Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
В папке S.T.A.L.K.E.R. - Lost Alpha DC\appdata\logs
В папке S.T.A.L.K.E.R. - Lost Alpha DC\appdata\savedgames
В папке S.T.A.L.K.E.R. - Lost Alpha DC\appdata\screenshots
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
В настройках управления под областью назначения клавиш должен находиться ui_cb_listbox, в конфигах он прописан, но не появляется, косяк остался ещё с ТЧ.
В общем, DX10 и 11 не пашут, DX 9 работает. И чёрт бы с ним, в принципе графон и так хорош. Однако ж какая-то фигня творится с лучами. Вот ад и Вьетнам с лучами.
Добавлено (28.12.2017, 16:21) --------------------------------------------- А вот без лучей всё ок.
Здесь должен был быть скриншот, который упоротый Укоз почему-то упорно не желает загружать. В общем, там небо абсолютно нормальное.
Мне и от лучей отказаться или хотя бы эту проблему можно как-то адекватно решить?
Добавлено (28.12.2017, 16:27) --------------------------------------------- phobos2077, А вам полный лок того самого вылета. Если это как-то поможет.
Initializing File System... Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. FS: 51545 files cached, 10116Kb memory used. Init FileSystem 1.603766 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017
EH: 2CEBD13AD141D89E7893461681509EEC
Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3846728 K], reserved[163024 K], committed[184488 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22316 K], process heap[22316 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7211 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 4. DirectSound Software on Realtek Digital Output(Optical) (Realtek High Definition Audio), spec. 1.1 Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:679A]: AMD Radeon R9 200 Series * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3053 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1400 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3585312 K], reserved[173784 K], committed[435144 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[129234 K], process heap[129234 K], game lua[3328 K], render[318 K] * [x-ray]: economy: strings[6795 K], smem[0 K] "e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch * phase time: 11 ms * phase cmem: 138128 K $ LA_DBG:[7616] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220) $ LA_DBG:[7616] level_weathers:initing level_weathers $ LA_DBG:[7616] surge_manager:surge_manager inited $ LA_DBG:[7616] garbage_cleaner:init * Log file has been saved successfully! * phase time: 414 ms * phase cmem: 144240 K * phase time: 3 ms * phase cmem: 144240 K * Creating new game... * Loading spawn registry... * 25324 spawn points are successfully loaded New game arts spawning: zone_mosquito_bald_weak_noart -> af_medusa, total arts = 1 New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 2 New game arts spawning: zone_mincer_weak_noart -> af_mincer_meat, total arts = 3 $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[50] New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 4 New game arts spawning: zone_gravi_zone_weak -> af_vyvert, total arts = 5 $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[50] New game arts spawning: zone_zharka_static_average -> af_green_parasite, total arts = 6 New game arts spawning: zone_zharka_static_weak -> af_green_parasite, total arts = 7 New game arts spawning: zone_mincer_strong -> af_blood, total arts = 8 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 9 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 10 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 11 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 12 New game arts spawning: zone_witches_galantine_strong -> af_electra_sparkler, total arts = 13 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 14 New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 15 New game arts spawning: zone_mosquito_bald_strong -> af_cristall_flower, total arts = 16 New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 17 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 18 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 19 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 20 $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 21 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 22 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 23 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 24 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 25 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 26 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 27 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 28 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 29 New game arts spawning: zone_mosquito_bald_average_noart -> af_cristall_flower, total arts = 30 New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 31 New game arts spawning: zone_mosquito_bald_average_noart -> af_medusa, total arts = 32 New game arts spawning: zone_zharka_static_average -> af_blue_parasite, total arts = 33 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 34 New game arts spawning: zone_zharka_static_average -> af_green_parasite, total arts = 35 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 36 New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 37 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 38 New game arts spawning: zone_burning_fuzz_bottom_average -> af_fuzz_cupcake, total arts = 39 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 40 New game arts spawning: zone_mincer_strong_noart -> af_devils_guts, total arts = 41 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 42 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 43 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 44 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 45 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 46 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 47 New game arts spawning: zone_gravi_zone_killing -> af_vyvert, total arts = 48 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 49 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 50 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 51 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 52 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 53 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 54 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 55 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 56 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 57 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 58 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 59 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 