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1606
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Регистрация :
09.09.2013
LA 1.30013 + НИ. 1. Вылет при попытке воспользоваться ремкомплектом:
* Detected CPU: Intel® Core i7 CPU 870 @ 2.93GHz [GenuineIntel], F6/M14/S5, 3049.00 mhz, 23-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU threads: 8 Initializing File System... using fs-ltx fsgame.ltx FS: 53202 files cached, 7924Kb memory used. Init FileSystem 1.278105 sec Lost Alpha 'xrCore' build 5565, May 1 2014 EH: E52F6BF982292D12899856B86928CEA3 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Executing config-script "user.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4050372 K], reserved[57200 K], committed[86668 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19163 K], process heap[19163 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7367 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 eax[2] efx[no] xram[no] Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx"... [c:\s.t.a.l.k.e.r. - lost alpha\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] [c:\s.t.a.l.k.e.r. - lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: present * sound: EAX 2.0 deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:689C]: AMD Radeon HD 5900 Series * GPU driver: 8.17.10.1267 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1747 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * ATI MGPU: 2-Way CrossFire detected. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Version conflict in shader 'def_shaders\def_aref' ! Version conflict in shader 'def_shaders\def_aref_v' ! Version conflict in shader 'def_shaders\def_trans' ! Version conflict in shader 'def_shaders\def_trans_v' ! Version conflict in shader 'def_shaders\def_trans_v_tuchi' ! Version conflict in shader 'def_shaders\def_vertex' ! Version conflict in shader 'def_shaders\lod_old' ! Version conflict in shader 'default' ! Version conflict in shader 'effects\lightplanes' ! Renderer doesn't support blender 'effects\shadow_world' ! Version conflict in shader 'effects\watertest-1' ! Version conflict in shader 'la_shaders\ufp_blend' ! Version conflict in shader 'particles\add' ! Version conflict in shader 'particles\alpha_add' ! Version conflict in shader 'particles\blend' ! Version conflict in shader 'particles\blend_hard' ! Version conflict in shader 'particles\dark' ! Version conflict in shader 'particles\set' ! Version conflict in shader 'selflight' count of .thm files=1034 * NULLRT supported * ...and used * HWDST/PCF supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader particle_distort compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 12 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p Loading DLL: xrGameSpy.dll compiling shader yuv2rgb * [win32]: free[3743416 K], reserved[91920 K], committed[358904 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[120613 K], process heap[120613 K], game lua[3467 K], render[159 K] * [x-ray]: economy: strings[6943 K], smem[0 K] "c:\s.t.a.l.k.e.r. - lost alpha\bins\xr_3da.exe" -external -noprefetch -nointro * phase time: 0 ms * phase cmem: 127536 K * phase time: 27 ms * phase cmem: 122817 K $ LA_DBG:[4061] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 192 ms * phase cmem: 127337 K * phase time: 1 ms * phase cmem: 127336 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34955 objects are successfully loaded * Loading Store... $ LA_DBG:[4061] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4061] load_storehouse: size=[12]/[2886]bytes : Build=[5529] $ LA_DBG:[4061] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[4061] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17144.145]kB $ LA_DBG:[4061] GameTime=[14:23:06] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (3.008s) * phase time: 3007 ms * phase cmem: 189795 K * phase time: 12 ms * phase cmem: 190070 K * client : connection accepted - <> * phase time: 33 ms * phase cmem: 190134 K * phase time: 16 ms * phase cmem: 190134 K * phase time: 3434 ms * phase cmem: 278297 K compiling shader effects_glow_p compiling shader deffer_base_aref_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_aref_flat