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Вылет при попытке выложить пустую пачку из под патронов в ящик.
* Detected CPU: Pentium® Dual-Core CPU E5500 @ 2.80GHz [GenuineIntel], F6/M7/S10, 2800.00 mhz, 34-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU cores/threads: 2/2 Initializing File System... Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\autosave_mod.xdb0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\la_14005_gameplay_dlc_prm_weapons_dlc.xdb1. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb. Processing archive d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\mods\prm_ammo.xdb0. FS: 55860 files cached, 10978Kb memory used. Init FileSystem 5.143046 sec Lost Alpha 'xrCore' build 6889, Dec 16 2017 EH: 13D983D7528DFA02B3D86CF0B5C2BB22 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4038464 K], reserved[61744 K], committed[94032 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19787 K], process heap[19787 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7641 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx"... [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:11C6]: NVIDIA GeForce GTX 650 Ti * GPU driver: 23.21.13.8800 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 2739 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1663 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_distort compiling shader particle_s-aadd compiling shader particle_hard compiling shader particle_s-blend_hard compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3776564 K], reserved[80880 K], committed[336796 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[128165 K], process heap[128165 K], game lua[3328 K], render[219 K] * [x-ray]: economy: strings[7211 K], smem[0 K] * DVB created: 4096K * DIB created: 512K compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 714 * RM_Dump: rtargets : 17 * RM_Dump: vs : 15 * RM_Dump: ps : 50 * RM_Dump: dcl : 12 * RM_Dump: states : 51 * RM_Dump: tex_list : 384 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 818 * RM_Dump: v_elements: 818 * RM_Dump: v_shaders : 496 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 133261 K * End of synchronization A[1] R[1] *** Game Loading Time: 12223961 ms compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_4 compiling shader deffer_base_bump compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 "d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 2 ms * phase cmem: 149148 K $ LA_DBG:[10055] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[10055] level_weathers:initing level_weathers $ LA_DBG:[10055] surge_manager:surge_manager inited $ LA_DBG:[10055] garbage_cleaner:init * Log file has been saved successfully! * phase time: 293 ms * phase cmem: 153499 K * phase time: 6 ms * phase cmem: 153479 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36785 objects are successfully loaded $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10055] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[10055] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[10055] load_storehouse: size=[16]/[5393]bytes : Build=[9448] $ LA_DBG:[10055] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[10055] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20519.988]kB $ LA_DBG:[10055] GameTime=[15:25:53] Map(25)=[la06_yantar], knowMaps=[12] * Log file has been saved successfully! * Game khabarav_quicksave_1 is successfully loaded from file 'd:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\khabarav_quicksave_1.sav' (8.830s) * phase time: 8829 ms * phase cmem: 224301 K * phase time: 28 ms * phase cmem: 224409 K * client : connection accepted - <> * phase time: 20 ms * phase cmem: 224458 K * phase time: 11 ms * phase cmem: 224458 K * phase time: 399 ms * phase cmem: 289365 K compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_base_steep_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader deffer_base_bump_d-hq compiling shader deffer_base_aref_flat compiling shader deffer_base_bump-hq compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader accum_emissive compiling shader simple compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_aref_flat_d compiling shader model_def_lq compiling shader model_def_lq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_bump-hq compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat compiling shader deffer_tree_flat_d * phase time: 598 ms * phase cmem: 306043 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32904 verts, 385 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 