Случайная подборка модов
Объединенный Пак - 2
3.7
R.M.A mod 1.1.5
4.2
Зачистка
4.0
OGSM 1.8 Community Edition
4.2
Новый Арсенал 6. Революция
3.5
MISERY 2.2
4.1
Последние обновленные темы Прямой эфир Самые популярные темы Последние новости
Модератор форума: Wolfstalker, Аdmin, Xenon, Overfirst  
[LA DC] Отчёты об ошибках.
Российская Федерация  realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+
Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким.
По возможности прикладывайте лог и сохранение

БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!


Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
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Российская Федерация  иорданец
Вторник, 16.07.2019, 12:27 | Сообщение # 631
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Не удаётся обновить конфигуратор до версии 1.1.127.19072. лог прикрепляю https://yadi.sk/d/Uf2Twc-cogoHpA
Сообщение отредактировал иорданец - Вторник, 16.07.2019, 12:37
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Германия  Erik·
Вторник, 16.07.2019, 12:59 | Сообщение # 632
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Цитата иорданец ()
Не удаётся обновить конфигуратор до версии 1.1.127.19072.

Скачать
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Российская Федерация  AlexRos
Воскресенье, 21.07.2019, 02:25 | Сообщение # 633
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В разговоре с проводником во второй части диалога (после первых 3 вопросов) появились просто ссылки на ... эти самые, забыл ... короче три строки из конфигов на английском. Первая отправляла сразу в Подземелья Припяти. Третья "бывай". Вторая выдавала задание на встречу с Клыком. Так вот - Клыка на месте не оказалось.

Здесь (в ЛА-ДС) есть девелопер мод? В смысле через консоль выдать инфопоршень и заспавнить Клыка таким образом.

Наверное "Изменение сюжета" глюкануло. Поскольку там конкретно говорится что мод позволяет сразу тащиться в ПП не встречаясь с Клыком.

Добавлено (21.07.2019, 02:33)
---------------------------------------------
По поиску тут в темах почитал. Ну и Куравлев (flt_1) пишет мол так задумано. Вырезан квест с клыком. Это просто исправление русского текста глюкануло. Ну и ладно! В принципе я прочитал в теме прохождения, что беготня ни о чем - просто поболтает и скажет мол Призрак ждет в Припяти. И всё ... Ну и шиш с ним тогда. Зазря только бегал!

Пойду тогда в ПП. Вроде с Радара просто так можно войти ...
Сообщение отредактировал AlexRos - Воскресенье, 21.07.2019, 02:34
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Украина  flt_1
Понедельник, 22.07.2019, 19:46 | Сообщение # 634
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Цитата AlexRos ()
В разговоре с проводником во второй части диалога (после первых 3 вопросов) появились просто ссылки на ... эти самые, забыл ... короче три строки из конфигов на английском. Первая отправляла сразу в Подземелья Припяти. Третья "бывай". Вторая выдавала задание на встречу с Клыком

Если кому надо, сделал багфикс этого безобразия, устанавливать на мод: "Исправления русского текста (адаптация для оружейного пака)". Распаковать mod_ru_local_fixes_adapted_for_prm.xdb1, в папку "mods" игры.
Сообщение отредактировал flt_1 - Понедельник, 22.07.2019, 23:36
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Украина  moonlight6642
Среда, 25.09.2019, 11:38 | Сообщение # 635
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Приветствую. После ребута игры, при последующем запуске - краш.

Версия игры 1.4.007

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Среда, 25.09.2019, 11:38
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Российская Федерация  ONick
Пятница, 03.01.2020, 11:09 | Сообщение # 636
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Добрый день!
Дальше Конфигуратора дело не движется
После запуска черный экран и вылет
DX пробовал разный, настройки пробовал и в минимум и в максимум
Пробовал отключать моды
Даже винду (Win10Pro) переустановил biggrin
Куда ещё обратить внимание?

