max_im_ka
Воскресенье, 27.04.2014, 20:24 | Сообщение # 50
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Гость :
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42
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1
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02.03.2011
Ребята, вылет при запуске.... (весь софт поставил) Лог...
* Detected CPU: AMD Phenom II X4 980 Processor [AuthenticAMD], F15/M4/S3, 4074.00 mhz, 82-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53129 files cached, 8596Kb memory used. Init FileSystem 2.266157 sec Lost Alpha 'xrCore' build 5560, Apr 26 2014 EH: C48436709EA0BD08DBA598B8B19F9EA4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4047188 K], reserved[51164 K], committed[95888 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17813 K], process heap[17813 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7368 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Ũ髨 (VIA HD Audio) SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Ũ髨 (VIA HD Audio), Spec Version 1.1 (default) eax[4] efx[no] xram[no] 3. SPDIF Interface (TX1) (VIA HD Audio), Spec Version 1.1 eax[4] efx[no] xram[no] 4. Headphone (VIA HD Audio), Spec Version 1.1 eax[4] efx[no] xram[no] 5. HD Audio HDMI out (VIA HD Audio), Spec Version 1.1 eax[4] efx[no] xram[no] Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_ssao' ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high [d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\program files\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6739]: AMD Radeon HD 6800 Series * GPU driver: 8.17.10.1267 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 362 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K stack trace: 0023:74328D99 MMDevApi.dll, Ordinal2() 0023:74324C6A MMDevApi.dll, Ordinal3() 0023:74321674 MMDevApi.dll, Ordinal15() 0023:7432191B MMDevApi.dll, Ordinal15() 0023:775F63ED ntdll.dll, RtlTestBit() 0023:775E4429 ntdll.dll, TpCallbackIndependent() 0023:7576338A kernel32.dll, BaseThreadInitThunk() 0023:775C9F72 ntdll.dll, RtlInitializeExceptionChain() 0023:775C9F45 ntdll.dll, RtlInitializeExceptionChain()
Сообщение отредактировал max_im_ka - Воскресенье, 27.04.2014, 20:25
Воскресенье, 27.04.2014, 20:24
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Сообщений :
666
Регистрация :
02.03.2011
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Сообщений :
90
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1
Регистрация :
07.10.2011
Шо делать? Только меняю настройки графики и НИ не грузиться, сохранения не грузится. Меня обратно - не грузится. Только удаление Усера помогает, но этож не серьёзно...
* Detected CPU: AMD Phenom II X6 1100T Processor [AuthenticAMD], F15/M10/S0, 4018.00 mhz, 86-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 6 Initializing File System... using fs-ltx fsgame.ltx FS: 53133 files cached, 8167Kb memory used. Init FileSystem 1.225304 sec Lost Alpha 'xrCore' build 5560, Apr 26 2014 EH: C48436709EA0BD08DBA598B8B19F9EA4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4020960 K], reserved[33016 K], committed[140264 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18412 K], process heap[18412 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6798]: AMD Radeon HD 7900 Series * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 3054 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'selflight' count of .thm files=1034 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... Loading DLL: xrGameSpy.dll * [win32]: free[3800940 K], reserved[83032 K], committed[310268 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[119426 K], process heap[119426 K], game lua[3447 K], render[332 K] * [x-ray]: economy: strings[6962 K], smem[0 K] $ LA_DBG:[8228] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[8228] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[8228] ui_mm_opt_video:InitControls:<cap_renderer $ LA_DBG:[8228] ui_mm_opt_main:UpdateControls:>video_preset $ LA_DBG:[8228] ui_mm_opt_main:UpdateControls:>video $ LA_DBG:[8228] ui_mm_opt_main:UpdateControls:?video $ LA_DBG:[8228] ui_mm_opt_main:UpdateControls:<video refCount:m_pAdapter 1 Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 648 * RM_Dump: rtargets : 21 * RM_Dump: vs : 31 * RM_Dump: ps : 79 * RM_Dump: dcl : 13 * RM_Dump: states : 63 * RM_Dump: tex_list : 447 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 677 * RM_Dump: v_elements: 677 * RM_Dump: v_shaders : 395 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 126257 K * End of synchronization A[1] R[1] "d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 126946 K * phase time: 165 ms * phase cmem: 121876 K $ LA_DBG:[8229] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 130 ms * phase cmem: 126349 K * phase time: 24 ms * phase cmem: 126348 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34746 objects are successfully loaded * Loading Store... $ LA_DBG:[8229] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8229] load_storehouse: size=[12]/[1890]bytes : Build=[5529] $ LA_DBG:[8229] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8229] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16649.262]kB $ LA_DBG:[8229] GameTime=[08:59:44] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game 1 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\1.sav' (3.545s) * phase time: 3523 ms * phase cmem: 188544 K * phase time: 33 ms * phase cmem: 188849 K * client : connection accepted - <> * phase time: 5 ms * phase cmem: 188897 K * phase time: 3 ms * phase cmem: 188897 K * phase time: 3765 ms * phase cmem: 278052 K * phase time: 1370 ms * phase cmem: 282369 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 20552 verts, 240 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 856317 indices, 1672 Kb * phase time: 179 ms * phase cmem: 282647 K * phase time: 45 ms * phase cmem: 288191 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 234 ms * phase cmem: 288298 K * Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 11 ms * phase cmem: 288581 K * phase time: 24 ms * phase cmem: 288951 K - Game configuring : Started - Game configuring : Finished * phase time: 32 ms * phase cmem: 306744 K * t-report - base: 1948, 812375 K * t-report - lmap: 30, 30723 K * phase time: 35106 ms * phase cmem: 307306 K * phase time: 8 ms * phase cmem: 307306 K * [win32]: free[2309192 K], reserved[94148 K], committed[1790900 K] * [ D3D ]: textures[854196 K] * [x-ray]: crt heap[307304 K], process heap[307304 K], game lua[34790 K], render[126 K] * [x-ray]: economy: strings[21820 K], smem[0 K] * Log file has been saved successfully! $ LA_DBG:[53067] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[53067] [error]ABORT CALLED: $ LA_DBG:[53067] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51) $ LA_DBG:[53067] [error]Line: 72 $ LA_DBG:[53067] [error]Description: InputManager: key [63] is already binded! $ LA_DBG:[53067] ABORT: stack traceback: ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind' ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind' ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func' ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger' ...