pirat-cs
Понедельник, 19.02.2018, 13:54 | Сообщение # 444
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Plan
Среда, 21.02.2018, 00:01 | Сообщение # 445
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Так в чём причина вылетов с синим экраном и перезагрузкой последующей? Играю на полном динамическом(DX10). stack trace: 0023:561C3FF1 xrCore.dll, xrDebug::error() 0023:5221CD25 xrRender_R3.dll, SupportsDX10Rendering() 0023:00266552 XR_3DA.exe, CRenderDevice::Reset() 0023:00265E2F XR_3DA.exe, CRenderDevice::Begin() 0023:00265772 XR_3DA.exe, CRenderDevice::on_idle() 0023:002650AA XR_3DA.exe, CRenderDevice::message_loop() 0023:00265D90 XR_3DA.exe, CRenderDevice::Run() 0023:002325F1 XR_3DA.exe, CApplication::CApplication()
Сообщение отредактировал Plan - Среда, 21.02.2018, 00:04
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Цитата Plan (
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Так в чём причина вылетов с синим экраном
Если с синим экраном, то причина скорей всего железе, в драйверах, может быть в вирусах на компе. Надо код ошибки смотреть, по коду можно узнать в чём причина
Среда, 21.02.2018, 00:47
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Plan
Среда, 21.02.2018, 01:13 | Сообщение # 447
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Цитата Sergey_M83 (
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Надо код ошибки смотреть, по коду можно узнать в чём причина
Это лог типа? Ну там ещё знать надо, что смотреть.Добавлено (21.02.2018, 01:13) --------------------------------------------- Аа, во чё нашёл: FATAL ERROR [error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information. [error]Function : CHW::UpdateViews [error]File : ..\xrRenderDX10\dx10HW.cpp [error]Line : 629 [error]Description : R
Среда, 21.02.2018, 01:13
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AubedA
Среда, 21.02.2018, 18:46 | Сообщение # 448
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Камрады, помогите с вылетом - первый заход на МГ за посылкой, посылка взата, подхожу к дому где торговец наёмников, и вылет: FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::Load [error]File : Xr_ini.cpp [error]Line : 273 [error]Description : <no expression> [error]Arguments : Duplicate section 'killer_supplies_start' found. stack trace: Полный лог:
* Detected CPU: Intel® Core i7-4702HQ CPU @ 2.20GHz [GenuineIntel], F6/M12/S3, 2195.00 mhz, 25-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive e:\misc\steam\steamapps\common\ladc\gamedata.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\anims.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\meshes.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\shaders.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\sounds.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\sounds.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\spawns.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db2. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db3. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db4. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db5. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db6. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\ai_test.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\factory_test.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la01_escape.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la02_garbage.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la03_agroprom.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la04_darkdolina.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la04u_darklab.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la05_bar_rostok.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la06_yantar.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la07_military.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la08_deadcity.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la09_swamp.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la10_radar.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la10u_bunker.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la11_pripyat.db0. 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Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la17_outskirts.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la17u_labx7.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la18_damned.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la19_country.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la20_forgotten.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la21_generators_2.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la22_forest.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la23_oldroad.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la24_antennas.db0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\la_rus_voice.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\new_hands.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\new_melody_by_the_fire.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\new_sound_remake.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\ogse_rain.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\radio_chernobyl_april.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\radio_nostalgia_ barman.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\radio_roks_magnitofon.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\radio_roks_megafon.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\radio_roks_megafon.xdb1. Processing archive e:\misc\steam\steamapps\common\ladc\mods\ui_fix1.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\x_autosave_mod.