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Российская Федерация  [Bobik]
Пятница, 03.01.2020, 12:26 | Сообщение # 637
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moonlight6642, переустановил игру, обновились моды, загрузил с последнего сейва?
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Российская Федерация  крипер2009
Воскресенье, 26.01.2020, 15:48 | Сообщение # 638
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Кто - нибудь сталкивался с такой проблемой: В саркофаге под ЧАЭС выполняю задание на поиск энергобатареи, нахожу эту самую батарею, несу её в комнату. У входа в комнату начинается кат - сцена (как там работали ученые, под руководством КПСС и самого Горбачева, начали какой - то эксперимент) после кат - сцены появляются зомби на месте ученых, ладно вхожу в комнату, снова кат - сцена, камера облетает все комнату, я оказываюсь в самой середине этой комнаты. Ко мне со всей комнаты идут зомби, но я не могу пошевелиться. Не стрелять, не прыгнуть, вообще ничего. Только по сторонам смотреть беспомощно. Пробовал перезагрузку, не помогло. Заново на локацию зашел, тоже нет. В моменте когда управление отказывает, сношу в настройках все настройки клавиш, и заного их назначаю, тоже никакого эффекта. Было такое у кого - нибудь? Просто, вроде бы считай конец игры, а сносить из - за этого не хочется.
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Литва  Nazar76
Воскресенье, 26.01.2020, 15:52 | Сообщение # 639
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крипер2009, помогает пере заход в игру. У самого совсем не давно это было.
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Российская Федерация  крипер2009
Понедельник, 27.01.2020, 10:08 | Сообщение # 640
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Цитата Nazar76 ()
пере заход в игру

Перезаход? Типа на локацию? Если ты про "включить-выключить" игру, то я много раз пытался это делать. Я попробую сейчас переустановить и перенести сохранения.
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Литва  Nazar76
Понедельник, 27.01.2020, 10:18 | Сообщение # 641
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Цитата крипер2009 ()
"включить-выключить" игру

Странно, я именно так решил эту проблему
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Российская Федерация  Patamгshka
Среда, 06.05.2020, 19:52 | Сообщение # 642
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помогите при выходе из х16 вылетает игра Сталkep FM
Expression : assertion failed
Function : CInventory::DropItem
File : E:\stalker\sources\trunk\xr_3da\xrGame\Inventory.cpp
Line : 211
Description : InBelt(pIItem)
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Украина  flt_1
Четверг, 07.05.2020, 11:19 | Сообщение # 643
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крипер2009, Сохранки с этим багом не сохранилось? Тут остаётся только в режиме разработчика, через спванер вручную запустить несколько инфопоршней, и с помощью jump_to_level удрать из этого баго-саркофага на ЧАЭС.
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Украина  Catalyst
Четверг, 07.05.2020, 16:35 | Сообщение # 644
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Patamгshka, прчием тут сталкер фм к Лост Альфе?? По вылету, на пояс что-то пытаетесь повесить? Снимите с него все.
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Украина  Salaar
Вторник, 12.05.2020, 14:24 | Сообщение # 645
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fx-8320e
12gb ram
r9 280x
win 10
* Detected CPU: AMD FX™-8320 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 3512.00 mhz, 69-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2
* CPU cores/threads: 8/8

