Случайная подборка модов
История снайпера: Ловушка Судьбы
2.9
Lost World 3.0
3.9
Arsenal Mod
4.0
Смерти Вопреки. В Паутине лжи
4.1
Add-on for S.T.A.L.K.E.R. Beta
3.9
Призраки прошлого
3.2
Последние обновленные темы Прямой эфир Самые популярные темы Последние новости
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Модератор форума: Wolfstalker, Аdmin, Xenon, Overfirst  
Форум » S.T.A.L.K.E.R. Модификации » Моды Тень Чернобыля » Lost Alpha » [LA DC] Отчёты об ошибках. (Здесь вы можете оставить сообщение об ошибке.)
[LA DC] Отчёты об ошибках.
Российская Федерация  realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Сообщений: 377
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Регистрация: 29.04.2014


Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+
Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким.
По возможности прикладывайте лог и сохранение

БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!


Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
  Злобная реклама
Воскресенье, 24.12.2017, 19:31
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Регистрация: 29.04.2014
Украина  Catalyst
Четверг, 07.05.2020, 16:35 | Сообщение # 646
Статус:
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Сообщений: 1808
Награды: 1
Регистрация: 28.03.2020

Patamгshka, прчием тут сталкер фм к Лост Альфе?? По вылету, на пояс что-то пытаетесь повесить? Снимите с него все.
  Злобная реклама
Четверг, 07.05.2020, 16:35
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Сообщений: 666
Регистрация: 28.03.2020
Украина  Salaar
Вторник, 12.05.2020, 14:24 | Сообщение # 647
Статус:
Зевака:
Сообщений: 15
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Регистрация: 26.04.2014

fx-8320e
12gb ram
r9 280x
win 10
* Detected CPU: AMD FX™-8320 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 3512.00 mhz, 69-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 8/8

Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\fix_water_radeon.xdb0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\ladc_story_fix.xdb.
Processing archive mods\mod_anim_detectors.xdb0.
Processing archive mods\mod_dark_nights.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_flashlight.xdb0.
Processing archive mods\mod_global_hd_hands.xdb0.
Processing archive mods\mod_global_hd_hands.xdb1.
Processing archive mods\mod_grenader.xdb0.
Processing archive mods\mod_hd_npc.xdb0.
Processing archive mods\mod_hd_npc.xdb1.
Processing archive mods\mod_recolored_duty.xdb0.
Processing archive mods\mod_remastered_levels.xdb0.
Processing archive mods\mod_shoot_effects.xdb0.
Processing archive mods\x_mod_particles.xdb0.
Processing archive mods\x_mod_particles.xdb1.
FS: 57986 files cached, 6958Kb memory used.
Init FileSystem 0.939359 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018

EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3966764 K], reserved[119924 K], committed[107552 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21003 K], process heap[21003 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9159 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Динамики (USB PnP Sound Device), spec. 1.1
3. Generic Software on 3 - DDC Display (2- AMD High Definition Audio Device), spec. 1.1
4. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_extreme.ltx"...
[gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6798]: AMD Radeon R9 200 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 4
* Texture memory: 3051 M
* Direct3D feature level used: 11.0
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K

* Reading Textures:LTX

* Reading Textures:THM: Count of .thm files: = 3403
Material is assigned in LTX, skipping THM (pfx\pfx_ani-fire01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_23) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2_green) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_7) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_blurry_cloud) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist2inv) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist3) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist4) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist7) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist8) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist9) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_distort_anomaly) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_distortion) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flame) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flame_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flamefx_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_ligth_6) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_smoke_b) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_spark_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_specks) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting

* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 85
* HWDST/PCF supported and used
s != u32(-1)
s != u32(-1)
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3700680 K], reserved[152604 K], committed[340956 K]
* [ D3D ]: textures[80 K]
* [x-ray]: crt heap[132602 K], process heap[132602 K], game lua[3366 K], render[249 K]
* [x-ray]: economy: strings[8525 K], smem[0 K]
$ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [13144]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* DX11: failed to register window class
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck
* phase time: 9 ms
* phase cmem: 151358 K
$ Frame [62428]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [62428]; : level_weathers:initing level_weathers
$ Frame [62428]; : surge_manager:surge_manager inited
$ Frame [62428]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 266 ms
* phase cmem: 154462 K
* phase time: 5 ms
* phase cmem: 154459 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41442 objects are successfully loaded
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [62430]; : load_storehouse: size=[16]/[6766]bytes : Build=[7235]
$ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [62430]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21935.797]kB
$ Frame [62430]; : GameTime=[16:00:14] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
* Game Денис_quicksave_1 is successfully loaded from file 'appdata\savedgames\Денис_quicksave_1.sav' (10.559s)
* phase time: 10559 ms
* phase cmem: 220627 K
* phase time: 22 ms
* phase cmem: 220724 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 220773 K
* phase time: 15 ms
* phase cmem: 225333 K
* phase time: 194 ms
* phase cmem: 297638 K
* phase time: 2497 ms
* phase cmem: 382498 K
* [Loading VB] 65527 verts, 2047 Kb
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* [Loading VB] 65529 verts, 2047 Kb
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* [Loading VB] 10662 verts, 333 Kb
* [Loading VB] 65535 verts, 2047 Kb
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* [Loading VB] 19815 verts, 619 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 10580 verts, 330 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 320526 indices, 626 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
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* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 32904 verts, 385 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 58941 indices, 115 Kb
* phase time: 481 ms
* phase cmem: 398864 K
* phase time: 47 ms
* phase cmem: 405059 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 292 ms
* phase cmem: 415390 K
WARNING: Occlusion map 'gamedata\levels\la06_yantar\level.hom' not found.
* phase time: 13 ms
* phase cmem: 415463 K
* phase time: 28 ms
* phase cmem: 411757 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 431736 K
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
! Can't find texture 'glow\glow_fire1_soc'
! Can't find texture 'nevidimka_face'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
---Engine is freezed, saving log
* Log file has been saved successfully!
* t-report - base: 2471, 1629423 K
* t-report - lmap: 21, 21506 K
* phase time: 94222 ms
* phase cmem: 353623 K
* phase time: 1449 ms
* phase cmem: 355676 K
* phase time: 14 ms
* phase cmem: 355676 K
* [win32]: free[1129904 K], reserved[162380 K], committed[2901956 K]
* [ D3D ]: textures[1668236 K]
* [x-ray]: crt heap[355676 K], process heap[355676 K], game lua[53246 K], render[247 K]
* [x-ray]: economy: strings[14938 K], smem[1451 K]
* Log file has been saved successfully!
$ Frame [62455]; : level_weathers:presets level_weathers
$ Frame [62455]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:13:21
* Log file has been saved successfully!
$ Frame [62455]; : garbage_cleaner:Cleaning garbage based on 108 ids.
$ Frame [62455]; : garbage_cleaner:Deleted 9 old objects.
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* MEMORY USAGE: 531658 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 141537 ms
* [win32]: free[363348 K], reserved[1154824 K], committed[2676068 K]
* [ D3D ]: textures[2194915 K]
* [x-ray]: crt heap[521725 K], process heap[521725 K], game lua[41055 K], render[8590 K]
* [x-ray]: economy: strings[26773 K], smem[162300 K]
$ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [132543]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent stalker
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent stalker
* [win32]: free[371428 K], reserved[1179400 K], committed[2643412 K]