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\x_guiders_override2.xdb0. FS: 55505 files cached, 8751Kb memory used. Init FileSystem 1.629280 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [e:\misc\steam\steamapps\common\ladc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll * [win32]: free[3987672 K], reserved[75716 K], committed[130852 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[24090 K], process heap[24090 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Speakers (2- High Definition Audio Device), spec. 1.1 3. DirectSound Software on Speakers (Razer Surround Audio Controller), spec. 1.1 Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx"... [e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start [e:\misc\steam\steamapps\common\ladc\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx"... [e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx] successfully loaded. [e:\misc\steam\steamapps\common\ladc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 49152 kb, 3642 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FF6]: NVIDIA Quadro K1100M * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 1992 M * Direct3D feature level used: 10.1 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3769380 K], reserved[86428 K], committed[338432 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[127522 K], process heap[127522 K], game lua[3327 K], render[369 K] * [x-ray]: economy: strings[7241 K], smem[0 K] "e:\misc\steam\steamapps\common\ladc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 1 ms * phase cmem: 153670 K $ LA_DBG:[6046] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[6046] level_weathers:initing level_weathers $ LA_DBG:[6046] surge_manager:surge_manager inited $ LA_DBG:[6046] garbage_cleaner:init * Log file has been saved successfully! * phase time: 496 ms * phase cmem: 158321 K * phase time: 28 ms * phase cmem: 158256 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36193 objects are successfully loaded $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[6046] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[6046] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6046] load_storehouse: size=[16]/[5217]bytes : Build=[9448] $ LA_DBG:[6046] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[6046] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20619.824]kB $ LA_DBG:[6046] GameTime=[15:07:19] Map(27)=[la08_deadcity], knowMaps=[13] * Log file has been saved successfully! * Game mram_quicksave_2 is successfully loaded from file 'e:\misc\steam\steamapps\common\ladc\appdata\savedgames\mram_quicksave_2.sav' (5.482s) * phase time: 5482 ms * phase cmem: 233353 K * phase time: 62 ms * phase cmem: 233617 K * client : connection accepted - <> * phase time: 37 ms * phase cmem: 233663 K * phase time: 36 ms * phase cmem: 233662 K * phase time: 664 ms * phase cmem: 316131 K * phase time: 332 ms * phase cmem: 321410 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 38894 verts, 455 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 439440 indices, 858 Kb * phase time: 1988 ms * phase cmem: 390428 K * phase time: 131 ms * phase cmem: 398249 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 56 ms * phase cmem: 400315 K * Loading HOM: e:\misc\steam\steamapps\common\ladc\gamedata\levels\la08_deadcity\level.hom * phase time: 79 ms * phase cmem: 404999 K * phase time: 38 ms * phase cmem: 406361 K - Game configuring : Started - Game configuring : Finished * phase time: 103 ms * phase cmem: 436717 K Texture.size = 2249, i = 23, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 12 *Spawning thread# 13 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 17 *Spawning thread# 18 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 19 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Spawning thread# 20 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Spawning thread# 21 *Spawning thread# 22 *Spawning thread# 23 Spawning threads: Done! readythreadscount = 0 * t-report - base: 2233, 3959 K * t-report - lmap: 16, 0 K *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 * phase time: 55 ms *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 *Thread# 23 is for textures from 2200 to 2300 * phase cmem: 449801 K *Thread# 6 : Done! *Thread# 9 : Done! *Thread# 13 : Done! *Thread# 23 : Done! *Thread# 22 : Done! *Thread# 11 : Done! *Thread# 12 : Done! *Thread# 21 : Done! *Thread# 20 : Done! *Thread# 10 : Done! *Thread# 5 : Done! *Thread# 4 : Done! *Thread# 1 : Done! * phase time: 4249 ms * phase cmem: 495988 K * phase time: 82 ms *Thread# 8 : Done! * phase cmem: 497068 K *Thread# 2 : Done! * [win32]: free[2328040 K], reserved[125676 K], committed[1740524 K] * [ D3D ]: textures[764822 K] * [x-ray]: crt heap[499828 K], process heap[500697 K], game lua[43697 K], render[153 K] * [x-ray]: economy: strings[32254 K], smem[2276 K] *Thread# 18 : Done! * Log file has been saved successfully! $ LA_DBG:[21049] level_weathers:presets level_weathers $ LA_DBG:[21049] level_weathers:r3 active $ LA_DBG:[21049] level_weathers:WeatherManager:__init: is dynamic = true : 15:09:49 * Log file has been saved successfully! $ LA_DBG:[21049] garbage_cleaner:Cleaning garbage based on 15 ids. *Thread# 19 : Done! ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\harmonica_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_2.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_3.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_5.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_6.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_7.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_8.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_9.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_10.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_11.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_12.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_13.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_14.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_15.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\killer\music\guitar_16.