Initializing File System...
Processing archive gamedata.db0.
Processing archive gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive gamedata\anims.db0.
Processing archive gamedata\levels.db0.
Processing archive gamedata\meshes.db0.
Processing archive gamedata\shaders.db0.
Processing archive gamedata\sounds.db0.
Processing archive gamedata\sounds.db1.
Processing archive gamedata\spawns.db0.
Processing archive gamedata\textures.db0.
Processing archive gamedata\textures.db1.
Processing archive gamedata\textures.db2.
Processing archive gamedata\textures.db3.
Processing archive gamedata\textures.db4.
Processing archive gamedata\textures.db5.
Processing archive gamedata\textures.db6.
Processing archive gamedata\levels\ai_test.db0.
Processing archive gamedata\levels\la01_escape.db0.
Processing archive gamedata\levels\la02_garbage.db0.
Processing archive gamedata\levels\la03_agroprom.db0.
Processing archive gamedata\levels\la04_darkdolina.db0.
Processing archive gamedata\levels\la04u_darklab.db0.
Processing archive gamedata\levels\la05_bar_rostok.db0.
Processing archive gamedata\levels\la06_yantar.db0.
Processing archive gamedata\levels\la07_military.db0.
Processing archive gamedata\levels\la08_deadcity.db0.
Processing archive gamedata\levels\la09_swamp.db0.
Processing archive gamedata\levels\la10_radar.db0.
Processing archive gamedata\levels\la10u_bunker.db0.
Processing archive gamedata\levels\la11_pripyat.db0.
Processing archive gamedata\levels\la12_stancia.db0.
Processing archive gamedata\levels\la12u_sarcofag.db0.
Processing archive gamedata\levels\la13_generators.db0.
Processing archive gamedata\levels\la13u_oso.db0.
Processing archive gamedata\levels\la13u_warlab.db0.
Processing archive gamedata\levels\la14_rostok_factory.db0.
Processing archive gamedata\levels\la14u_secret_lab.db0.
Processing archive gamedata\levels\la15_darkscape.db0.
Processing archive gamedata\levels\la16_lost_factory.db0.
Processing archive gamedata\levels\la16u_labx16.db0.
Processing archive gamedata\levels\la17_outskirts.db0.
Processing archive gamedata\levels\la17u_labx7.db0.
Processing archive gamedata\levels\la18_damned.db0.
Processing archive gamedata\levels\la19_country.db0.
Processing archive gamedata\levels\la20_forgotten.db0.
Processing archive gamedata\levels\la21_generators_2.db0.
Processing archive gamedata\levels\la22_forest.db0.
Processing archive gamedata\levels\la23_oldroad.db0.
Processing archive gamedata\levels\la24_antennas.db0.
Processing archive mods\fix_water_radeon.xdb0.
Processing archive mods\ladc_free_alife.xdb.
Processing archive mods\ladc_prm_weapon_pack.xdb0.
Processing archive mods\ladc_prm_weapon_pack.xdb1.
Processing archive mods\ladc_rus_voice.xdb.
Processing archive mods\ladc_story_fix.xdb.
Processing archive mods\mod_anim_detectors.xdb0.
Processing archive mods\mod_dark_nights.xdb0.
Processing archive mods\mod_extended_weather.xdb0.
Processing archive mods\mod_extended_weather.xdb1.
Processing archive mods\mod_flashlight.xdb0.
Processing archive mods\mod_global_hd_hands.xdb0.
Processing archive mods\mod_global_hd_hands.xdb1.
Processing archive mods\mod_grenader.xdb0.
Processing archive mods\mod_hd_npc.xdb0.
Processing archive mods\mod_hd_npc.xdb1.
Processing archive mods\mod_recolored_duty.xdb0.
Processing archive mods\mod_remastered_levels.xdb0.
Processing archive mods\mod_shoot_effects.xdb0.
Processing archive mods\x_mod_particles.xdb0.
Processing archive mods\x_mod_particles.xdb1.
FS: 57986 files cached, 6958Kb memory used.
Init FileSystem 0.939359 sec
Lost Alpha 'xrCore' build 7246, Dec 8 2018

EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0

Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3966764 K], reserved[119924 K], committed[107552 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21003 K], process heap[21003 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[9159 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. Generic Software, spec. 1.1 (default)
2. Generic Software on Динамики (USB PnP Sound Device), spec. 1.1
3. Generic Software on 3 - DDC Display (2- AMD High Definition Audio Device), spec. 1.1
4. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_extreme.ltx"...
[gamedata\config\rspec_extreme.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:6798]: AMD Radeon R9 200 Series
* GPU driver type: hardware
* CREATE: DeviceREF: 4
* Texture memory: 3051 M
* Direct3D feature level used: 11.0
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K

