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09.09.2013
Супер рандомные вылеты при попытке открыть ПДА
[c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4054156 K], reserved[57188 K], committed[82896 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19179 K], process heap[19179 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7368 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:689C]: AMD Radeon HD 5900 Series * GPU driver: 8.17.10.1267 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1747 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'def_vtx' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * NULLRT supported * ...and used * HWDST/PCF supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader particle_distort compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 9 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p Loading DLL: xrGameSpy.dll compiling shader yuv2rgb * [win32]: free[3742596 K], reserved[92444 K], committed[359200 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[120549 K], process heap[120549 K], game lua[3447 K], render[160 K] * [x-ray]: economy: strings[6946 K], smem[0 K] * DVB created: 1536K * DIB created: 512K compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 9 - r2_tf_mipbias 0. * RM_Dump: textures : 629 * RM_Dump: rtargets : 17 * RM_Dump: vs : 15 * RM_Dump: ps : 48 * RM_Dump: dcl : 12 * RM_Dump: states : 50 * RM_Dump: tex_list : 433 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 633 * RM_Dump: v_elements: 633 * RM_Dump: v_shaders : 403 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 125137 K * End of synchronization A[1] R[1] "c:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 127254 K * phase time: 4 ms * phase cmem: 122536 K $ LA_DBG:[4421] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 117 ms * phase cmem: 126908 K * phase time: 1 ms * phase cmem: 126908 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 33548 objects are successfully loaded * Loading Store... $ LA_DBG:[4421] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4421] load_storehouse: size=[13]/[4825]bytes : Build=[5529] $ LA_DBG:[4421] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4421] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16237.047]kB $ LA_DBG:[4421] GameTime=[15:34:02] Map(24)=[la05_bar_rostok], knowMaps=[7] * Log file has been saved successfully! * Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (2.696s) * phase time: 2695 ms * phase cmem: 185709 K * phase time: 12 ms * phase cmem: 185875 K * client : connection accepted - <> * phase time: 3 ms * phase cmem: 185924 K * phase time: 2 ms * phase cmem: 185924 K * phase time: 3300 ms * phase cmem: 272136 K compiling shader effects_glow_p compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader vert compiling shader vert compiling shader deffer_base_aref_flat compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_aref_flat_d compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_base_aref_bump compiling shader deffer_base_bump-hq compiling shader deffer_base_bump-hq compiling shader base_lplanes compiling shader base_lplanes compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_steep_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat compiling shader deffer_tree_bump-hq compiling shader deffer_tree_s_flat_d * phase time: 360 ms * phase cmem: 275873 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65360 verts, 2042 Kb * [Loading VB] 23539 verts, 735 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 55136 verts, 1723 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 30933 verts, 966 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 817797 indices, 1597 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 54200 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 348507 indices, 680 Kb * phase time: 69 ms * phase cmem: 276189 K * phase time: 32 ms * phase cmem: 279662 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 52643 v(20), 33306 p * [DETAILS] Batch(61), VB(1028K), IB(195K) * phase