STALKER 1.0004 мод "Путь Человека. Шаг в неизвестность. Дежавю" Дата релиза 09.11. 2014г
Локации все стали не узнаваемы, благодаря работам Cromm Cruac. В моде много новых квестов, нового сюжета нет, но есть как бы сказать новеллы из Зоны, такие не большие истории человеческой жизни. Я постарался реализовать свою мечту, во первых Сталкер это исследователь, в квестах никто Вас за руку водить не будет, вся информация в диалогах или записках найденных вами.
Что еще, ну конечно использованы работы: АМК, OGSE, extrim, antreg, Rulix aka Bak, amik, OGSM, kstn, cjayho, Real Wolf, ПСЕВДО-S.T.A.L.K.E.R., Sky_Line, Александрыч, Ши3, Сяк, Mirage2000, Thug, ColR_iT, lafugix , Geep_85, strelok71.71,~<Red>~,Valerich Использованы некоторые текстурки из мода "Холодная кровь", а точнее текстурки для фларесов. и многих других, также спасибо нашему форуму, за его уроки, так как все началось с квеста для Волка, решил попробовать, вроде что-то получилось.
Отдельное спасибо за помощь Андрею(Charsi) и за его терпение к моим иногда бестолковым вопросам, также Сергею(San27), Андрею(dimak). Так же большое спасибо за помощь: Isclon, San27, _Val_, amik.
Большое спасибо парням помогавшим в тестировании версии: Вспышка, tegi79.
Настройка респавна. Спавн теперь средний, спасибо за помощь Isclon, кому покажется мало живности и нпс, то можете скрипте se_respawn в строке
Цитата
--' Здесь можно задать частый (= 0), средний (= 1) и редкий (= 2) респавн. local frequency = 1
STALKER 1.0004 Скачиваем архив, папку gamedata распакуем и положим в папку с игрой, предварительно удалив предыдущую gamedata, если таковая имеется. Файлы из папки bin кинем в свою папку bin согласившись с заменой.Перед этим сделаем бекап своей папки bin. Файл user настроен под мод. Так же в архиве имеется папка с шейдерами "на любой вкус". Начинаем новую игру.
Прошел год, после "Великого выброса". Этот выброс спровоцировал сталкер по имени Стрелок. Сидорович - бедолага думал , что не переживет тот выброс...однако обошлось.Зона изменилась, стала больше, появились новые мутанты. В одно из ранних утр, в подвале в "Деревне новичков" очнулся человек...
В "Деревне новичков" найдите рюкзак под листом металла...там поймете. Также в деревне имеется дробь, и не только та , что в печке. На локации АТП есть тайник в машине. На Янтаре есть две пачки картечи, недалеко от бункера. В Припяти желательно зачищать всю животность
Ссылки на скачивание мода: Скачать Торрент Фиксы: Правки - От автора: Маленькая правочка, а то будет не честно играть, забыл переменить с теста. Кинуть в gamedata 2) Правка по выходу из х18. Поставить всем кто только начинает играть, так же тем кто ещё не был в х18. Кто желает переиграть и кого раздражает то, что висит задание "Выйти через южные ворота" - ставим правочку и переигрываем со взятия квеста. 3)Новая правочка, ставим смотрим на вояк на Агро, предыдущая включена. Сделал так, что пока с НПС не поговорим Кулак будет тоже молчать. Тимоха к Сидору не отправляет. Правка 3 - Надеюсь это последняя. Труп Укропа пропадать не должен, обход аномалий убран, правленый bind_stalker. Предыдущие включены, новой игры не надо.
Я так понял, что у меня одного нет Кровина. Раз третий в х-16 спускаюсь, а не было его. Только потом заметил, что ГГ отдал Сахару доки от этого Кровина, хотя я его не видел и тем более он мне ничего не отдавал. Лолчто?! А теперь задание висит на аномалию и арт. Только вот нет его...
Сообщение отредактировал blow_me_away - Среда, 24.12.2014, 14:25
blow_me_away, если есть задание, то иди на Агро, в тоннеле Витя-Шершень ждёт Бывает что у некоторых пропадает, видать последовательность нарушена или ты проскочил мимо него, когда спускался во второй раз в х-16, ну а его после снорки съели
Сообщение отредактировал tegi79 - Среда, 24.12.2014, 14:36
Доброго времени суток! РГД-6 не заспавнился в подвале деревне кровососов. Или автор перепрятал его?
Автор тут ни причем, это косяк оригинала, чтоб бульдог был на месте, надо, как получил наводку от повара, сразу без сохранений и загрузок добежать до подвала, или как заходишь впервые на АС заранее подобрать его.
Так и есть! По запарке наберут заданий и вперёд, где-то уже и забывается заскочить на разговор к НПС, а дальше больше. Так и получается, только переигровка поможет.
