Модострой:Вопросница
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Задаем разные вопросы касательно создания модов.
Среда, 02.03.2011, 09:50
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Jargon
Воскресенье, 09.09.2012, 14:28 | Сообщение # 9106
X-Ray Multiplayer Extension
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24.06.2012
Kail , что-то не дописал где-то, что-то не поставил, вот теперь ищи проблему....
Воскресенье, 09.09.2012, 14:28
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RICK
Воскресенье, 09.09.2012, 14:42 | Сообщение # 9107
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начнем сначало
Воскресенье, 09.09.2012, 14:42
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World of War Mod
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16.02.2012
У меня вопрос к скриптерам. Можно ли через скрипт выполнить проверку на наличие инфопоршней и после выдать новую инопоршню. Я юзал такой код: И в Bind_stalker.script под функцией --' Апдейт саундменеджера xr_sound.update(self.object:id()) писал так: Эта функция не работает. Что делать?
Воскресенье, 09.09.2012, 15:21
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16.02.2012
BozKurt
Воскресенье, 09.09.2012, 16:06 | Сообщение # 9109
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25.05.2012
MesnikAnd , может просто у актора присутствует инфопоршень wow_first_launch , поэтому и не срабатывает. Либо нет одной из инфопорций в проверке if в функции zak_zahvat_check_info , других вариантов нет.
Воскресенье, 09.09.2012, 16:06
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_LION_
Воскресенье, 09.09.2012, 16:11 | Сообщение # 9110
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xray_path.ltx в папке с максом,
в этом файле такие строки
Code
$server_root$ = false| false| x:\ $local_root$ = false| false| x:\ $game_data$ = false| true| $server_root$| gamedata\ $import$ = true| true| $local_root$| import\| *.object;*.lwo;*.txt;*.xr;*.wav| Files $omotion$ = true| true| $import$| | *.anm;*.anms| object motion files $smotion$ = true| true| $import$| | *.skl;*.skls| Skeleton motion files $logs$ = true| false| $server_root$| logs\| *.err| Log files
первые две строки по тутору надо заменить на
Code
$server_root$ = false| false| C:\Program Files\X-Ray SDK\level_editor\ $local_root$ = false| false| C:\Program Files\X-Ray SDK\level_editor\
в 0.7 СДК папки level_editor вообще нет.
что в настройках писать?
есть у кого инструкции по настройке макса для SDK ЗП???
Блин, либо у всех столько проблем возникало в начале ковыряния карт, или же я туго догоняемый.................у меня макс плагин материалов xray_material.dlt отказывается принимать. Уже скачал для моей версии, засунул в папку plugins, на открытии этого плагина при загрузке макса выдаёт ошибку....кто сталкивался, помогите решить....без вас ни как.
___________________________________________________ Благодарен всем кто помогал советом на мои тупые вопросы. Макс всё таки за работал со всеми нужными плагинами, что у меня вызвало невероятную радость)))) Пойду дальше ковырять_)
Сообщение отредактировал _LION_ - Воскресенье, 09.09.2012, 16:36
Воскресенье, 09.09.2012, 16:11
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_LION_ , там нужно прописать путь до папки, как у тебя на компьютере, а не у кого-то. Вот например мой путь D:\Program Files\X-Ray CoP SDK\editors Главное прописать путь до конечной папки editors
Воскресенье, 09.09.2012, 16:16
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05.01.2012
Не знаю что у меня за дело, но конвертер не работает почему-то, Перл есть. В батнике прописываю для декомпиляции: Code
converter -level l01_escape [-out l01_escape] [-mode le -with_lods]
Путь в fsconverter.ltx : Code
D:\program files\x-ray sdk_04\level_editor\
Воскресенье, 09.09.2012, 17:21
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6poHR777 , попробуй вот такой батник: Code
converter -level soc:l01_escape -out l01_escape -mode le -with_lods pause
Добавлено (09.09.2012, 17:25) --------------------------------------------- Скобки никогда в батник не пишутся.
Воскресенье, 09.09.2012, 17:25
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Воскресенье, 09.09.2012, 17:36
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RICK
Воскресенье, 09.09.2012, 17:43 | Сообщение # 9115
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конвертер устаревший стоит он неподерживает локации из чн или зп и другие скачай более новую версию поищи вот этот конвертер xray-converter-02-june-2011-rev10192
Воскресенье, 09.09.2012, 17:43
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6poHR777 , в converter.ini не поладка похоже. Что там прописывал? И положил ли fsconverter.ltx в папку с СДК?
Воскресенье, 09.09.2012, 17:43
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RICK
Воскресенье, 09.09.2012, 17:43 | Сообщение # 9117
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опять к моему вопросу уменя новый уровень где его нада зарегестрировать что докомпилировать
Воскресенье, 09.09.2012, 17:43
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Страховид , все положил, конвертер использовал с 2011 набора. Этот лог выдается.
Воскресенье, 09.09.2012, 17:46
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Ну вот у тебя ругань на ini файл. А единственный ini, на который там может ругаться - это converter.ini. Что в нём прописывал?