compiling shader deffer_base_flat compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader vert compiling shader vert compiling shader deffer_base_flat compiling shader accum_emissive compiling shader simple compiling shader base_lplanes compiling shader base_lplanes compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_base_aref_bump compiling shader deffer_base_flat_d compiling shader deffer_base_bump-hq compiling shader deffer_base_bump-hq compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree_s compiling shader deffer_tree_flat compiling shader shadow_direct_tree compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader deffer_tree_s_flat compiling shader deffer_tree_bump-hq * phase time: 360 ms * phase cmem: 282129 K * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65494 verts, 2046 Kb * [Loading VB] 49231 verts, 1538 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 63245 verts, 1976 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 22280 verts, 696 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 496983 indices, 970 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 20552 verts, 240 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 856317 indices, 1672 Kb * phase time: 59 ms * phase cmem: 282380 K * phase time: 53 ms * phase cmem: 287938 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 38 ms * phase cmem: 288023 K * Loading HOM: c:\s.t.a.l.k.e.r. - lost alpha\gamedata\levels\la01_escape\level.hom * phase time: 9 ms * phase cmem: 288322 K * phase time: 20 ms * phase cmem: 288659 K - Game configuring : Started - Game configuring : Finished * phase time: 21 ms * phase cmem: 304873 K * t-report - base: 1933, 871745 K * t-report - lmap: 30, 30723 K * phase time: 1331 ms * phase cmem: 309049 K * phase time: 7 ms * phase cmem: 309049 K * [win32]: free[2383036 K], reserved[106900 K], committed[1704304 K] * [ D3D ]: textures[913566 K] * [x-ray]: crt heap[309046 K], process heap[309046 K], game lua[35316 K], render[205 K] * [x-ray]: economy: strings[21636 K], smem[0 K] compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 compiling shader shadow_direct_model_2 * Log file has been saved successfully! $ LA_DBG:[12750] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader shadow_direct_model_0 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_env_lq_0 compiling shader deffer_model_flat_1 compiling shader shadow_direct_model_1 compiling shader model_def_lplanes_0 compiling shader deffer_model_flat_d_1 compiling shader shadow_direct_model_aref_1 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_1 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_flat_0 compiling shader deffer_model_flat_d_0 compiling shader accum_emissivel compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_flat_2 compiling shader deffer_model_bump_d-hq_2 compiling shader shadow_direct_model_aref_0 compiling shader model_def_lq_2 compiling shader model_distort4glass_2 compiling shader model_env_lq_2 compiling shader model_def_lq_1 compiling shader model_distort_2 * MEMORY USAGE: 380037 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[1962932 K], reserved[112676 K], committed[2118632 K] * [ D3D ]: textures[1016045 K] * [x-ray]: crt heap[367419 K], process heap[367419 K], game lua[38894 K], render[17566 K] * [x-ray]: economy: strings[24314 K], smem[10824 K] $ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[118900] Game_Save:BuildMod=[5529]:[14:36:30]:MemUsage=[29511.436]kB:TimeFactor=[7] $ LA_DBG:[118900] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[118900] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 163 objects in 8287b ~ NetPacket #2 stores 416 objects in 8251b ~ NetPacket #3 stores 555 objects in 8206b ~ NetPacket #4 stores 702 objects in 8198b ~ NetPacket #5 stores 811 objects in 8226b ~ NetPacket #6 stores 1019 objects in 5082b ~ Used 6 NetPacket(s) total objects 3666 total stored 46250b * Saving spawns... * Saving objects... * 34940 objects are successfully saved * Writing Store... $ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[118900] save_storehouse: size=[12]/[3542]bytes : Build=[5529] $ LA_DBG:[118900] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' compiling