Legend Returns 0.9.2
Legend Returns и другие проекты
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Legend Returns 1.0 - тема разрабатываемой модификации "Счастье для всех даром, и пусть никто не уйдёт обиженным"
Legend Returns - крупнейшая сюжетно-геймплейная модификация на основе фриплейной платформы Call of Chernobyl (1.4). Актуальная версия - 0.9.2 Разработчики : Бот Николай - СДК. Никита "Nevropotolog" - 3D-моделлер, основатель.Андрей "Director_NTV" - геймдизайнер.Александр "XMODER" - 2D-дизайнер, ведущий кодер.Артём "rnm_016" Шухарт - моделлер-оружейник, дизайнер.Дмитрий "AspirinSGD" - квестер, дизайнер. Денис Левщанов - квестер.Leer Hansson - квестер, кодер.Никита Кожевников - комьюнити-менеджер
LR - это : >Несколько полноценных сюжетных линий при прохождении за разные группировки. На момент обновления 0.9 присутствует расширенный(!) классический сюжет “Тайна Зоны”, а также сюжетные линии за Грех, Наемников, Долг, Чистое Небо, Слизней и Монолит. Также присутствует большое количество сайдквестов у некоторых ключевых НПС. >Авторская интерпретация дизайн-документов 2000-х. Так, например, в моде представлена во всей своей красе фракция Грех, вместе со своими ужасающими атрибутами и ритуалами. Огромное внимание уделено игровому ЛОР-у; множество геймдизайнерских изощрений позволят внимательному и читающему игроку найти много удивительных вещей. Чем больше игрок изучает мир, тем больше он найдёт для себя отсылок, пасхалок и прочих секретов, которые позволяют сложить более четкое представление о мире игры. >Богатый набор авторских геймплейных новшеств, уникальных для ЗП (например, система перков и прокачки ГГ) и для моддинга в целом (например, система рандомных событий). >Заселение и симуляция жизни по возможности приближены к старому образцу. Новые группировки. Полноценный старт не только за 10 традиционных группировок, а ещё и за фракции с диздоков: Черные Слизни (с 0.4) и Грех (с 0.8). Но стартовыми фракциями список не ограничивается. Исследуйте Зону. >Полный набор локаций из СоС + 2 совершенно новые (переделанные с билдов) + 2 изменённые (Х-18 и ДТ). >Окружение, погодные эффекты и прочие аспекты графики, приближенные к “тому самому” с гармоничным вплетением некоторых авторских решений. Особое внимание уделяется ламповому р1-рендеру, как неотъемлемому атрибуту старого “Сталкера”. Звуковое сопровождение также порадует фанов, так как олдскульные звуки окружения, эмбиент-музыка и т.п. тесно переплетается с чем-то новеньким. >Уникальный оруж.пак, представленный ремейком билдовских и нереализованных стволов на новый лад - более детальные обвесы, затвор с правильной стороны и прочие мелкие правки. Все стволы реализованы по системе, подобной к OWR -оружие имеет полную-неполную перезарядку. >Мелочи из “того самого” : аномалии из диздоков, мутанты с диздоков и билдов, много динамических объектов и всё прочее-прочее, о чём долго упоминать, а можно просто взять и посмотреть.
Минимальные требования для работы LR : - Минимум 1 гб оперативной памяти - Более 3 гб файла подкачки Если у Вас есть проблемы с запуском игры, то проведите следующие манипуляции : - Убедитесь, что конфиг ПК соответствует тому, что описано чуть выше. - Убедитесь, что в ярлыке прописан -skip_reg (в строчке "Объект"). - Удалите user.ltx, папку shaders, а также папку shaders_cache.Инструкция по установке репака с модом :
- Запускаем установщик, устанавливаем;
- В игре заходим в настройки погоды, сбрасываем настройки погоды до заводских настроек;
- Играем.
Инструкция по установке мода отдельно от репака :
- СоС 1.4.22. Удаляем оттуда папку gamedata;
- Качаем LR 0.9.1, ставим gamedata и bin (замену подтвердить);
- Ставим патчик до 0.9.2 (подтверждать замену);
- Сносим файл user.ltx и папку shaders_cache;
- Сбрасываем в настройках погоды погоду и освещение;
- Играем.
Как избавиться от ошибки, когда требуется установленный ЗП? -skip_reg прописать в свойствах ярлыка, только пробел не забудьте поставить после "Сохранения с более ранних версий работать НЕ будут! Новая игра обязательна.
Народные видео :
Смотр предыдущего обновления (0.8)
Краткий видео-обзор 0.8 :
Гайд по Осведомителю и его комбезам :
Неактуальный ТРЕЙЛЕР мода :
Гид за Одиночек в 0.8 от ArhiMed
Код
[img]https://i.ibb.co/2kScNmp/1.png[/img]
Код
[img]https://i.ibb.co/nbg9NX1/2.png[/img]
Код
[img]https://i.ibb.co/C5Gwgt2/3.png[/img]
Код
[img]https://i.ibb.co/S0yhZs7/4.png[/img]
Сообщение отредактировал Бот_Николай - Суббота, 13.06.2020, 20:24
Воскресенье, 30.04.2017, 21:46
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Бот_Николай , Спасибо большое!
Суббота, 10.03.2018, 10:45
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Цитата Marknes (
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АКМС каким-то непонятным образом использует боеприпасы 5.45х39, должны быть боеприпасы 7.62х39
Да, в 0.9 было всё нормально, а в 0.9.1 почему-то убрали 7.62 из конфига АКМСа.Цитата Marknes (
)
А про модель АКМС я вообще молчу.
Правильно, молчи. А ещё лучше параллельно загугли, что такое АКМС-МФ . Много нового для себя откроешь.
Суббота, 10.03.2018, 11:01
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Почему МФ то? В игре четко написано АКМСДобавлено (10.03.2018, 11:10) --------------------------------------------- Стоп. А в игре разве АКМС МФ? тот у которого приклад складывается в бок?
