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25.04.2012
Dietrich , попробуй вот так: 1.
На примере Кордона. Создадим смарттеррейн для нашего сквада, в файле gamedata\spawns\alife_escape.ltx Секция [7076] -- Уникальный ID секции section_name = smart_terrain name = esc_smart_terrain_3_16 -- Имя смарта position = -134.241699218,-30.13801574707,-377.1673889160 -- Позиция (X,Y,Z) direction = 0,0.02057,0 -- Направление взгляда, оси (X,Y,Z) version = 0x7c script_version = 8 game_vertex_id = 934 -- Game Vertex ID distance = 0 level_vertex_id = 25 -- Level Vertex ID object_flags = 0xffffff3e custom_data = <<END [smart_terrain] cfg = scripts\escape\smart\esc_smart_terrain_3_16.ltx -- Путь к логике смарта (относительно папки configs) END shapes = shape0 shape0:type = sphere shape0:offset = 0,0,0 shape0:radius = 2 restrictor_type = 3 Теперь зарегистрируем точки путей для наших сталкеров в файле gamedata\spawns\way_escape.ltx WayPoints Напишем нашу логику для смарттеррейна в файле configs\scripts\escape\smart\esc_smart_terrain_3_16.ltx Логика [smart_terrain];esc_smart_terrain_3_16 squad_id = 2 max_population = 4 ;здесь можно респавн еще прописать Создаем сквад военных, для этого занесем эти секции в файл gamedata\configs\misc\squad_descr_escape.ltx Секции [esc_military_2_squad_0]:online_offline_group ; Имя секции с родителем faction = stalker ; Группировка npc = sim_default_military_0 ; NPC в скваде (указывать через запятую) target_smart = esc_smart_terrain_3_16 ; Целевой смарт, на нем они и будут находиться spawn_point = esc_smart_terrain_4_13_spawn_point ; Точка спавна (спавн идет через WayPoint) story_id = esc_military_2_squad_0 ; StoryID сквада [esc_military_2_squad_1]:online_offline_group faction = stalker npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2 target_smart = esc_smart_terrain_3_16 spawn_point = esc_smart_terrain_4_13_spawn_point story_id = esc_military_2_squad_1 [esc_military_2_squad_2]:online_offline_group faction = stalker npc = sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2, sim_default_military_2 target_smart = esc_smart_terrain_3_16 spawn_point = esc_smart_terrain_4_13_spawn_point story_id = esc_military_2_squad_2 Также добавляем сквады в симуляцию через файл gamedata\configs\misc\simulation_objects_props.ltx Секции --------------вояки--------------- [esc_military_2_squad_0]:default_squad sim_avail = false [esc_military_2_squad_1]:default_squad sim_avail = false [esc_military_2_squad_2]:default_squad sim_avail = false Спавнить сквад будем в симуляции, то есть он появится сразу после Новой игры. Для этого откроем файл gamedata\configs\misc\simulation.ltx и добавим Строчки [start_position_escape] ; Если не появятся - заккоментировать эту строку esc_military_2_squad_0 = esc_smart_terrain_3_16 esc_military_2_squad_1 = esc_smart_terrain_3_16 esc_military_2_squad_2 = esc_smart_terrain_3_16
Добавлено (11.07.2012, 18:00) --------------------------------------------- 2.
WayPoints [esc_smart_terrain_3_16_comander_look] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = -128.941467285156,-30.1442413330078,-370.201538085938 p0:game_vertex_id = 991 p0:level_vertex_id = 126938 [esc_smart_terrain_3_16_comander_walk] points = p0 p0:name = wp00 p0:flags = 0x1 p0:position = -128.181289672852,-30.1464290618896,-370.912872314453 p0:game_vertex_id = 991 p0:level_vertex_id = 127740 [esc_smart_terrain_3_16_esc_zak_stalkerbase_run_look] points = p0 p0:name = name01 p0:flags = 0x1 p0:position = -291.944641113281,-21.1345520019531,-264.727905273438 p0:game_vertex_id = 934 p0:level_vertex_id = 11 [esc_smart_terrain_3_16_esc_zak_stalkerbase_run_walk] points = p0 p0:name = name01 p0:flags = 0x1 p0:position = -292.340698242188,-20.9045028686523,-265.960906982422 p0:game_vertex_id = 934 p0:level_vertex_id = 1 [esc_smart_terrain_3_16_grd_4_look] points = p0,p1 p0:name = name01 p0:flags = 0x2 p0:position = -137.509887695313,-30.5134887695313,-339.501007080078 p0:game_vertex_id = 979 p0:level_vertex_id = 117325 p0:links = p1(1) p1:name = name00 p1:flags = 0x2 p1:position = -119.825927734375,-30.5580062866211,-336.532928466797 p1:game_vertex_id = 979 p1:level_vertex_id = 137931 p1:links = p0(1) [esc_smart_terrain_3_16_grd_4_walk] points = p0 p0:name = name01 p0:flags = 0x2 p0:position = -132.859970092773,-25.7893009185791,-354.277496337891 p0:game_vertex_id = 990 p0:level_vertex_id = 122102 [esc_smart_terrain_3_16_grd_5_look] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x2 p0:position = -168.484405517578,-29.6847991943359,-353.393371582031 p0:game_vertex_id = 969 p0:level_vertex_id = 80830 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -125.361763000488,-28.557445526123,-298.340209960938 p1:game_vertex_id = 988 p1:level_vertex_id = 131049 p1:links = p0(1),p3(1) p2:name = name02 p2:flags = 0x4 p2:position = -140.704330444336,-27.5278301239014,-234.856216430664 p2:game_vertex_id = 989 p2:level_vertex_id = 113396 p2:links = p0(1),p1(1),p4(1) p3:name = name031 p3:flags = 0x1 p3:position = -170.414505004883,-29.5641479492188,-302.538391113281 p3:game_vertex_id = 975 p3:level_vertex_id = 79229 p4:name = name03 p4:flags = 0x4 p4:position = -175.141174316406,-25.7025699615479,-237.23518371582 p4:game_vertex_id = 961 p4:level_vertex_id = 74367 [esc_smart_terrain_3_16_grd_5_walk] points = p0,p1,p2,p3 p0:name = name00 p0:flags = 0x2 p0:position = -169.903854370117,-29.6847991943359,-353.636657714844 p0:game_vertex_id = 969 p0:level_vertex_id = 79164 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -153.629913330078,-30.0661506652832,-316.645050048828 p1:game_vertex_id = 976 p1:level_vertex_id = 98692 p1:links = p0(1),p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -157.994140625,-31.0652503967285,-246.432067871094 p2:game_vertex_id = 974 p2:level_vertex_id = 92888 p2:links = p3(1) p3:name = name031 p3:position = -162.687545776367,-30.0558319091797,-316.270751953125 p3:game_vertex_id = 976 p3:level_vertex_id = 88012 p3:links = p0(1) [esc_smart_terrain_3_16_grd_6_look] points = p0,p1,p2,p3 p0:name = name00 p0:flags = 0x2 p0:position = -120.481597900391,-30.0499992370605,-369.943237304688 p0:game_vertex_id = 998 p0:level_vertex_id = 137012 p0:links = p2(1) p1:name = name01 p1:flags = 0x1 p1:position = -155.018325805664,-29.5420799255371,-228.712997436523 p1:game_vertex_id = 961 p1:level_vertex_id = 97149 p1:links = p3(1) p2:name = name02 p2:flags = 0x4 p2:position = -142.49626159668,-29.2504863739014,-263.560241699219 p2:game_vertex_id = 988 p2:level_vertex_id = 110903 p2:links = p1(1) p3:name = name03 p3:position = -181.703308105469,-30.3881378173828,-317.295074462891 p3:game_vertex_id = 976 p3:level_vertex_id = 67938 p3:links = p0(1) [esc_smart_terrain_3_16_grd_6_walk] points = p0,p1,p2,p3 p0:name = name00 p0:flags = 0x2 p0:position = -121.78694152832,-30.0499992370605,-370.366271972656 p0:game_vertex_id = 998 p0:level_vertex_id = 135244 p0:links = p2(1) p1:name = name01 p1:flags = 0x1 p1:position = -163.21174621582,-31.4151306152344,-258.331726074219 p1:game_vertex_id = 974 p1:level_vertex_id = 87336 p1:links = p3(1) p2:name = name02 p2:flags = 0x4 p2:position = -153.426895141602,-30.9749069213867,-282.897399902344 p2:game_vertex_id = 975 p2:level_vertex_id = 98740 p2:links = p1(1) p3:name = name03 p3:position = -161.784881591797,-30.3087024688721,-333.630157470703 p3:game_vertex_id = 979 p3:level_vertex_id = 88774 p3:links = p0(1) [esc_smart_terrain_3_16_guard_1_look] points = p0,p1,p2,p3 p0:name = name00|t=20000 p0:flags = 0x1 p0:position = -169.696624755859,-30.1956100463867,-330.873382568359 p0:game_vertex_id = 979 p0:level_vertex_id = 80019 p0:links = p1(1) p1:name = name01 p1:flags = 0x4 p1:position = -159.39030456543,-30.2385864257813,-329.03369140625 p1:game_vertex_id = 979 p1:level_vertex_id = 91109 p1:links = p2(1) p2:name = name02 p2:flags = 0x2 p2:position = -154.340911865234,-30.2330226898193,-328.341247558594 p2:game_vertex_id = 979 p2:level_vertex_id = 97844 p2:links = p3(1) p3:name = name03 p3:flags = 0x2 p3:position = -143.674240112305,-30.4153060913086,-330.854278564453 p3:game_vertex_id = 979 p3:level_vertex_id = 109953 [esc_smart_terrain_3_16_guard_1_walk] points = p0,p1,p2 p0:name = name00 p0:flags = 0x2 p0:position = -165.799133300781,-30.437126159668,-348.121704101563 p0:game_vertex_id = 978 p0:level_vertex_id = 84140 p0:links = p1(1),p2(1) p1:name = name01 p1:flags = 0x1 p1:position = -158.652465820313,-30.4730682373047,-348.125549316406 p1:game_vertex_id = 980 p1:level_vertex_id = 91909 