shader yuv2rgb * [win32]: free[1931240 K], reserved[109420 K], committed[2153580 K] * [ D3D ]: textures[1040543 K] * [x-ray]: crt heap[368389 K], process heap[368389 K], game lua[37799 K], render[19316 K] * [x-ray]: economy: strings[25185 K], smem[10792 K] * [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K] * [ D3D ]: textures[1042087 K] * [x-ray]: crt heap[369715 K], process heap[369715 K], game lua[38341 K], render[19317 K] * [x-ray]: economy: strings[25200 K], smem[10792 K] $ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[214256] Game_Save:BuildMod=[5529]:[14:47:37]:MemUsage=[29573.492]kB:TimeFactor=[7] $ LA_DBG:[214256] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[214256] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 162 objects in 8275b ~ NetPacket #2 stores 404 objects in 8232b ~ NetPacket #3 stores 543 objects in 8214b ~ NetPacket #4 stores 690 objects in 8206b ~ NetPacket #5 stores 801 objects in 8233b ~ NetPacket #6 stores 1025 objects in 6272b ~ Used 6 NetPacket(s) total objects 3625 total stored 47432b * Saving spawns... * Saving objects... * 34940 objects are successfully saved * Writing Store... $ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[214256] save_storehouse: size=[12]/[3202]bytes : Build=[5529] $ LA_DBG:[214256] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K] * [ D3D ]: textures[1042087 K] * [x-ray]: crt heap[369759 K], process heap[369759 K], game lua[38798 K], render[19362 K] * [x-ray]: economy: strings[25404 K], smem[10792 K] $ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[233918] Game_Save:BuildMod=[5529]:[14:49:55]:MemUsage=[29551.484]kB:TimeFactor=[7] $ LA_DBG:[233918] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[233918] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 162 objects in 8275b ~ NetPacket #2 stores 399 objects in 8204b ~ NetPacket #3 stores 539 objects in 8234b ~ NetPacket #4 stores 685 objects in 8218b ~ NetPacket #5 stores 796 objects in 8203b ~ NetPacket #6 stores 1026 objects in 6358b ~ Used 6 NetPacket(s) total objects 3607 total stored 47492b * Saving spawns... * Saving objects... * 34940 objects are successfully saved * Writing Store... $ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[233918] save_storehouse: size=[12]/[3202]bytes : Build=[5529] $ LA_DBG:[233918] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1928044 K], reserved[108896 K], committed[2157300 K] * [ D3D ]: textures[1042087 K] * [x-ray]: crt heap[369771 K], process heap[369771 K], game lua[36362 K], render[19368 K] * [x-ray]: economy: strings[25482 K], smem[10792 K] $ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[241572] Game_Save:BuildMod=[5529]:[14:50:48]:MemUsage=[29549.131]kB:TimeFactor=[7] $ LA_DBG:[241572] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[241572] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 162 objects in 8275b ~ NetPacket #2 stores 398 objects in 8205b ~ NetPacket #3 stores 538 objects in 8234b ~ NetPacket #4 stores 684 objects in 8218b ~ NetPacket #5 stores 795 objects in 8201b ~ NetPacket #6 stores 1026 objects in 6358b ~ Used 6 NetPacket(s) total objects 3603 total stored 47491b * Saving spawns... * Saving objects... * 34940 objects are successfully saved * Writing Store... $ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[241572] save_storehouse: size=[12]/[3202]bytes : Build=[5529] $ LA_DBG:[241572] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1927916 K], reserved[110624 K], committed[2155700 K] * [ D3D ]: textures[1042087 K] * [x-ray]: crt heap[369925 K], process heap[369925 K], game lua[37398 K], render[19393 K] * [x-ray]: economy: strings[25600 K], smem[10792 K] $ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[253021] Game_Save:BuildMod=[5529]:[14:52:09]:MemUsage=[29569.924]kB:TimeFactor=[7] $ LA_DBG:[253021] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[253021] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 157 objects in 8275b ~ NetPacket #2 stores 397 objects in 8250b ~ NetPacket #3 stores 536 objects in 8214b ~ NetPacket #4 stores 683 objects in 8206b ~ NetPacket #5 stores 794 objects in 8203b ~ NetPacket #6 stores 1026 objects in 6150b ~ Used 