Воскресенье, 09.09.2012, 17:56
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Страховид , ничего. Вот весь ini:
Code
; Имена профилей ; <имя_профиля> = <секция_профиля> ; ; Profile names ; <profile_name> = <profile_section> [profiles] 1098 = 1098_config 1114 = 1114_config 1154 = 1154_config 1469 = 1469_config 1472 = 1472_config 1475 = 1475_config 1511 = 1511_config 1580 = 1580_config 1844 = 1844_config 1834 = 1834_config 1842 = 1842_config 1850 = 1850_config 1865 = 1865_config 1935 = 1935_config 2218 = 2218_config 2205 = 2205_config 2215 = 2215_config 2232 = 2232_config 2571 = 2571_config 2559 = 2559_config 2588 = 2588_config 2945 = 2945_config default = 2947_config 3120 = 3120_config cs = 3456_config cop = 3870_config aitest = aitest_config [sdks] default = sdk_config cs = sdkcs_config ; пути только абсолютные! ; absolute paths only [1098_config] $game_levels$ = E:\Games\build_1098\gamedata\levels\ shader_substs = 1098_shader_substs [1098_shader_substs] ; 1098 def_aref = def_shaders\def_aref def_vertex = def_shaders\def_vertex def_vertex_for_fog = def_shaders\def_vertex def_leaf = flora\leaf_wave def_leaf2 = flora\leaf_wave particle_add = particles\add glow = effects\glow rockwalls7_detail = default ; FIXME def_vertex_ghost = def_shaders\def_vertex def_burning_vein = default ; FIXME def_specular_vein = default ; FIXME def_amb = default ; FIXME _collide = default ; FIXME landscape_lev5aztec = default ; FIXME fx_fog1 = default ; FIXME fx_lava1 = default ; FIXME fx_fluids2 = default ; FIXME ; 1114, 1154 [1114_config] $game_levels$ = E:\Games\build_1114\gamedata\levels\ shader_substs = 11xx_shader_substs texture_substs = 11xx_texture_substs auto_gamemtls = 11xx_auto_gamemtls [1154_config] $game_levels$ = E:\Games\build_1154\gamedata\levels\ shader_substs = 11xx_shader_substs texture_substs = 11xx_texture_substs auto_gamemtls = 11xx_auto_gamemtls [11xx_shader_substs] flora\leaf = flora\leaf_wave flora\leaf_sux = flora\leaf_wave flora\trunk = flora\trunk_wave levels\l1_escape\terrain = levels\escape_grass levels\l1_escape\terrain_00 = levels\escape_grass [11xx_texture_substs] trees\trees_topolgreen = trees\trees_topolgreenv glass3 = fx\shadow ; FIXME ; в 1114/1154 материалов ещё не было, поэтому назначаем по текстуре. ; замена происходит _после_ подстановки текстур в соответствии с ; предыдущей секцией. ; ; Game materials were introduced in post 1114/1154 builds, so we ; have to auto-assign game material by texture. Note this happens ; after the texture substition is done according to previous section. [11xx_auto_gamemtls] $shadertest = default corp\corp_dog = materials\cloth corp\corp_human1 = materials\cloth corp\corp_human2 = materials\cloth corp\corp_human3 = materials\cloth corp\corp_rat = materials\cloth corp\corp_stalker = materials\cloth corp\corp_zomby1 = materials\cloth crete\crete_border1 = materials\concrete crete\crete_border2 = materials\concrete crete\crete_floor1 = materials\concrete crete\crete_floor3 = materials\concrete crete\crete_floor4 = materials\flooring_tile crete\crete_floor4a = materials\flooring_tile crete\crete_floor_linol = materials\flooring_tile crete\crete_girder1 = materials\concrete crete\crete_golima_daxa = materials\concrete crete\crete_pol_t = materials\flooring_tile crete\crete_potolok_gr = materials\stucco crete\crete_railborder1 = materials\concrete crete\crete_railborder2 = materials\concrete crete\crete_roof1 = materials\shifer crete\crete_roof1_border = materials\concrete crete\crete_roof2 = materials\shifer crete\crete_schiffer1 = materials\shifer crete\crete_schiffer2 = materials\shifer crete\crete_schiffer2a = materials\shifer crete\crete_schiffer3 = materials\shifer crete\crete_stena_kraska_02 = materials\stucco crete\crete_walls1 = materials\stucco crete\crete_walls10 = materials\stucco crete\crete_walls11 = materials\flooring_tile crete\crete_walls12 = materials\concrete crete\crete_walls13 = materials\stucco crete\crete_walls14 = materials\flooring_tile crete\crete_walls16 = materials\wood crete\crete_walls16a = materials\wood crete\crete_walls17 = materials\stucco crete\crete_walls17a = materials\stucco crete\crete_walls18 = materials\stucco crete\crete_walls18a = materials\stucco crete\crete_walls19 = materials\stucco crete\crete_walls2 = materials\wood crete\crete_walls20 = materials\wood crete\crete_walls3 = materials\concrete crete\crete_walls4 = materials\concrete crete\crete_walls5 = materials\concrete crete\crete_walls6 = materials\stucco crete\crete_walls7 = materials\stucco crete\crete_walls8 = materials\stucco crete\crete_walls8a = materials\stucco crete\crete_walls8b = materials\stucco