* Reading Textures:LTX

* Reading Textures:THM: Count of .thm files: = 3403
Material is assigned in LTX, skipping THM (pfx\pfx_ani-fire01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_23) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2_green) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_7) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_blurry_cloud) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist2inv) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist3) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist4) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist7) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist8) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_dist9) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_distort_anomaly) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_distortion) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flame) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flame_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_flamefx_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_ligth_6) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_smoke_b) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_spark_01) Material setting
Material is assigned in LTX, skipping THM (pfx\pfx_specks) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting
Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting
Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting

* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 85
* HWDST/PCF supported and used
s != u32(-1)
s != u32(-1)
- r__tf_aniso 8
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3700680 K], reserved[152604 K], committed[340956 K]
* [ D3D ]: textures[80 K]
* [x-ray]: crt heap[132602 K], process heap[132602 K], game lua[3366 K], render[249 K]
* [x-ray]: economy: strings[8525 K], smem[0 K]
$ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [13144]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* DX11: failed to register window class
"d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck
* phase time: 9 ms
* phase cmem: 151358 K
$ Frame [62428]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [62428]; : level_weathers:initing level_weathers
$ Frame [62428]; : surge_manager:surge_manager inited
$ Frame [62428]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 266 ms
* phase cmem: 154462 K
* phase time: 5 ms
* phase cmem: 154459 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41442 objects are successfully loaded
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [62430]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [62430]; : load_storehouse: size=[16]/[6766]bytes : Build=[7235]
$ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [62430]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21935.797]kB
$ Frame [62430]; : GameTime=[16:00:14] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
* Game Денис_quicksave_1 is successfully loaded from file 'appdata\savedgames\Денис_quicksave_1.sav' (10.559s)
* phase time: 10559 ms
* phase cmem: 220627 K
* phase time: 22 ms
* phase cmem: 220724 K
* client : connection accepted - <>
* phase time: 8 ms
* phase cmem: 220773 K
* phase time: 15 ms
* phase cmem: 225333 K
* phase time: 194 ms
* phase cmem: 297638 K
* phase time: 2497 ms
* phase cmem: 382498 K
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65528 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65505 verts, 2047 Kb
* [Loading VB] 65510 verts, 2047 Kb
* [Loading VB] 65324 verts, 2041 Kb
* [Loading VB] 10662 verts, 333 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65531 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65513 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65519 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65518 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65529 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 19815 verts, 619 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 10580 verts, 330 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 320526 indices, 626 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 32904 verts, 385 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 58941 indices, 115 Kb
* phase time: 481 ms
* phase cmem: 398864 K
* phase time: 47 ms
* phase cmem: 405059 K
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 57584 v(20), 34587 p
* [DETAILS] Batch(61), VB(1124K), IB(202K)
* phase time: 292 ms
* phase cmem: 415390 K
WARNING: Occlusion map 'gamedata\levels\la06_yantar\level.hom' not found.
* phase time: 13 ms
* phase cmem: 415463 K
* phase time: 28 ms