60 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 61 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 62 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 63 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 64 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 65 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 66 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 67 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 68 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 69 New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 70 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 71 New game arts spawning: zone_ameba1 -> af_rusty_kristall, total arts = 72 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 73 New game arts spawning: zone_mincer_avarage_noart -> af_gold_beads, total arts = 74 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 75 New game arts spawning: zone_mincer_avarage_noart -> af_liver, total arts = 76 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 77 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 78 New game arts spawning: zone_buzz_strong_noart -> af_ameba_mica, total arts = 79 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 80 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 81 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 82 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 83 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 84 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 85 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 86 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 87 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 88 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slug, total arts = 89 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 90 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 91 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 92 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 93 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 94 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 95 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 96 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 97 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 98 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 99 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 100 New game arts spawning: zone_witches_galantine_strong_noart -> af_jewel, total arts = 101 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 102 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 103 New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 104 New game arts spawning: zone_gravi_zone_weak_noart -> af_gravi, total arts = 105 New game arts spawning: zone_mincer_strong -> af_blood, total arts = 106 New game arts spawning: zone_mosquito_bald_strong -> af_night_star, total arts = 107 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 108 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 109 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 110 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 111 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 112 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 113 New game arts spawning: zone_zharka_static_strong -> af_dummy_dummy, total arts = 114 New game arts spawning: zone_zharka_static_strong -> af_green_parasite, total arts = 115 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 116 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 117 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 118 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 119 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 120 New game arts spawning: zone_gravi_zone_average_noart -> af_soother, total arts = 121 New game arts spawning: zone_gravi_zone_average_noart -> af_twine, total arts = 122 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 123 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 124 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 125 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_sparkler, total arts = 126 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 127 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 128 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 129 New game arts spawning: zone_witches_galantine_strong_noart -> af_ice, total arts = 130 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_moonlight, total arts = 131 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra_flash, total arts = 132 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 133 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 134 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 135 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 136 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 137 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 138 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 139 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 140 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 141 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 142 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 143 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 144 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 145 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 146 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 147 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 148 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 149 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 150 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 151 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 152 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 153 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 154 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 155 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 156 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 157 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 158 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 159 New game arts spawning: zone_buzz_strong_noart -> af_ameba_slime, total arts = 160 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 161 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 162 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 163 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 164 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 165 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 166 New game arts spawning: zone_buzz_strong_noart -> af_rock, total arts = 167 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 