time: 35 ms * phase cmem: 279682 K * Loading HOM: c:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la05_bar_rostok\level.hom * phase time: 28 ms * phase cmem: 280297 K * phase time: 55 ms * phase cmem: 280801 K - Game configuring : Started - Game configuring : Finished * phase time: 34 ms * phase cmem: 320780 K * t-report - base: 1781, 807363 K * t-report - lmap: 28, 28675 K * phase time: 1266 ms * phase cmem: 324622 K * phase time: 7 ms * phase cmem: 324622 K * [win32]: free[2440960 K], reserved[98824 K], committed[1654456 K] * [ D3D ]: textures[847137 K] * [x-ray]: crt heap[324617 K], process heap[324617 K], game lua[34095 K], render[201 K] * [x-ray]: economy: strings[21675 K], smem[0 K] compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 * Log file has been saved successfully! $ LA_DBG:[12511] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader shadow_direct_model_0 compiling shader deffer_model_flat_0 compiling shader accum_emissivel compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_flat_2 compiling shader accum_emissive compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_flat_1 compiling shader deffer_model_bump_d-hq_0 compiling shader model_distort_2 compiling shader model_def_lplanes_0 ! Missing ogg-comment, file: c:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\medium_magnum_fire.ogg ! Missing ogg-comment, file: c:\s.t.a.l.k.e.r. - lost alpha\gamedata\sounds\weapons\magnum_reload.ogg compiling shader model_distort_0 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_env_lq_0 compiling shader deffer_model_bump_d-hq_2 compiling shader deffer_model_bump_d-hq_1 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_flat_d_0 compiling shader deffer_model_flat_d_1 compiling shader model_def_lq_1 compiling shader deffer_model_flat_d_2 compiling shader particle_alphaonly compiling shader model_distort_1 * MEMORY USAGE: 432508 K * End of synchronization A[1] R[1] $ LA_DBG:[43159] updating [g36_upg_b051533] $ LA_DBG:[47953] updating [g36_upg_b156324] $ LA_DBG:[74831] updating [g36_upg_b1136865] compiling shader yuv2rgb * [win32]: free[1860144 K], reserved[112828 K], committed[2221268 K] * [ D3D ]: textures[1032707 K] * [x-ray]: crt heap[422923 K], process heap[422923 K], game lua[55058 K], render[2496 K] * [x-ray]: economy: strings[61031 K], smem[20549 K] compiling shader yuv2rgb * [win32]: free[1844408 K], reserved[134872 K], committed[2214960 K] * [ D3D ]: textures[1035780 K] * [x-ray]: crt heap[401936 K], process heap[401936 K], game lua[54002 K], render[11226 K] * [x-ray]: economy: strings[84272 K], smem[20549 K] * [win32]: free[1841020 K], reserved[132920 K], committed[2220300 K] * [ D3D ]: textures[1037324 K] * [x-ray]: crt heap[403279 K], process heap[403279 K], game lua[57745 K], render[11226 K] * [x-ray]: economy: strings[86912 K], smem[20549 K] * DVB created: 1536K * DIB created: 512K compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 9 - r2_tf_mipbias 0. * RM_Dump: textures : 2161 * RM_Dump: rtargets : 17 * RM_Dump: vs : 73 * RM_Dump: ps : 84 * RM_Dump: dcl : 18 * RM_Dump: states : 75 * RM_Dump: tex_list : 2300 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2842 * RM_Dump: v_elements: 2849 * RM_Dump: v_shaders : 1600 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 399563 K * End of synchronization A[1] R[1] * DVB created: 1536K * DIB created: 512K compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 9 - r2_tf_mipbias 0. * RM_Dump: textures : 2161 * RM_Dump: rtargets : 17 * RM_Dump: vs : 73 * RM_Dump: ps : 84 * RM_Dump: dcl : 18 * RM_Dump: states : 75 * RM_Dump: tex_list : 2300 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2842 * RM_Dump: v_elements: 2849 * RM_Dump: v_shaders : 1600 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. *** RESET [614 ms] * MEMORY USAGE: 397330 K * End of synchronization A[1] R[1] * [win32]: free[1842660 K], reserved[137144 K], committed[2214436 K] * [ D3D ]: textures[1037324 K] * [x-ray]: crt heap[402339 K], process heap[402339 K], game lua[51885 K], render[11305 