crete\crete_walls9 = materials\stucco crete\crete_walls9a = materials\stucco crete\crete_walls9_a = materials\stucco crete\crete_walls_tual = materials\flooring_tile crete\crete_walls_tual_a = materials\flooring_tile crete\crete_walls_tual_b = materials\flooring_tile det\det_kustsux1 = materials\cloth door\door_j02 = materials\metal_plate door\door_j03alfa = materials\metal_plate fbr\fbr_linoleum1 = default fx\fx_fire1 = default fx\fx_sun = default fx\shadow = default glas\glas_dirt = materials\glass glas\glas_windows1 = materials\glass glas\glas_windows1a = materials\glass glas\glas_windows2a = materials\glass glas\glas_windows2b = materials\glass glas\glas_windows2c = materials\glass glas\glas_windows2d = materials\glass glas\glas_windows3 = materials\glass glas\glas_windows3a = materials\glass glas\glas_windows3b = materials\glass glas\glas_windows4 = materials\glass glas\glas_windows5b = materials\glass glas\glas_windows5c = materials\glass glas\glas_windows6 = materials\glass glas\glas_windows6b = materials\glass grnd\grnd_asphalt1 = materials\asphalt grnd\grnd_asphalt1_border = materials\asphalt grnd\grnd_asphalt2 = materials\asphalt grnd\grnd_asphalt2 = materials\asphalt grnd\grnd_asphalt2a = materials\asphalt grnd\grnd_asphalt3 = materials\asphalt grnd\grnd_drygrass1 = materials\earth grnd\grnd_drygrass1a = materials\earth grnd\grnd_dry_j02 = materials\earth grnd\grnd_garbage1 = materials\earth grnd\grnd_grass2 = materials\grass grnd\grnd_grass4 = materials\grass grnd\grnd_hangbush1 = materials\grass grnd\grnd_mudwalls1 = materials\sand grnd\grnd_mudwalls2 = materials\sand grnd\grnd_obriv_a = materials\sand grnd\grnd_railroad1 = materials\earth grnd\grnd_road_a = materials\earth grnd\grnd_road_a1 = materials\earth levels\l1_escape\terrain = materials\earth levels\l1_escape\terrain_00 = materials\earth mtl\mtl_angar_a = materials\metal_plate mtl\mtl_angar_a_d = materials\metal_plate mtl\mtl_bochka_01 = materials\tin mtl\mtl_bochka_02 = materials\tin mtl\mtl_bochka_03_r = materials\tin mtl\mtl_fence1 = materials\setka_rabica mtl\mtl_fence2 = materials\setka_rabica mtl\mtl_fence2n = materials\setka_rabica mtl\mtl_fence3 = materials\setka_rabica mtl\mtl_fence4 = materials\setka_rabica mtl\mtl_gate_j01a = materials\metal_plate mtl\mtl_metall_02_a = materials\metal_plate mtl\mtl_perehod01 = materials\tin mtl\mtl_perehod02 = materials\tin mtl\mtl_railroad_04 = materials\gravel mtl\mtl_railroad_04_bok = materials\metal mtl\mtl_railroad_05 = materials\gravel mtl\mtl_rails1 = materials\metal mtl\mtl_resh_reil = materials\metal mtl\mtl_resh_reil_a = materials\metal mtl\mtl_resh_reil_b = materials\metal mtl\mtl_resh_reil_c = materials\metal mtl\mtl_shkaf = materials\tin mtl\mtl_steps1 = materials\metal_plate mtl\mtl_trub_z_01 = materials\metal_pipe mtl\mtl_tubes1 = materials\metal_pipe mtl\mtl_tubes2 = materials\metal_pipe mtl\mtl_tubes3 = materials\metal_pipe mtl\mtl_tubes3a = materials\metal_pipe mtl\mtl_tubes4 = materials\metal_pipe mtl\mtl_tubes51 = materials\metal_pipe mtl\mtl_tubes6 = materials\metal_pipe mtl\mtl_tubes_05_a = materials\metal_pipe mtl\mtl_vorota_a = materials\metal_plate mtl\mtl_walls1 = materials\metal_plate mtl\mtl_walls10 = materials\metal_plate mtl\mtl_walls11 = materials\metal_plate mtl\mtl_walls12 = materials\metal_plate mtl\mtl_walls13 = materials\metal_plate mtl\mtl_walls14 = materials\metal_plate mtl\mtl_walls15 = materials\metal_plate mtl\mtl_walls16 = materials\metal_plate mtl\mtl_walls1a = materials\metal_plate mtl\mtl_walls2 = materials\metal_plate mtl\mtl_walls3 = materials\metal_plate mtl\mtl_walls3a = materials\metal_plate mtl\mtl_walls4 = materials\metal_plate mtl\mtl_walls5 = materials\metal_plate mtl\mtl_walls6 = materials\metal_plate mtl\mtl_walls7 = materials\metal_plate mtl\mtl_walls8 = materials\metal_plate mtl\mtl_walls9 = materials\metal_plate mtl\mtl_walls9a = materials\metal_plate mtl\mtl_x-support1 = materials\metal_plate mtl\mtl_x-support2 = materials\metal_plate prop\prop_barbwire1 = materials\setka_rabica prop\prop_barbwire2 = materials\setka_rabica prop\prop_barbwire3 = materials\setka_rabica prop\prop_barrel1_small = materials\tin prop\prop_batarea_p = materials\metal_plate prop\prop_bathhole1 = default prop\prop_bathhole2 = default prop\prop_bed1 = materials\setka_rabica prop\prop_bed1a = materials\setka_rabica prop\prop_bed2 = materials\cloth prop\prop_bed2a = materials\cloth prop\prop_bed2b = materials\cloth prop\prop_bed2c = materials\cloth prop\prop_bed2d = materials\cloth prop\prop_bed2h = materials\cloth prop\prop_box1 = materials\cloth prop\prop_box1a = materials\cloth prop\prop_box1b = materials\cloth