* [ D3D ]: textures[2261616 K]
* [x-ray]: crt heap[540552 K], process heap[540552 K], game lua[52659 K], render[11790 K]
* [x-ray]: economy: strings[30513 K], smem[226250 K]
$ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [151659]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* [win32]: free[371824 K], reserved[1183564 K], committed[2638852 K]
* [ D3D ]: textures[2261616 K]
* [x-ray]: crt heap[540590 K], process heap[540590 K], game lua[53791 K], render[11791 K]
* [x-ray]: economy: strings[30649 K], smem[226250 K]
$ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [164231]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* [win32]: free[366764 K], reserved[1194056 K], committed[2633420 K]
* [ D3D ]: textures[2264016 K]
* [x-ray]: crt heap[543828 K], process heap[543828 K], game lua[54467 K], render[12102 K]
* [x-ray]: economy: strings[36844 K], smem[229796 K]
$ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [177064]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
s != u32(-1)
s != u32(-1)
---Engine is freezed, saving log
* Log file has been saved successfully!
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 3186
* RM_Dump: rtargets : 20
* RM_Dump: vs : 96
* RM_Dump: ps : 124
* RM_Dump: dcl : 20
* RM_Dump: states : 81
* RM_Dump: tex_list : 3206
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3963
* RM_Dump: v_elements: 3977
* RM_Dump: v_shaders : 2131
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 543485 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 943526 ms
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
s != u32(-1)
s != u32(-1)
---Engine is freezed, saving log
* Log file has been saved successfully!
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 3186
* RM_Dump: rtargets : 20
* RM_Dump: vs : 96
* RM_Dump: ps : 124
* RM_Dump: dcl : 20
* RM_Dump: states : 81
* RM_Dump: tex_list : 3206
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3963
* RM_Dump: v_elements: 3977
* RM_Dump: v_shaders : 2131
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [7856 ms]
* MEMORY USAGE: 539027 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 954037 ms
$ Frame [198937]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
save denis_quicksave_1
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [200577]; : Game_Save:BuildMod=[7235]:[16:49:37]:MemUsage=[39379.148]kB:TimeFactor=[7]
$ Frame [200577]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [200577]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 10 NetPacket(s) total objects 6062 total stored 87011b
* Saving spawns...
* Saving objects...
* 41450 objects are successfully saved
* Writing Store...
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [200577]; : save_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_1.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_1.sav'
Game save : 571.967590 milliseconds
Screenshot : 0.000800 milliseconds
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
* [win32]: free[293328 K], reserved[1233328 K], committed[2667584 K]
* [ D3D ]: textures[2314711 K]
* [x-ray]: crt heap[559892 K], process heap[559892 K], game lua[54689 K], render[19739 K]
* [x-ray]: economy: strings[65583 K], smem[259641 K]
$ Frame [207089]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [207089]; : level_weathers:initing level_weathers
$ Frame [207089]; : surge_manager:surge_manager inited
$ Frame [207089]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1270 ms
* phase cmem: 565256 K
* phase time: 25 ms
* phase cmem: 565052 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41450 objects are successfully loaded
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [207091]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [207091]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.643]kB
$ Frame [207091]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.670s)
* phase time: 10670 ms
* phase cmem: 571359 K
* phase time: 24 ms
* phase cmem: 571359 K
* phase time: 23 ms
* phase cmem: 571359 K
* [win32]: free[274600 K], reserved[1231456 K], committed[2688184 K]
* [ D3D ]: textures[2283076 K]
* [x-ray]: crt heap[570903 K], process heap[570903 K], game lua[52327 K], render[19739 K]
* [x-ray]: economy: strings[53109 K], smem[31978 K]
* Log file has been saved successfully!
$ Frame [207094]; : level_weathers:presets level_weathers
$ Frame [207094]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03
* Log file has been saved successfully!
$ Frame [207094]; : garbage_cleaner:Cleaning garbage based on 87 ids.
