3DNow
Суббота, 03.05.2014, 16:21 | Сообщение # 1223
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22.07.2012
Установил патч STALKER_LostAlpha_patch_1.30013,получил 2 вылета на свалке
* Detected CPU: AMD Phenom II X4 925 Processor [AuthenticAMD], F15/M4/S2, 3402.00 mhz, 123-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53206 files cached, 8180Kb memory used. Init FileSystem 1.597268 sec Lost Alpha 'xrCore' build 5565, May 1 2014 EH: E52F6BF982292D12899856B86928CEA3 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll * [win32]: free[4011268 K], reserved[51488 K], committed[131484 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17383 K], process heap[17383 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 3. ASUS Xonar DS Audio Device, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is ASUS Xonar DS Audio Device * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1183]: NVIDIA GeForce GTX 660 Ti * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 1989 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... Loading DLL: xrGameSpy.dll * [win32]: free[3775632 K], reserved[76924 K], committed[341684 K] * [ D3D ]: textures[528 K] * [x-ray]: crt heap[126599 K], process heap[126599 K], game lua[3468 K], render[333 K] * [x-ray]: economy: strings[6959 K], smem[0 K] "d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 133420 K * phase time: 197 ms * phase cmem: 128726 K $ LA_DBG:[9227] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 167 ms * phase cmem: 133203 K * phase time: 16 ms * phase cmem: 133194 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34602 objects are successfully loaded * Loading Store... $ LA_DBG:[9227] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9227] load_storehouse: size=[12]/[3036]bytes : Build=[5529] $ LA_DBG:[9227] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9227] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.852]kB $ LA_DBG:[9227] GameTime=[17:03:12] Map(20)=[la02_garbage], knowMaps=[2] * Log file has been saved successfully! * Game 12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\12.sav' (3.388s) * phase time: 3388 ms * phase cmem: 194716 K * phase time: 85 ms * phase cmem: 194820 K * client : connection accepted - <> * phase time: 49 ms * phase cmem: 194869 K * phase time: 16 ms * phase cmem: 194869 K * phase time: 4224 ms * phase cmem: 291349 K DX10: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs * phase time: 1367 ms * phase cmem: 296555 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 37175 verts, 1161 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 56809 verts, 1775 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 58750 verts, 1835 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 212433 indices, 414 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65134 verts, 763 Kb * [Loading VB] 600 verts, 7 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 804579 indices, 1571 Kb * phase time: 143 ms * phase cmem: 296954 K * phase time: 37 ms * phase cmem: 300920 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63196 v(20), 40626 p * [DETAILS] Batch(61), VB(1234K), IB(238K) * phase time: 271 ms * phase cmem: 301049 K * Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom * phase time: 19 ms * phase cmem: 301060 K * phase time: 31 ms * phase cmem: 301098 K - Game configuring : Started - Game configuring : Finished * phase time: 50 ms * phase cmem: 319753 K * t-report - base: 1759, 803158 K * t-report - lmap: 18, 18434 K * phase time: 26586 ms * phase cmem: 330707 K * phase time: 49 ms * phase cmem: 330709 K * [win32]: free[2502748 K], reserved[93840 K], committed[1597652 K] * [ D3D ]: textures[829618 K] * [x-ray]: crt heap[330706 K], process heap[330706 K], game lua[35129 K], render[371 K] * [x-ray]: economy: strings[21733 K], smem[0 K] * Log file has been saved successfully! $ LA_DBG:[46112] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 438249 K * End of synchronization A[1] R[1] * [win32]: free[2555740 K], reserved[84924 K], committed[1553576 K] * [ D3D ]: textures[929445 K] * [x-ray]: crt heap[443206 