p1:links = p0(1),p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -158.996551513672,-30.4557590484619,-341.557525634766 p2:game_vertex_id = 979 p2:level_vertex_id = 91916 p2:links = p0(1),p1(1) [esc_smart_terrain_3_16_guard_2_look] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -155.476577758789,-30.1708354949951,-324.035949707031 p0:game_vertex_id = 976 p0:level_vertex_id = 96164 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -139.513259887695,-30.4699115753174,-329.739624023438 p1:game_vertex_id = 979 p1:level_vertex_id = 114899 [esc_smart_terrain_3_16_guard_2_walk] points = p0 p0:name = name00 p0:flags = 0x1 p0:position = -152.840927124023,-30.5364532470703,-347.817016601563 p0:game_vertex_id = 980 p0:level_vertex_id = 99473 [esc_smart_terrain_3_16_guard_3_look] points = p0,p1 p0:name = name00 p0:flags = 0x2 p0:position = -151.231185913086,-29.6854667663574,-383.911895751953 p0:game_vertex_id = 962 p0:level_vertex_id = 101054 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -154.012710571289,-29.8404312133789,-365.590881347656 p1:game_vertex_id = 980 p1:level_vertex_id = 97795 [esc_smart_terrain_3_16_guard_3_walk] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -146.71794128418,-29.9339828491211,-366.77587890625 p0:game_vertex_id = 991 p0:level_vertex_id = 105935 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -146.574645996094,-29.9036407470703,-372.439849853516 p1:game_vertex_id = 991 p1:level_vertex_id = 106735 p1:links = p0(1) [esc_smart_terrain_3_16_guard_4_look] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -149.529037475586,-30.0300102233887,-395.090911865234 p0:game_vertex_id = 987 p0:level_vertex_id = 102669 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -154.676040649414,-30.2001152038574,-326.046264648438 p1:game_vertex_id = 976 p1:level_vertex_id = 97010 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -136.134475708008,-30.4614067077637,-327.215148925781 p2:game_vertex_id = 979 p2:level_vertex_id = 118954 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -165.85563659668,-30.301155090332,-332.743804931641 p3:game_vertex_id = 979 p3:level_vertex_id = 84162 p3:links = p4(1) p4:name = name04 p4:flags = 0x10 p4:position = -157.110824584961,-30.2006378173828,-326.236236572266 p4:game_vertex_id = 976 p4:level_vertex_id = 94460 p4:links = p0(1) [esc_smart_terrain_3_16_guard_4_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -155.157958984375,-29.44167137146,-389.875610351563 p0:game_vertex_id = 962 p0:level_vertex_id = 96074 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -155.135314941406,-30.5025100708008,-343.940216064453 p1:game_vertex_id = 979 p1:level_vertex_id = 96140 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -146.682922363281,-30.5349655151367,-342.015899658203 p2:game_vertex_id = 979 p2:level_vertex_id = 105951 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -163.608474731445,-30.4871025085449,-342.597595214844 p3:game_vertex_id = 979 p3:level_vertex_id = 86463 p3:links = p4(1) p4:name = name04 p4:flags = 0x10 p4:position = -155.5322265625,-30.5023536682129,-344.113891601563 p4:game_vertex_id = 979 p4:level_vertex_id = 96139 p4:links = p0(1) [esc_smart_terrain_3_16_kamp_1] points = p0 p0:name = name00 p0:position = -133.326568603516,-30.136604309082,-381.794372558594 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 [esc_smart_terrain_3_16_kamp_1_task] points = p0 p0:name = name00 p0:position = -111.574913024902,-30.3391227722168,-362.544128417969 p0:game_vertex_id = 996 p0:level_vertex_id = 148241 [esc_smart_terrain_3_16_kamp_2] points = p0 p0:name = name00 p0:position = -176.061889648438,-28.5523796081543,-368.563110351563 p0:game_vertex_id = 962 p0:level_vertex_id = 75506 [esc_smart_terrain_3_16_kamp_2_task] points = p0 p0:name = name00 p0:position = -173.427780151367,-28.4364013671875,-370.2509765625 p0:game_vertex_id = 962 p0:level_vertex_id = 75506 [esc_smart_terrain_3_16_kamp_3] points = p0 p0:name = name00 p0:position = -120.73087310791,-30.0499992370605,-384.651214599609 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 [esc_smart_terrain_3_16_kamp_3_task] points = p0 p0:name = name00 p0:position = -171.133041381836,-28.9433326721191,-367.861145019531 