Программы от АлундайоAXR ToolSet for Call of ChernobylСкачать -
https://bitbucket.org/revo_lucas/axr_toolkit/downloads LTX QuickEdit allows the ability to edit specific fields in several files at once using filters. Filters are easy to make and can be found in plugins/ltx_quickedit/filters
Here is an example filter:Код
inv_name
inv_name_short
inv_weight
inv_grid_width
inv_grid_height
inv_grid_x
inv_grid_y
use_condition
max_uses
remove_after_use
empty_weight
allow_repair
dont_stack
With this filter, only sections found in the given Working Directory containing these fields will be loaded into the ListView
OXR Texture ToolAuthor: Alundaio
Download:
https://github.com/revolucas/OXR-Texture-Tool About:This tools purpose is to unpack ui_icon_equipment.dds into separate individual icons so that they can be manipulated individually or merged more easily. This tool is capable of creating a new sprite sheet using the unpacked icons and writing the new geometry values (w,h,x,y) into the system configs. It also allows you to merge up to 4 existing unpacked ui_icon_equipment directories into a single sheet.
Stalker Icon Editor, aka SIE is also included and can be launched from the GUI.
Example Usages:Say you create a mod, such as a weapon mod or an item mod with additional icons. If you want your mod to be mergeable into different mods, it is hell for the person who downloads the mod to merge your icons into their existing ui_icon_equipment.dds. That is where this program comes in. Simply create and package your mod like normal. But then you can unpack the ui_icon_equipment.dds and keep only the icons you added written in shared.ltx and the individual icons. Then you can redistribute the unpacked icons along side your mod so that the person who is using your mod can merge your icons into theirs.
This was a single click of a button! And all inv_grid_x, inv_grid_y, inv_grid_width and inv_grid_height were updated automatically in the output gamedata directory! Magic!
You can get the OWR3 package I've used from the mod section of the CoP subforum, to see how you should set up package to be merged into another project:
http://forum.epicstalker.com/viewtopic.php?f=8&p=4682#p4682 Another possible use is to simply make more room by repacking your icons. The algorithm sorts by cell size, X-Ray engine class and alphabetically. So there is less likely to be unused space allowing you to fit more icons onto the sheet.
Information:The source is all here It was created using AHK (ANSI 32-bit) and lua, and is completely standalone so no need to have lua or AHK installed. Anyone is welcome to fork and modify it for their own purposes. The launcher.exe should be the latest compilation of launcher.ahk. It's just mainly here for those that do not know how to use AHK.
The tool is not perfect. Sometimes you will have to do manual changes to the shared.ltx and rename/add/remove sections and icons to get a perfect merge. Once you get used to how the process is done this step is also quick. An example is when I merged OWR3 icons with CoC. OWR was missing a quest item section for svu and a ak74u; this created duplicate icons on the sheet. The fix was to simply add these missing sections to owr's shared.ltx for the sections using the icons I wanted them to use.
The final output of new_ui_icon_equipment is in .png format because of a quality issue when using ImageMagick to convert the png to dxt5 dds.
Although it is very unlikely to ruin system configs, I highly recommend your backup your output gamedata\configs folder before a merge or repack.
S.T.A.L.K.E.R. Dialog Editor Extended (v0.96d Mu4)http://www.moddb.com/mods....-german Разрабатывается редактор диалогов специально для Call of Chernobyl автором под ником TraxxAmigaEp.
Доступен русский, английский, немецкий и французский язык меню.
Обновлён до версии 96d:
Fixed EndTag . Seen in a Mod, there was Multiples Tabs (dec9) and the end of the line.
Fixed Begin and EndTag "text" that include eq. 'text complex_mode="1" vert_align="l">yxz<.... Seen in CS2014, i'm Translated the Mod to German ..
Fixed Multilanguage String (Nicht Gefunden) ...
Added Keys, F1 -> F4 to take the text instead of btn. Look the menu.
Added Destination Text Lenght & Marked, warn with > if the Dialog Text to long.
AXRToolset теперь поддерживает русский язык:
https://github.com/revolucas/AXRToolset Новый модуль, OGF просмотра:
https://www.youtube.com/watch?v=Hyd_GdwJFWA Для быстрого изменения настроек .ogf файлов. Теперь можно менять текстуры, шейдеры и даже файлы анимации.
EDIT: Important bug fix with OGF viewer. Should reacquire download if you already have it.