K], process heap[443206 K], game lua[41580 K], render[7370 K] * [x-ray]: economy: strings[12936 K], smem[46751 K] * [win32]: free[2561908 K], reserved[83548 K], committed[1548784 K] * [ D3D ]: textures[929445 K] * [x-ray]: crt heap[439198 K], process heap[439198 K], game lua[42290 K], render[7375 K] * [x-ray]: economy: strings[12963 K], smem[46751 K] $ LA_DBG:[74768] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[74768] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[74768] ui_mm_opt_video:InitControls:<cap_renderer $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:>video_preset $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:>video $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:?video $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:<video refCount:m_pAdapter 1 * [win32]: free[2563712 K], reserved[92324 K], committed[1538204 K] * [ D3D ]: textures[930981 K] * [x-ray]: crt heap[427103 K], process heap[427103 K], game lua[41692 K], render[8102 K] * [x-ray]: economy: strings[13737 K], smem[46885 K] $ LA_DBG:[149152] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 190 ms * phase cmem: 431935 K * phase time: 30 ms * phase cmem: 430530 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34602 objects are successfully loaded * Loading Store... $ LA_DBG:[149152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[149152] load_storehouse: size=[12]/[3036]bytes : Build=[5529] $ LA_DBG:[149152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[149152] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.852]kB $ LA_DBG:[149152] GameTime=[17:03:12] Map(20)=[la02_garbage], knowMaps=[2] * Log file has been saved successfully! * Game 12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\12.sav' (3.369s) * phase time: 3369 ms * phase cmem: 440622 K * phase time: 36 ms * phase cmem: 440619 K * phase time: 33 ms * phase cmem: 440611 K * [win32]: free[2568036 K], reserved[96652 K], committed[1529552 K] * [ D3D ]: textures[920025 K] * [x-ray]: crt heap[438178 K], process heap[438178 K], game lua[34827 K], render[8103 K] * [x-ray]: economy: strings[22615 K], smem[11953 K] * Log file has been saved successfully! $ LA_DBG:[153694] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 441722 K * End of synchronization A[1] R[1] stack trace: 0023:75F2B727 KERNELBASE.dll, RaiseException() 0023:62FE9339 MSVCR120.dll, CxxThrowException() 0023:6306EAA2 MSVCR120.dll, _RTDynamicCast() 0023:60AA5C80 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:60AFABC7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:60929629 xrGame.dll, CDialogHolder::operator=() 0023:01283AA5 XR_3DA.exe, CInput::KeyUpdate() 0023:60DF5B9F nvwgf2um.dll, OpenAdapter10() 0023:60DF5C50 nvwgf2um.dll, OpenAdapter10() 0023:60DF5F08 nvwgf2um.dll, OpenAdapter10() 0023:60DF6109 nvwgf2um.dll, OpenAdapter10() 0023:60DFA35C nvwgf2um.dll, OpenAdapter10() 0023:68443360 dxgi.dll 0023:684430C7 dxgi.dll 0023:684418B2 dxgi.dll 0023:68441A19 dxgi.dll 0023:62E86516 xrCore.dll, CTimer::GetElapsed_ms() 0023:012842DE XR_3DA.exe, CInput::OnFrame() 0023:0126DC3D XR_3DA.exe, CEvent::operator=() 0023:012B3273 XR_3DA.exe, CRenderDevice::FrameMove() 0023:012B33BA XR_3DA.exe, CRenderDevice::on_idle() 0023:012B330A XR_3DA.exe, CRenderDevice::message_loop() 0023:012B3E3E XR_3DA.exe, CRenderDevice::Run() 0023:01281E0A XR_3DA.exe, CApplication::CApplication() 0023:616E7265 nvwgf2um.dll, NVAPI_Thunk()
* Detected CPU: AMD Phenom II X4 925 Processor [AuthenticAMD], F15/M4/S2, 3402.00 mhz, 123-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 53206 files cached, 8180Kb memory used. Init FileSystem 1.597268 sec Lost Alpha 'xrCore' build 5565, May 1 2014 EH: E52F6BF982292D12899856B86928CEA3 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll * [win32]: free[4011268 K], reserved[51488 K], committed[131484 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[17383 K], process heap[17383 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 3. ASUS Xonar DS Audio Device, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [d:\games\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is