$ Frame [207094]; : garbage_cleaner:Deleted 11 old objects.
$ Frame [207095]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 583121 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 19606 ms
$ Frame [211695]; : level_weathers:CHANGING PERIOD FROM good TO neutral
* [win32]: free[260956 K], reserved[1252692 K], committed[2680592 K]
* [ D3D ]: textures[2317251 K]
* [x-ray]: crt heap[569834 K], process heap[569834 K], game lua[52736 K], render[20146 K]
* [x-ray]: economy: strings[86432 K], smem[223899 K]
* [win32]: free[262772 K], reserved[1257628 K], committed[2673840 K]
* [ D3D ]: textures[2317251 K]
* [x-ray]: crt heap[571587 K], process heap[571587 K], game lua[56802 K], render[21426 K]
* [x-ray]: economy: strings[91980 K], smem[227260 K]
$ Frame [1222393]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [1222393]; : level_weathers:initing level_weathers
$ Frame [1222393]; : surge_manager:surge_manager inited
$ Frame [1222393]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1215 ms
* phase cmem: 578114 K
* phase time: 27 ms
* phase cmem: 577925 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41450 objects are successfully loaded
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1222395]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1222395]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.676]kB
$ Frame [1222395]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.656s)
* phase time: 10655 ms
* phase cmem: 584074 K
* phase time: 25 ms
* phase cmem: 584074 K
* phase time: 24 ms
* phase cmem: 584074 K
* [win32]: free[272092 K], reserved[1226508 K], committed[2695640 K]
* [ D3D ]: textures[2288176 K]
* [x-ray]: crt heap[583618 K], process heap[583618 K], game lua[52319 K], render[21427 K]
* [x-ray]: economy: strings[71480 K], smem[37227 K]
* Log file has been saved successfully!
$ Frame [1222398]; : level_weathers:presets level_weathers
$ Frame [1222398]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03
* Log file has been saved successfully!
$ Frame [1222398]; : garbage_cleaner:Cleaning garbage based on 87 ids.
$ Frame [1222398]; : garbage_cleaner:Deleted 11 old objects.
$ Frame [1222399]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 592571 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 19507 ms
$ Frame [1575774]; : level_weathers:CHANGING PERIOD FROM good TO neutral
current_state 5
next_state 5
item_sect wpn_pm
H_Parent stalker
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent bar_stalker_respawn_2
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent stalker
save denis_quicksave_2
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1632850]; : Game_Save:BuildMod=[7235]:[17:51:40]:MemUsage=[39825.047]kB:TimeFactor=[7]
$ Frame [1632850]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [1632850]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 12 NetPacket(s) total objects 7948 total stored 104090b
* Saving spawns...
* Saving objects...
* 41459 objects are successfully saved
* Writing Store...
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1632850]; : save_storehouse: size=[16]/[6636]bytes : Build=[7235]
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_2.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_2.sav'
Game save : 536.079712 milliseconds
Screenshot : 0.001300 milliseconds
! ERROR: SV: can't find children [6372] of parent [507407976]
! ERROR: SV: can't find children [7659] of parent [484161784]
! ERROR: SV: can't find children [8677] of parent [484039192]
! ERROR: SV: can't find children [9282] of parent [484042552]
! ERROR: SV: can't find children [9368] of parent [484041208]
save denis_quicksave_3
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1654772]; : Game_Save:BuildMod=[7235]:[18:13:01]:MemUsage=[41648.328]kB:TimeFactor=[7]
$ Frame [1654772]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [1654772]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 9 NetPacket(s) total objects 6283 total stored 72360b
* Saving spawns...
* Saving objects...
* 41474 objects are successfully saved
* Writing Store...
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1654772]; : save_storehouse: size=[16]/[6690]bytes : Build=[7235]
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_3.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_3.sav'
Game save : 533.750732 milliseconds
Screenshot : 0.000900 milliseconds
$ Frame [1658793]; : sr_weather:acw:update:actor_outside:Obj=[jantar_ug_weatherchanger]
refCount:pBaseZB 1
refCount:pBaseRT 1