K] * [x-ray]: economy: strings[87100 K], smem[20549 K] $ LA_DBG:[333236] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 199 ms * phase cmem: 443373 K * phase time: 13 ms * phase cmem: 443372 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 33548 objects are successfully loaded * Loading Store... $ LA_DBG:[333236] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[333236] load_storehouse: size=[13]/[4160]bytes : Build=[5529] $ LA_DBG:[333236] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[333236] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16235.312]kB $ LA_DBG:[333236] GameTime=[15:06:51] Map(24)=[la05_bar_rostok], knowMaps=[7] * Log file has been saved successfully! * Game 079 bar is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\079 bar.sav' (2.687s) * phase time: 2687 ms * phase cmem: 453760 K * phase time: 13 ms * phase cmem: 453760 K * phase time: 13 ms * phase cmem: 453760 K * [win32]: free[1837824 K], reserved[108320 K], committed[2248096 K] * [ D3D ]: textures[1011340 K] * [x-ray]: crt heap[453753 K], process heap[453753 K], game lua[33733 K], render[11305 K] * [x-ray]: economy: strings[54648 K], smem[20537 K] * Log file has been saved successfully! $ LA_DBG:[337419] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_env_lq_1 * MEMORY USAGE: 460372 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[1818172 K], reserved[107788 K], committed[2268280 K] * [ D3D ]: textures[1022894 K] * [x-ray]: crt heap[465642 K], process heap[465642 K], game lua[54918 K], render[11357 K] * [x-ray]: economy: strings[88525 K], smem[20550 K] compiling shader yuv2rgb * [win32]: free[1804584 K], reserved[161048 K], committed[2228608 K] * [ D3D ]: textures[1033902 K] * [x-ray]: crt heap[404482 K], process heap[404482 K], game lua[63730 K], render[11626 K] * [x-ray]: economy: strings[116710 K], smem[20550 K] $ LA_DBG:[718482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[718482] Game_Save:BuildMod=[5529]:[15:51:48]:MemUsage=[38099.266]kB:TimeFactor=[7] $ LA_DBG:[718482] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[718482] treasure_manager:save: #treasure=[17],size=[139] ~ NetPacket #1 stores 56 objects in 8352b ~ NetPacket #2 stores 90 objects in 8264b ~ NetPacket #3 stores 119 objects in 8430b ~ NetPacket #4 stores 143 objects in 8644b ~ NetPacket #5 stores 171 objects in 8723b ~ NetPacket #6 stores 207 objects in 8928b ~ NetPacket #7 stores 252 objects in 8205b ~ NetPacket #8 stores 330 objects in 8198b ~ NetPacket #9 stores 697 objects in 8322b ~ NetPacket #10 stores 762 objects in 8344b ~ NetPacket #11 stores 1034 objects in 8206b ~ NetPacket #12 stores 2080 objects in 8202b ~ NetPacket #13 stores 2283 objects in 8199b ~ NetPacket #14 stores 2397 objects in 8201b ~ NetPacket #15 stores 2556 objects in 5040b ~ Used 15 NetPacket(s) total objects 13177 total stored 122258b * Saving spawns... * Saving objects... * 33544 objects are successfully saved * Writing Store... $ LA_DBG:[718482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[718482] save_storehouse: size=[13]/[4246]bytes : Build=[5529] $ LA_DBG:[718482] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' compiling shader yuv2rgb * [win32]: free[1805544 K], reserved[160364 K], committed[2228332 K] * [ D3D ]: textures[1033934 K] * [x-ray]: crt heap[403723 K], process heap[403723 K], game lua[63260 K], render[12743 K] * [x-ray]: economy: strings[124771 K], smem[20550 K] $ LA_DBG:[807416] Game_Start: Engine v1.3000(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 206 ms * phase cmem: 447893 K * phase time: 14 ms * phase cmem: 447892 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 33544 objects are successfully loaded * Loading Store... $ LA_DBG:[807416] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[807416] load_storehouse: size=[13]/[4246]bytes : Build=[5529] $ LA_DBG:[807416] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[807416] Game_Init: Ver=[1.3000] Build=[5529=>5529] MemUsage=[16233.919]kB $ LA_DBG:[807416] GameTime=[15:51:48] Map(24)=[la05_bar_rostok], knowMaps=[7] * Log