Суббота, 10.03.2018, 11:10
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Цитата Marknes (
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Почему МФ то? В игре четко написано АКМС
У меня в игре чётко написано "АКМС-МФ1". И в конфиге этого оружия тоже чётко написано "АКМС-МФ1".Цитата Marknes (
)
Стоп. А в игре разве АКМС МФ? тот у которого приклад складывается в бок?
Ну, как бы да. Разве не заметно, что это он? Единственное, что с ним не совсем так: пламегаситель от 74-го. Но лично я не придаю этому значению, так как в ЧЗО вполне может существовать своя модификация оружия.
Суббота, 10.03.2018, 11:15
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Суббота, 10.03.2018, 12:25
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Цитата Dimaster (
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Например, реализована система неполной перезарядки
Согласен, мне эта фича очень по душе! Радует что патрон в патроннике остаётся при не полном расходе и при этом не надо перезаряжаться)) Спасибо разрабам! Как то натурально выглядит)
Сообщение отредактировал darida777 - Суббота, 10.03.2018, 12:56
Суббота, 10.03.2018, 12:44
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Ребят помогите кто может, то и дело вылетает фатал еррор, скажите с чем может быть связано? установил игру по инструкции версия 0.9.1, фикс 1 стоит, -skip_reg прописан в ярлыке, я подозреваю что это из-за какой то настройки-ек графики, только вот из-за какой может кто знает?
*** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 435527 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1619 * RM_Dump: rtargets : 16 * RM_Dump: vs : 102 * RM_Dump: ps : 90 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1355 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1727 * RM_Dump: v_elements: 1728 * RM_Dump: v_shaders : 992 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [279 ms] * MEMORY USAGE: 437225 K * End of synchronization A[1] R[1] * [win32]: free[2581352 K], reserved[103752 K], committed[1509136 K] * [ D3D ]: textures[720281 K] * [x-ray]: process heap[437778 K], game lua[31291 K], render[6930 K] * [x-ray]: economy: strings[20814 K], smem[101834 K] * Saving spawns... * Saving objects... * 26912 objects are successfully saved * Game onn - quicksave4.scop is successfully saved to file 'appdata\savedgames\onn - quicksave4.scop' incorrect action [8]->[8] * [win32]: free[2581532 K], reserved[103912 K], committed[1508796 K] * [ D3D ]: textures[720281 K] * [x-ray]: process heap[440053 K], game lua[33378 K], render[6933 K] * [x-ray]: economy: strings[20813 K], smem[101834 K] stack trace: 0023:05B4F5D4 xrGame.dll, CDialogHolder::TopInputReceiver() 0023:05B678C0 xrGame.dll, CDialogHolder::TopInputReceiver()
Сообщение отредактировал Riddttt - Суббота, 10.03.2018, 13:19
Суббота, 10.03.2018, 12:59
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Други подскажите, а если не покупать наводку на комбез у Осведомителя, но зная где он находиться, он там будет? Или он спауница после покупки инфы?)Добавлено (10.03.2018, 13:07) ---------------------------------------------Riddttt , Железо у тебя тянет хоть?) А то может выставил настройки высокие и по этому крашиться! Ты новую игру начинаешь или с сохранки грузишься? Будь добр, спрячь Лог ошибки под спойлер! И в дальнейшем так и делай.
Сообщение отредактировал darida777 - Суббота, 10.03.2018, 13:13
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Цитата darida777 (
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Riddttt, Железо у тебя тянет хоть?) А то может выставил настройки высокие и по этому крашиться! Ты новую игру начинаешь или с сохранки грузишься?
Железо тянет 4 гб ОЗУ INTEL CORE 2 DUO Е6750 3,016 ггц NVIDIA GEFORCE GTX 460 1 GB, крашиться и в игре иногда, а иногда при загрузки сейвов, обычный Call of Chernobyl почти с маскимальными настройками идёт отлично, там краши редкость, тут ещё часть лога под спойлером
[spoiler]* Detected CPU: Intel® Core2 Duo CPU E6750 @ 2.66GHz [GenuineIntel], F6/M15/S11, 3016.00 mhz, 65-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3 * CPU cores/threads: 2/2 Initializing File System... using fs-ltx fsgame.ltx FS: 49937 files cached 50 archives, 8597Kb memory used. Init FileSystem 2.390581 sec 'xrCore' build 6953, Feb 18 2018 EH: 93FEABB8231ACDEC017116EFD31D7644 -----loading e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\system.ltx -----loading e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\system.ltx Legend Returns started Engine xrLR started Engine by b4d1k Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4030368 K], reserved[59556 K], committed[104316 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[18580 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[14159 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=E:\7643\S.T.A.L.K.E.R. - Legend Returns 0.9.1\bin\ dir[1]=E:\7643\S.T.A.L.K.E.R. - Legend Returns 0.9.1\ dir[2]=E:\7643\S.T.A.L.K.E.R. - Legend Returns 0.9.1\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 3. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\default_controls.ltx"... [e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\rspec_extreme.ltx"... ! Unknown command: ph_timefactor ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start ! Unknown command: rs_detail ~ Invalid syntax in call to 'snd_targets' ~ Valid arguments: integer value in range [200,1000] ! Unknown command: vid_bpp [e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\default_controls.ltx"... [e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'snd_targets' ~ Valid arguments: integer value in range [200,1000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:E22]: NVIDIA GeForce GTX 460 * CREATE: DeviceREF: 4 * Texture memory: 979 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias -0.5 Starting engine... Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro ! Missing ogg-comment, file: e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\sounds\music\menu.ogg * [win32]: free[3770452 K], reserved[92620 K], committed[331168 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[130304 K], game lua[2075 K], render[270 K] * [x-ray]: economy: strings[14654 K], smem[0 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 LR 0.9.1 using marshal library alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() coc_treasure_manager.on_game_start() dialogs_escape.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() fast_travel.on_game_start() info_portions.on_game_start() itms_manager.on_game_start() lr_dev.on_game_start() lr_photomode.on_game_start() lr_random_events.on_game_start() lr_skills_functions.on_game_start() lr_skills_system.on_game_start() m_mines.on_game_start() maskirovka.on_game_start() mob_trade.on_game_start() modules.on_game_start() monolith_event.on_game_start() npc_death_sound.on_game_start() outcast.