* phase cmem: 411757 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 39 ms
* phase cmem: 431736 K
! Can't find texture 'amik\anomaly\electric_radial'
! Can't find texture 'amik\explosions\smoke2'
! Can't find texture 'amik\mine\mine'
! Can't find texture 'cloud\cotcirrus_l0_01'
! Can't find texture 'cloud\cotcirrus_l0_010'
! Can't find texture 'cloud\cotcirrus_l0_011'
! Can't find texture 'cloud\cotcirrus_l0_012'
! Can't find texture 'cloud\cotcirrus_l0_016'
! Can't find texture 'cloud\cotcirrus_l0_017'
! Can't find texture 'cloud\cotcirrus_l0_019'
! Can't find texture 'cloud\cotcirrus_l0_020'
! Can't find texture 'cloud\cotcirrus_l0_03'
! Can't find texture 'cloud\cotlower09'
! Can't find texture 'cloud\cotlower10'
! Can't find texture 'cloud\cotlower11'
! Can't find texture 'cloud\cotlowerxia'
! Can't find texture 'cloud\cotlowerxib'
! Can't find texture 'cloud\cotlowerxic'
! Can't find texture 'cloud\cotlowerxid'
! Can't find texture 'cloud\cotlowerxie'
! Can't find texture 'cloud\cotlowerxif'
! Can't find texture 'cloud\cotlowerxig'
! Can't find texture 'cloud\cotlowerxij'
! Can't find texture 'fx\fx_sun_spiky_artistpavel'
! Can't find texture 'fx\fx_sun_spiky_artistpavel_white'
! Can't find texture 'glow\glow_fire1_soc'
! Can't find texture 'nevidimka_face'
! Can't find texture 'pfx\smoke\pfx_smoke_a'
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3'
! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top'
---Engine is freezed, saving log
* Log file has been saved successfully!
* t-report - base: 2471, 1629423 K
* t-report - lmap: 21, 21506 K
* phase time: 94222 ms
* phase cmem: 353623 K
* phase time: 1449 ms
* phase cmem: 355676 K
* phase time: 14 ms
* phase cmem: 355676 K
* [win32]: free[1129904 K], reserved[162380 K], committed[2901956 K]
* [ D3D ]: textures[1668236 K]
* [x-ray]: crt heap[355676 K], process heap[355676 K], game lua[53246 K], render[247 K]
* [x-ray]: economy: strings[14938 K], smem[1451 K]
* Log file has been saved successfully!
$ Frame [62455]; : level_weathers:presets level_weathers
$ Frame [62455]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:13:21
* Log file has been saved successfully!
$ Frame [62455]; : garbage_cleaner:Cleaning garbage based on 108 ids.
$ Frame [62455]; : garbage_cleaner:Deleted 9 old objects.
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* MEMORY USAGE: 531658 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 141537 ms
* [win32]: free[363348 K], reserved[1154824 K], committed[2676068 K]
* [ D3D ]: textures[2194915 K]
* [x-ray]: crt heap[521725 K], process heap[521725 K], game lua[41055 K], render[8590 K]
* [x-ray]: economy: strings[26773 K], smem[162300 K]
$ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [132543]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent stalker
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent stalker
* [win32]: free[371428 K], reserved[1179400 K], committed[2643412 K]
* [ D3D ]: textures[2261616 K]
* [x-ray]: crt heap[540552 K], process heap[540552 K], game lua[52659 K], render[11790 K]
* [x-ray]: economy: strings[30513 K], smem[226250 K]
$ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [151659]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* [win32]: free[371824 K], reserved[1183564 K], committed[2638852 K]
* [ D3D ]: textures[2261616 K]
* [x-ray]: crt heap[540590 K], process heap[540590 K], game lua[53791 K], render[11791 K]
* [x-ray]: economy: strings[30649 K], smem[226250 K]
$ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [164231]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
* [win32]: free[366764 K], reserved[1194056 K], committed[2633420 K]
* [ D3D ]: textures[2264016 K]
* [x-ray]: crt heap[543828 K], process heap[543828 K], game lua[54467 K], render[12102 K]
* [x-ray]: economy: strings[36844 K], smem[229796 K]
$ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_preset
$ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_renderer
$ Frame [177064]; : ui_mm_opt_video:InitControls:<cap_renderer
* DX11: failed to register window class
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
s != u32(-1)
s != u32(-1)
---Engine is freezed, saving log
* Log file has been saved successfully!
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 3186
* RM_Dump: rtargets : 20
* RM_Dump: vs : 96
* RM_Dump: ps : 124
* RM_Dump: dcl : 20
* RM_Dump: states : 81
* RM_Dump: tex_list : 3206
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3963
* RM_Dump: v_elements: 3977
* RM_Dump: v_shaders : 2131
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [0 ms]