FATAL ERROR

[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R


stack trace:

0023:57923FD1 xrCore.dll, xrDebug::error()
0023:57429CA5 xrRender_R4.dll, SupportsDX11Rendering()
0023:001267B2 XR_3DA.exe, CRenderDevice::Reset()
0023:0012608F XR_3DA.exe, CRenderDevice::Begin()
0023:001259D2 XR_3DA.exe, CRenderDevice::on_idle()
0023:0012530A XR_3DA.exe, CRenderDevice::message_loop()
0023:00125FF0 XR_3DA.exe, CRenderDevice::Run()
0023:000F26C1 XR_3DA.exe, CApplication::CApplication()
Сообщение отредактировал Salaar - Вторник, 12.05.2020, 14:24
  Злобная реклама
Вторник, 12.05.2020, 14:24
Статус:
Сообщений: 666
Регистрация: 26.04.2014
Украина  Catalyst
Вторник, 12.05.2020, 14:25 | Сообщение # 648
Статус:
Опытный:
Сообщений: 1808
Награды: 1
Регистрация: 28.03.2020

Salaar, спрячь простыну под спойлер. Играешь на дх10?
  Злобная реклама
Вторник, 12.05.2020, 14:25
Статус:
Сообщений: 666
Регистрация: 28.03.2020
Украина  Salaar
Вторник, 12.05.2020, 14:32 | Сообщение # 649
Статус:
Зевака:
Сообщений: 15
Награды: 0
Регистрация: 26.04.2014

нет на 11

Добавлено (12.05.2020, 14:34)
---------------------------------------------

Цитата Catalyst ()
нет на 11

нет на 11
  Злобная реклама
Вторник, 12.05.2020, 14:32
Статус:
Сообщений: 666
Регистрация: 26.04.2014
Российская Федерация  [Bobik]
Вторник, 12.05.2020, 18:17 | Сообщение # 650
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Бывалый:
Сообщений: 775
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Регистрация: 09.07.2012

Salaar,
Цитата
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R

У тебя вылетает из-за карточки r9 280x, просто не завезли оптимизацию к воде на локациях. К счастью есть фикс воды, которую найдешь в лаунчере, вкладка моды.
  Злобная реклама
Вторник, 12.05.2020, 18:17
Статус:
Сообщений: 666
Регистрация: 09.07.2012
Российская Федерация  irbis787
Среда, 13.05.2020, 01:38 | Сообщение # 651
Статус:
Бывалый:
Сообщений: 786
Награды: 8
Регистрация: 22.09.2010

Всем привет. Установил Lost Alpha DC Extended 1.4008 строго по инструкции. Все НПС невидимки. В чем дело, подскажите, пожалуйста.
  Злобная реклама
Среда, 13.05.2020, 01:38
Статус:
Сообщений: 666
Регистрация: 22.09.2010
Украина  Salaar
Четверг, 14.05.2020, 10:30 | Сообщение # 652
Статус:
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Сообщений: 15
Награды: 0
Регистрация: 26.04.2014

не помогает

Добавлено (14.05.2020, 10:31)
---------------------------------------------

Цитата [Bobik] ()
У тебя вылетает из-за карточки r9 280x, просто не завезли оптимизацию к воде на локациях. К счастью есть фикс воды, которую найдешь в лаунчере, вкладка моды.

не помогает
  Злобная реклама
Четверг, 14.05.2020, 10:30
Статус:
Сообщений: 666
Регистрация: 26.04.2014
Украина  Catalyst
Четверг, 14.05.2020, 15:25 | Сообщение # 653
Статус:
Опытный:
Сообщений: 1808
Награды: 1
Регистрация: 28.03.2020

Salaar, перейди на динамику.
  Злобная реклама
Четверг, 14.05.2020, 15:25
Статус:
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Регистрация: 28.03.2020
Российская Федерация  Danyboy333
Суббота, 27.06.2020, 21:10 | Сообщение # 654
Статус:
Гость:
Сообщений: 53
Награды: 1
Регистрация: 08.05.2012

FATAL ERROR

[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R
Привет друзья. Вот такой рандомный вылет. Играю в экстендед+исправление воды для амд. Читал что это вроде как лечится отключением кэширования, но я без понятия где ее искать, в опциях нету.
  Злобная реклама
Суббота, 27.06.2020, 21:10
Статус:
Сообщений: 666
Регистрация: 08.05.2012
Российская Федерация  [Bobik]
Понедельник, 29.06.2020, 16:41 | Сообщение # 655
Статус:
Бывалый:
Сообщений: 775
Награды: 3
Регистрация: 09.07.2012

Danyboy333, попробуй рендер поменять. Мда...
LA DC делают патчи, но не могут пофиксить Радеоновский баг, на картах АМУДЕ вылетает.
  Злобная реклама
Понедельник, 29.06.2020, 16:41
Статус:
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Воскресенье, 12.07.2020, 10:41 | Сообщение # 656
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LADC: 1.4007 Вылет в мертвом городе.
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Воскресенье, 12.07.2020, 10:41
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Форум » S.T.A.L.K.E.R. Модификации » Моды Тень Чернобыля » Lost Alpha » [LA DC] Отчёты об ошибках. (Здесь вы можете оставить сообщение об ошибке.)
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