[LA DC] Отчёты об ошибках.
realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
Воскресенье, 24.12.2017, 19:31
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DrDenn
Пятница, 19.01.2018, 09:53 | Сообщение # 316
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mfisto , изменён - 22 декабря...но как говорил - скачивал с рутрекера, офф ссыль в шапке темы, видимо не обновили раздачу...
Пятница, 19.01.2018, 09:53
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mfisto
Пятница, 19.01.2018, 10:00 | Сообщение # 317
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Проблема может быть в фаерволе или антивирусе. Если нет их, нужно проверить встроенный в Windows брандмауер. Иногда они не сообщают вообще ничего и просто блокируют файлы. Скорее всего эти файлы не смогли замениться, т.к. защитники посчитали их вредоносными.
Пятница, 19.01.2018, 10:00
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DrDenn
Пятница, 19.01.2018, 10:07 | Сообщение # 318
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mfisto ,Цитата mfisto (
)
Скорее всего эти файлы не смогли заменитьс
Где замениться? Говорю же - скачивал вчера по ссылке в главной теме мода, не обновлял - а именно устанавливал с ноля полностью мод и длс...да и нет у меня антивира - нечему блокировать))) всё, разобрался - я выбрал для закачки торрент из "альтернативные ссылки", Lost Alpha DC final + Русская озвучка, вот видимо он и не обновлён, старая версия с Декабря лежит...
Пятница, 19.01.2018, 10:07
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MrKzod
Пятница, 19.01.2018, 11:27 | Сообщение # 319
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DrDenn , А ты случайно не через стим играешь? Возможно я понимаю в чем может быть проблема, для стима нужна папка "bin", а в Alpha DC по умолчанию папка "bins", возможно проблема из за этого, инсталлер пытается обновить папку "bins" хотя ее там нет. Увы проверить смогу только вечером после работы.
Пятница, 19.01.2018, 11:27
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DrDenn
Пятница, 19.01.2018, 11:55 | Сообщение # 320
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MrKzod , Нет, не через стим...скачай файлы движка по ссылке phobos2077 , должно решить проблему этого вылета, хотя я просто inventory_upgrades.script оригинальный ставил - вылет пропал...сейчас заново всё ставлю - видимо вчера старую версию скачал...
Пятница, 19.01.2018, 11:55
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Такс при переходе с Янтаря в Мертвый город
Loading Store... $ LA_DBG:[90496] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[90496] load_storehouse: size=[16]/[4601]bytes : Build=[9448] $ LA_DBG:[90496] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[90496] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21224.834]kB $ LA_DBG:[90496] GameTime=[12:16:22] Map(27)=[la08_deadcity], MapSaved(25)=[la06_yantar], knowMaps=[9] * Log file has been saved successfully! * Game danil_autosave is successfully loaded from file 'e:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\danil_autosave.sav' (5.556s) * phase time: 5555 ms * phase cmem: 788507 K * phase time: 44 ms * phase cmem: 788516 K * client : connection accepted - <> * phase time: 43 ms * phase cmem: 788564 K * phase time: 31 ms * phase cmem: 788564 K * phase time: 352 ms * phase cmem: 871068 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 438 ms * phase cmem: 873827 K * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 64854 verts, 2026 Kb * [Loading VB] 17579 verts, 549 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65514 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 17898 verts, 559 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 29485 verts, 921 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 977256 indices, 1908 Kb * phase time: 844 ms * phase cmem: 1031721 K * phase time: 128 ms * phase cmem: 1038836 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 56059 v(20), 34831 p * [DETAILS] Batch(61), VB(1094K), IB(204K) * phase time: 72 ms * phase cmem: 1043365 K * Loading HOM: e:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity\level.hom * phase time: 80 ms * phase cmem: 1047860 K * phase time: 66 ms * phase cmem: 1051094 K - Game configuring : Started - Game configuring : Finished * phase time: 51 ms * phase cmem: 1068641 K Texture.size = 1559, i = 16, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 10 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 Spawning threads: Done! readythreadscount = 0 *Thread# 3 is for textures from 200 to 300 * t-report - base: 1529, 408685 K * t-report - lmap: 30, 0 K * phase time: 31 ms *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! * phase cmem: 1083178 K * phase time: 121 ms * phase cmem: 1101527 K * phase time: 30 ms * phase cmem: 1103308 K FATAL ERROR [error]Expression : fatal error [error]Function : mem_usage_impl [error]File : memory_usage.cpp [error]Line : 169 [error]Description : <no expression> [error]Arguments : bad node in heap *Thread# 9 : Done! stack trace: *Thread# 1 : Done! 0023:6D64455F xrCore.dll, xrDebug::fatal()