58941 indices, 115 Kb * phase time: 1440 ms * phase cmem: 347382 K * phase time: 116 ms * phase cmem: 355561 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 39 ms * phase cmem: 356904 K * Loading HOM: d:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016) ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584) * phase time: 132 ms * phase cmem: 360203 K * phase time: 66 ms * phase cmem: 362769 K - Game configuring : Started - Game configuring : Finished * phase time: 46 ms * phase cmem: 380140 K Texture.size = 2067, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 * t-report - base: 2046, 4727 K * t-report - lmap: 21, 0 K * phase time: 15 ms *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 * phase cmem: 391075 K *Thread# 21 : Done! * phase time: 10730 ms * phase cmem: 382602 K * phase time: 33 ms * phase cmem: 382708 K * [win32]: free[2844308 K], reserved[110668 K], committed[1239264 K] * [ D3D ]: textures[369117 K] * [x-ray]: crt heap[383133 K], process heap[383149 K], game lua[44576 K], render[209 K] * [x-ray]: economy: strings[32152 K], smem[1904 K] *Thread# 10 : Done! *Thread# 9 : Done! *Thread# 11 : Done! compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_2 *Thread# 20 : Done! compiling shader deffer_model_bump-hq_2 *Thread# 8 : Done! *Thread# 7 : Done! compiling shader deffer_model_bump_2 *Thread# 6 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 3 : Done! *Thread# 1 : Done! *Thread# 5 : Done! *Thread# 16 : Done! *Thread# 2 : Done! *Thread# 12 : Done! *Thread# 17 : Done! *Thread# 19 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 4 : Done! *Thread# 18 : Done! *Thread# 14 : Done! *Thread# 13 : Done! * Log file has been saved successfully! $ LA_DBG:[34959] level_weathers:presets level_weathers $ LA_DBG:[34959] level_weathers:r2 active $ LA_DBG:[34959] level_weathers:WeatherManager:__init: is dynamic = true : 15:28:47 * Log file has been saved successfully! $ LA_DBG:[34959] garbage_cleaner:Cleaning garbage based on 23 ids. compiling shader deffer_model_flat_0 compiling shader accum_emissivel compiling shader shadow_direct_model_0 compiling shader deffer_model_bump-hq_0 *Thread# 15 : Done! *MT Texture Loading Finished compiling shader deffer_model_bump_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_lq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_flat_1 compiling shader deffer_model_flat_d_1 compiling shader model_def_lq_0 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_bump_d-hq_2 compiling shader model_def_lplanes_0 compiling shader deffer_model_flat_d_2 compiling shader shadow_direct_model_aref_1 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort4glass_0 compiling shader shadow_direct_model_aref_0 compiling shader model_def_lq_2 compiling shader shadow_direct_model_aref_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader particle_alphaonly compiling shader model_distort_2 * MEMORY USAGE: 487005 K * End of synchronization A[1] R[1] *** Game Loading Time: 57849 ms compiling shader yuv2rgb * [win32]: free[1936792 K], reserved[87136 K], committed[2170312 K] * [ D3D ]: textures[1123265 K] * [x-ray]: crt heap[488976 K], process heap[488976 K], game lua[46047 K], render[4274 K] * [x-ray]: economy: strings[19560 K], smem[12218 K] $ LA_DBG:[71566] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[71566] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[71566] ui_mm_opt_video:InitControls:<cap_renderer save KhabarAV_quicksave_1 $ LA_DBG:[153931] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[153931] Game_Save:BuildMod=[9448]:[15:42:40]:MemUsage=[33420.184]kB:TimeFactor=[7] $ LA_DBG:[153931] task_manager:save:#tasks=[79]/[2],size=[1233] $ LA_DBG:[153931] treasure_manager:save: #treasure=[40],size=[300] ~ Used 4 NetPacket(s) total objects 2493 total stored 31687b * Saving spawns... * Saving objects... * 36763 objects are successfully saved * Writing Store... $ LA_DBG:[153931] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[153931] save_storehouse: size=[16]/[5207]bytes : Build=[9448] $ LA_DBG:[153931] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game khabarav_quicksave_1.sav is successfully saved to file 'd:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\khabarav_quicksave_1.sav' Game save : 558.664001 milliseconds Screenshot : 0.002194 milliseconds stack trace:
Шла ведь речь вроде, о том, чтобы совсем их убрать.
Сообщение отредактировал KhabarAV - Среда, 17.01.2018, 00:04
Среда, 17.01.2018, 00:03
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29.12.2017