Понимаю бывает. Ответе на мой вопрос декомпилировал локу для сдк 0.4 ,и непойму уменя в конце детали локации ,и сама локация несохраняется в папку пишит немогу сохранить ai map немогу сохранить объекты итд что делать.
Сообщение отредактировал Kail - Среда, 11.07.2012, 15:00
Добавлено (11.07.2012, 15:19) --------------------------------------------- system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[physic_door] section not found can't create entity physic_door system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[physic_door] section not found can't create entity physic_door system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[door_lab_x8] section not found can't create entity door_lab_x8 system.ltx:[zone_mine_acidic_average] section not found can't create entity zone_mine_acidic_average system.ltx:[zone_mine_acidic_average] section not found can't create entity zone_mine_acidic_average system.ltx:[zone_mine_acidic_average] section not found can't create entity zone_mine_acidic_average system.ltx:[zone_mine_acidic_average] section not found can't create entity zone_mine_acidic_average system.ltx:[zone_mine_gravitational_average] section not found can't create entity zone_mine_gravitational_average system.ltx:[zone_mine_gravitational_average] section not found can't create entity zone_mine_gravitational_average system.ltx:[zone_mine_gravitational_average] section not found can't create entity zone_mine_gravitational_average system.ltx:[zone_mine_gravitational_strong] section not found can't create entity zone_mine_gravitational_strong system.ltx:[drug_coagulant] section not found can't create entity drug_coagulant system.ltx:[drug_antidot] section not found can't create entity drug_antidot system.ltx:[ammo_pkm_100] section not found can't create entity ammo_pkm_100 system.ltx:[drug_antidot] section not found can't create entity drug_antidot system.ltx:[drug_coagulant] section not found can't create entity drug_coagulant system.ltx:[drug_antidot] section not found can't create entity drug_antidot system.ltx:[drug_coagulant] section not found can't create entity drug_coagulant system.ltx:[drug_coagulant] section not found can't create entity drug_coagulant system.ltx:[drug_antidot] section not found can't create entity drug_antidot system.ltx:[drug_booster] section not found can't create entity drug_booster system.ltx:[ventilator_02] section not found can't create entity ventilator_02 system.ltx:[ventilator_02] section not found can't create entity ventilator_02 system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_strong] section not found can't create entity zone_field_radioactive_strong system.ltx:[zone_field_radioactive_average] section not found can't create entity zone_field_radioactive_average system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[zone_field_radioactive_weak] section not found can't create entity zone_field_radioactive_weak system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover system.ltx:[smart_cover] section not found can't create entity smart_cover loading level.env_mod loading level.fog_vol loading build.lights loading level_lods.dds loading level_lods_nm.dds loading meshes\brkbl#0.ogf loading meshes\brkbl#1.ogf loading meshes\brkbl#2.ogf loading meshes\brkbl#3.ogf loading meshes\brkbl#4.ogf loading meshes\brkbl#5.ogf loading meshes\brkbl#6.ogf loading meshes\brkbl#7.ogf loading meshes\brkbl#8.ogf loading meshes\brkbl#9.ogf loading meshes\brkbl#10.ogf loading meshes\brkbl#11.ogf loading meshes\brkbl#12.ogf loading meshes\brkbl#13.ogf loading meshes\brkbl#14.ogf loading meshes\brkbl#15.ogf loading meshes\brkbl#16.ogf loading meshes\brkbl#17.ogf loading meshes\brkbl#18.ogf loading meshes\brkbl#19.ogf loading gamemtl.xr scene name: jupiter_underground substituting shaders/textures re-indexing shaders/textures building sector.part selected sector #32 (of 33) as default building portal.part building scene_object.part calculating subdivisions calculating external meshes collecting subdivisions collecting external meshes compacting 835238 verts, 631407 faces got 365128 points, 90527 normals, 189095 uvs in 3.487s cleaning geometry removed 8 duplicate faces in 0.934s removed 5432 back faces in 1.689s cleaning cform mapping 324363 CFORM verts to 365128 visual got 323490 matches matching edges/faces no edge path from 344132 (61.877544, 