з.ы. правильно хоть логи выложил,а то раньше этого не делал
Сообщение отредактировал AskoldVerne - Пятница, 19.01.2018, 13:12
Пятница, 19.01.2018, 13:11
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MrKzod
Пятница, 19.01.2018, 14:18 | Сообщение # 322
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7Rammstein , Попробуй как написано тут.Цитата phobos2077 (
)
Сообщение отредактировал MrKzod - Пятница, 19.01.2018, 14:19
Пятница, 19.01.2018, 14:18
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MrKzod , Спасибо, опробуем
Пятница, 19.01.2018, 14:37
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DAN_07
Пятница, 19.01.2018, 18:04 | Сообщение # 324
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После снятия переменного прицела остается его последний зум на голом оружии. Лечится установкой обычного прицела. неверная секция у апгрейда акм [up_sect_firstc_akm]:up_sect_inert_base когда нужна для надежности [up_sect_firstc_akm]:up_sect_reliab_base
Сообщение отредактировал DAN_07 - Пятница, 19.01.2018, 18:33
Пятница, 19.01.2018, 18:04
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Lost Alpha DC
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DAN_07 , Спасибо, исправлено!
Пятница, 19.01.2018, 18:26
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vartem
Пятница, 19.01.2018, 18:50 | Сообщение # 326
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Перед финальным разговором с Призраком на Генераторах включил режим бога и, благодаря этому, после разговора смог посмотреть финальный ролик со стрекозой.
Пятница, 19.01.2018, 18:50
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Цитата ShadowBoss (
)
А, ещё один момент в Мёртвом городе. У меня в сейфе с барахлом героя не было посылки для учёных
Добавлено (19.01.2018, 21:36) ---------------------------------------------Цитата proxyoff (
)
при загрузке перехода ТЛ-ТД, как и прочих вылет с логом Expression : bone<obj->PHGetSyncItemsNumber() Function : CPHSkeleton::RestoreNetState File : PHSkeleton.cpp Line : 246 Description : bone>obj->PHGetSyncItemsNumber() - bone[11], visual name[actors\bandit\stalker_bandit_drunk], id[6042]
Сообщение отредактировал StalkerVolk - Пятница, 19.01.2018, 21:37
Пятница, 19.01.2018, 21:36
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MrKzod
Пятница, 19.01.2018, 21:51 | Сообщение # 328
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Цитата phobos2077 (
)
Спасибо, помогло, при тыке на апдейт крашиться перестало, но теперь крашится когда пытаюсь улучшить именно детектор артефактов =(
Код
* Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 3997.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db1. using fs-ltx fsgame.ltx Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\anims.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\meshes.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\shaders.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\spawns.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db2. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db3. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db4. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db5. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db6. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\ai_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\factory_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la02_garbage.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la03_agroprom.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04_darkdolina.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04u_darklab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la05_bar_rostok.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la06_yantar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la07_military.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la08_deadcity.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la09_swamp.