168 New game arts spawning: zone_buzz_strong_noart -> af_glass_ball, total arts = 169 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 170 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 171 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 172 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 173 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 174 New game arts spawning: zone_mosquito_bald_strong_noart -> af_bouquet, total arts = 175 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 176 New game arts spawning: zone_buzz_strong_noart -> af_dummy_pellicle, total arts = 177 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 178 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 179 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 180 New game arts spawning: zone_mosquito_bald_average -> af_medusa, total arts = 181 New game arts spawning: zone_mincer_weak -> af_blood, total arts = 182 New game arts spawning: zone_mincer_avarage_noart -> af_gold_beads, total arts = 183 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 184 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 185 New game arts spawning: zone_mincer_weak -> af_soul, total arts = 186 New game arts spawning: zone_gravi_zone_strong -> af_twine, total arts = 187 New game arts spawning: zone_zharka_static_strong -> af_mercury_ball, total arts = 188 New game arts spawning: zone_zharka_static_strong -> af_drops, total arts = 189 New game arts spawning: zone_witches_galantine_strong -> af_electra, total arts = 190 $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 191 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 192 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 193 New game arts spawning: zone_mincer_avarage_noart -> af_mincer_meat, total arts = 194 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 195 New game arts spawning: zone_zharka_static_average -> af_green_parasite, total arts = 196 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 197 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 198 New game arts spawning: zone_isparenie -> af_ameba_slime, total arts = 199 New game arts spawning: zone_witches_galantine_strong_noart -> af_electra, total arts = 200 New game arts spawning: zone_ameba1 -> af_dummy_battery, total arts = 201 New game arts spawning: zone_ameba1 -> af_rusty_thorn, total arts = 202 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 203 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 204 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 205 New game arts spawning: zone_mosquito_bald_strong_noart -> af_dummy_spring, total arts = 206 New game arts spawning: zone_gravi_zone_killing -> af_vyvert, total arts = 207 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 208 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 209 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 210 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 211 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 212 New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 213 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 214 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 215 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 216 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 217 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 218 New game arts spawning: zone_gravi_zone_average_noart -> af_gravi, total arts = 219 New game arts spawning: zone_gravi_zone_average_noart -> af_gold_fish, total arts = 220 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 221 New game arts spawning: zone_gravi_zone_weak_noart -> af_vyvert, total arts = 222 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 223 New game arts spawning: zone_gravi_zone_strong_noart -> af_crescent, total arts = 224 New game arts spawning: zone_gravi_zone_strong_noart -> af_twine, total arts = 225 New game arts spawning: zone_gravi_zone_weak_noart -> af_crescent, total arts = 226 New game arts spawning: zone_gravi_zone_average_noart -> af_vyvert, total arts = 227 New game arts spawning: zone_gravi_zone_average_noart -> af_crescent, total arts = 228 New game arts spawning: zone_gravi_zone_strong -> af_gravi, total arts = 229 New game arts spawning: zone_zharka_static_average -> af_green_parasite, total arts = 230 New game arts spawning: zone_zharka_static_weak -> af_drops, total arts = 231 New game arts spawning: zone_zharka_static_average -> af_fireball, total arts = 232 New game arts spawning: zone_zharka_static_average -> af_drops, total arts = 233 New game arts spawning: zone_mincer_strong -> af_mincer_meat, total arts = 234 $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7616] se_monster:get_ini: check_distance=(false), min_distance=[150] New game arts spawning: zone_witches_galantine_strong -> af_electra_flash, total arts = 235 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 236 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 237 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 238 New game arts spawning: zone_mosquito_bald_average -> af_cristall_flower, total arts = 239 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 240 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 241 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 242 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 243 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 244 New game arts spawning: zone_mosquito_bald_strong_noart -> af_night_star, total arts = 245 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 246 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 247 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 248 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 249 New game arts spawning: zone_mosquito_bald_strong_noart -> af_medusa, total arts = 250 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cake, total arts = 251 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 252 New game arts spawning: zone_mosquito_bald_strong_noart -> af_cristall_flower, total arts = 253 New game arts spawning: zone_mosquito_bald_average -> af_medusa, total arts = 254 New game arts spawning: zone_mosquito_bald_weak_noart -> af_cristall_flower, total arts = 255 New game arts spawning: zone_mincer_avarage_noart -> af_devils_guts, total arts = 256 New game arts spawning: zone_mincer_avarage_noart -> af_blood, total arts = 257 $ LA_DBG:[7616] Game_Init: Ver=[] Build=[8718] MemUsage=[19258.031]kB $ LA_DBG:[7616] GameTime=[07:40:00] Map(19)=[la01_escape] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Saving spawns... * Saving objects... * 37431 objects are successfully saved * Writing Store...