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_news_dead.on_game_start() * phase time: 75051 ms * phase cmem: 180271 K xrLR by b4d1k for Legend Returns started... * phase time: 1699 ms * phase cmem: 180271 K xrLR by b4d1k for Legend Returns started... * Loading spawn registry... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 19074 spawn points are successfully loaded * Loading objects... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 26909 objects are successfully loaded gulag_general.add_exclusive_job(): Invalid job_type! smart=yan_smart_terrain_6_4 job_type = nil scheme = nil job=yantar\yan_scientists.ltx sect=exclusive Multiple objects trying to use same story_id fac_labrador Multiple objects trying to use same story_id mar_kill_stalker Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id pro_sergey Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id zat_strelok Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 * Game onn - quicksave3 is successfully loaded from file 'appdata\savedgames\onn - quicksave3.scop' (3.413s) * phase time: 3412 ms * phase cmem: 241519 K xrLR by b4d1k for Legend Returns started... * phase time: 1979 ms * phase cmem: 241534 K xrLR by b4d1k for Legend Returns started... * phase time: 1977 ms * phase cmem: 241460 K xrLR by b4d1k for Legend Returns started... * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 1994 ms * phase cmem: 241489 K xrLR by b4d1k for Legend Returns started... * phase time: 2005 ms * phase cmem: 241481 K xrLR by b4d1k for Legend Returns started... * phase time: 4083 ms * phase cmem: 288402 K xrLR by b4d1k for Legend Returns started... * phase time: 3558 ms * phase cmem: 291772 K xrLR by b4d1k for Legend Returns started... * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65466 verts, 2045 Kb * [Loading VB] 26578 verts, 830 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 32695 verts, 1021 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 55671 verts, 1739 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048560 indices, 2047 Kb * [Loading IB] 25296 indices, 49 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 7643 verts, 89 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 403698 indices, 788 Kb * phase time: 3893 ms * phase cmem: 291988 K xrLR by b4d1k for Legend Returns started... * phase time: 3918 ms * phase cmem: 294284 K xrLR by b4d1k for Legend Returns started... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 11590 v(20), 6100 p * [DETAILS] Batch(61), VB(226K), IB(35K) * phase time: 4295 ms * phase cmem: 294390 K xrLR by b4d1k for Legend Returns started... * Loading HOM: e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\levels\l08_yantar\level.hom * phase time: 4230 ms * phase cmem: 294601 K xrLR by b4d1k for Legend Returns started... * phase time: 4273 ms * phase cmem: 294601 K xrLR by b4d1k for Legend Returns started... * phase time: 4303 ms * phase cmem: 294602 K xrLR by b4d1k for Legend Returns started... * t-report - base: 1386, 564650 K * t-report - lmap: 8, 8193 K * WARNING: player not logged in ! Can't find texture 'map\map_l12u_control_monolith' * phase time: 27917 ms * phase cmem: 311362 K xrLR by b4d1k for Legend Returns started... * phase time: 3421 ms * phase cmem: 311361 K * [win32]: free[2601104 K], reserved[89772 K], committed[1503364 K] * [ D3D ]: textures[623423 K] * [x-ray]: process heap[311361 K], game lua[28771 K], render[84 K] * [x-ray]: economy: strings[19952 K], smem[38826 K] ! Unknown command: time_factor ! Missing ogg-comment, file: e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\sounds\characters_voice\scenario\lr\freedom_leader_bye_1.ogg ! Missing ogg-comment, file: e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\sounds\characters_voice\scenario\lr\arnie_bye_2.ogg ! Missing ogg-comment, file: e:\7643\s.t.a.l.k.e.r. - legend returns 0.9.1\gamedata\sounds\characters_voice\scenario\lr\arnie_hello_3.ogg current_state 5 next_state 5 item_sect wpn_ak74 H_Parent sim_default_zombied_3 current_state 5 next_state 5 item_sect wpn_sig220 H_Parent sim_default_ecolog_0 current_state 5 next_state 5 item_sect wpn_protecta H_Parent yan_ecolog_kruglov current_state 5 next_state 5 item_sect wpn_protecta H_Parent yan_ecolog_vasilyev collectgarbage before=28545238Kb collectgarbage after=22960284Kb intro_start game_loaded * MEMORY USAGE: 391447 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[2431492 K], reserved[101336 K], committed[1661412 K] * [ D3D ]: textures[642086 K] * [x-ray]: process heap[403500 K], game lua[36287 K], render[576 K] * [x-ray]: economy: strings[20557 K], smem[90268 K] * [win32]: free[2424708 K], reserved[101336 K], committed[1668196 K] * [ D3D ]: textures[644135 K] * [x-ray]: process heap[401735 K], game lua[36304 K], render[576 K] * [x-ray]: economy: strings[20558 K], smem[90268 K] * Saving spawns... * Saving objects... * 26924 objects are successfully saved * Game 4.scop is successfully saved to file 'appdata\savedgames\4.scop' run tutorial called run tutorial called stop tutorial called * [win32]: free[2431772 K], reserved[101500 K], committed[1660968 K] * [ D3D ]: textures[648295 K] * [x-ray]: process heap[396051 K], game lua[29608 K], render[771 K] * [x-ray]: economy: strings[20581 K], smem[92544 K] * Saving spawns... * Saving objects... * 26927 objects are successfully saved * Game onn - quicksave4.scop is successfully saved to file 'appdata\savedgames\onn - quicksave4.scop' * [win32]: free[2528568 K], reserved[95848 K], committed[1569824 K] * [ D3D ]: textures[654484 K] * [x-ray]: process heap[405372 K], game lua[29155 K], render[2664 K] * [x-ray]: economy: strings[20602 K], smem[97854 K] * [win32]: free[2514628 K], reserved[95848 K], committed[1583764 K] * [ D3D ]: textures[654484 K] * [x-ray]: process heap[404681 K], game lua[29172 K], render[2664 K] * [x-ray]: economy: strings[20603 K], smem[97854 K] * Saving spawns... * Saving objects... * 26902 objects are successfully saved * Game 21.scop is successfully saved to file 'appdata\savedgames\21.scop' Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1567 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1310 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1656 * RM_Dump: v_elements: 1657 * RM_Dump: v_shaders : 950 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 403458 K * End of synchronization A[1] R[1] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1567 