prop\prop_box2 = materials\cloth prop\prop_box2a = materials\cloth prop\prop_box2b = materials\cloth prop\prop_braiding1 = default prop\prop_busdead1 = materials\metal_plate prop\prop_busdead1a = materials\metal_plate prop\prop_busdead1b = materials\metal_plate prop\prop_busdead1c = materials\metal_plate prop\prop_busdead1f = materials\metal_plate prop\prop_ceil = materials\stucco prop\prop_chair1 = materials\wooden_board prop\prop_chair1a = materials\wooden_board prop\prop_clock1 = materials\glass prop\prop_cloth2 = materials\cloth prop\prop_crate1 = materials\metal_plate prop\prop_crate2 = materials\metal_plate prop\prop_crush_ceil = materials\stucco prop\prop_door1 = materials\wooden_board prop\prop_door2 = materials\metal_plate prop\prop_door3 = materials\wooden_board prop\prop_door4 = materials\metal_plate prop\prop_door5 = materials\metal_plate prop\prop_door6 = materials\wooden_board prop\prop_door7 = materials\metal_plate prop\prop_door8 = materials\wooden_board prop\prop_door9 = materials\wooden_board prop\prop_door_a = materials\wooden_board prop\prop_door_tual = materials\wooden_board prop\prop_electricalunit1 = materials\tin prop\prop_electricalunit2 = materials\tin prop\prop_electricalunit3 = materials\tin prop\prop_electricalunit3a = materials\tin prop\prop_electricalunit3b = materials\tin prop\prop_electroengine1 = materials\metal_plate prop\prop_elektr = materials\tin prop\prop_garbage1 = materials\metal prop\prop_govno = default prop\prop_grate1 = default prop\prop_grate2 = default prop\prop_grate4 = default prop\prop_hanger1 = default prop\prop_hanger2 = default prop\prop_hanglock1 = materials\metal prop\prop_hanglock2 = materials\metal prop\prop_house_door1 = materials\wooden_board prop\prop_kniga = default prop\prop_konserv1 = materials\tin prop\prop_konserv2 = materials\tin prop\prop_konserv3 = materials\tin prop\prop_kruchok = default prop\prop_lampa_g = default prop\prop_lampa_galogen = default prop\prop_lampa_galogen_2s = default prop\prop_lampa_g_red2 = default prop\prop_lampa_o = materials\tin prop\prop_lamppost1 = default prop\prop_lamppost1a = default prop\prop_lamppost1b = default prop\prop_lamppost2 = default prop\prop_lamppost2a = default prop\prop_lep1 = default prop\prop_lep1a = default prop\prop_lift_button = default prop\prop_lift_door = materials\wooden_board prop\prop_locker1 = materials\wooden_board prop\prop_locker1_s = materials\wooden_board prop\prop_mattress1 = materials\cloth prop\prop_musor_01 = materials\metal_plate prop\prop_number1 = materials\tin prop\prop_ognetushit = materials\tin prop\prop_paper = materials\fake prop\prop_plafond1 = materials\glass prop\prop_plitka_lab = materials\flooring_tile prop\prop_priluki = default prop\prop_primab = default prop\prop_primar = default prop\prop_prozektor = materials\glass prop\prop_pult1 = materials\tin prop\prop_radiator1 = materials\metal prop\prop_radiator2 = materials\metal prop\prop_roadblock1 = materials\concrete prop\prop_roadborder1 = materials\metal_plate prop\prop_roadborder1_rear = materials\metal_plate prop\prop_roadborder2 = materials\concrete prop\prop_roadborder21 = materials\concrete prop\prop_sheet = materials\cloth prop\prop_shirma1 = materials\cloth prop\prop_shitok = materials\tin prop\prop_sigarets = default prop\prop_socket1 = default prop\prop_stupeni_a = materials\concrete prop\prop_stupeni_b = materials\concrete prop\prop_switch1 = default prop\prop_tabl = materials\wooden_board prop\prop_table1 = materials\wooden_board prop\prop_table1a = materials\wooden_board prop\prop_table1b = materials\wooden_board prop\prop_table1c = materials\wooden_board prop\prop_tempmeter1 = materials\tin prop\prop_tor3 = default prop\prop_tor4 = default prop\prop_trainwheel1 = materials\metal prop\prop_trainwheel1a = materials\metal prop\prop_trainwheel2 = materials\metal prop\prop_trube = materials\metal_pipe prop\prop_truckdead1 = materials\wooden_board prop\prop_truckdead1a = materials\metal_plate prop\prop_truckdead1b = materials\metal_plate prop\prop_tubedetails1 = materials\metal_pipe prop\prop_tubedetails2 = materials\metal_pipe prop\prop_ukazatel = materials\tin prop\prop_vac = materials\metal_plate ; ??? prop\prop_vagon01 = materials\wooden_board prop\prop_vagon01a = materials\metal_plate prop\prop_vagon01b = materials\metal_plate prop\prop_vagon01c = materials\metal_plate prop\prop_vagon01d = materials\metal_plate prop\prop_vagon01e = materials\metal_plate prop\prop_vagon02 = materials\metal_plate prop\prop_vagon02a = materials\metal_plate prop\prop_vagon02b = materials\metal_plate prop\prop_vagon02e = materials\metal_plate prop\prop_vagon04 = materials\metal_plate prop\prop_vagon04a = materials\metal_plate prop\prop_voda1 = materials\glass prop\prop_wardrobe1 = materials\wooden_board prop\prop_wardrobe1a = materials\wooden_board prop\prop_wardrobe2 = materials\wooden_board prop\prop_wardrobe2a = materials\wooden_board prop\prop_waterpump1_step = materials\metal_plate prop\prop_wheel1_small = materials\metal_plate prop\prop_wheel2_small = materials\metal_plate prop\prop_wires1 = materials\fake prop\prop_woodenreel1 = materials\wooden_board prop\prop_yantar = materials\cloth sign\sign_stop1 = materials\tin sign\sign_stop1_rear = materials\tin sign\sign_voltage1 = materials\tin sign\sign_ziggyroad1 = materials\tin sign\sign_ziggyroad1_rear = materials\tin ston\ston_asfalt_a = materials\asphalt ston\ston_asfalt_a_r = materials\asphalt ston\ston_asfalt_b = materials\asphalt ston\ston_asfalt_c = materials\asphalt ston\ston_big_kirp = materials\bricks ston\ston_bordur_j01 = materials\concrete ston\ston_bordur_j03 = materials\concrete ston\ston_bricks1 = materials\bricks ston\ston_bricks10 = materials\bricks ston\ston_bricks11 = materials\bricks ston\ston_bricks12 = materials\bricks ston\ston_bricks12a = materials\bricks ston\ston_bricks2 = materials\bricks ston\ston_bricks3 = materials\bricks ston\ston_bricks4 = materials\bricks ston\ston_bricks5 = materials\bricks ston\ston_bricks6 = materials\bricks ston\ston_bricks7 = materials\bricks ston\ston_bricks8 = materials\bricks ston\ston_bricks9 = materials\bricks ston\ston_bricks_1973 = materials\bricks ston\ston_kirpichi_a = materials\bricks ston\ston_osnova = materials\concrete ston\ston_plints1 = materials\concrete ston\ston_plints2 = materials\concrete ston\ston_rocks1 = materials\concrete ston\ston_ros_wall_03 = materials\stucco ston\ston_stena_04a = materials\concrete ston\ston_stena_04b = materials\concrete ston\ston_stena_04c = materials\concrete ston\ston_stena_04d = materials\concrete ston\ston_stena_04e = materials\concrete ston\ston_stena_04f = materials\concrete ston\ston_stena_04g = materials\concrete ston\ston_stena_04h = materials\concrete ston\ston_stena_05b = materials\stucco ston\ston_stena_06a = materials\bricks ston\ston_stena_07_a = materials\stucco ston\ston_stena_07_c = materials\stucco ston\ston_stena_07_d = materials\stucco ston\ston_stena_07_e = materials\stucco ston\ston_stolb_rail = materials\concrete ston\ston_walls1 = materials\concrete ston\ston_walls2 = materials\concrete ston\ston_walls3 = materials\concrete ston\ston_walls4 = materials\concrete ston\ston_walls4_border = materials\concrete ston\ston_zabor_02 = materials\concrete terrain\terrain_l1escape = materials\earth terrain\terrain_rainbow = materials\earth trees\trees_bark = materials\tree_trunk trees\trees_byaka = materials\bush trees\trees_elka = materials\bush trees\trees_elkabark = materials\tree_trunk trees\trees_forestwall1 = default trees\trees_forestwall2 = default trees\trees_kustik1 = materials\bush trees\trees_topolgreenv = materials\tree_trunk trees\trees_vetka = materials\bush trees\trees_vetka1 = materials\bush trees\trees_vetkabig = materials\bush trees\trees_vetkabig = materials\bush trees\trees_vetkagreen = materials\bush trees\trees_vetkagreen3 = materials\bush trees\trees_vetkagreen3 = materials\bush trees\trees_vetkagreen5 = materials\bush trees\trees_vetkatopol = materials\bush veh\veh_btr = materials\metal veh\veh_btr_br = materials\metal veh\veh_diesel1 = materials\metal veh\veh_diesel1b = materials\metal_plate veh\veh_diesel1c = materials\metal_plate veh\veh_diesel1d = materials\metal_plate veh\veh_diesel2 = materials\metal veh\veh_diesel2b = materials\metal_plate veh\veh_diesel2c = materials\metal_plate veh\veh_diesel2d = materials\metal_plate veh\veh_lada1 = materials\metal_plate veh\veh_ladawheels1 = materials\cloth veh\veh_moskvitch1 = materials\metal_plate veh\veh_niva1 = materials\metal_plate veh\veh_nivawheels1 = materials\cloth veh\veh_nivawheels1a = materials\cloth veh\veh_raf1 = materials\metal_plate veh\veh_rafwheel1 = materials\cloth water\water_pool1 = materials\water wind\wind_04 = materials\glass wind\wind_05 = materials\glass wind\wind_j06b = materials\glass wind\wind_okno_a_01 = materials\glass wind\wind_okno_a_02 = materials\glass wood\wood_chipboard1 = materials\wood wood\wood_doski = materials\wooden_board wood\wood_perila = materials\wooden_board wood\wood_plank1 = materials\wooden_board wood\wood_plank2 = materials\wooden_board wood\wood_plank3 = materials\wooden_board wood\wood_plank4 = materials\wooden_board wood\wood_plank5 = materials\wooden_board wood\wood_plank6 = materials\wooden_board wood\wood_plank7 = materials\wooden_board wood\wood_platband1 = materials\wooden_board wood\wood_tor = materials\wooden_board wood\wood_walls1 = materials\wood wood\wood_walls10 = materials\wood wood\wood_walls11 = materials\wood wood\wood_walls2 = materials\wood wood\wood_walls3 = materials\wood wood\wood_walls4 = materials\wood wood\wood_walls4a = materials\wood wood\wood_walls5 = materials\wood wood\wood_walls6 = materials\wood wood\wood_walls6a = materials\wood wood\wood_walls7 = materials\wood wood\wood_walls7a = materials\wood wood\wood_walls8 = materials\wood wood\wood_walls9 = materials\wood wood\wood_wire = materials\wooden_board