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\military\music\harmonica_3.ogg ! Invalid ogg-comment version, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\military\music\harmonica_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\military\music\guitar_16.ogg *Thread# 3 : Done! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 14 : Done! *Thread# 17 : Done! *Thread# 15 : Done! *Thread# 16 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\harmonica_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_2.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_3.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_5.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_6.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_7.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_8.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_9.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_10.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_11.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_12.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_13.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_14.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_15.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_03\killer\music\guitar_16.ogg ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 519797 K * End of synchronization A[1] R[1] *** Game Loading Time: 34999 ms ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_4.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_5.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_6.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_7.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_10.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_11.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_12.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_13.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_14.ogg ! Missing ogg-comment, file: e:\misc\steam\steamapps\common\ladc\gamedata\sounds\characters_voice\human_02\stalker\music\guitar_15.ogg FATAL ERROR [error]Expression : fatal error [error]Function : CInifile::Load [error]File : Xr_ini.cpp [error]Line : 273 [error]Description : <no expression> [error]Arguments : Duplicate section 'killer_supplies_start' found. stack trace: 0023:659F455F xrCore.dll, xrDebug::fatal() 0023:659EE6D2 xrCore.dll, CInifile::CInifile() 0023:05EEEF4F xrGame.dll, CDialogHolder::operator=() 0023:05CA8B7E xrGame.dll, CDialogHolder::operator=() 0023:50A6E7FD xrLua.dll, luaJIT_compile() 0023:50A64882 xrLua.dll, lua_getinfo() 0023:65B344DA xrCDB.dll, ISpatial_DB::_insert() 0023:50A64871 xrLua.dll, lua_getinfo() 0023:50A64C90 xrLua.dll, lua_yield() 0023:50A59BD2 xrLua.dll, lua_pcall()
Установленные на 1.40005 дополнения: gameplay_dlc_prm_weapons_dlc.xdb. la_rus_voice.xdb. new_hands.xdb0. new_melody_by_the_fire.xdb0. new_sound_remake.xdb0. ogse_rain.xdb. radio_chernobyl_april.xdb0. radio_nostalgia_ barman.xdb0. radio_roks_magnitofon.xdb0. radio_roks_megafon.xdb0. radio_roks_megafon.xdb1. ui_fix1.xdb0. x_autosave_mod.xdb0. x_guiders_override2.xdb0.
Среда, 21.02.2018, 18:46
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06.08.2013
DAN_07
Среда, 21.02.2018, 21:07 | Сообщение # 449
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19.01.2018
AubedA , у тебя неправильная установка либо есть распакованные файлы от чистой версии ЛАДС. Как минимум этот файл Код
gamedata\config\misc\trade\traders_common.ltx
Среда, 21.02.2018, 21:07
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666
Регистрация :
19.01.2018
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14.03.2017
Стабильный вылет в МГ после того как вояка открывает нам клетку,иногда бывало что чуть дальше пропускало,но в итоге всё равно такой вылет:
* Detected CPU: AMD A4-3310MX APU with Radeon HD Graphics [AuthenticAMD], F15/M1/S0, 2125.00 mhz, 82-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU cores/threads: 2/2 ]Initializing File System... Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. FS: 52175 files cached, 8110Kb memory used. Init FileSystem 1.857657 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017 EH: 2CEBD13AD141D89E7893461681509EEC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4057396 K], reserved[49172 K], committed[87672 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[16577 K], process heap[16577 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7211 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. ! Unknown command: r2_sun_far [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software on Динамики (Realtek High Definition Audio) * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:9648]: AMD Radeon HD 6480G * GPU driver: 8.17.10.1132 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1747 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1400 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1366x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3787596 K], reserved[84176 K], committed[322468 K] * [ D3D ]: textures[80 K] * [x-ray]: crt heap[121791 K], process heap[121791 K], game lua[3327 K], render[287 K] * [x-ray]: economy: strings[6751 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -developer_mode * phase time: 2 ms * phase cmem: 130844 K $ LA_DBG:[4567] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220) $ LA_DBG:[4567] level_weathers:initing level_weathers $ LA_DBG:[4567] surge_manager:surge_manager inited $ LA_DBG:[4567] garbage_cleaner:init * Log file has been saved successfully! * phase time: 715 ms * phase cmem: 135505 K * phase time: 4 ms * phase cmem: 135505 K * Loading spawn registry... * 25324 spawn points are successfully loaded * Loading objects... * 37270 objects are successfully loaded $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[4567] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[4567] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4567] load_storehouse: size=[18]/[11438]bytes : Build=[8718] $ LA_DBG:[4567] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4567] Game_Init: Ver=[] Build=[8718=>8718] MemUsage=[21124.316]kB $ LA_DBG:[4567] GameTime=[20:28:51] Map(27)=[la08_deadcity], knowMaps=[11] * Log file has been saved successfully! * Game firstblood_quicksave_4 is successfully loaded from file 'd:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\firstblood_quicksave_4.sav' (10.470s) * phase time: 10469 ms * phase cmem: 211086 K * phase time: 52 ms * phase cmem: 211311 K * client : connection accepted - <> * phase time: 51 ms * phase cmem: 211359 K * phase time: 14 ms * phase cmem: 211359 K * phase time: 924 ms * phase cmem: 285310 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 713 ms * phase cmem: 296155 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * phase time: 2031 ms * phase cmem: 345814 K * phase time: 161 ms * phase cmem: 355125 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 63 ms * phase cmem: 355175 K * Loading HOM: d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity\level.hom * phase time: 124 ms * phase cmem: 358348 K * phase time: 100 ms * phase cmem: 360536 K - Game configuring : Started - Game configuring : Finished * phase time: 65 ms * phase cmem: 391499 K Texture.size = 1260, i = 13, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1230, 3882 K * t-report - lmap: 30, 0 K * phase time: 13 ms *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 * phase cmem: 394095 K *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 13 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 12 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * phase time: 99110 ms * phase cmem: 370615 K * phase time: 1513 ms * phase cmem: 370615 K * [win32]: free[3132708 K], reserved[105696 K], committed[955836 K] * [ D3D ]: textures[139317 K] * [x-ray]: crt heap[370615 K], process heap[370615 K], game lua[44736 K], render[275 K] * [x-ray]: economy: strings[31199 K], smem[1060 K] *Thread# 5 : Done! compiling shader model_def_hq_2 compiling shader model_def_lq_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 4 : Done! *Thread# 6 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 2 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 1 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 3 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 8 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 9 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ LA_DBG:[127313] level_weathers:presets level_weathers $ LA_DBG:[127313] level_weathers:r1 active $ LA_DBG:[127313] level_weathers:WeatherManager:__init: is dynamic = false : 20:49:18 $ LA_DBG:[127313] level_weathers:has sav * Log file has been saved successfully! $ LA_DBG:[127313] garbage_cleaner:Cleaning garbage based on 413 ids. $ LA_DBG:[127313] garbage_cleaner:Deleted 10 old objects. compiling shader model_def_lqs_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 *Thread# 10 : Done! compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_env_hq_4 compiling shader model_env_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 11 : Done! *MT Texture Loading Finished compiling shader model_def_lplanes_2 compiling shader model_def_lqs_1 compiling shader model_distort_2 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_env_hq_2 compiling shader model_env_lq_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort4glass_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lqs_2 compiling shader model_distort_0 ! Can't find texture 'act\act_stalker_bandit_3a' ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 436727 K * End of synchronization A[1] R[1] *** Game Loading Time: 300678 ms ! item [agro_fixer_krot_dialog] not found!! ! item [agro_fixer_krot_dialog] not found!! compiling shader yuv2rgb * [win32]: free[2650640 K], reserved[104656 K], committed[1438944 K] * [ D3D ]: textures[405051 K] * [x-ray]: crt heap[433544 K], process heap[433544 K], game lua[49663 K], render[344 K] * [x-ray]: economy: strings[56811 K], smem[10117 K] $ LA_DBG:[310792] ui_hud_toolskit:Del_Teleport:idLvChg=[41730]~release:[x] $ LA_DBG:[347109] xr_effects:logic_print:(1): okok $ LA_DBG:[381281] smart_terrain:(cit_army_raid)(map=la08_deadcity):task:NPC=[cit_stalker_0025](map=la08_deadcity)~not_Job:<Warning!> $ LA_DBG:[381320] smart_terrain:(cit_army_raid)(map=la08_deadcity):task:NPC=[cit_stalker_0026](map=la08_deadcity)~not_Job:<Warning!> ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] ...- lost alpha dc\gamedata\scripts\bind_stalker.script:390: attempt to index field 'wounded' (a nil value) FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : script_engine.cpp [error]Line : 75 [error]Description : <no expression> [error]Arguments : LUA error: ...- lost alpha dc\gamedata\scripts\bind_stalker.script:390: attempt to index field 'wounded' (a nil value) stack trace: 0023:7426455F xrCore.dll, xrDebug::fatal() 0023:73710F76 xrGame.dll, CDialogHolder::operator=() 0023:001C52AD XR_3DA.exe, CSheduler::ProcessStep() 0023:001C5035 XR_3DA.exe, CSheduler::Update() 0023:736D8D5B xrGame.dll, CDialogHolder::operator=() 0023:71E6042A aticfx32.dll, OpenAdapter() 0023:7439465F atiu9pag.dll, XopQueryAdapters9() 0023:70F74B60 atiumdag.dll, XdxInitXopServices() 0023:77D46B76 ntdll.dll, RtlUnicodeStringToAnsiString() 0023:77D46B76 ntdll.dll, RtlUnicodeStringToAnsiString() 0023:77792054 KERNELBASE.dll, GetVersionExA() 0023:77791F83 KERNELBASE.dll, GetVersionExA() 0023:71E7F6B6 aticfx32.dll, AmdQueryPowerXpressDeviceInfo() 0023:71E8CCAB aticfx32.dll, AmdQueryPowerXpressDeviceInfo()
Сообщение отредактировал First_Blood - Пятница, 23.02.2018, 16:51
Пятница, 23.02.2018, 16:49
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666
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14.03.2017