$ LA_DBG:[7616] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[7616] save_storehouse: size=[3]/[34]bytes : Build=[8718] $ LA_DBG:[7616] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game all.sav is successfully saved to file 'e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\all.sav' * New game is successfully created! * phase time: 15885 ms * phase cmem: 209379 K * phase time: 34 ms * phase cmem: 209684 K * client : connection accepted - <> * phase time: 20 ms * phase cmem: 209733 K * phase time: 26 ms * phase cmem: 214825 K * phase time: 186 ms * phase cmem: 277822 K * phase time: 2581 ms * phase cmem: 394909 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26622 verts, 311 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 865962 indices, 1691 Kb * phase time: 673 ms * phase cmem: 309933 K * phase time: 37 ms * phase cmem: 315542 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 301 ms * phase cmem: 315571 K * Loading HOM: e:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape\level.hom * phase time: 31 ms * phase cmem: 315904 K * phase time: 132 ms * phase cmem: 311043 K - Game configuring : Started - Game configuring : Finished * phase time: 36 ms * phase cmem: 328670 K Texture.size = 2017, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 12 *Spawning thread# 13 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 14 *Spawning thread# 15 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 19 *Spawning thread# 20 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 * t-report - base: 1987, 3703 K * t-report - lmap: 30, 0 K *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 * phase time: 8 ms *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 * phase cmem: 340593 K *Thread# 8 : Done! *Thread# 21 : Done! *Thread# 9 : Done! *Thread# 11 : Done! *Thread# 10 : Done! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 1 : Done! *Thread# 4 : Done! * phase time: 17911 ms * phase cmem: 338368 K *Thread# 19 : Done! * phase time: 579 ms * phase cmem: 337880 K * [win32]: free[2160692 K], reserved[169232 K], committed[1864316 K] * [ D3D ]: textures[764063 K] * [x-ray]: crt heap[337880 K], process heap[337882 K], game lua[40612 K], render[364 K] * [x-ray]: economy: strings[16943 K], smem[1374 K] *Thread# 3 : Done! *Thread# 20 : Done! *Thread# 12 : Done! *Thread# 13 : Done! *Thread# 18 : Done! *Thread# 16 : Done! *Thread# 14 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 6 : Done! *Thread# 15 : Done! *Thread# 5 : Done! *Thread# 17 : Done! *Thread# 2 : Done! *MT Texture Loading Finished * Log file has been saved successfully! $ LA_DBG:[48483] level_weathers:presets level_weathers $ LA_DBG:[48483] level_weathers:r4 active $ LA_DBG:[48483] level_weathers:WeatherManager:__init: is dynamic = true : 07:44:46 $ LA_DBG:[48483] level_weathers:not has sav $ LA_DBG:[48483] level_weathers:Initing first blow time [54279.0703125] * Log file has been saved successfully! $ LA_DBG:[48483] garbage_cleaner:Cleaning garbage based on 0 ids. ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! refCount:pBaseZB 1 refCount:pBaseRT 1
FATAL ERROR
[error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information. [error]Function : CHW::UpdateViews [error]File : ..\xrRenderDX10\dx10HW.cpp [error]Line : 629 [error]Description : R
master_clown, попробуй DX10 рендер, я проверю. Проверил, у меня всё нормально. Прикрепи пожалуйста свой user.ltx который находится в папке appdata. И напиши свою конфигурацию компьютера вплоть до версии Windows.
Сообщение отредактировал realm - Пятница, 29.12.2017, 01:03
Не работают DLC Gameplay и PRM Weapons, ставил все без НПС, в итоге в левом нижнем углу не отображаются установленные DLC, и в итоге происходит вылет ссылаясь на то что был передвинут объект НОЖ, что делать? (Лог под спойлером)
Expression : pm->m_animations.size() Function : player_hud_motion_container::load File : player_hud.cpp Line : 90 Description : motion not found [knife_idle_moving]
А я не могу выбрать другой путь, установщик все сам делает, и кидает файл gameplay_dlc_prm_weapons_dlc.xdb в папку mods сам.
Так и должно быть. Распаковывать геймдату просто не надо. Снеси всё и переустанови. Править вес не надо если не знаете как, лучше попросите кого-нибудь другого сделать правку. Лично я такое делать не буду.
Так и должно быть. Распаковывать геймдату просто не надо. Снеси всё и переустанови. Править вес не надо если не знаете как, лучше попросите кого-нибудь другого сделать правку. Лично я такое делать не буду.
А как еще вес менять то? Только распаковав геймдату.db0, и там в папке Lost Alpha лежит файл, la_skills, где и меняется вес.
Как обычно, лечиться одно, ломаеться другое поставил дополнение, Чистая игра, максимальные настройки, дх11
- не работает DoF (только на 10 рендере, через раз) - нету тени от травы, даже в настройках пункт убрали - не назначены клавиши вида от 3 лица, а в настройках даже пункта нету