* MEMORY USAGE: 543485 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 943526 ms
refCount:pBaseZB 1
refCount:pBaseRT 1
* DVB created: 4096K
* DIB created: 512K
s != u32(-1)
s != u32(-1)
---Engine is freezed, saving log
* Log file has been saved successfully!
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 3186
* RM_Dump: rtargets : 20
* RM_Dump: vs : 96
* RM_Dump: ps : 124
* RM_Dump: dcl : 20
* RM_Dump: states : 81
* RM_Dump: tex_list : 3206
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 3963
* RM_Dump: v_elements: 3977
* RM_Dump: v_shaders : 2131
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
*** RESET [7856 ms]
* MEMORY USAGE: 539027 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 954037 ms
$ Frame [198937]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
save denis_quicksave_1
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [200577]; : Game_Save:BuildMod=[7235]:[16:49:37]:MemUsage=[39379.148]kB:TimeFactor=[7]
$ Frame [200577]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [200577]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 10 NetPacket(s) total objects 6062 total stored 87011b
* Saving spawns...
* Saving objects...
* 41450 objects are successfully saved
* Writing Store...
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [200577]; : save_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_1.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_1.sav'
Game save : 571.967590 milliseconds
Screenshot : 0.000800 milliseconds
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
! [LUA] attempt to kill dead object single_player
* [win32]: free[293328 K], reserved[1233328 K], committed[2667584 K]
* [ D3D ]: textures[2314711 K]
* [x-ray]: crt heap[559892 K], process heap[559892 K], game lua[54689 K], render[19739 K]
* [x-ray]: economy: strings[65583 K], smem[259641 K]
$ Frame [207089]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [207089]; : level_weathers:initing level_weathers
$ Frame [207089]; : surge_manager:surge_manager inited
$ Frame [207089]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1270 ms
* phase cmem: 565256 K
* phase time: 25 ms
* phase cmem: 565052 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41450 objects are successfully loaded
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [207091]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [207091]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [207091]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.643]kB
$ Frame [207091]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.670s)
* phase time: 10670 ms
* phase cmem: 571359 K
* phase time: 24 ms
* phase cmem: 571359 K
* phase time: 23 ms
* phase cmem: 571359 K
* [win32]: free[274600 K], reserved[1231456 K], committed[2688184 K]
* [ D3D ]: textures[2283076 K]
* [x-ray]: crt heap[570903 K], process heap[570903 K], game lua[52327 K], render[19739 K]
* [x-ray]: economy: strings[53109 K], smem[31978 K]
* Log file has been saved successfully!
$ Frame [207094]; : level_weathers:presets level_weathers
$ Frame [207094]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03
* Log file has been saved successfully!
$ Frame [207094]; : garbage_cleaner:Cleaning garbage based on 87 ids.
$ Frame [207094]; : garbage_cleaner:Deleted 11 old objects.
$ Frame [207095]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 583121 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 19606 ms
$ Frame [211695]; : level_weathers:CHANGING PERIOD FROM good TO neutral
* [win32]: free[260956 K], reserved[1252692 K], committed[2680592 K]
* [ D3D ]: textures[2317251 K]
* [x-ray]: crt heap[569834 K], process heap[569834 K], game lua[52736 K], render[20146 K]
* [x-ray]: economy: strings[86432 K], smem[223899 K]
* [win32]: free[262772 K], reserved[1257628 K], committed[2673840 K]
* [ D3D ]: textures[2317251 K]
* [x-ray]: crt heap[571587 K], process heap[571587 K], game lua[56802 K], render[21426 K]
* [x-ray]: economy: strings[91980 K], smem[227260 K]
$ Frame [1222393]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235)
$ Frame [1222393]; : level_weathers:initing level_weathers
$ Frame [1222393]; : surge_manager:surge_manager inited
$ Frame [1222393]; : garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 1215 ms
* phase cmem: 578114 K
* phase time: 27 ms
* phase cmem: 577925 K
* Loading spawn registry...
* 26453 spawn points are successfully loaded
* Loading objects...
* 41450 objects are successfully loaded
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100]
$ Frame [1222395]; : se_monster:get_ini: check_distance=(false), min_distance=[150]
* Loading Store...
$ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1222395]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235]
$ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1222395]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.676]kB
$ Frame [1222395]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9]
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
---Engine is freezed, saving log
* Log file has been saved successfully!
* Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.656s)
* phase time: 10655 ms
* phase cmem: 584074 K
* phase time: 25 ms
* phase cmem: 584074 K
* phase time: 24 ms
* phase cmem: 584074 K
* [win32]: free[272092 K], reserved[1226508 K], committed[2695640 K]
* [ D3D ]: textures[2288176 K]
* [x-ray]: crt heap[583618 K], process heap[583618 K], game lua[52319 K], render[21427 K]
* [x-ray]: economy: strings[71480 K], smem[37227 K]
* Log file has been saved successfully!
$ Frame [1222398]; : level_weathers:presets level_weathers
$ Frame [1222398]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03
* Log file has been saved successfully!
$ Frame [1222398]; : garbage_cleaner:Cleaning garbage based on 87 ids.
$ Frame [1222398]; : garbage_cleaner:Deleted 11 old objects.
$ Frame [1222399]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
--incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763
--try x2=634.560547 or y2=1325.645874
--incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244
--try x2=894.455017 or y2=1291.380981
* MEMORY USAGE: 592571 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 19507 ms
$ Frame [1575774]; : level_weathers:CHANGING PERIOD FROM good TO neutral
current_state 5
next_state 5
item_sect wpn_pm
H_Parent stalker
current_state 5
next_state 5
item_sect wpn_ak74
H_Parent bar_stalker_respawn_2
current_state 5
next_state 5
item_sect wpn_ak74u
H_Parent stalker
save denis_quicksave_2
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1632850]; : Game_Save:BuildMod=[7235]:[17:51:40]:MemUsage=[39825.047]kB:TimeFactor=[7]
$ Frame [1632850]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [1632850]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 12 NetPacket(s) total objects 7948 total stored 104090b
* Saving spawns...
* Saving objects...
* 41459 objects are successfully saved
* Writing Store...
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1632850]; : save_storehouse: size=[16]/[6636]bytes : Build=[7235]
$ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_2.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_2.sav'
Game save : 536.079712 milliseconds
Screenshot : 0.001300 milliseconds
! ERROR: SV: can't find children [6372] of parent [507407976]
! ERROR: SV: can't find children [7659] of parent [484161784]
! ERROR: SV: can't find children [8677] of parent [484039192]
! ERROR: SV: can't find children [9282] of parent [484042552]
! ERROR: SV: can't find children [9368] of parent [484041208]
save denis_quicksave_3
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1654772]; : Game_Save:BuildMod=[7235]:[18:13:01]:MemUsage=[41648.328]kB:TimeFactor=[7]
$ Frame [1654772]; : task_manager:save:#tasks=[79]/[0],size=[1570]
$ Frame [1654772]; : treasure_manager:save: #treasure=[10],size=[90]
~ Used 9 NetPacket(s) total objects 6283 total stored 72360b
* Saving spawns...
* Saving objects...
* 41474 objects are successfully saved
* Writing Store...
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ Frame [1654772]; : save_storehouse: size=[16]/[6690]bytes : Build=[7235]
$ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game denis_quicksave_3.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_3.sav'
Game save : 533.750732 milliseconds
Screenshot : 0.000900 milliseconds
$ Frame [1658793]; : sr_weather:acw:update:actor_outside:Obj=[jantar_ug_weatherchanger]
refCount:pBaseZB 1
refCount:pBaseRT 1

FATAL ERROR

[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information.
[error]Function : CHW::UpdateViews
[error]File : ..\xrRenderDX10\dx10HW.cpp
[error]Line : 629
[error]Description : R


stack trace:

0023:57923FD1 xrCore.dll, xrDebug::error()
0023:57429CA5 xrRender_R4.dll, SupportsDX11Rendering()
0023:001267B2 XR_3DA.exe, CRenderDevice::Reset()
0023:0012608F XR_3DA.exe, CRenderDevice::Begin()
0023:001259D2 XR_3DA.exe, CRenderDevice::on_idle()
0023:0012530A XR_3DA.exe, CRenderDevice::message_loop()
0023:00125FF0 XR_3DA.exe, CRenderDevice::Run()
0023:000F26C1 XR_3DA.exe, CApplication::CApplication()
Сообщение отредактировал Salaar - Вторник, 12.05.2020, 14:24
  Злобная реклама
Вторник, 12.05.2020, 14:24
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