p0:game_vertex_id = 962 p0:level_vertex_id = 78342 [esc_smart_terrain_3_16_kamp_4] points = p0 p0:name = name00 p0:position = -142.434921264648,-29.689302444458,-360.751129150391 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 [esc_smart_terrain_3_16_kamp_4_task] points = p0 p0:name = name00 p0:position = -119.80899810791,-30.0499992370605,-374.614166259766 p0:game_vertex_id = 1000 p0:level_vertex_id = 137886 [esc_smart_terrain_3_16_kamp_5] points = p0 p0:name = name00 p0:position = -112.404884338379,-30.3190383911133,-359.37353515625 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 [esc_smart_terrain_3_16_kamp_5_task] points = p0 p0:name = name00 p0:position = -172.141677856445,-27.8795948028564,-375.270324707031 p0:game_vertex_id = 962 p0:level_vertex_id = 76829 [esc_smart_terrain_3_16_pat_1_look] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -153.525360107422,-30.3068313598633,-362.881378173828 p0:game_vertex_id = 978 p0:level_vertex_id = 98630 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -160.80778503418,-30.5971012115479,-351.632232666016 p1:game_vertex_id = 978 p1:level_vertex_id = 89531 p1:links = p2(1) p2:name = name02|a=threat p2:flags = 0x4 p2:position = -266.422729492188,-20.9317989349365,-281.512145996094 p2:game_vertex_id = 65535 p2:level_vertex_id = -1 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -193.808975219727,-37.3185577392578,-307.371826171875 p3:game_vertex_id = 955 p3:level_vertex_id = 57194 p3:links = p4(1) p4:name = name04 p4:flags = 0x10 p4:position = -153.399673461914,-29.5703468322754,-372.588928222656 p4:game_vertex_id = 962 p4:level_vertex_id = 98616 [esc_smart_terrain_3_16_pat_1_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -161.425735473633,-27.3378467559814,-360.917419433594 p0:game_vertex_id = 978 p0:level_vertex_id = 88735 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -161.851837158203,-27.6840019226074,-352.658020019531 p1:game_vertex_id = 978 p1:level_vertex_id = 88747 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -254.468307495117,-22.4972019195557,-287.763275146484 p2:game_vertex_id = 935 p2:level_vertex_id = 9953 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -201.905532836914,-37.2185440063477,-299.535186767578 p3:game_vertex_id = 955 p3:level_vertex_id = 50523 p3:links = p4(1) p4:name = name04|sig=finish p4:flags = 0x10 p4:position = -153.052856445313,-29.4794139862061,-376.575531005859 p4:game_vertex_id = 962 p4:level_vertex_id = 98610 [esc_smart_terrain_3_16_pat_2_look] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -159.121765136719,-30.0378379821777,-363.809417724609 p0:game_vertex_id = 978 p0:level_vertex_id = 91886 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -159.547882080078,-30.3839988708496,-355.550018310547 p1:game_vertex_id = 978 p1:level_vertex_id = 91075 p1:links = p2(1) p2:name = name02|a=threat p2:flags = 0x4 p2:position = -251.175521850586,-23.0223751068115,-288.2939453125 p2:game_vertex_id = 935 p2:level_vertex_id = 11573 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -199.601577758789,-37.3185577392578,-302.427185058594 p3:game_vertex_id = 955 p3:level_vertex_id = 52358 p3:links = p4(1) p4:name = name04 p4:flags = 0x10 p4:position = -155.343780517578,-29.5313205718994,-372.398101806641 p4:game_vertex_id = 962 p4:level_vertex_id = 96099 [esc_smart_terrain_3_16_pat_2_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -161.792175292969,-30.0378379821777,-362.401275634766 p0:game_vertex_id = 978 p0:level_vertex_id = 88733 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -162.218292236328,-30.3839988708496,-354.141876220703 p1:game_vertex_id = 978 p1:level_vertex_id = 87958 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -256.277282714844,-23.2051963806152,-295.543731689453 p2:game_vertex_id = 935 p2:level_vertex_id = 9318 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -202.271987915039,-37.3185577392578,-301.01904296875 p3:game_vertex_id = 955 p3:level_vertex_id = 49901 p3:links = p4(1) p4:name = name04|sig=finish p4:flags = 0x10 p4:position = -155.349243164063,-29.3976974487305,-376.001617431641 p4:game_vertex_id = 962 p4:level_vertex_id = 96094 [esc_smart_terrain_3_16_pat_3_look] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -159.048202514648,-29.8798408508301,-366.988861083984 