https://bitbucket.org/revo_lu....7fb9a19
Цитата
+ added actor_on_weapon_no_ammo callback to axr_main from bind_stalker
+ added actor_on_weapon_on_reload callback to axr_main from bind_stalker
+ added _G.CActor__BeforeHitCallback engine call. Allows the manipulation of a hit before it occurs.
+ added _G.CInventoryItem__Eat engine call. Allows the processing of item usage before it is actually used.
+ added on_before_item_use callback to axr_main using _G.CInventoryItem__Eat. If return_flag is false then item is not used
+ added actor_on_before_hit callback to axr_main using _G.CActor__BeforeHitCallback. If return_flag is false then hit is ignored
+ added actor_on_hud_animation_end callback to axr_main
Binaries:
https://www.dropbox.com/sh....qa?dl=0