6 NetPacket(s) total objects 3593 total stored 47298b * Saving spawns... * Saving objects... * 34940 objects are successfully saved * Writing Store... $ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[253021] save_storehouse: size=[12]/[3202]bytes : Build=[5529] $ LA_DBG:[253021] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1927916 K], reserved[110608 K], committed[2155716 K] * [ D3D ]: textures[1042087 K] * [x-ray]: crt heap[370022 K], process heap[370022 K], game lua[38246 K], render[19455 K] * [x-ray]: economy: strings[26002 K], smem[10792 K] $ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[291906] Game_Save:BuildMod=[5529]:[14:56:41]:MemUsage=[29557.193]kB:TimeFactor=[7] $ LA_DBG:[291906] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[291906] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 150 objects in 8350b ~ NetPacket #2 stores 415 objects in 8239b ~ NetPacket #3 stores 554 objects in 8206b ~ NetPacket #4 stores 702 objects in 8226b ~ NetPacket #5 stores 813 objects in 8252b ~ NetPacket #6 stores 1024 objects in 5601b ~ Used 6 NetPacket(s) total objects 3658 total stored 46874b * Saving spawns... * Saving objects... * 34939 objects are successfully saved * Writing Store... $ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[291906] save_storehouse: size=[12]/[3202]bytes : Build=[5529] $ LA_DBG:[291906] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1908068 K], reserved[117392 K], committed[2168780 K] * [ D3D ]: textures[1050822 K] * [x-ray]: crt heap[375056 K], process heap[375056 K], game lua[43122 K], render[19712 K] * [x-ray]: economy: strings[26690 K], smem[10866 K] $ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[316292] Game_Save:BuildMod=[5529]:[14:59:32]:MemUsage=[30944.934]kB:TimeFactor=[7] $ LA_DBG:[316292] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[316292] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 158 objects in 8261b ~ NetPacket #2 stores 231 objects in 8615b ~ NetPacket #3 stores 476 objects in 8222b ~ NetPacket #4 stores 616 objects in 8226b ~ NetPacket #5 stores 764 objects in 8210b ~ NetPacket #6 stores 868 objects in 8215b ~ NetPacket #7 stores 1122 objects in 5427b ~ Used 7 NetPacket(s) total objects 4235 total stored 55176b * Saving spawns... * Saving objects... * 34938 objects are successfully saved * Writing Store... $ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[316292] save_storehouse: size=[12]/[3204]bytes : Build=[5529] $ LA_DBG:[316292] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1887360 K], reserved[112328 K], committed[2194552 K] * [ D3D ]: textures[1064350 K] * [x-ray]: crt heap[382491 K], process heap[382491 K], game lua[49203 K], render[20039 K] * [x-ray]: economy: strings[27406 K], smem[11873 K] $ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[389827] Game_Save:BuildMod=[5529]:[15:08:06]:MemUsage=[31652.574]kB:TimeFactor=[7] $ LA_DBG:[389827] task_manager:save:#tasks=[1]/[1],size=[43] $ LA_DBG:[389827] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 189 objects in 8644b ~ NetPacket #2 stores 446 objects in 8263b ~ NetPacket #3 stores 585 objects in 8206b ~ NetPacket #4 stores 731 objects in 8218b ~ NetPacket #5 stores 848 objects in 8207b ~ NetPacket #6 stores 1167 objects in 8192b ~ NetPacket #7 stores 1182 objects in 503b ~ Used 7 NetPacket(s) total objects 5148 total stored 50233b * Saving spawns... * Saving objects... * 34939 objects are successfully saved * Writing Store... $ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[389827] save_storehouse: size=[12]/[3204]bytes : Build=[5529] $ LA_DBG:[389827] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' $ LA_DBG:[424499] fRelocate_N_Items:NPC=[cordon_sidorovich],Section=[esc_killed_flash]<~QuestItem:<Info!