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10_radar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10u_bunker.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la11_pripyat.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12_stancia.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12u_sarcofag.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13_generators.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_oso.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_warlab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14_rostok_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14u_secret_lab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la15_darkscape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16_lost_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16u_labx16.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17_outskirts.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17u_labx7.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la18_damned.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la19_country.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la20_forgotten.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la21_generators_2.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la22_forest.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la23_oldroad.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la24_antennas.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\la_rus_voice.xdb. FS: 53773 files cached, 9408Kb memory used. Init FileSystem 0.843875 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4002340 K], reserved[69416 K], committed[122484 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22873 K], process heap[22873 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'snd_device' ~ Valid arguments: Generic Software/Generic Software on Динамики (Realtek High Definition Audio) [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3699008 K], reserved[86420 K], committed[408812 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[144914 K], process heap[144914 K], game lua[3328 K], render[348 K] * [x-ray]: economy: strings[7261 K], smem[0 K] "g:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -nospawncheck * phase time: 0 ms * phase cmem: 169925 K Loading objects... Loading models... Texture.size = 2057, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 * [prefetch] time: 3233 ms * [prefetch] memory: 374926Kb * phase time: 3365 ms *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 * phase cmem: 540370 K *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 $ LA_DBG:[2011] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 $ LA_DBG:[2011] level_weathers:initing level_weathers $ LA_DBG:[2011] surge_manager:surge_manager inited $ LA_DBG:[2011] garbage_cleaner:init * Log file has been saved successfully! * phase time: 307 ms * phase cmem: 547188 K * phase time: 38 ms * phase cmem: 547326 K *Thread# 7 : Done! * Loading spawn registry... *Thread# 8 : Done! *Thread# 17 : Done! *Thread# 11 : Done! *Thread# 9 : Done! *Thread# 2 : Done! *Thread# 4 : Done! *Thread# 10 : Done! *Thread# 21 : Done! *Thread# 18 : Done! * 25307 spawn points are successfully loaded * Loading objects... *Thread# 5 : Done! *Thread# 19 : Done! *Thread# 6 : Done! *Thread# 3 : Done! *Thread# 20 : Done! *Thread# 12 : Done! * 37487 objects are successfully loaded *Thread# 16 : Done! $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[2011] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2011] load_storehouse: size=[15]/[4147]bytes : Build=[9448] $ LA_DBG:[2011] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2011] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21079.359]kB $ LA_DBG:[2011] GameTime=[03:42:33] Map(19)=[la01_escape], knowMaps=[2] * Log file has been saved successfully! ! Fallback to default bump map: act\act_arm_exo_duty_bump ! Fallback to default bump map: act\act_arm_exo_duty_bump# *Thread# 1 : Done! * Game sss is successfully loaded from file 'g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\savedgames\sss.sav' (5.237s) * phase time: 5234 ms * phase cmem: 623729 K * phase time: 31 ms * phase cmem: 624202 K * client : connection accepted - <> * phase time: 36 ms * phase cmem: 624253 K * phase time: 29 ms * phase cmem: 629345 K * phase time: 114 ms * phase cmem: 692492 K *Thread# 14 : Done! *Thread# 13 : Done! *Thread# 15 : Done! *MT Texture Loading Finished * phase time: 228 ms * phase