ASUS Xonar DS Audio Device * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1183]: NVIDIA GeForce GTX 660 Ti * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 1989 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'models\helicopter' ! Version conflict in shader 'models\lightplanes' ! Version conflict in shader 'models\lightplanesself' ! Version conflict in shader 'models\model' ! Version conflict in shader 'models\model_aref' ! Version conflict in shader 'models\model_fur' ! Version conflict in shader 'models\model_puh' ! Version conflict in shader 'models\model_refl' ! Version conflict in shader 'models\pautina' ! Version conflict in shader 'models\selflight' ! Version conflict in shader 'models\selflightl' ! Version conflict in shader 'models\transparent' ! Version conflict in shader 'models\xanomaly' ! Version conflict in shader 'models\xbrainglass' ! Version conflict in shader 'models\xdistort' ! Version conflict in shader 'models\xdistortcolor' ! Version conflict in shader 'models\xdistortcolorl' ! Version conflict in shader 'models\xdistortcolorlinv' ! Version conflict in shader 'models\xdistortinv' ! Version conflict in shader 'models\xglass' ! Version conflict in shader 'models\xglass2' ! Version conflict in shader 'models\xlens' ! Version conflict in shader 'models\xmonolith' ! Version conflict in shader 'models\xwindows' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... Loading DLL: xrGameSpy.dll * [win32]: free[3775632 K], reserved[76924 K], committed[341684 K] * [ D3D ]: textures[528 K] * [x-ray]: crt heap[126599 K], process heap[126599 K], game lua[3468 K], render[333 K] * [x-ray]: economy: strings[6959 K], smem[0 K] "d:\games\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 133420 K * phase time: 197 ms * phase cmem: 128726 K $ LA_DBG:[9227] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 167 ms * phase cmem: 133203 K * phase time: 16 ms * phase cmem: 133194 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34602 objects are successfully loaded * Loading Store... $ LA_DBG:[9227] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9227] load_storehouse: size=[12]/[3036]bytes : Build=[5529] $ LA_DBG:[9227] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[9227] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.852]kB $ LA_DBG:[9227] GameTime=[17:03:12] Map(20)=[la02_garbage], knowMaps=[2] * Log file has been saved successfully! * Game 12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\12.sav' (3.388s) * phase time: 3388 ms * phase cmem: 194716 K * phase time: 85 ms * phase cmem: 194820 K * client : connection accepted - <> * phase time: 49 ms * phase cmem: 194869 K * phase time: 16 ms * phase cmem: 194869 K * phase time: 4224 ms * phase cmem: 291349 K DX10: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\shaders\r3\simple.vs is missing. Replace with stub_default.vs * phase time: 1367 ms * phase cmem: 296555 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 37175 verts, 1161 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 56809 verts, 1775 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 58750 verts, 1835 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 212433 indices, 414 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65134 verts, 763 Kb * [Loading VB] 600 verts, 7 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 804579 indices, 1571 Kb * phase time: 143 ms * phase cmem: 296954 K * phase time: 37 ms * phase cmem: 300920 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 63196 v(20), 40626 p * [DETAILS] Batch(61), VB(1234K), IB(238K) * phase time: 271 ms * phase cmem: 301049 K * Loading HOM: d:\games\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la02_garbage\level.hom * phase time: 19 ms * phase cmem: 301060 K * phase time: 31 ms * phase cmem: 301098 K - Game configuring : Started - Game configuring : Finished * phase time: 50 ms * phase cmem: 319753 K * t-report - base: 1759, 803158 K * t-report - lmap: 18, 18434 K * phase time: 26586 ms * phase cmem: 330707 K * phase time: 49 ms * phase cmem: 330709 K * [win32]: free[2502748 