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1310 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1656 * RM_Dump: v_elements: 1657 * RM_Dump: v_shaders : 950 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 403458 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1567 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1310 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1656 * RM_Dump: v_elements: 1657 * RM_Dump: v_shaders : 950 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [308 ms] * MEMORY USAGE: 407109 K * End of synchronization A[1] R[1] * [win32]: free[2599228 K], reserved[89996 K], committed[1505016 K] * [ D3D ]: textures[654495 K] * [x-ray]: process heap[407419 K], game lua[27028 K], render[3204 K] * [x-ray]: economy: strings[20632 K], smem[100936 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1568 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1312 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1658 * RM_Dump: v_elements: 1659 * RM_Dump: v_shaders : 951 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 406427 K * End of synchronization A[1] R[1] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1568 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1312 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1658 * RM_Dump: v_elements: 1659 * RM_Dump: v_shaders : 951 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 406434 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 1 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1568 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1312 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1658 * RM_Dump: v_elements: 1659 * RM_Dump: v_shaders : 951 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [222 ms] * MEMORY USAGE: 407558 K * End of synchronization A[1] R[1] * [win32]: free[2622888 K], reserved[103692 K], committed[1467660 K] * [ D3D ]: textures[656206 K] * [x-ray]: process heap[409690 K], game lua[31102 K], render[4182 K] * [x-ray]: economy: strings[20650 K], smem[101139 K] * Saving spawns... * Saving objects... * 26903 objects are successfully saved * Game onn - quicksave5.scop is successfully saved to file 'appdata\savedgames\onn - quicksave5.scop' * [win32]: free[2628380 K], reserved[102972 K], committed[1462888 K] * [ D3D ]: textures[656206 K] * [x-ray]: process heap[409208 K], game lua[29193 K], render[4291 K] * [x-ray]: economy: strings[20648 K], smem[101214 K] * Saving spawns... * Saving objects... * 26901 objects are successfully saved * Game onn - quicksave1.scop is successfully saved to file 'appdata\savedgames\onn - quicksave1.scop' * [win32]: free[2628380 K], reserved[101932 K], committed[1463928 K] * [ D3D ]: textures[657060 K] * [x-ray]: process heap[410542 K], game lua[28961 K], render[4326 K] * [x-ray]: economy: strings[20655 K], smem[102369 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1573 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1316 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1662 * RM_Dump: v_elements: 1663 * RM_Dump: v_shaders : 954 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 408422 K * End of synchronization A[1] R[1] * [win32]: free[2614532 K], reserved[101932 K], committed[1477776 K] * [ D3D ]: textures[657060 K] * [x-ray]: process heap[408458 K], game lua[29052 K], render[4332 K] * [x-ray]: economy: strings[20671 K], smem[102369 K] * Saving spawns... * Saving objects... * 26901 objects are successfully saved * Game 43.scop is successfully saved to file 'appdata\savedgames\43.scop' refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1573 * RM_Dump: rtargets : 16 * RM_Dump: vs : 94 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 73 * RM_Dump: tex_list : 1316 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1662 * RM_Dump: v_elements: 1663 * RM_Dump: v_shaders : 954 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [207 ms] * MEMORY USAGE: 409800 K * End of synchronization A[1] R[1] ! WARNING: SV: can't find children [24235] of parent [1251790256] * [win32]: free[2619080 K], reserved[91124 K], committed[1484036 K] * [ D3D ]: textures[670587 K] * [x-ray]: process heap[424701 K], game lua[27663 K], render[4622 K] * [x-ray]: economy: strings[20740 K], smem[112764 K] * Saving spawns... * Saving objects... * 26901 objects are successfully saved * Game onn - quicksave2.scop is successfully saved to file 'appdata\savedgames\onn - quicksave2.scop' * [win32]: free[2602592 K], reserved[95388 K], committed[1496260 K] * [ D3D ]: textures[676999 K] * [x-ray]: process heap[433503 K], game lua[31025 K], render[6074 K] * [x-ray]: economy: strings[20726 K], smem[118728 K] * Saving spawns... * Saving objects... * 26892 objects are successfully saved * Game onn - quicksave3.scop is successfully saved to file 'appdata\savedgames\onn - quicksave3.scop' * [win32]: free[2602592 K], reserved[95196 K], committed[1496452 K] * [ D3D ]: textures[676999 K] * [x-ray]: process heap[433695 K], game lua[28165 K], render[6102 K] * [x-ray]: economy: strings[20726 K], smem[118728 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1599 * RM_Dump: rtargets : 16 * RM_Dump: vs : 99 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1342 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1703 * RM_Dump: v_elements: 1704 * RM_Dump: v_shaders : 977 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 426887 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1599 * RM_Dump: rtargets : 16 * RM_Dump: vs : 99 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1342 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1703 * RM_Dump: v_elements: 1704 * RM_Dump: v_shaders : 977 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [207 ms] * MEMORY USAGE: 427797 K * End of synchronization A[1] R[1] * [win32]: free[2603044 K], reserved[95252 K], committed[1495944 K] * [ D3D ]: textures[676999 K] * [x-ray]: process heap[428038 K], game lua[27733 K], render[6170 K] * [x-ray]: economy: strings[20742 K], smem[118728 K] * Saving spawns... * Saving objects... * 26892 objects are successfully saved * Game onn - quicksave4.scop is successfully saved to file 'appdata\savedgames\onn - quicksave4.scop' * [win32]: free[2603044 K], reserved[95084 K], committed[1496112 K] * [ D3D ]: textures[677341 K] * [x-ray]: process heap[428971 K], game lua[29652 K], render[6177 K] * [x-ray]: economy: strings[20744 K], smem[119246 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1600 * RM_Dump: rtargets : 16 * RM_Dump: vs : 99 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1344 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1705 * RM_Dump: v_elements: 1706 * RM_Dump: v_shaders : 979 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 428240 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1600 * RM_Dump: rtargets : 16 * RM_Dump: vs : 99 * RM_Dump: ps : 89 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1344 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1705 * RM_Dump: v_elements: 1706 * RM_Dump: v_shaders : 979 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [209 ms] * MEMORY USAGE: 429473 K * End of synchronization A[1] R[1] * [win32]: free[2602980 K], reserved[95096 K], committed[1496164 K] * [ D3D ]: textures[677341 K] * [x-ray]: process heap[429911 K], game lua[29541 K], render[6251 K] * [x-ray]: economy: strings[20757 K], smem[119769 K] * Saving spawns... * Saving objects... * 26894 objects are successfully saved * Game onn - quicksave5.scop is successfully saved to file 'appdata\savedgames\onn - quicksave5.scop' main_menu on console command is executed * [win32]: free[2600604 K], reserved[90424 K], committed[1503212 K] * [ D3D ]: textures[682120 K] * [x-ray]: process heap[432848 K], game lua[30574 K], render[6259 K] * [x-ray]: economy: strings[20784 K], smem[122125 K] * [win32]: free[2586596 K], reserved[90424 K], committed[1517220 K] * [ D3D ]: textures[682128 K] * [x-ray]: process heap[432710 K], game lua[30590 K], render[6260 K] * [x-ray]: economy: strings[20785 K], smem[122125 K] LR 0.9.1 using marshal library alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() coc_treasure_manager.on_game_start() dialogs_escape.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() fast_travel.on_game_start() info_portions.on_game_start() itms_manager.on_game_start() lr_dev.on_game_start() lr_photomode.on_game_start() lr_random_events.on_game_start() lr_skills_functions.on_game_start() lr_skills_system.on_game_start() m_mines.on_game_start() maskirovka.on_game_start() mob_trade.on_game_start() modules.on_game_start() monolith_event.on_game_start() npc_death_sound.on_game_start() outcast.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_news_dead.on_game_start() * phase time: 621 ms * phase cmem: 425157 K xrLR by b4d1k for Legend Returns started... * phase time: 8544 ms * phase cmem: 425139 K xrLR by b4d1k for Legend Returns started... * Loading spawn registry... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 19074 spawn points are successfully loaded * Loading objects... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 26894 objects are successfully loaded gulag_general.add_exclusive_job(): Invalid job_type! smart=yan_smart_terrain_6_4 job_type = nil scheme = nil job=yantar\yan_scientists.ltx sect=exclusive Multiple objects trying to use same story_id fac_labrador Multiple objects trying to use same story_id mar_kill_stalker Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id pro_sergey Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id zat_strelok Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 * Game onn - quicksave5 is successfully loaded from file 'appdata\savedgames\onn - quicksave5.scop' (10.618s) * phase time: 10618 ms * phase cmem: 433618 K xrLR by b4d1k for Legend Returns started... * phase time: 9303 ms * phase cmem: 433592 K xrLR by b4d1k for Legend Returns started... * phase time: 9608 ms * phase cmem: 433589 K * [win32]: free[2588184 K], reserved[91800 K], committed[1514256 K] * [ D3D ]: textures[677109 K] * [x-ray]: process heap[433588 K], game lua[30608 K], render[6260 K] * [x-ray]: economy: strings[20288 K], smem[44563 K] ! Unknown command: time_factor current_state 5 next_state 5 item_sect wpn_protecta H_Parent yan_ecolog_vasilyev collectgarbage before=28393640Kb collectgarbage after=22760646Kb intro_start game_loaded * MEMORY USAGE: 424400 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded incorrect action [2]->[6] * [win32]: free[2585568 K], reserved[94756 K], committed[1513916 K] * [ D3D ]: textures[684184 K] * [x-ray]: process heap[439569 K], game lua[32449 K], render[6842 K] * [x-ray]: economy: strings[20789 K], smem[105964 K] * [win32]: free[2575892 K], reserved[91588 K], committed[1526760 K] * [ D3D ]: textures[686240 K] * [x-ray]: process heap[439158 K], game lua[32489 K], render[6842 K] * [x-ray]: economy: strings[20790 K], smem[105964 K] LR 0.9.1 using marshal library alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() coc_treasure_manager.on_game_start() dialogs_escape.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() fast_travel.on_game_start() info_portions.on_game_start() itms_manager.on_game_start() lr_dev.on_game_start() lr_photomode.on_game_start() lr_random_events.on_game_start() lr_skills_functions.on_game_start() lr_skills_system.on_game_start() m_mines.on_game_start() maskirovka.on_game_start() mob_trade.on_game_start() modules.on_game_start() monolith_event.on_game_start() npc_death_sound.on_game_start() outcast.on_game_start() pda.on_game_start() phantom_manager.on_game_start() release_item_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_news_dead.on_game_start() * phase time: 588 ms * phase cmem: 432813 K xrLR by b4d1k for Legend Returns started... * phase time: 4991 ms * phase cmem: 432805 K xrLR by b4d1k for Legend Returns started... * Loading spawn registry... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 19074 spawn points are successfully loaded * Loading objects... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 26902 objects are successfully loaded gulag_general.add_exclusive_job(): Invalid job_type! smart=yan_smart_terrain_6_4 job_type = nil scheme = nil job=yantar\yan_scientists.ltx sect=exclusive * Game 21 is successfully loaded from file 'appdata\savedgames\21.scop' (6.874s) * phase time: 6874 ms * phase cmem: 441183 K xrLR by b4d1k for Legend Returns started... * phase time: 5494 ms * phase cmem: 441157 K xrLR by b4d1k for Legend Returns started... * phase time: 5650 ms * phase cmem: 441155 K * [win32]: free[2569552 K], reserved[101096 K], committed[1523592 K] * [ D3D ]: textures[679329 K] * [x-ray]: process heap[441154 K], game lua[30581 K], render[6843 K] * [x-ray]: economy: strings[20312 K], smem[45339 K] ! Unknown command: time_factor collectgarbage before=28517404Kb collectgarbage after=22873364Kb intro_start game_loaded * MEMORY USAGE: 443470 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * [win32]: free[2586064 K], reserved[100836 K], committed[1507340 K] * [ D3D ]: textures[677899 K] * [x-ray]: process heap[443935 K], game lua[62000 K], render[6915 K] * [x-ray]: economy: strings[20783 K], smem[92500 K] * Saving spawns... * Saving objects... * 26912 objects