p0:game_vertex_id = 962 p0:level_vertex_id = 91882 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -159.474319458008,-30.42600440979,-358.229461669922 p1:game_vertex_id = 978 p1:level_vertex_id = 91071 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -252.348373413086,-19.5649890899658,-307.931610107422 p2:game_vertex_id = 935 p2:level_vertex_id = 11205 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -199.528015136719,-36.8605537414551,-305.606628417969 p3:game_vertex_id = 955 p3:level_vertex_id = 52353 p3:links = p4(1) p4:name = name04 p4:flags = 0x10 p4:position = -157.508682250977,-29.4842205047607,-372.38037109375 p4:game_vertex_id = 962 p4:level_vertex_id = 93554 [esc_smart_terrain_3_16_pat_3_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -160.467590332031,-29.828784942627,-364.554931640625 p0:game_vertex_id = 978 p0:level_vertex_id = 90282 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -160.796875,-30.2106094360352,-355.931457519531 p1:game_vertex_id = 978 p1:level_vertex_id = 89525 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -256.97265625,-22.479133605957,-290.948059082031 p2:game_vertex_id = 935 p2:level_vertex_id = 9035 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -201.563720703125,-37.0605964660645,-307.647674560547 p3:game_vertex_id = 955 p3:level_vertex_id = 50512 p3:links = p4(1) p4:name = name04 p4:position = -157.539398193359,-29.3385162353516,-374.851928710938 p4:game_vertex_id = 962 p4:level_vertex_id = 93550 [esc_smart_terrain_3_16_patx_3_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:flags = 0x1 p0:position = -161.380081176758,-30.0378379821777,-364.594299316406 p0:game_vertex_id = 962 p0:level_vertex_id = 88730 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -161.806198120117,-30.3839988708496,-356.334899902344 p1:game_vertex_id = 978 p1:level_vertex_id = 88742 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -253.000381469727,-23.6405410766602,-293.333862304688 p2:game_vertex_id = 935 p2:level_vertex_id = 10889 p2:links = p3(1) p3:name = name03 p3:flags = 0x8 p3:position = -201.859893798828,-37.3185577392578,-303.212066650391 p3:game_vertex_id = 955 p3:level_vertex_id = 50518 p3:links = p4(1) p4:name = name04|sig=finish p4:flags = 0x10 p4:position = -157.360275268555,-29.3141708374023,-375.997375488281 p4:game_vertex_id = 962 p4:level_vertex_id = 93549 [esc_smart_terrain_3_16_ptrl_1_look] points = p0,p1,p2,p3 p0:name = name00 p0:flags = 0x1 p0:position = -209.382141113281,-34.5617218017578,-325.889587402344 p0:game_vertex_id = 955 p0:level_vertex_id = 43806 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -253.603698730469,-21.9503345489502,-306.315063476563 p1:game_vertex_id = 935 p1:level_vertex_id = 10552 p1:links = p2(1),p3(1) p2:name = name02 p2:flags = 0x4 p2:position = -218.521072387695,-34.2480735778809,-299.518280029297 p2:game_vertex_id = 955 p2:level_vertex_id = 36197 p3:name = name031 p3:flags = 0x8 p3:position = -213.106704711914,-35.2501983642578,-317.127716064453 p3:game_vertex_id = 955 p3:level_vertex_id = 40736 [esc_smart_terrain_3_16_ptrl_1_walk] points = p0,p1,p2,p3 p0:name = name00 p0:flags = 0x1 p0:position = -172.797286987305,-30.6953163146973,-337.190765380859 p0:game_vertex_id = 979 p0:level_vertex_id = 76197 p0:links = p3(1) p1:name = name01 p1:flags = 0x2 p1:position = -261.688903808594,-19.9714641571045,-292.084228515625 p1:game_vertex_id = 935 p1:level_vertex_id = 7086 p1:links = p2(1) p2:name = name02|sig=alarm p2:flags = 0x4 p2:position = -203.570114135742,-37.3634910583496,-299.033752441406 p2:game_vertex_id = 955 p2:level_vertex_id = 48688 p3:name = name021 p3:flags = 0x8 p3:position = -215.4453125,-34.1993026733398,-326.818542480469 p3:game_vertex_id = 955 p3:level_vertex_id = 38390 p3:links = p1(1) [esc_smart_terrain_3_16_sleep_1] points = p0 p0:name = name00 p0:position = -116.095832824707,-29.9708881378174,-386.635803222656 p0:game_vertex_id = 1000 p0:level_vertex_id = 142162 [esc_smart_terrain_3_16_sleep_2] points = p0 p0:name = name00 p0:position = -124.95751953125,-30.0499992370605,-388.184753417969 p0:game_vertex_id = 1000 p0:level_vertex_id = 130957 [esc_smart_terrain_3_16_sleep_3] points = p0 p0:name = name00 p0:position = -123.714859008789,-30.0499992370605,-386.98095703125 p0:game_vertex_id = 1000 p0:level_vertex_id = 132625 [esc_smart_terrain_3_16_sleep_4] points = p0 p0:name = name00 p0:position = -123.844581604004,-30.0499992370605,-390.666320800781 p0:game_vertex_id = 1000 p0:level_vertex_id = 132620 [esc_smart_terrain_3_16_sleep_5] points = p0 p0:name = name00 p0:position = -168.707550048828,-29.6092796325684,-357.125061035156 p0:game_vertex_id = 971 p0:level_vertex_id = 80820 [esc_smart_terrain_3_16_sleep_6] points = p0 p0:name = name00 p0:position = -168.541900634766,-29.6118812561035,-352.709838867188 p0:game_vertex_id = 969 p0:level_vertex_id = 80832 [esc_smart_terrain_3_16_sniper_1_look] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -161.192581176758,-30.1075859069824,-319.869110107422 p0:game_vertex_id = 976 p0:level_vertex_id = 89575 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -176.797500610352,-29.6238803863525,-318.924407958984 p1:game_vertex_id = 976 p1:level_vertex_id = 72357 [esc_smart_terrain_3_16_sniper_1_walk] points = p0 p0:name = name00 p0:flags = 0x1 p0:position = -167.952178955078,-25.4347991943359,-352.816619873047 p0:game_vertex_id = 964 p0:level_vertex_id = 81681 [esc_smart_terrain_3_16_sniper_2_look] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -153.032196044922,-29.7410049438477,-395.121856689453 p0:game_vertex_id = 987 p0:level_vertex_id = 98584 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -172.533447265625,-26.9208793640137,-397.842559814453 p1:game_vertex_id = 962 p1:level_vertex_id = 76797 [esc_smart_terrain_3_16_sniper_2_walk] points = p0 p0:name = name00 p0:flags = 0x1 p0:position = -168.864471435547,-25.4347991943359,-356.719268798828 p0:game_vertex_id = 964 p0:level_vertex_id = 80819 [esc_smart_terrain_3_16_spawn_point] points = p0 p0:name = name00 p0:position = -169.012710571289,-25.4347991943359,-354.558563232422 p0:game_vertex_id = 964 p0:level_vertex_id = 80825 [esc_smart_terrain_3_16_to_esc_smart_terrain_2_14_patrol_1_walk] points = p0,p1,p2,p3,p4,p5,p6 p0:name = name00 p0:position = -155.862457275391,-30.2026271820068,-355.975921630859 p0:game_vertex_id = 978 p0:level_vertex_id = 95270 p0:links = p1(1) p1:name = name01 p1:position = -171.335357666016,-30.5944366455078,-339.427642822266 p1:game_vertex_id = 979 p1:level_vertex_id = 77601 p1:links = p2(1) p2:name = name02 p2:position = -201.635818481445,-33.6751670837402,-331.063110351563 p2:game_vertex_id = 955 p2:level_vertex_id = 50483 p2:links = p3(1) p3:name = name03|sig=arrive_to_wait p3:position = -198.837768554688,-36.9400825500488,-302.436126708984 p3:game_vertex_id = 955 p3:level_vertex_id = 52973 p3:links = p4(1) p4:name = name04 p4:position = -202.930221557617,-37.3787536621094,-272.216735839844 p4:game_vertex_id = 955 p4:level_vertex_id = 49335 p4:links = p5(1) p5:name = name05 p5:position = -202.300415039063,-34.2472152709961,-252.682907104492 p5:game_vertex_id = 957 p5:level_vertex_id = 49967 p5:links = p6(1) p6:name = name06 p6:position = -224.065673828125,-33.0239295959473,-242.938110351563 p6:game_vertex_id = 952 p6:level_vertex_id = 31735 [esc_smart_terrain_3_16_to_esc_smart_terrain_4_13_patrol_1_walk] points = p0,p1,p2,p3,p4 p0:name = name00 p0:position = -153.024459838867,-31.2938423156738,-367.123474121094 p0:game_vertex_id = 980 p0:level_vertex_id = 98624 p0:links = p1(1) p1:name = name01 p1:position = -129.702301025391,-31.7353343963623,-341.053588867188 p1:game_vertex_id = 979 p1:level_vertex_id = 126177 p1:links = p2(1) p2:name = name02|sig=arrive_to_wait p2:position = -81.0592880249023,-32.8164215087891,-301.878540039063 p2:game_vertex_id = 1017 p2:level_vertex_id = 190721 p2:links = p3(1) p3:name = name03 p3:position = -65.8035888671875,-25.1336517333984,-275.273803710938 p3:game_vertex_id = 1017 p3:level_vertex_id = 215246 p3:links = p4(1) p4:name = name04 p4:position = -107.226516723633,-22.2572288513184,-223.516448974609 p4:game_vertex_id = 1006 p4:level_vertex_id = 153784 [esc_smart_terrain_3_16_traveller_actor] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -110.574913024902,-30.3391227722168,-362.544128417969 p0:game_vertex_id = 996 p0:level_vertex_id = 148241 p0:links = p1(1) p1:name = name01 p1:position = -109.574913024902,-30.3391227722168,-362.544128417969 p1:game_vertex_id = 996 p1:level_vertex_id = 148241 [esc_smart_terrain_3_16_traveller_squad] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -110.574913024902,-30.3391227722168,-361.544128417969 p0:game_vertex_id = 996 p0:level_vertex_id = 148241 p0:links = p1(1) p1:name = name01 p1:position = -109.574913024902,-30.3391227722168,-361.544128417969 p1:game_vertex_id = 996 p1:level_vertex_id = 148241 [esc_smart_terrain_3_16_walker_1_look] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -143.516265869141,-30.5094509124756,-343.001098632813 p0:game_vertex_id = 979 p0:level_vertex_id = 109936 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -149.821395874023,-30.0514163970947,-360.433288574219 p1:game_vertex_id = 978 p1:level_vertex_id = 102718 p1:links = p0(1) [esc_smart_terrain_3_16_walker_1_walk] points = p0,p1 p0:name = name00 p0:flags = 0x1 p0:position = -143.299545288086,-29.689302444458,-351.554779052734 p0:game_vertex_id = 978 p0:level_vertex_id = 109926 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -144.825088500977,-29.689302444458,-360.19970703125 p1:game_vertex_id = 990 p1:level_vertex_id = 108301 p1:links = p0(1) [esc_smart_terrain_3_16_walker_2_look] points = p0 p0:name = name00|a=ward p0:flags = 0x1 p0:position = -143.560928344727,-29.689302444458,-352.581512451172 p0:game_vertex_id = 978 p0:level_vertex_id = 109924 [esc_smart_terrain_3_16_walker_2_walk] points = p0 p0:name = name00 p0:flags = 0x1 p0:position = -139.301559448242,-29.689302444458,-352.316741943359 p0:game_vertex_id = 990 p0:level_vertex_id = 114869 [esc_smart_terrain_3_16_walker_3_look] points = p0,p1,p2,p3,p4,p5,p6,p7,p8 p0:name = name00 p0:flags = 0x100 p0:position = -139.644180297852,-29.0118446350098,-368.104827880859 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -130.095779418945,-25.8492984771729,-355.265869140625 p1:game_vertex_id = 990 p1:level_vertex_id = 125338 p1:links = p2(1) p2:name = name02 p2:flags = 0x2 p2:position = -114.222351074219,-30.3697280883789,-359.633331298828 p2:game_vertex_id = 996 p2:level_vertex_id = 144727 p2:links = p3(1) p3:name = name03 p3:flags = 0x4 p3:position = -112.945671081543,-30.189395904541,-376.576019287109 p3:game_vertex_id = 996 p3:level_vertex_id = 146455 p3:links = p4(1) p4:name = name04 p4:flags = 0x8 p4:position = -116.521446228027,-30.0700035095215,-395.376190185547 p4:game_vertex_id = 991 p4:level_vertex_id = 142158 p4:links = p5(1) p5:name = name05 p5:flags = 0x10 p5:position = -134.962600708008,-30.1364574432373,-391.770355224609 p5:game_vertex_id = 991 p5:level_vertex_id = 119668 p5:links = p6(1),p7(1) p6:name = name06 p6:flags = 0x40 p6:position = -137.674865722656,-30.136890411377,-379.176239013672 p6:game_vertex_id = 991 p6:level_vertex_id = 116469 p6:links = p0(1),p8(1) p7:name = name07 p7:flags = 0x20 p7:position = -141.114959716797,-30.1358280181885,-388.287353515625 p7:game_vertex_id = 991 p7:level_vertex_id = 112396 p7:links = p5(1) p8:name = name08 p8:flags = 0x80 p8:position = -125.999000549316,-30.0499992370605,-384.904296875 p8:game_vertex_id = 65535 p8:level_vertex_id = -1 p8:links = p6(1) [esc_smart_terrain_3_16_walker_3_walk] points = p0,p1,p2,p3,p4,p5,p6,p7,p8 p0:name = name00 p0:flags = 0x100 p0:position = -137.655868530273,-30.1368274688721,-366.711303710938 p0:game_vertex_id = 991 p0:level_vertex_id = 116483 p0:links = p1(1) p1:name = name01 p1:flags = 0x1 p1:position = -125.34986114502,-30.1472015380859,-362.205322265625 p1:game_vertex_id = 996 p1:level_vertex_id = 130976 p1:links = p2(1) p2:name = name02 p2:flags = 0x2 p2:position = -114.331527709961,-30.4401569366455,-363.376831054688 p2:game_vertex_id = 996 p2:level_vertex_id = 144722 p2:links = p3(1) p3:name = name03 p3:flags = 0x4 p3:position = -110.845687866211,-30.189395904541,-376.476013183594 p3:game_vertex_id = 996 p3:level_vertex_id = 149121 p3:links = p4(1) p4:name = name04 p4:flags = 0x8 p4:position = -114.421463012695,-30.0700035095215,-395.276184082031 p4:game_vertex_id = 991 p4:level_vertex_id = 144708 p4:links = p5(1) p5:name = name05 p5:flags = 0x10 p5:position = -135.337005615234,-30.1361923217773,-394.81787109375 p5:game_vertex_id = 991 