3.297449, 8.291298) to 347892 (65.581970, 6 .250981, 8.291298) no edge path from 347891 (65.581970, 6.250981, 6.958690) to 344131 (61.877544, 3 .297449, 6.958690) no edge path from 352421 (68.537201, 6.420209, 5.003640) to 352473 (68.537201, 9 .373741, 1.299216) no edge path from 350111 (67.155548, 9.373741, 1.299216) to 350059 (67.155548, 6 .420209, 5.003640) no edge path from 208437 (11.431607, 0.375695, 50.346298) to 220172 (13.824055, 0.374796, 56.819317) no edge path from 270653 (29.668892, 0.000003, -32.313332) to 271582 (30.214546, 0.375699, -31.772802) no edge path from 271582 (30.214546, 0.375699, -31.772802) to 311362 (47.126144, 0.375694, -48.544674) no edge path from 314160 (48.521908, 0.375695, -47.148914) to 275271 (31.762178, 0.375699, -30.245478) no edge path from 275271 (31.762178, 0.375699, -30.245478) to 276388 (32.330730, 0.000003, -29.682335) propagating game materials restoring fake colliders separating models (by merged edge-linked groups) building edge-connected submeshes immediate fake/MU joins: 0 submeshes (MU): 46 submeshes (fake): 51 submeshes (regular): 8591 reordering faces accounting submeshes creating collision models (MU) creating collision models (fake) merging fake/MU submeshes non-fake (residue) submeshes: 24 cross-merging fake submeshes assigning contact groups (fake) total groups (fake): 19 creating collision models (regular) merging submeshes (regular) contacts (with redundancy): 29176 assigning contact groups (regular) total groups (regular): 118 building regular models exporting visuals materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\ def_kolizion can't resolve game material 95 no invisible collider preset for game material default materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\ def_kolizion can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default can't resolve game material 95 no invisible collider preset for game material default materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\ def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\ def_kolizion materials\fake -> prop\prop_fake_kollision, def_shaders\def_vertex, def_shaders\ def_kolizion materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collisio n materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collisio n materials\bush -> trees\trees_fuflo, def_shaders\def_trans, flora\flora_collisio n saving error list building HOM object building ai_map.part found 0 (of 41001) no-return nodes building glow.part building light.part building way.part (paths) building spawn.part (entities) can't save scene part ai_map.part can't save scene part detail_object.part can't save scene part glow.part can't save scene part group.part can't save scene part light.part can't save scene part scene_object.part can't save scene part ps.part can't save scene part portal.part can't save scene part sector.part can't save scene part shape.part can't save scene part sound_env.part can't save scene part sound_src.part can't save scene part spawn.part can't save scene part wallmark.part can't save scene part way.part
люди, что такое?? скачивал xrSpawner c разных сайтах, но это повторяется.... раньше, всё было нормально, но теперь почему то он шрифт что ли не поддерживает..... что нибудь изменяю в нём, и вылет(( скрин
Novellus, Пойду пробовать) З.Ы.: еще мне нужно что бы после получение инфопоршня он начинал ходить, как сделать пустую логику. Как бы я знаю как написать тчо бы он стоял, но что бы после получение инфопоршня он начинал лазить по локе
Сообщение отредактировал Dietrich - Среда, 11.07.2012, 17:31
Dietrich, тебе конкретного нпс нужно?? сделай его сквадом, в смарте сквад будет спавница с одной схемой(стоит на месте), а потом, гг к примеру поговорил и схема переключается на другую, а в другой схеме паз_волк = точка(точки в вэй_название_локи.лтх пропиши по аналогии с другими ток свои координаты) и он пойдет по этим точкам. но он будет ходить по кругу. еще можно посмотреть как стандартные сквады перемещаются и по аналоги сделать со своим. они там как-то по смартам ходят и выполняют работы смарта. вот.
Novellus, Я хочу сделать так: 1)Стоит 4 НПС - 1 лидер 2)ГГ завершает квест(инфопоршня вылазит) 3)И по логие 1 нпс - лидер, начинает бродить по локе 4) А те 3 НПС, схемой follower, начинают ходить за ним.
Я просто не знаю как делать сквад, я только начал изучать логику\спавн