are successfully saved * Game onn - quicksave1.scop is successfully saved to file 'appdata\savedgames\onn - quicksave1.scop' * [win32]: free[2586036 K], reserved[103116 K], committed[1505088 K] * [ D3D ]: textures[678156 K] * [x-ray]: process heap[429569 K], game lua[29744 K], render[6916 K] * [x-ray]: economy: strings[20757 K], smem[92678 K] * Saving spawns... * Saving objects... * 26909 objects are successfully saved * Game onn - quicksave2.scop is successfully saved to file 'appdata\savedgames\onn - quicksave2.scop' ! WARNING: SV: can't find children [24235] of parent [1251148624] * [win32]: free[2563860 K], reserved[102148 K], committed[1528232 K] * [ D3D ]: textures[711949 K] * [x-ray]: process heap[434069 K], game lua[30220 K], render[6918 K] * [x-ray]: economy: strings[20802 K], smem[101834 K] * Saving spawns... * Saving objects... * 26912 objects are successfully saved * Game onn - quicksave3.scop is successfully saved to file 'appdata\savedgames\onn - quicksave3.scop' * [win32]: free[2581608 K], reserved[102148 K], committed[1510484 K] * [ D3D ]: textures[718233 K] * [x-ray]: process heap[444120 K], game lua[28779 K], render[6919 K] * [x-ray]: economy: strings[20802 K], smem[101834 K] Config-file [appdata\tmp.ltx] saved successfully refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1619 * RM_Dump: rtargets : 16 * RM_Dump: vs : 102 * RM_Dump: ps : 90 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1355 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1727 * RM_Dump: v_elements: 1728 * RM_Dump: v_shaders : 992 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [0 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 435527 K * End of synchronization A[1] R[1] refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 16 - r2_tf_mipbias -0.5 * RM_Dump: textures : 1619 * RM_Dump: rtargets : 16 * RM_Dump: vs : 102 * RM_Dump: ps : 90 * RM_Dump: dcl : 20 * RM_Dump: states : 74 * RM_Dump: tex_list : 1355 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 1727 * RM_Dump: v_elements: 1728 * RM_Dump: v_shaders : 992 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU.
Сообщение отредактировал Riddttt - Суббота, 10.03.2018, 13:28
Суббота, 10.03.2018, 13:23
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666
Регистрация :
22.01.2015
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485
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Регистрация :
14.03.2015
Цитата darida777 (
)
Други подскажите, а если не покупать наводку на комбез у Осведомителя, но зная где он находиться, он там будет? Или он спауница после покупки инфы?)
Появляется только после покупки информации у Осведомителя.
Суббота, 10.03.2018, 13:27
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666
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14.03.2015
Ric_V
Суббота, 10.03.2018, 14:21 | Сообщение # 4766
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19.08.2015
Стабильно ловлю вылет при попытке выбросить бронепластины
Суббота, 10.03.2018, 14:21
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666
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19.08.2015
Legend Returns и другие проекты
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1752
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15
Регистрация :
27.09.2015
Lone_Wanderer21 , спасибо за Ваш отзыв, мы учтем все Ваши пожелания
Суббота, 10.03.2018, 14:51
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666
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27.09.2015
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28.03.2017
Вылет при начале игры: Вот ещё лог из апдаты если надо (немного большой ):
Legend Returns started Engine xrLR started Engine by b4d1k Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[4045452 K], reserved[64028 K], committed[84760 K] * [ D3D ]: textures[0 K] * [x-ray]: process heap[19265 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[14153 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Games\S.T.A.L.K.E.R. - Call of Chernobyl\bin\ dir[1]=D:\Games\S.T.A.L.K.E.R. - Call of Chernobyl\ dir[2]=D:\Games\S.T.A.L.K.E.R. - Call of Chernobyl\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList OpenAL Soft devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is DirectSound3D SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no] 3. Generic Software, Spec Version 1.1 eax[0] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_default.ltx"... ! Unknown command: ph_timefactor ! Unknown command: r2_sun_far ~ Invalid syntax in call to 'snd_targets' ~ Valid arguments: integer value in range [200,1000] [d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ! Unknown command: r2_sun_far ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [appdata\user.ltx] successfully loaded. SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:8086]-[device:412]: Intel® HD Graphics 4600 * GPU driver: 10.18.14.4889 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1813 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x1246 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 7 - r1_tf_mipbias -0.5 compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\music\menu.ogg * [win32]: free[3803088 K], reserved[72516 K], committed[318636 K] * [ D3D ]: textures[16 K] * [x-ray]: process heap[123420 K], game lua[2062 K], render[145 K] * [x-ray]: economy: strings[14626 K], smem[0 K] Config-file [appdata\tmp.ltx] saved successfully * DVB created: 1536K * DIB created: 512K - r__tf_aniso 7 - r1_tf_mipbias -0.5 * SSample: 2048x1246 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 541 * RM_Dump: rtargets : 3 * RM_Dump: vs : 6 * RM_Dump: ps : 11 * RM_Dump: dcl : 6 * RM_Dump: states : 21 * RM_Dump: tex_list : 244 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 311 * RM_Dump: v_elements: 311 * RM_Dump: v_shaders : 313 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 32 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [350 ms] Config-file [appdata\user.ltx] saved successfully * MEMORY USAGE: 133611 K * End of synchronization A[1] R[1] ! 