p5:level_vertex_id = 119664 p5:links = p6(1),p7(1) p6:name = name06 p6:flags = 0x40 p6:position = -135.876327514648,-30.1367797851563,-382.22265625 p6:game_vertex_id = 991 p6:level_vertex_id = 118885 p6:links = p0(1),p8(1) p7:name = name07 p7:flags = 0x20 p7:position = -140.428207397461,-30.1356410980225,-392.457855224609 p7:game_vertex_id = 991 p7:level_vertex_id = 113201 p7:links = p5(1) p8:name = name08 p8:flags = 0x80 p8:position = -129.35905456543,-30.1409301757813,-384.396942138672 p8:game_vertex_id = 991 p8:level_vertex_id = 126124 p8:links = p6(1) [esc_smart_terrain_3_16_walker_4_look] points = p0,p1,p2 p0:name = name00 p0:flags = 0x2 p0:position = -130.105163574219,-29.8474998474121,-371.461761474609 p0:game_vertex_id = 991 p0:level_vertex_id = 125315 p0:links = p1(1),p2(1) p1:name = name01 p1:flags = 0x4 p1:position = -118.879432678223,-30.1936740875244,-357.652099609375 p1:game_vertex_id = 996 p1:level_vertex_id = 138783 p1:links = p0(1) p2:name = name02 p2:flags = 0x1 p2:position = -121.693809509277,-30.0499992370605,-379.267211914063 p2:game_vertex_id = 1000 p2:level_vertex_id = 135234 p2:links = p0(1) [esc_smart_terrain_3_16_walker_4_walk] points = p0,p1,p2 p0:name = name00 p0:flags = 0x2 p0:position = -134.886581420898,-30.1366596221924,-372.234924316406 p0:game_vertex_id = 991 p0:level_vertex_id = 119691 p0:links = p1(1),p2(1) p1:name = name01 p1:flags = 0x4 p1:position = -118.999740600586,-30.1939678192139,-356.899963378906 p1:game_vertex_id = 996 p1:level_vertex_id = 138784 p1:links = p0(1) p2:name = name02 p2:flags = 0x1 p2:position = -122.68034362793,-30.0499992370605,-379.027893066406 p2:game_vertex_id = 1000 p2:level_vertex_id = 134361 p2:links = p0(1) [esc_smart_terrain_3_16_wlkr_look] points = p0 p0:name = name00|a=threat p0:flags = 0x1 p0:position = -172.981887817383,-24.1389999389648,-349.368743896484 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 [esc_smart_terrain_3_16_wlkr_look_1] points = p0 p0:name = name00|a=hide p0:flags = 0x1 p0:position = -172.406066894531,-25.4347991943359,-351.485626220703 p0:game_vertex_id = 964 p0:level_vertex_id = 76864 [esc_smart_terrain_3_16_wlkr_look_2] points = p0,p1,p2,p3 p0:name = name00|a=binocular p0:flags = 0x4 p0:position = -163.74365234375,-25.4347991943359,-355.541015625 p0:game_vertex_id = 65535 p0:level_vertex_id = -1 p1:name = name01|a=binocular p1:flags = 0x2 p1:position = -169.091354370117,-25.4347991943359,-350.407592773438 p1:game_vertex_id = 65535 p1:level_vertex_id = -1 p2:name = name00 p2:flags = 0x4 p2:position = -151.874176025391,-29.755500793457,-391.422271728516 p2:game_vertex_id = 987 p2:level_vertex_id = 100231 p3:name = name02|a=binocular p3:flags = 0x1 p3:position = -172.958557128906,-25.4347991943359,-352.46240234375 p3:game_vertex_id = 969 p3:level_vertex_id = 76184 [esc_smart_terrain_3_16_wlkr_walk] points = p0 p0:name = name00|a=sprint p0:flags = 0x1 p0:position = -172.414352416992,-25.4347991943359,-350.492553710938 p0:game_vertex_id = 964 p0:level_vertex_id = 76865 [esc_smart_terrain_3_16_wlkr_walk_1] points = p0 p0:name = name00 p0:flags = 0x1 p0:position = -172.141571044922,-25.4347991943359,-350.805419921875 p0:game_vertex_id = 964 p0:level_vertex_id = 76865 [esc_smart_terrain_3_16_wlkr_walk_2] points = p0,p1,p2 p0:name = name00 p0:flags = 0x1 p0:position = -172.399398803711,-25.4347991943359,-352.735595703125 p0:game_vertex_id = 964 p0:level_vertex_id = 76862 p0:links = p1(1) p1:name = name01 p1:flags = 0x2 p1:position = -169.028457641602,-25.4347991943359,-352.656494140625 p1:game_vertex_id = 964 p1:level_vertex_id = 80831 p1:links = p2(1) p2:name = name02 p2:flags = 0x4 p2:position = -165.919128417969,-25.4347991943359,-355.562622070313 p2:game_vertex_id = 964 p2:level_vertex_id = 84135 p2:links = p0(1) [esc_smart_terrain_4_13_spawn_point] points = p0 p0:name = wp00 p0:position = -123.576347351074,-26.3283996582031,-475.642456054688 p0:game_vertex_id = 987 p0:level_vertex_id = 132505 [esc_smart_terrain_2_14_spawn_point] points = p0 p0:name = wp00 p0:position = -125.658355712891,-26.3559112548828,-475.654846191406 p0:game_vertex_id = 987 p0:level_vertex_id = 130048
координаты свои.
Среда, 11.07.2012, 18:00
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25.04.2012