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func' ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger' ...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61> $ LA_DBG:[53067] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[53067] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[53067] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [34816] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[411510 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:m_pSwapChain 1 DeviceREF: 11 refCount:m_pAdapter 5 stack trace: 0023:747D9D4F dxgi.dll, DXGIGetDebugInterface1() 0023:747D9849 dxgi.dll, DXGIGetDebugInterface1() 0023:75AD919F KERNEL32.DLL, BaseThreadInitThunk() 0023:77BEA8CB ntdll.dll, RtlInitializeExceptionChain() 0023:77BEA8A1 ntdll.dll, RtlInitializeExceptionChain()
* Detected CPU: AMD Phenom II X6 1100T Processor [AuthenticAMD], F15/M10/S0, 4017.00 mhz, 87-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 6 Initializing File System... using fs-ltx fsgame.ltx FS: 53134 files cached, 8167Kb memory used. Init FileSystem 1.190960 sec Lost Alpha 'xrCore' build 5560, Apr 26 2014 EH: C48436709EA0BD08DBA598B8B19F9EA4 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-SHOC\ in registry * [win32]: free[4027868 K], reserved[33108 K], committed[133264 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18408 K], process heap[18408 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7368 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_ssao' ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6798]: AMD Radeon HD 7900 Series * GPU driver: 8.17.10.1280 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K count of .thm files=1034 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 2048x2048 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 16 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_gradient Loading DLL: xrGameSpy.dll compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3808944 K], reserved[77228 K], committed[308068 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[136508 K], process heap[136508 K], game lua[3447 K], render[258 K] * [x-ray]: economy: strings[6947 K], smem[0 K] "d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 147006 K * phase time: 8 ms * phase cmem: 140879 K $ LA_DBG:[3934] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 126 ms * phase cmem: 146822 K * phase time: 38 ms * phase cmem: 146822 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34746 objects are successfully loaded * Loading Store... $ LA_DBG:[3934] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3934] load_storehouse: size=[12]/[1890]bytes : Build=[5529] $ LA_DBG:[3934] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[3934] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16649.262]kB $ LA_DBG:[3934] GameTime=[08:59:44] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game 1 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\1.sav' (3.427s) * phase time: 3390 ms * phase cmem: 209194 K * phase time: 14 ms * phase cmem: 209564 K * client : connection accepted - <> * phase time: 4 ms * phase cmem: 209613 K * phase time: 2 ms * phase cmem: 209613 K * phase time: 3565 ms * phase cmem: 297760 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader add_point compiling shader vert_point compiling shader add_spot compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader vert_dt compiling shader vert_dt compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s_dt compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w_dt compiling shader avg4 * phase time: 325 ms * phase cmem: 301912 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * phase time: 69 ms * phase cmem: 397463 K * phase time: 34 ms * phase cmem: 402078 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 28 ms * phase cmem: 403650 K * Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 11 ms * phase cmem: 403901 K * phase time: 23 ms * phase cmem: 404254 K - Game configuring : Started - Game configuring : Finished * phase time: 29 ms * phase cmem: 422080 K * t-report - base: 1281, 538095 K * t-report - lmap: 58, 59399 K * phase time: 1420 ms * phase cmem: 1044152 K * phase time: 11 ms * phase cmem: 1044152 K * [win32]: free[2781820 K], reserved[112400 K], committed[1300020 K] * [ D3D ]: textures[608591 K] * [x-ray]: crt heap[1044150 K], process heap[1044150 K], game lua[34790 K], render[293 K] * [x-ray]: economy: strings[21715 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_2 compiling shader model_def_lq compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_shadow compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[13127] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[13127] [error]ABORT CALLED: $ LA_DBG:[13127] [error]From: gamedata\scripts\la_input.script in function 'Bind' (51) $ LA_DBG:[13127] [error]Line: 72 $ LA_DBG:[13127] [error]Description: InputManager: key [63] is already binded! $ LA_DBG:[13127] ABORT: stack traceback: ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:72: in function 'Bind' ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:129: in function 'bind' ...k.e.r. - lost alpha\gamedata\scripts\la_input.script:35: in function 'func' ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger' ...r. - lost alpha\gamedata\scripts\la_framework.script:305: in function 'func' ...r. - lost alpha\gamedata\scripts\la_framework.script:99: in function 'trigger' ...e.r. - lost alpha\gamedata\scripts\bind_actor.script:75: in function <...e.r. - lost alpha\gamedata\scripts\bind_actor.script:61> $ LA_DBG:[13127] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[13127] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[13127] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_lqs_0 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_2 compiling shader model_def_lqs_2 - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [34816] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[393282 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1
Воскресенье, 27.04.2014, 20:38
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