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sky\cloudy_dark\18-30-cloudy-dark#small * 0.0 : [ 10] sky\cloudy_dark\19-00-cloudy-dark * 0.0 : [ 10] sky\cloudy_dark\19-00-cloudy-dark#small * 0.0 : [ 10] sky\cloudy_dark\19-30-cloudy-dark * 0.0 : [ 10] sky\cloudy_dark\19-30-cloudy-dark#small * 0.0 : [ 10] sky\cloudy_dark\19-50-cloudy-dark * 0.0 : [ 10] sky\cloudy_dark\19-50-cloudy-dark#small * 0.0 : [ 5] sky\cloudy_dark_rain\04-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\04-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\05-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\05-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\06-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\06-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\06-30-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\06-30-cloudy-dark-rain#small * 0.0 : [ 10] sky\cloudy_dark_rain\07-00-cloudy-dark-rain * 0.0 : [ 10] sky\cloudy_dark_rain\07-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\08-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\08-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\09-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\09-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\10-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\10-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\11-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\11-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\12-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\12-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\13-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\13-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\14-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\14-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\15-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\15-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\16-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\16-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\17-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\17-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\17-30-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\17-30-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\18-00-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\18-00-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\18-30-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\18-30-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\19-50-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\19-50-cloudy-dark-rain#small * 0.0 : [ 5] sky\cloudy_dark_rain\20-20-cloudy-dark-rain * 0.0 : [ 5] sky\cloudy_dark_rain\20-20-cloudy-dark-rain#small * 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light * 0.0 : [ 20] sky\cloudy_light\04-30-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\05-00-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\06-00-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light * 0.0 : [ 20] sky\cloudy_light\07-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\08-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\09-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\10-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\11-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\14-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\15-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\16-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\17-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light * 0.0 : [ 10] sky\cloudy_light\18-00-cloudy-light#small * 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light * 0.0 : [ 10] sky\cloudy_light\19-30-cloudy-light#small * 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light * 0.0 : [ 20] sky\cloudy_light\19-50-cloudy-light#small * 0.0 : [ 65] sky\new\sky_17_clear * 0.0 : [ 65] sky\new\sky_17_clear#small * 0.0 : [ 65] sky\sky_10_dx9_cube * 0.0 : [ 65] sky\sky_10_dx9_cube#small * 0.0 : [ 72] sky\sky_11_cube * 0.0 : [ 72] sky\sky_11_cube#small * 0.0 : [ 7] sky\sky_12_vibros_cube * 0.0 : [ 7] sky\sky_12_vibros_cube#small * 0.0 : [ 74] sky\sky_13_cube * 0.0 : [ 74] sky\sky_13_cube#small * 0.0 : [ 341] sky\sky_13_cube_night * 0.0 : [ 341] sky\sky_13_cube_night#small * 0.0 : [ 18] sky\sky_13_vibros_cube * 0.0 : [ 18] sky\sky_13_vibros_cube#small * 0.0 : [ 74] sky\sky_14_cube * 0.0 : [ 74] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 219] sky\sky_17_cube * 0.0 : [ 219] sky\sky_17_cube#small * 0.0 : [ 13] sky\sky_18_cube * 0.0 : [ 13] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 69] sky\sky_20_cube * 0.0 : [ 69] sky\sky_20_cube#small * 0.0 : [ 15] sky\sky_21_cube * 0.0 : [ 15] sky\sky_21_cube#small * 0.0 : [ 65] sky\sky_22_cube * 0.0 : [ 65] sky\sky_22_cube#small * 0.0 : [ 5] sky\sky_24_cube * 0.0 : [ 5] sky\sky_24_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 102] sky\sky_5_cube * 0.0 : [ 102] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 65] sky\sky_7_dx9_cube * 0.0 : [ 65] sky\sky_7_dx9_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 70] sky\sky_9_cube * 0.0 : [ 70] sky\sky_9_cube#small * 0.0 : [ 16] sky\sky_9_cube_night * 0.0 : [ 16] sky\sky_9_cube_night#small * 0.0 : [ 21] sky\sky_9_dx9_cube * 0.0 : [ 21] sky\sky_9_dx9_cube#small * 0.0 : [3378] sky\sky_oblaka * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 0.7 : [ 1] ui\ui_ani_cursor * 4.1 : [ 1] ui\teamepic_logo * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 16.1 : [ 1] ui\ui_font_hud_01 * 32.1 : [ 4] fx\fx_noise2 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_02 * 128.0 : [ 1] ui\ui_mm_fire * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 128.1 : [ 1] ui\ui_mm_faction_patches * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu2 * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels_1 * 1024.1 : [ 1] ui\ui_common * 2048.1 : [ 1] ui\ui_actor_menu * 4096.1 : [ 1] ui\ui_npc_habarwik * 4104.0 : [ 1] ui\ui_mm_main_back_crop compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\games\s.t.a.l.k.e.r. - call of chernobyl\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 141149 K xrLR by b4d1k for Legend Returns started... Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader simple compiling shader model_def_lqs_0 ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\weapons\spas12\spas12_shoot.