> * [win32]: free[1887424 K], reserved[111852 K], committed[2194964 K] * [ D3D ]: textures[1064350 K] * [x-ray]: crt heap[382294 K], process heap[382294 K], game lua[44288 K], render[20040 K] * [x-ray]: economy: strings[27778 K], smem[11873 K] $ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[428381] Game_Save:BuildMod=[5529]:[15:12:36]:MemUsage=[31694.688]kB:TimeFactor=[7] $ LA_DBG:[428381] task_manager:save:#tasks=[0]/[0],size=[16] $ LA_DBG:[428381] treasure_manager:save: #treasure=[0],size=[20] ~ NetPacket #1 stores 189 objects in 8944b ~ NetPacket #2 stores 441 objects in 8232b ~ NetPacket #3 stores 581 objects in 8242b ~ NetPacket #4 stores 726 objects in 8230b ~ NetPacket #5 stores 844 objects in 8261b ~ NetPacket #6 stores 1162 objects in 8245b ~ NetPacket #7 stores 1186 objects in 644b ~ Used 7 NetPacket(s) total objects 5129 total stored 50798b * Saving spawns... * Saving objects... * 34943 objects are successfully saved * Writing Store... $ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[428381] save_storehouse: size=[12]/[3177]bytes : Build=[5529] $ LA_DBG:[428381] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game stalker_quicksave.sav is successfully saved to file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' * [win32]: free[1879168 K], reserved[112720 K], committed[2202352 K] * [ D3D ]: textures[1064350 K] * [x-ray]: crt heap[381569 K], process heap[381569 K], game lua[38014 K], render[20041 K] * [x-ray]: economy: strings[27814 K], smem[11873 K] $ LA_DBG:[431797] Game_Start: Engine v1.3001(<NOT_arg!>) , Game: <nil>v1.0.gold(140326) * Log file has been saved successfully! * phase time: 175 ms * phase cmem: 387438 K * phase time: 11 ms * phase cmem: 387438 K * Loading spawn registry... * 23329 spawn points are successfully loaded * Loading objects... * 34943 objects are successfully loaded * Loading Store... $ LA_DBG:[431797] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[431797] load_storehouse: size=[12]/[3177]bytes : Build=[5529] $ LA_DBG:[431797] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[431797] Game_Init: Ver=[1.3001] Build=[5529=>5529] MemUsage=[17134.168]kB $ LA_DBG:[431797] GameTime=[15:12:36] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game stalker_quicksave is successfully loaded from file 'c:\s.t.a.l.k.e.r. - lost alpha\appdata\savedgames\stalker_quicksave.sav' (2.989s) * phase time: 2989 ms * phase cmem: 397704 K * phase time: 12 ms * phase cmem: 397704 K * phase time: 12 ms * phase cmem: 397704 K * [win32]: free[1886196 K], reserved[100856 K], committed[2207188 K] * [ D3D ]: textures[1057376 K] * [x-ray]: crt heap[397701 K], process heap[397701 K], game lua[34895 K], render[20041 K] * [x-ray]: economy: strings[25781 K], smem[11862 K] * Log file has been saved successfully! $ LA_DBG:[435666] la_ammo:ar:Build_Tables:Exluded:Ammo=[ammo_5.7x28_ap],box_size=NIL:<Warning!> * Log file has been saved successfully! compiling shader model_env_lq_1 * MEMORY USAGE: 396350 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[1878400 K], reserved[101924 K], committed[2213916 K] * [ D3D ]: textures[1061782 K] * [x-ray]: crt heap[401955 K], process heap[401955 K], game lua[41567 K], render[20541 K] * [x-ray]: economy: strings[20897 K], smem[11870 K] $ LA_DBG:[519139] ui_repair_kit:adding items [wpn_pm] with cond [0.83921533823013] and id [860] $ LA_DBG:[519139] ui_repair_kit:uiRepairKit inited stack trace: 0023:5FFA709F xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5FF9A413 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5FF9A413 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5FFA8A30 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5FF5DFED xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress() 0023:5FFBAA7E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5FDE9629 xrGame.dll, CDialogHolder::operator=() 0023:5FDE9320 xrGame.dll, CDialogHolder::operator=() 0023:0120340A XR_3DA.exe, CInput::MouseUpdate() [error][ 183] : Невозможно создать файл, так как он уже существует.
2. Не появляется в ПДА автоматический квест от Сидора на зачистку зомбей в туннеле. Квест нельзя сдать. Не появляется метка на этих зомбей. 3. По прежнему нет уникального оружия в меню ремонта. Добавлено (03.05.2014, 15:49) --------------------------------------------- antonnkz76 , Кэп очевидность как б напоминает, что те кто может помочь - они не телепаты и узнать что ты ставил и как, какие фиксы, правки, какая у тебя система и т.д. - никто не догадается.
Сообщение отредактировал -Shadow- - Суббота, 03.05.2014, 16:17
Суббота, 03.05.2014, 15:49
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