Добавлено (09.09.2012, 18:01) ---------------------------------------------
Code
; 1469 [1469_config] $game_data$ = E:\Games\build_1469\gamedata\ $game_levels$ = E:\Games\build_1469\gamedata\levels\ shader_substs = 1472_shader_substs inadhesive_shaders = 1469_inadhesive_shaders wallmark_shaders = 1469_wallmark_shaders texture_substs = 1472_texture_substs fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls [1469_inadhesive_shaders] effects\fx_refl [1469_wallmark_shaders] wallmarks\wallmark_default ; 1472 [1472_config] $game_data$ = E:\Games\build_1472\gamedata\ $game_levels$ = E:\Games\build_1472\gamedata\levels\ shader_substs = 1472_shader_substs inadhesive_shaders = 1472_inadhesive_shaders wallmark_shaders = 1472_wallmark_shaders texture_substs = 1472_texture_substs fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls [1472_shader_substs] flora\leaf = flora\leaf_wave flora\leaf_sux = flora\leaf_wave flora\trunk = flora\trunk_wave levels\escape = levels\escape_grass levels\l1_escape\terrain = levels\escape_grass levels\l1_escape\terrain_00 = levels\escape_grass levels\garbage = levels\garbage_grass levels\cs_level1 = levels\military_grass levels\l_lenin\terrain_grass = levels\escape_grass [1472_texture_substs] trees\trees_topolgreen = trees\trees_topolgreenv [1472_inadhesive_shaders] effects\fx_refl [1472_wallmark_shaders] wallmarks\wallmark_default ; 1475 [1475_config] $game_data$ = E:\Games\build_1475\gamedata\ $game_levels$ = E:\Games\build_1475\gamedata\levels\ shader_substs = 1475_shader_substs inadhesive_shaders = 1475_inadhesive_shaders wallmark_shaders = 1475_wallmark_shaders fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls [1475_shader_substs] levels\rostok_ground = levels\mp_rostok_grass levels\rostok_asfalt = levels\mp_rostok_asfalt levels\rostok_ground_dirt = levels\mp_rostok_sand levels\frodo_generators = levels\mp_prypiat_grass levels\frodo_generators_road = levels\mp_prypiat_asfalt [1475_wallmark_shaders] wallmarks\wallmark_default [1475_inadhesive_shaders] effects\fx_refl ; 1511 [1511_config] $game_data$ = E:\Games\build_1511\gamedata\ $game_levels$ = E:\Games\build_1511\gamedata\levels\ shader_substs = 1511_shader_substs inadhesive_shaders = 1511_inadhesive_shaders wallmark_shaders = 1511_wallmark_shaders fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls [1511_shader_substs] levels\frodo_generators = levels\mp_prypiat_grass levels\frodo_generators_road = levels\mp_prypiat_asfalt levels\l_lenin\terrain_grass = levels\escape_grass [1511_inadhesive_shaders] effects\fx_refl [1511_wallmark_shaders] wallmarks\wallmark_default ; 1580 [1580_config] $game_data$ = E:\Games\build_1580\gamedata\ $game_levels$ = E:\Games\build_1580\gamedata\levels\ shader_substs = 1580_shader_substs inadhesive_shaders = 1580_inadhesive_shaders wallmark_shaders = 1580_wallmark_shaders fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls [1580_shader_substs] levels\l_lenin\terrain_grass = levels\escape_grass levels\asfalt_pr = levels\pripyat_asfalt [1580_inadhesive_shaders] effects\fx_refl [1580_wallmark_shaders] wallmarks\wallmark_default ; 1844 [1844_config] $game_data$ = E:\Games\build_1844\gamedata\ $game_levels$ = E:\Games\build_1844\gamedata\levels\ shader_substs = 1844_shader_substs fake_mu_gamemtls = 1844_fake_mu_gamemtls fake_gamemtls = 1844_fake_gamemtls inadhesive_shaders = 1844_inadhesive_shaders wallmark_shaders = 1844_wallmark_shaders [1844_shader_substs] levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass levels\cs_level1 = levels\military_grass levels\escape = levels\escape_grass [1844_wallmark_shaders] effects\wallmark [1844_fake_mu_gamemtls] materials\bush materials\tree_trunk materials\tree_leaf [1844_fake_gamemtls] materials\fake materials\fake_ladders [1844_inadhesive_shaders] effects\fx_refl ; 1834 [1834_config] $game_data$ = E:\Games\build_1834\gamedata\ $game_levels$ = E:\Games\build_1834\gamedata\levels\ shader_substs = 1834_shader_substs fake_mu_gamemtls = 1834_fake_mu_gamemtls fake_gamemtls = 1834_fake_gamemtls inadhesive_shaders = 1834_inadhesive_shaders wallmark_shaders = 1834_wallmark_shaders [1834_shader_substs] levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\cs_level1 = levels\military_grass levels\escape = levels\escape_grass [1834_wallmark_shaders] effects\wallmark [1834_fake_mu_gamemtls] materials\bush materials\tree_trunk [1834_fake_gamemtls] materials\fake materials\fake_ladders [1834_inadhesive_shaders] effects\fx_refl ; 1842 [1842_config] $game_data$ = E:\Games\build_1842\gamedata\ $game_levels$ = E:\Games\build_1842\gamedata\levels\ shader_substs = 1842_shader_substs fake_mu_gamemtls = 1842_fake_mu_gamemtls fake_gamemtls = 1842_fake_gamemtls inadhesive_shaders = 1842_inadhesive_shaders wallmark_shaders = 1842_wallmark_shaders [1842_shader_substs] levels\escape = levels\escape_grass levels\garbage = levels\garbage_grass levels\cs_level1 = levels\military_grass levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass levels\water02 = effects\water [1842_wallmark_shaders] effects\wallmark [1842_fake_mu_gamemtls] materials\bush materials\tree_trunk [1842_fake_gamemtls] materials\fake [1842_inadhesive_shaders] effects\fx_refl ; 1850 [1850_config] $game_data$ = E:\Games\build_1850\gamedata\ $game_levels$ = E:\Games\build_1850\gamedata\levels\ shader_substs = 1850_shader_substs fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1850_fake_gamemtls inadhesive_shaders = 1850_inadhesive_shaders wallmark_shaders = 1850_wallmark_shaders [1850_shader_substs] levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass [1850_wallmark_shaders] effects\wallmark [1850_fake_gamemtls] materials\fake [1850_inadhesive_shaders] effects\fx_refl ; 1865 [1865_config] $game_data$ = E:\Games\build_1865\gamedata\ $game_levels$ = E:\Games\build_1865\gamedata\levels\ shader_substs = 1865_shader_substs fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls inadhesive_shaders = 1865_inadhesive_shaders wallmark_shaders = 1865_wallmark_shaders [1865_shader_substs] levels\garbage = levels\garbage_grass levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\frodo_dd_asfalt = levels\darkvalley_asfalt levels\frodo_dd_pesok = levels\darkvalley_sand levels\frodo_dd = levels\darkvalley_grass levels\bs_ground = levels\bar_grass levels\bs_rocks = levels\bar_gravel levels\bs_road = levels\bar_asfalt levels\bs_trot = levels\bar_asphalt levels\rostok_asfalt = levels\mp_rostok_asfalt levels\rostok_ground = levels\mp_rostok_grass levels\rostok_ground_dirt = levels\mp_rostok_sand levels\yantar_ground = levels\yantar_earth levels\yantar_ozero = levels\yantar_earth levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass levels\water02 = effects\water [1865_wallmark_shaders] effects\wallmark [1865_fake_mu_gamemtls] materials\bush materials\tree_trunk materials\tree_leaf [1865_fake_gamemtls] materials\fake materials\fake_ladders [1865_inadhesive_shaders] effects\fx_refl ; 1935 [1935_config] $game_data$ = E:\Games\build_1935\gamedata\ $game_levels$ = E:\Games\build_1935\gamedata\levels\ shader_substs = 1935_shader_substs fake_mu_gamemtls = 1865_fake_mu_gamemtls fake_gamemtls = 1865_fake_gamemtls inadhesive_shaders = 1865_inadhesive_shaders wallmark_shaders = 1865_wallmark_shaders [1935_shader_substs] levels\garbage = levels\garbage_grass levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\frodo_dd_asfalt = levels\darkvalley_asfalt levels\frodo_dd_pesok = levels\darkvalley_sand levels\yantar_ground = levels\yantar_earth levels\yantar_ozero = levels\yantar_earth levels\boloto_asfalt = levels\escape_asfalt levels\boloto_gr = levels\escape_grass levels\frodo_generators = levels\mp_prypiat_grass levels\frodo_generators_road = levels\mp_prypiat_asfalt levels\l_lenin\terrain_grass = levels\mp_railroad_grass levels\lov_detail = levels\darkvalley_grass levels\lov_detail_asfalt = levels\darkvalley_asfalt levels\water_ryska_lex = effects\waterryaska levels\water01 = effects\water levels\water02 = effects\water ; 2218 [2218_config] $game_data$ = E:\Games\build_2218\gamedata\ $game_levels$ = E:\Games\build_2218\gamedata\levels\ shader_substs = 2215_shader_substs fake_mu_gamemtls = 2xxx_fake_mu_gamemtls fake_gamemtls = 2xxx_fake_gamemtls inadhesive_shaders = 2205_inadhesive_shaders wallmark_shaders = 2205_wallmark_shaders ; 2205 [2205_config] $game_data$ = E:\Games\build_2205\gamedata\ $game_levels$ = E:\Games\build_2205\gamedata\levels\ shader_substs = 2215_shader_substs fake_mu_gamemtls = 2xxx_fake_mu_gamemtls fake_gamemtls = 2xxx_fake_gamemtls inadhesive_shaders = 2205_inadhesive_shaders wallmark_shaders = 2205_wallmark_shaders [2205_wallmark_shaders] effects\wallmark