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\weapons\spas12\spas12_shoot1.ogg ! Invalid ogg-comment version, file: d:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\sounds\weapons\spas12\spas12_shoot2.ogg Loading models... ! Can't find texture 'amik\weapons\flame\trace' ! Can't find texture 'amik\weapons\flame\trail' ! Can't find texture 'amik\weapons\flash_02' ! Can't find texture 'amik\weapons\flash_04' ! Can't find texture 'amik\weapons\trace' ! Can't find texture 'amik\weapons\trace_01' ! Can't find texture 'r_pop\knife\knife' ! Can't find texture 'r_pop\other\f1' ! Can't find texture 'r_pop\other\rgd5' * [prefetch] time: 8142 ms * [prefetch] memory: 3143Kb ! Player name in registry is empty! (InstallUserName) Call of Chernobyl version LEGEND RETURNS 0.9 using marshal library ! [ERROR] --- Failed to load script bind_stalker_ext alife_storage_manager.on_game_start() ammo_aggregation.on_game_start() artefact_degradation.on_game_start() axr_companions.on_game_start() axr_keybind.on_game_start() axr_task_manager.on_game_start() axr_trade_manager.on_game_start() axr_turn_on_campfire.on_game_start() azazel_mode.on_game_start() coc_treasure_manager.on_game_start() dxr_encyclopedia.on_game_start() dxr_scopes.on_game_start() dynamic_news_manager.on_game_start() info_portions.on_game_start() itms_manager.on_game_start() jg_guider.on_game_start() jg_timers.on_game_start() lr_dev.on_game_start() lr_photomode.on_game_start() lr_random_events.on_game_start() lr_skills_functions.on_game_start() lr_skills_system.on_game_start() m_mines.on_game_start() maskirovka.on_game_start() mob_trade.on_game_start() modules.on_game_start() monolith_event.on_game_start() npc_death_sound.on_game_start() outcast.on_game_start() pda.on_game_start() phantom_manager.on_game_start() safe_release_manager.on_game_start() sleep_dep.on_game_start() slot_hud.on_game_start() surge_manager.on_game_start() survival_mode.on_game_start() tz_scripts.on_game_start() ui_addon_companion_quick_menu.on_game_start() ui_enemy_health.on_game_start() ui_mm_faction_select.on_game_start() xr_combat_ignore.on_game_start() xr_corpse_detection.on_game_start() xr_danger.on_game_start() xr_eat_medkit.on_game_start() xr_fourthwall.on_game_start() xr_gather_items.on_game_start() xr_statistic.on_game_start() xrs_debug_tools.on_game_start() xrs_dyn_music.on_game_start() xrs_facer.on_game_start() xrs_kill_wounded.on_game_start() zone_news_dead.on_game_start() * phase time: 8847 ms * phase cmem: 141583 K xrLR by b4d1k for Legend Returns started... * phase time: 3 ms * phase cmem: 141583 K xrLR by b4d1k for Legend Returns started... * Creating new game... * Loading spawn registry... jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) * 19053 spawn points are successfully loaded jup_a6 Wrong smart_terrain respawn_params section [respawn@jup_a6](empty params) Multiple objects trying to use same story_id fac_labrador Multiple objects trying to use same story_id sim_default_neutral_1 sim_board:fill_start_position incorrect smart by name jup_a6_smart_terrain Multiple objects trying to use same story_id mar_kill_stalker Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_0 INCORRECT npc_spawn_section USED [pro_sergey]. You cannot use npc with custom_data in squads Multiple objects trying to use same story_id pro_sergey Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id zat_strelok Multiple objects trying to use same story_id fac_labrador Multiple objects trying to use same story_id sim_default_neutral_1 Multiple objects trying to use same story_id mar_kill_stalker Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_2 Multiple objects trying to use same story_id sim_default_neutral_0 Multiple objects trying to use same story_id pro_sergey Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_0 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id sim_default_sin_1 Multiple objects trying to use same story_id zat_strelok * New game is successfully created! * phase time: 1418 ms * phase cmem: 197138 K xrLR by b4d1k for Legend Returns started... * phase time: 4 ms * phase cmem: 197140 K xrLR by b4d1k for Legend Returns started... * phase time: 7 ms * phase cmem: 197141 K xrLR by b4d1k for Legend Returns started... * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 50 ms * phase cmem: 197173 K xrLR by b4d1k for Legend Returns started... * phase time: 15 ms * phase cmem: 197173 K xrLR by b4d1k for Legend Returns started... * phase time: 19 ms * phase cmem: 197189 K xrLR by b4d1k for Legend Returns started... compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader avg4 * phase time: 51 ms * phase cmem: 198195 K xrLR by b4d1k for Legend Returns started... * [Loading VB] 116 verts, 3 Kb * [Loading IB] 246 indices, 0 Kb * phase time: 5 ms * phase cmem: 198196 K xrLR by b4d1k for Legend Returns started... * phase time: 4 ms * phase cmem: 198204 K xrLR by b4d1k for Legend Returns started... * phase time: 4 ms * phase cmem: 198204 K xrLR by b4d1k for Legend Returns started... WARNING: Occlusion map 'd:\games\s.t.a.l.k.e.r. - call of chernobyl\gamedata\levels\fake_start\level.hom' not found. * phase time: 14 ms * phase cmem: 198204 K xrLR by b4d1k for Legend Returns started... * phase time: 33 ms * phase cmem: 198204 K xrLR by b4d1k for Legend Returns started... * phase time: 33 ms * phase cmem: 198204 K xrLR by b4d1k for Legend Returns started... * t-report - base: 644, 480439 K * t-report - lmap: 2, 2048 K * WARNING: player not logged in ! Can't find texture 'map\map_l12u_control_monolith' * phase time: 2786 ms * phase cmem: 199397 K xrLR by b4d1k for Legend Returns started... * phase time: 17 ms * phase cmem: 199397 K * [win32]: free[3010720 K], reserved[74080 K], committed[1109440 K] * [ D3D ]: textures[538669 K] * [x-ray]: process heap[199394 K], game lua[22946 K], render[154 K] * [x-ray]: economy: strings[20285 K], smem[456 K] compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 ! [ERROR] --- Failed to load script bind_stalker_ext ! [SCRIPT ERROR]: ...- call of chernobyl\gamedata\scripts\bind_stalker.script:25: attempt to index global 'bind_stalker_ext' (a nil value) FATAL ERROR [error]Expression : <no expression> [error]Function : CScriptEngine::lua_error [error]File : ..\xrServerEntities\script_engine.cpp [error]Line : 189 [error]Description : fatal error [error]Arguments : LUA error: ...- call of chernobyl\gamedata\scripts\bind_stalker.script:25: attempt to index global 'bind_stalker_ext' (a nil value) stack trace: 0023:006E399C xrCore.dll, xrDebug::fatal() 0023:0563258D xrGame.dll, CDialogHolder::IgnorePause()
Сообщение отредактировал TheFreoN - Суббота, 10.03.2018, 15:09
Суббота, 10.03.2018, 14:56
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Lone_Wanderer21 , Может баги и недочеты есть из-за того, что модификация находится в стадии ОБТ? К тому же вылеты случаются при определенных условиях, которые сегодня должны исправить, если не полностью, то частично.
Суббота, 10.03.2018, 15:26
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11.07.2017
Цитата Ric_V (
)
Стабильно ловлю вылет при попытке выбросить бронепластины.
Скорее всего, бронепластинам и подсумкам не прописана физическая модель, по этому при попытке выбросить игра вылетает. Лучше их продавать или складывать в тайник.
Суббота, 10.03.2018, 15:54
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666
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11.07.2017