cmem: 707961 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26622 verts, 311 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 865962 indices, 1691 Kb * phase time: 101 ms * phase cmem: 712230 K * phase time: 106 ms * phase cmem: 726231 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 41 ms * phase cmem: 730857 K * Loading HOM: g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape\level.hom * phase time: 33 ms * phase cmem: 733075 K * phase time: 40 ms * phase cmem: 731378 K - Game configuring : Started - Game configuring : Finished * phase time: 45 ms * phase cmem: 757495 K Texture.size = 3117, i = 32, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Thread# 1 is for textures from 0 to 100 *Thread# 1 : Done! *MT Texture Loading Finished *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 *Spawning thread# 26 *Spawning thread# 27 *Spawning thread# 28 *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *MT Texture Loading Finished *Spawning thread# 29 *Spawning thread# 30 *Spawning thread# 31 *Spawning thread# 32 Spawning threads: Done! readythreadscount = 2 * t-report - base: 3085, 1455454 K * t-report - lmap: 32, 1365 K * phase time: 33 ms *Thread# 3 is for textures from 200 to 300 *Thread# 3 : Done! *MT Texture Loading Finished *Thread# 4 is for textures from 300 to 400 *Thread# 4 : Done! *MT Texture Loading Finished *Thread# 5 is for textures from 400 to 500 *Thread# 5 : Done! *MT Texture Loading Finished *Thread# 6 is for textures from 500 to 600 *Thread# 6 : Done! *MT Texture Loading Finished *Thread# 7 is for textures from 600 to 700 *Thread# 7 : Done! *MT Texture Loading Finished *Thread# 8 is for textures from 700 to 800 *Thread# 8 : Done! *MT Texture Loading Finished *Thread# 9 is for textures from 800 to 900 *Thread# 9 : Done! *MT Texture Loading Finished *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *MT Texture Loading Finished *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *MT Texture Loading Finished *Thread# 12 is for textures from 1100 to 1200 *Thread# 12 : Done! *MT Texture Loading Finished *Thread# 13 is for textures from 1200 to 1300 *Thread# 13 : Done! *MT Texture Loading Finished *Thread# 14 is for textures from 1300 to 1400 *Thread# 14 : Done! *MT Texture Loading Finished *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! *MT Texture Loading Finished *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! *MT Texture Loading Finished *Thread# 17 is for textures from 1600 to 1700 *Thread# 17 : Done! *MT Texture Loading Finished *Thread# 18 is for textures from 1700 to 1800 *Thread# 18 : Done! *MT Texture Loading Finished *Thread# 19 is for textures from 1800 to 1900 *Thread# 19 : Done! *MT Texture Loading Finished *Thread# 20 is for textures from 1900 to 2000 *Thread# 20 : Done! *MT Texture Loading Finished *Thread# 21 is for textures from 2000 to 2100 *Thread# 21 : Done! *MT Texture Loading Finished *Thread# 22 is for textures from 2100 to 2200 *Thread# 22 : Done! *MT Texture Loading Finished *Thread# 23 is for textures from 2200 to 2300 *Thread# 23 : Done! *MT Texture Loading Finished *Thread# 24 is for textures from 2300 to 2400 *Thread# 24 : Done! *MT Texture Loading Finished *Thread# 25 is for textures from 2400 to 2500 *Thread# 25 : Done! *MT Texture Loading Finished *Thread# 26 is for textures from 2500 to 2600 *Thread# 26 : Done! *MT Texture Loading Finished *Thread# 27 is for textures from 2600 to 2700 *Thread# 27 : Done! *MT Texture Loading Finished *Thread# 28 is for textures from 2700 to 2800 *Thread# 28 : Done! *MT Texture Loading Finished *Thread# 29 is for textures from 2800 to 2900 *Thread# 29 : Done! *MT Texture Loading Finished *Thread# 30 is for textures from 2900 to 3000 *Thread# 30 : Done! *MT Texture Loading Finished *Thread# 31 is for textures from 3000 to 3100 *Thread# 31 : Done! *MT Texture Loading Finished *Thread# 32 is for textures from 3100 to 3200 *Thread# 32 : Done! *MT Texture Loading Finished * phase cmem: 761225 K * phase time: 812 ms * phase cmem: 819044 K * phase time: 33 ms * phase cmem: 821619 K * [win32]: free[1169468 K], reserved[123232 K], committed[2901540 K] * [ D3D ]: textures[1474126 K] * [x-ray]: crt heap[825459 K], process heap[827379 K], game lua[43954 K], render[259 K] * [x-ray]: economy: strings[33567 K], smem[424028 K] * Log file has been saved successfully! $ LA_DBG:[12945] level_weathers:presets level_weathers $ LA_DBG:[12945] level_weathers:r4 active $ LA_DBG:[12945] level_weathers:WeatherManager:__init: is dynamic = true : 03:43:49 * Log file has been saved successfully! $ LA_DBG:[12945] garbage_cleaner:Cleaning garbage based on 23 ids. ---Loading of act\act_stalker_neutral_5 made a 138.364090ms stutter, should it be prefetched?! ---Engine is freezed, saving log * Log file has been saved successfully! ---Loading of ui\ui_pda_back_big made a 52.290798ms stutter, should it be prefetched?! ---Loading of ui\ui_global_map made a 121.039703ms stutter, should it be prefetched?! ---Loading of map\map_la02_garbage made a 58.866562ms stutter, should it be prefetched?! ---Loading of map\map_la03_agroprom made a 68.516579ms stutter, should it be prefetched?! ---Loading of map\map_la04_darkdolina made a 67.032219ms stutter, should it be prefetched?! ---Loading of map\map_la05_bar_rostok made a 67.207680ms stutter, should it be prefetched?! ---Loading of map\map_la06_yantar made a 69.143372ms stutter, should it be prefetched?! ---Loading of map\map_la07_military made a 66.347549ms stutter, should it be prefetched?! ---Loading of map\map_la08_deadcity made a 65.677208ms stutter, should it be prefetched?! ---Loading of map\map_la09_swamp made a 65.656975ms stutter, should it be prefetched?! ---Loading of map\map_la10_radar made a 66.534019ms stutter, should it be prefetched?! ---Loading of map\map_la11_pripyat made a 67.092674ms stutter, should it be prefetched?! ---Loading of map\map_la12_stancia made a 62.718987ms stutter, should it be prefetched?! ---Loading of map\map_la13_generators made a 61.422382ms stutter, should it be prefetched?! ---Loading of map\map_la14_rostok_factory made a 68.158234ms stutter, should it be prefetched?! ---Loading of map\map_la15_darkscape made a 68.142868ms stutter, should it be prefetched?! ---Loading of map\map_la16_lost_factory made a 66.704872ms stutter, should it be prefetched?! ---Loading of map\map_la17_outskirts made a 61.653168ms stutter, should it be prefetched?! ---Loading of map\map_la19_country made a 66.194107ms stutter, should it be prefetched?! ---Loading of map\map_la20_forgotten made a 67.276329ms stutter, should it be prefetched?! ---Loading of map\map_la22_forest made a 63.598080ms stutter, should it be prefetched?! * MEMORY USAGE: 783978 K * End of synchronization A[1] R[1] *** Game Loading Time: 25847 ms ---Loading of ui\ui_iconsTotal made a 60.263836ms stutter, should it be prefetched?! ---Loading of ui\ui_npc_unique made a 236.816132ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_armor made a 186.060165ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_armor made a 57.507198ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_weapons made a 98.845474ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_2 made a 55.947273ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_3 made a 107.330544ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_armor made a 186.770966ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_armor_1 made a 54.597641ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_4 made a 51.547462ms stutter, should it be prefetched?! stack trace: 0023:5F16AC6D xrLua.dll, lua_checkstack() 0023:5E868FF9 xrGame.dll, CDialogHolder::operator=() 0023:5E86749C xrGame.dll, CDialogHolder::operator=() 0023:5E86B862 xrGame.dll, CDialogHolder::operator=() 0023:5E86BC5B xrGame.dll, CDialogHolder::operator=() 0023:5EAF06B3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EAF30B0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EAA066D xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress() [error][ 87] : Параметр задан неверно.88
Пятница, 19.01.2018, 21:51
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18.02.2017
Lost Alpha DC
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499
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23.04.2017
MrKzod , Отключите кеширование объектов и интерфейса в настройках игры. Если не поможет то в консоли эти команды:Код
mt_texture_prefetching 0 mt_texture_loading 0
Пятница, 19.01.2018, 22:15
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23.04.2017
MrKzod
Пятница, 19.01.2018, 22:25 | Сообщение # 330
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18.02.2017
Цитата phobos2077 (
)
Отключите кеширование объектов и интерфейса в настройках игры. Если не поможет то в консоли эти команды:
Спасибо, кеширование обьектов помогло, странно оно по умолчанию было включено, так должно быть или это из за старого сейва?
Пятница, 19.01.2018, 22:25
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18.02.2017