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Цитата marlock (
)
Есть информация, что причина 629 вылета на видеокартах AMD - оружейный пак PRM. Если кто хочет протестировать и подтвердить/опровергнуть, попробуйте без него поиграть. К сожалению, после удаления оружейного пака нужна новая игра.
Подтверждаю наличие данной проблемы 629, но не только на АМД. На Интел тоже. Версия игры 1.4007. Проблема здесь или в самом паке или в совместимости с какими-то другими аддонами (включены: погода, ночь, а-лайф, экономика, окрас, выживание, прицелы, гулаги, метки, растительность, болота, озвучка, скрытые аномалии), предлагаемыми стандартно конфигуратором (их я отключать не пробовал, т.к. почти все предложенные показались интересны и я хочу именно с ними играть). P.S. С железной конфигурацией у меня всё более чем с запасом. Вот пример ответа по проблеме: http://ap-pro.ru/forum/101-90653-38 читать #560 Но, этот ответ никак не про меня. Повторюсь, при отключении именно оружейного пака все те же задействованные фичи DX10 ни разу не вылетают.
Воскресенье, 27.01.2019, 12:19
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AlexRos
Среда, 10.07.2019, 03:28 | Сообщение # 629
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Крашится на Агропроме на выходе из подземелья. 1.4.007 правда, а не 05+ как в шапке указано. Сначала попробовал из тоннеля на холме. Потом оттуда где бюрер и выход внутри НИИ и тоже самое. Из ДЛС стоит расширенная погода
* Detected CPU: Intel® Pentium® CPU G3220 @ 3.00GHz [GenuineIntel], F6/M12/S3, 3000.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/2 Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\ladc_story_fix.xdb. Processing archive mods\mod_closed_crosshairs.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_remastered_levels.xdb0. Processing archive mods\mod_super_dark_nights.xdb0. Processing archive mods\mod_ultra_hardcore_economy.xdb0. FS: 50989 files cached, 6108Kb memory used. Init FileSystem 0.671745 sec Lost Alpha 'xrCore' build 7246, Dec 8 2018 EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4056776 K], reserved[52792 K], committed[84672 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[15545 K], process heap[15545 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8276 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Динамики (Устройство с поддержкой High Definition Audio), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_high.ltx"... [gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 944 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 1382 * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 66 * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! "c:\games\stalker - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck -start server(user_quicksave_10/single/alife/load) * phase time: 208 ms * phase cmem: 134763 K $ Frame [3]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [3]; : level_weathers:initing level_weathers $ Frame [3]; : surge_manager:surge_manager inited $ Frame [3]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 369 ms * phase cmem: 140882 K * phase time: 3 ms * phase cmem: 140884 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 39072 objects are successfully loaded $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [5]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : load_storehouse: size=[15]/[3825]bytes : Build=[7235] $ Frame [5]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [5]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21088.334]kB $ Frame [5]; : GameTime=[20:17:40] Map(21)=[la03_agroprom], knowMaps=[3] * Log file has been saved successfully! * Game user_quicksave_10 is successfully loaded from file 'appdata\savedgames\user_quicksave_10.sav' (4.348s) * phase time: 4347 ms * phase cmem: 213932 K * phase time: 28 ms * phase cmem: 214081 K * client : connection accepted - <> * phase time: 55 ms * phase cmem: 214152 K * phase time: 21 ms * phase cmem: 220704 K * phase time: 123 ms * phase cmem: 276218 K * phase time: 2131 ms * phase cmem: 379795 K * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65374 verts, 2042 Kb * [Loading VB] 19942 verts, 623 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 64563 verts, 2017 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 44269 verts, 1383 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 109293 indices, 213 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 15886 verts, 186 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 204900 indices, 400 Kb * phase time: 177 ms * phase cmem: 386515 K * phase time: 28 ms * phase cmem: 393534 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63562 v(20), 41297 p * [DETAILS] Batch(61), VB(1241K), IB(241K) * phase time: 242 ms * phase cmem: 310966 K * Loading HOM: gamedata\levels\la03_agroprom\level.hom * phase time: 21 ms * phase cmem: 311218 K * phase time: 71 ms * phase cmem: 305928 K - Game configuring : Started - Game configuring : Finished * phase time: 33 ms * phase cmem: 326836 K Texture.size = 2009, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 18 *Spawning thread# 19 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 20 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1998, 2598 K * t-report - lmap: 11, 0 K * phase time: 11 ms * phase cmem: 328456 K *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 21 : Done! *Thread# 2 : Done! *Thread# 6 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 1 : Done! * phase time: 19891 ms * phase cmem: 358553 K * phase time: 37 ms * phase cmem: 358556 K *Thread# 5 : Done! * [win32]: free[2345276 K], reserved[103196 K], committed[1745768 K] * [ D3D ]: textures[897957 K] * [x-ray]: crt heap[358108 K], process heap[358108 K], game lua[48666 K], render[183 K] * [x-ray]: economy: strings[35472 K], smem[1339 K] *Thread# 8 : Done! *Thread# 17 : Done! *Thread# 19 : Done! *Thread# 12 : Done! * Log file has been saved successfully! $ Frame [30]; : level_weathers:presets level_weathers $ Frame [30]; : level_weathers:WeatherManager:__init: is dynamic = true : 20:21:09 * Log file has been saved successfully! $ Frame [30]; : garbage_cleaner:Cleaning garbage based on 10 ids. $ Frame [30]; : garbage_cleaner:Deleted 3 old objects. *Thread# 7 : Done! *Thread# 20 : Done! *Thread# 18 : Done! *Thread# 4 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 10 : Done! *Thread# 9 : Done! *Thread# 3 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 15 : Done! *Thread# 14 : Done! *Thread# 16 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 11 : Done! *Thread# 13 : Done! *MT Texture Loading Finished $ Frame [31]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor1] set_weather=indoor $ Frame [31]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 470032 K * End of synchronization A[1] R[1] *** Game Loading Time: 52104 ms $ Frame [153]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor] set_weather=indoor $ Frame [229]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1186]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [1193]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1207]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [1254]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1720]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [1725]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1732]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [1791]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1797]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [1939]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] $ Frame [1958]; : sr_weather:acw:update:actor_inside:Obj=[ladc_nii_weather_restrictor_2] set_weather=indoor $ Frame [2052]; : sr_weather:acw:update:actor_outside:Obj=[ladc_nii_weather_restrictor_2] save User_quicksave_0 $ Frame [4788]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [4788]; : Game_Save:BuildMod=[7235]:[20:42:47]:MemUsage=[37949.375]kB:TimeFactor=[7] $ Frame [4788]; : task_manager:save:#tasks=[79]/[0],size=[1422] $ Frame [4788]; : treasure_manager:save: #treasure=[8],size=[76] ~ Used 9 NetPacket(s) total objects 8573 total stored 70752b * Saving spawns... * Saving objects... * 39067 objects are successfully saved * Writing Store... $ Frame [4788]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [4788]; : save_storehouse: size=[15]/[3838]bytes : Build=[7235] $ Frame [4788]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game user_quicksave_0.sav is successfully saved to file 'appdata\savedgames\user_quicksave_0.sav' Game save : 380.410950 milliseconds Screenshot : 0.001024 milliseconds in radius in radius * [win32]: free[1873252 K], reserved[89048 K], committed[2231940 K] * [ D3D ]: textures[1615735 K] * [x-ray]: crt heap[470387 K], process heap[470387 K], game lua[56082 K], render[8015 K] * [x-ray]: economy: strings[31305 K], smem[112973 K] $ Frame [6777]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [6777]; : level_weathers:initing level_weathers $ Frame [6777]; : surge_manager:surge_manager inited $ Frame [6777]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 868 ms * phase cmem: 480066 K * phase time: 31 ms * phase cmem: 479582 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 39067 objects are successfully loaded $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [6779]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [6779]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [6779]; : load_storehouse: size=[15]/[3838]bytes : Build=[7235] $ Frame [6779]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [6779]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21084.906]kB $ Frame [6779]; : GameTime=[20:42:47] Map(21)=[la03_agroprom], knowMaps=[3] * Log file has been saved successfully! * Game user_quicksave_0 is successfully loaded from file 'appdata\savedgames\user_quicksave_0.sav' (4.184s) * phase time: 4183 ms * phase cmem: 494207 K * phase time: 30 ms ---Engine is freezed, saving log * Log file has been saved successfully! * phase cmem: 493949 K * phase time: 30 ms * phase cmem: 493941 K * [win32]: free[1870676 K], reserved[88108 K], committed[2235456 K] * [ D3D ]: textures[1587682 K] * [x-ray]: crt heap[487941 K], process heap[487941 K], game lua[48420 K], render[8015 K] * [x-ray]: economy: strings[40081 K], smem[18344 K] * Log file has been saved successfully! $ Frame [6782]; : level_weathers:presets level_weathers $ Frame [6782]; : level_weathers:WeatherManager:__init: is dynamic = true : 20:43:25 * Log file has been saved successfully! $ Frame [6782]; : garbage_cleaner:Cleaning garbage based on 7 ids. $ Frame [6783]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor1] set_weather=indoor $ Frame [6783]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor] set_weather=indoor --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 495980 K * End of synchronization A[1] R[1] *** Game Loading Time: 11637 ms save User_quicksave_1 $ Frame [7653]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [7653]; : Game_Save:BuildMod=[7235]:[20:47:21]:MemUsage=[37154.188]kB:TimeFactor=[7] $ Frame [7653]; : task_manager:save:#tasks=[79]/[0],size=[1422] $ Frame [7653]; : treasure_manager:save: #treasure=[8],size=[76] ~ Used 8 NetPacket(s) total objects 6781 total stored 67781b * Saving spawns... * Saving objects... * 39067 objects are successfully saved * Writing Store... $ Frame [7653]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [7653]; : save_storehouse: size=[15]/[3837]bytes : Build=[7235] $ Frame [7653]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game user_quicksave_1.sav is successfully saved to file 'appdata\savedgames\user_quicksave_1.sav' Game save : 321.797058 milliseconds Screenshot : 0.001024 milliseconds in radius save User_quicksave_2 $ Frame [8520]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [8520]; : Game_Save:BuildMod=[7235]:[20:50:46]:MemUsage=[37237.254]kB:TimeFactor=[7] $ Frame [8520]; : task_manager:save:#tasks=[79]/[0],size=[1422] $ Frame [8520]; : treasure_manager:save: #treasure=[8],size=[76] ~ Used 9 NetPacket(s) total objects 7847 total stored 68464b * Saving spawns... * Saving objects... * 39064 objects are successfully saved * Writing Store... $ Frame [8520]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [8520]; : save_storehouse: size=[15]/[3774]bytes : Build=[7235] $ Frame [8520]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game user_quicksave_2.sav is successfully saved to file 'appdata\savedgames\user_quicksave_2.sav' Game save : 337.947784 milliseconds Screenshot : 0.000683 milliseconds $ Frame [8743]; : sr_weather:acw:update:actor_outside:Obj=[agr_ug_weather_restrictor1] $ Frame [8762]; : sr_weather:acw:update:actor_outside:Obj=[agr_ug_weather_restrictor] * [win32]: free[1865204 K], reserved[100468 K], committed[2228568 K] * [ D3D ]: textures[1615735 K] * [x-ray]: crt heap[490435 K], process heap[490435 K], game lua[56871 K], render[8545 K] * [x-ray]: economy: strings[39444 K], smem[98778 K] $ Frame [9470]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [9470]; : level_weathers:initing level_weathers $ Frame [9470]; : surge_manager:surge_manager inited $ Frame [9470]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 834 ms * phase cmem: 486579 K * phase time: 32 ms * phase cmem: 486077 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 39064 objects are successfully loaded $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [9472]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [9472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [9472]; : load_storehouse: size=[15]/[3774]bytes : Build=[7235] $ Frame [9472]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [9472]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21088.156]kB $ Frame [9472]; : GameTime=[20:50:46] Map(21)=[la03_agroprom], knowMaps=[3] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game user_quicksave_2 is successfully loaded from file 'appdata\savedgames\user_quicksave_2.sav' (4.230s) * phase time: 4230 ms * phase cmem: 500632 K * phase time: 32 ms * phase cmem: 500373 K * phase time: 31 ms * phase cmem: 500371 K * [win32]: free[1868068 K], reserved[95720 K], committed[2230452 K] * [ D3D ]: textures[1586658 K] * [x-ray]: crt heap[494371 K], process heap[494371 K], game lua[48039 K], render[8545 K] * [x-ray]: economy: strings[41692 K], smem[18344 K] * Log file has been saved successfully! $ Frame [9475]; : level_weathers:presets level_weathers $ Frame [9475]; : level_weathers:WeatherManager:__init: is dynamic = true : 20:51:25 * Log file has been saved successfully! $ Frame [9475]; : garbage_cleaner:Cleaning garbage based on 7 ids. $ Frame [9476]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor1] set_weather=indoor $ Frame [9476]; : sr_weather:acw:update:actor_inside:Obj=[agr_ug_weather_restrictor] set_weather=indoor --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 499304 K * End of synchronization A[1] R[1] *** Game Loading Time: 11693 ms $ Frame [10163]; : sr_weather:acw:update:actor_outside:Obj=[agr_ug_weather_restrictor1] $ Frame [10592]; : sr_weather:acw:update:actor_outside:Obj=[agr_ug_weather_restrictor] $ Frame [11549]; : level_weathers:Selecting next_weather: [wtc_clear] stack trace: 0023:677EA5A6 xrGame.dll, xrFactory_Create() 0023:67813A4D xrGame.dll, xrFactory_Create() 0023:67813AD8 xrGame.dll, xrFactory_Create() 0023:678142E5 xrGame.dll, xrFactory_Create() 0023:677E936A xrGame.dll, xrFactory_Create() 0023:0128FD35 XR_3DA.exe, CCC_LoadCFG_custom::operator=() 0023:677E89A7 xrGame.dll, xrFactory_Create() 0023:677E8B77 xrGame.dll, xrFactory_Create() 0023:012AE47D XR_3DA.exe, CEvent::operator=() 0023:012F5C81 XR_3DA.exe, CRenderDevice::on_idle() 0023:685B180C xrCore.dll, thread_spawn()
Никогда толком в логах не разбирался, но вроде тут в конце про смену погоды на выходе с андеграунда. Забурился пониже, подальше от выхода на поверхность. Поспал, чтобы ночь (я вылет я ловил на выходе с подземок ночью) сменилась на день - и ок. Проблема разрешилась. Потом еще 1 раз вылетало. Просто бегал по агропрому и на подбеге к дырке в подземку - опять вылетело. Тоже там в конце лога было ---------- Не сдается квест Серого на поиски товарища, пропавшего в лесу. Товарища я нашел и он побежал. Но я его дожидаться не стал, убежал вперед. Может надо было с ним бежать ... Но в КПК висит уже именно "Отчитаться Серому" а при контакте с Серым никакой соответствующей ветки диалога не появляется
Сообщение отредактировал AlexRos - Среда, 10.07.2019, 19:58
Среда, 10.07.2019, 03:28
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