K], reserved[93840 K], committed[1597652 K] * [ D3D ]: textures[829618 K] * [x-ray]: crt heap[330706 K], process heap[330706 K], game lua[35129 K], render[371 K] * [x-ray]: economy: strings[21733 K], smem[0 K] * Log file has been saved successfully! $ LA_DBG:[46112] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 438249 K * End of synchronization A[1] R[1] * [win32]: free[2555740 K], reserved[84924 K], committed[1553576 K] * [ D3D ]: textures[929445 K] * [x-ray]: crt heap[443206 K], process heap[443206 K], game lua[41580 K], render[7370 K] * [x-ray]: economy: strings[12936 K], smem[46751 K] * [win32]: free[2561908 K], reserved[83548 K], committed[1548784 K] * [ D3D ]: textures[929445 K] * [x-ray]: crt heap[439198 K], process heap[439198 K], game lua[42290 K], render[7375 K] * [x-ray]: economy: strings[12963 K], smem[46751 K] $ LA_DBG:[74768] ui_mm_opt_video:InitControls:>cap_preset $ LA_DBG:[74768] ui_mm_opt_video:InitControls:>cap_renderer $ LA_DBG:[74768] ui_mm_opt_video:InitControls:<cap_renderer $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:>video_preset $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:>video $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:?video $ LA_DBG:[74768] ui_mm_opt_main:UpdateControls:<video refCount:m_pAdapter 1 * [win32]: free[2563712 K], reserved[92324 K], committed[1538204 K] * [ D3D ]: textures[930981 K] * [x-ray]: crt heap[427103 K], process heap[427103 K], game lua[41692 K], render[8102 K] * [x-ray]: economy: strings[13737 K], smem[46885 K] $ LA_DBG:[149152] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 190 ms * phase cmem: 431935 K * phase time: 30 ms * phase cmem: 430530 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34602 objects are successfully loaded * Loading Store... $ LA_DBG:[149152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[149152] load_storehouse: size=[12]/[3036]bytes : Build=[5529] $ LA_DBG:[149152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[149152] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17152.852]kB $ LA_DBG:[149152] GameTime=[17:03:12] Map(20)=[la02_garbage], knowMaps=[2] * Log file has been saved successfully! * Game 12 is successfully loaded from file 'd:\games\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\12.sav' (3.369s) * phase time: 3369 ms * phase cmem: 440622 K * phase time: 36 ms * phase cmem: 440619 K * phase time: 33 ms * phase cmem: 440611 K * [win32]: free[2568036 K], reserved[96652 K], committed[1529552 K] * [ D3D ]: textures[920025 K] * [x-ray]: crt heap[438178 K], process heap[438178 K], game lua[34827 K], render[8103 K] * [x-ray]: economy: strings[22615 K], smem[11953 K] * Log file has been saved successfully! $ LA_DBG:[153694] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! * MEMORY USAGE: 441722 K * End of synchronization A[1] R[1] stack trace: 0023:75F2B727 KERNELBASE.dll, RaiseException() 0023:62FE9339 MSVCR120.dll, CxxThrowException() 0023:6306EAA2 MSVCR120.dll, _RTDynamicCast() 0023:60AA5C80 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:60AFABC7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:60929629 xrGame.dll, CDialogHolder::operator=() 0023:01283AA5 XR_3DA.exe, CInput::KeyUpdate() 0023:60DF5B9F nvwgf2um.dll, OpenAdapter10() 0023:60DF5C50 nvwgf2um.dll, OpenAdapter10() 0023:60DF5F08 nvwgf2um.dll, OpenAdapter10() 0023:60DF6109 nvwgf2um.dll, OpenAdapter10() 0023:60DFA35C nvwgf2um.dll, OpenAdapter10() 0023:68443360 dxgi.dll 0023:684430C7 dxgi.dll 0023:684418B2 dxgi.dll 0023:68441A19 dxgi.dll 0023:62E86516 xrCore.dll, CTimer::GetElapsed_ms() 0023:012842DE XR_3DA.exe, CInput::OnFrame() 0023:0126DC3D XR_3DA.exe, CEvent::operator=() 0023:012B3273 XR_3DA.exe, CRenderDevice::FrameMove() 0023:012B33BA XR_3DA.exe, CRenderDevice::on_idle() 0023:012B330A XR_3DA.exe, CRenderDevice::message_loop() 0023:012B3E3E XR_3DA.exe, CRenderDevice::Run() 0023:01281E0A XR_3DA.exe, CApplication::CApplication() 0023:616E7265 nvwgf2um.dll, NVAPI_Thunk()
Суббота, 03.05.2014, 16:21
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666
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22.07.2012