Цитатаtegi79 ()
или ты проскочил мимо него
Да проскочить не возможно, т.к. Кровин отображается на минимапе! Значит косяк (по Кровину) ещё раньше пошёл.
А у меня с Корвиным по-другому было. Получил задание от Сахарова на поиск рюкзака в подземельях Янтаря. Тогда и спаунится Корвин. По идее, нужно через х-16 снова идти и его встречать. Мне было лень и я, как хитрый поп, залез через выход на Янтарь в эти подземелья. Вернулся к Сахарову, а там диалог на Корвина. Я такой, лолчто? Что за Корвин? Я его не встречал. Ну а потом уже, когда, по идее, нужно 2 раз с ним встречаться, я пришел к нему и у него два диалога, при первой встрече и второй. Он мне дал документы, которые нужно было отдать Сахарову при первой встрече, а сейчас уже не отдать. Лежат в тайнике. Вот так я сломал игру. Причем задание на поиск аномалии и арта я выполнил.
Сообщение отредактировал dasISTfakT - Среда, 24.12.2014, 15:04
Причем задание на поиск аномалии и арта я выполнил.
Хорошо, что всё хорошо... А могло бы и не быть. Не набирайте кучу заданий, возьмите одно, выполнили - сдайте, затем другое! При попытке набрать больше заданий, которые пересекаются на одной и той же локе, то не следует забывать про СПАВН нпс, монстров и т.д. Что приводит к перегрузке компа (у кого слабый), а отсюда и начинают лезть косяки ввиде вылетов, зависов и не срабатывании заданий! Последовательность нарушается, нужно помнить об этом.
Понятно, а то тут все пишут о второй встрече с ним
По нормальному его убиваем во время второй встречи с ним, но так как не все идут в х-16 сразу-же после 1го посещения (хотя у Сахарова уже есть задание на шлем), а идут и сдают документы Бармену и получают смс от Сахарова с просьбой срочно подойти. Дальше Сахаров просит встретиться с Кровиным еще раз (хотя игрок и не знает кто это, т.к. не спускался больше в х-16) и тут если делать все последовательно т. е. взять задание на пси шлем, задание на аномалию и арт, затем говорить с Кровиным 1й раз-взять документы, второй раз- выяснить про Шершня, закончить с Кровиным, найти рюкзак с пси шлемом и сдать сначала шлем, потом документы и потом уже вести разговор про аномалию, то все срастается (вот как-то так).
Всем привет. Убил около монолита Монаха. Взял когти черных химер. Выхожу на Чаэс 1 . Теплая встреча в виде кучи монолитовцев. Пройти не могу. Настройки убирал на минимум статики. Бесполезно. Вылет один
Входим в зону отчуждения... * phase time: 11 ms * phase cmem: 337414 K * [win32]: free[2398492 K], reserved[99472 K], committed[1696276 K] * [ D3D ]: textures[892589 K] * [x-ray]: crt heap[337402 K], process heap[1134119 K], game lua[21024 K], engine lua[216 K], render[0 K] * [x-ray]: economy: strings[6182 K], smem[35100 K] [16-9] get_xml_name for[game_tutorials.xml] returns [game_tutorials.xml] [16-9] get_xml_name for[ui_credits.xml] returns [ui_credits.xml] [16-9] get_xml_name for[ui_movies.xml] returns [ui_movies.xml] ! Unknown command: :%s * Log file has been saved successfully! ! Unknown command: :%s * Log file has been saved successfully! ! Unknown command: :%s * Log file has been saved successfully! ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Unknown command: :%s * Log file has been saved successfully! ! Unknown command: :%s * Log file has been saved successfully! ! Unknown command: :%s * Log file has been saved successfully! ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. [16-9] get_xml_name for[ui_mm_main.xml] returns [ui_mm_main.xml] [16-9] get_xml_name for[scroll_bar.xml] returns [scroll_bar.xml] ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. * MEMORY USAGE: 373592 K ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. 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Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. Outside of sector structure. ! Invalid object 'single_player' position. 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Unknown command: :%s * Log file has been saved successfully! ! Unknown command: :%s * Log file has been saved successfully! [16-9] get_xml_name for[grenade.xml] returns [grenade.xml]
FATAL ERROR
[error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : E:\stalker\patch_1_0004\xr_3da\xrGame\script_engine.cpp [error]Line : 73 [error]Description : <no expression> [error]Arguments : LUA error: ...\games\s.t.a.l.k.e.r\gamedata\scripts\xr_kamp.script:922: attempt to index field '?' (a nil value)
irbis787, По твоему вылету: gamedata\scripts\xr_kamp.script:922: attempt to index field '?' (a nil value) Нужно закомментировать 922 строку: self.position[self.npc[npc_id].position].used = nil т.е. вот так --self.position[self.npc[npc_id].position].used = nil