effects\wallmarkset effects\wallmarkblend [2205_inadhesive_shaders] effects\watertest effects\watertest-1 def_shaders\def_refl_trans ; 2215 [2215_config] $game_data$ = E:\Games\build_2215\gamedata\ $game_levels$ = E:\Games\build_2215\gamedata\levels\ shader_substs = 2215_shader_substs fake_mu_gamemtls = 2xxx_fake_mu_gamemtls fake_gamemtls = 2xxx_fake_gamemtls inadhesive_shaders = 2xxx_inadhesive_shaders wallmark_shaders = 2xxx_wallmark_shaders [2215_shader_substs] levels\level_dx9_asfalt = levels\mp_factory_asfalt levels\level_dx9_ter = levels\mp_factory_grass levels\terazoid_exp-bath_r = levels\mp_atp_asfalt levels\terazoid_exp-bath_t = levels\mp_atp_grass levels\mp_factory_cy2701 = levels\mp_factory_grass levels\mp_factory_cy27 = levels\mp_factory_asfalt levels\l_lenin\terrain_grass = levels\mp_railroad_grass levels\frodo_dd_asfalt = levels\mp_railroad_asfalt levels\frodo_dd_pesok = levels\mp_railroad_sand levels\frodo_generators = levels\mp_prypiat_grass levels\garbage = levels\garbage_grass levels\bs_road = levels\bar_asfalt levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\lov_detail = levels\darkvalley_grass levels\lov_detail_asfalt = levels\darkvalley_asfalt levels\loc_detail = levels\darkvalley_grass levels\l07_military_gr = levels\military_grass levels\l07_military_asfalt = levels\military_asfalt levels\radar_gr = levels\radar_grass levels\l10_radar_gr = levels\radar_grass levels\l10_radar_asfalt = levels\radar_asfalt levels\water01 = effects\water ; фильтр для зашитых в геометрию декалей ; ; filter to detect compiled-in wallmarks (level.wallmarks is redundant) [2xxx_wallmark_shaders] effects\wallmark effects\wallmarkset effects\wallmarkblend effects\wallmarkmult ; к MU-моделям можно подклеивать CFORM-кусочки только с ; перечисленными материалами. ; ; Only CFORM-cuts with game materials listed below will be merged. [2xxx_fake_mu_gamemtls] materials\bush materials\tree_trunk ; в <level_name>_fake.object будут попадать лишь CFORM-кусочки ; с перечисленными материалами. ; ; <level_name>_fake.object will contain only CFORM-cuts with ; game materials listed here. [2xxx_fake_gamemtls] materials\fake materials\death ; кусочки с такими engine_shader'ами нельзя приклеивать к чему-либо ; ; geometry cuts with engine shaders listed below cannot be merged [2xxx_inadhesive_shaders] effects\water effects\waterstuden effects\waterryaska effects\lightplanes ;selflight ; 2232 [2232_config] $game_data$ = E:\Games\build_2232\gamedata\ $game_levels$ = E:\Games\build_2232\gamedata\levels\ shader_substs = 2232_shader_substs fake_mu_gamemtls = 2xxx_fake_mu_gamemtls fake_gamemtls = 2xxx_fake_gamemtls inadhesive_shaders = 2xxx_inadhesive_shaders wallmark_shaders = 2232_wallmark_shaders [2232_shader_substs] levels\garbage = levels\garbage_grass levels\bs_ground = levels\bar_grass levels\rostok_asfalt_mp = levels\mp_rostok_asfalt levels\level_2_ter = levels\agroprom_grass levels\level_2_asfalt = levels\agroprom_asfalt levels\lov_detail = levels\darkvalley_grass levels\lov_detail_asfalt = levels\darkvalley_asfalt levels\loc_detail = levels\darkvalley_grass levels\mp_factory_cy27pesok = levels\mp_rostok_sand levels\l_lenin\terrain_grass = levels\mp_railroad_grass levels\frodo_dd_asfalt = levels\mp_railroad_asfalt levels\frodo_dd_pesok = levels\mp_railroad_sand levels\l07_military_gr = levels\military_grass levels\l07_military_asfalt = levels\military_asfalt levels\water01 = effects\water [2232_wallmark_shaders] effects\wallmark effects\wallmarkset effects\wallmarkblend ; 2571 [2571_config] $game_data$ = E:\Games\build_2571\gamedata\ $game_levels$ = E:\Games\build_2571\gamedata\levels\ shader_substs = 2571_shader_substs fake_mu_gamemtls = 2xxx_fake_mu_gamemtls fake_gamemtls = 2xxx_fake_gamemtls inadhesive_shaders = 2xxx_inadhesive_shaders wallmark_shaders = 2xxx_wallmark_shaders [2571_shader_substs] levels\l_lenin\terrain_grass = levels\mp_railroad_grass levels\frodo_dd_asfalt = levels\mp_railroad_asfalt levels\l07_military_gr = levels\military_grass levels\l07_military_asfalt = levels\military_asfalt levels\yantar_f_zemlya = levels\yantar_earth levels\yantar_f_trava = levels\agroprom_grass levels\mp_factory_cy27 = levels\yantar_asfalt levels\level_2_ter = levels\agroprom_grass levels\lov_detail_asfalt = levels\darkvalley_asfalt levels\pryp_asph = levels\pripyat_asfalt levels\asfalt_pr = levels\pripyat_asfalt levels\pryp_grnd = levels\pripyat_grass levels\pryp_grbg = levels\pripyat_grass levels\water01 = effects\water ; 2559 [2559_config] $game_data$ = E:\Games\build
Воскресенье, 09.09.2012, 18:07
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05.01.2012