file has been saved successfully! * Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (2.693s) * phase time: 2692 ms * phase cmem: 458180 K * phase time: 14 ms * phase cmem: 458180 K * phase time: 14 ms * phase cmem: 458180 K * [win32]: free[1816956 K], reserved[114372 K], committed[2262912 K] * [ D3D ]: textures[1012567 K] * [x-ray]: crt heap[458173 K], process heap[458173 K], game lua[33721 K], render[12743 K] * [x-ray]: economy: strings[92277 K], smem[20537 K] * Log file has been saved successfully! $ LA_DBG:[811706] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_env_lq_1 * MEMORY USAGE: 463419 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[1797884 K], reserved[175508 K], committed[2220848 K] * [ D3D ]: textures[1022926 K] * [x-ray]: crt heap[403823 K], process heap[403823 K], game lua[57641 K], render[13357 K] * [x-ray]: economy: strings[133693 K], smem[20549 K] $ LA_DBG:[925222] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[925222] Game_Save:BuildMod=[5529]:[16:05:32]:MemUsage=[37541.609]kB:TimeFactor=[7] $ LA_DBG:[925222] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[925222] treasure_manager:save: #treasure=[17],size=[139] ~ NetPacket #1 stores 56 objects in 8397b ~ NetPacket #2 stores 88 objects in 8238b ~ NetPacket #3 stores 118 objects in 8389b ~ NetPacket #4 stores 146 objects in 8862b ~ NetPacket #5 stores 177 objects in 8323b ~ NetPacket #6 stores 229 objects in 8464b ~ NetPacket #7 stores 437 objects in 8200b ~ NetPacket #8 stores 733 objects in 8205b ~ NetPacket #9 stores 784 objects in 8318b ~ NetPacket #10 stores 1117 objects in 8198b ~ NetPacket #11 stores 2111 objects in 8212b ~ NetPacket #12 stores 2243 objects in 8214b ~ NetPacket #13 stores 2456 objects in 6826b ~ Used 13 NetPacket(s) total objects 10695 total stored 106846b * Saving spawns... * Saving objects... * 33531 objects are successfully saved * Writing Store... $ LA_DBG:[925222] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[925222] save_storehouse: size=[13]/[4914]bytes : Build=[5529] $ LA_DBG:[925222] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' stack trace: 0023:6A72E6D3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A748CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A748CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A748CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A748CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A740E81 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A748CBD xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A71468F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6A70C507 xrGame.dll, CDialogHolder::OnFrame() 0023:001CDC3D XR_3DA.exe, CEvent::operator=() 0023:00213273 XR_3DA.exe, CRenderDevice::FrameMove() 0023:002133BA XR_3DA.exe, CRenderDevice::on_idle() 0023:0021330A XR_3DA.exe, CRenderDevice::message_loop() 0023:00213E3E XR_3DA.exe, CRenderDevice::Run() 0023:001E1E0A XR_3DA.exe, CApplication::CApplication()
Пятница, 02.05.2014, 14:07
Статус :
Сообщений :
666
Регистрация :
09.09.2013
Статус :
Зевака :
Сообщений :
25
Награды :
1
Регистрация :
05.01.2012
stack trace: 0023:63FB459D xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:640092F7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:63E38139 xrGame.dll, CDialogHolder::operator=() 0023:00343AA5 XR_3DA.exe, CInput::KeyUpdate() 0023:00314CFE XR_3DA.exe, CCC_LoadCFG_custom::operator=() 0023:00328DD4 XR_3DA.exe, CGameFont::SetHeight() 0023:6EE5056B xrCore.dll, xrMemory::mem_free() 0023:6EE3635D xrCore.dll, CTimer::GetElapsed_ticks() 0023:6EE364CD xrCore.dll, CTimer::GetElapsed_ticks() 0023:003442DE XR_3DA.exe, CInput::OnFrame() 0023:0032DC3D XR_3DA.exe, CEvent::operator=() 0023:00373273 XR_3DA.exe, CRenderDevice::FrameMove() 0023:003733BA XR_3DA.exe, CRenderDevice::on_idle() 0023:0037330A XR_3DA.exe, CRenderDevice::message_loop() 0023:00373E3E XR_3DA.exe, CRenderDevice::Run() 0023:00341E0A XR_3DA.exe, CApplication::CApplication()
Пятница, 02.05.2014, 14:48
Статус :
Сообщений :
666
Регистрация :
05.01.2012