dezodordezodor 7hours 46mins ago replied: Online still one major bug left to fix, and we will quick test the basic storyline and important scenes, tasks, and then we can release... hopefully early next week.
Wednesday, May 21st, 2014 at 1:38:42pm ---------------------------------------------------------------
Fixes: - fixed vibrating (constant open and close) doors on Great Metal Factory level - fixed inaccessible "ashes to ashes" stash on Darkdolina level - fixed crash for missing suit upgrade - fixed Escape bridge soldiers dying because to far from shelter - fixed flying tree on Darkscape level - fixed Pripyat geometry (missing surface) - fixed arena mobs missing bug - fixed no available phrase to say, dialog[dm_artefact_merger_wnd] - fixed no available phrase to say, dialog[forg_stalker_trader_start] - fixed map marker for bandit suit on Darkdolina - fixed : Can't find model file 'weapons\crossbow\strela.ogf'. - fixed levelchanger position from the Power Plant to Sarcofag - fixed Radar crash near outpost - fixed ui_repair_wnd.script:471: attempt to index field 'selected_item' (a nil value) - fixed quickload after death with hotkey - fixed greben jobs and dialogs on Yantar - fixed usage of motion blur effect on R2 (dynamic lightning) - fixed lukash task dialog - fixed Sidorovich's message to kill zombies even if all are dead - fixed incorrect RPM for upgraded sig550 - fixed can't open section 'bandages' - fixed incorrect icon for upgraded VAL weapon - fixed return entry to Pripyat from Outskirts - fixed [error]Description : callback kils bone matrix bone: bip01_spine2 - fixed crash when killing stalker trader on forgotten - fixed some other codes for doors - fixed broken logic for doors and camera on Lost Factory - fixed some floating boxes and barrels in Agroprom - fixed ai-map in Deadcity (monsters climbed the bridge from the river) - fixed ai-map for the duty sniper on Garbage outpost - fixed ai-map on Yantar level - fixed green glass in windows, jars etc. on r1 (static lightning) render - fixed shader for lamps on dx10 (bulbs in lamps visible again) - fixed incorrect calculation of money - fixed Pripyat secret trader, now he will appear - fixed crash in DetailManager, often shown on Generators level - fixed some broken freeplay tasks - fixed pda buttons (needs testing!) - fixed missing known info strings (finally!) - fixed unresponsive bloodsucker on Darkvalley when climbing through hole in roof - fixed Deedee antidote exploit - fixed kill statistics - fixed No available phrase to say, dialog[forg_dolg_raid_dialog_finished] - fixed rendering crashes on all levels, but mainly related to the last few ones - fixed transparent window frame on Generators level - fixed missing Sin house (esc_basement_motor_cache) stash in Escape level - fixed upgraded icon for PSZ-9Md outfit
Addons: - added magnum ammo to traders - added missing map hint for Garbage sniper - removed anomaly from the middle of the road on Great Metal Factory which made the access to Military level with car very hard - strelok book can be dropped now, but it will be available in the articles menu as well - now can buy cars from Outskirts barman - monster and character relations were tweaked - slightly increased probability of rain and thunder - knife hit powers finetuned - alcohol postprocess effects tweaked - dx10 render optimized (more will come in later patches) - added feature: when checking stash with purple icon and not taking all of the items, the icon will change to green and will only be removed if you take all. - pda chat finetuned, if a participant goes offline, you will see message "connection lost" - added X18 documents dialog to the "barman" petrenko so that dialog can complete if doing task later. - made Sin neutral to the actor. - made Sin hostile towards actor_dolg and dolg
Последние сведения о дате выхода патча 1.3002 двухдневной давности (Dez0dor):
"the patch is not released yet because we could not fix certain bugs which were reported by certain users, and it could happen to anyone, but rarely. still we would like to fix it.
for example the pda contacts bug was fixed, but one user pointed out that if he reloads the same save 2x in a row, then the game crashes if he uses the contacts, while it works fine if he plays the game. these are such things wich are not easy-to-solve for such newbies like we are at the moment."
While we are actively working on the 2nd patch, Vincent Vega is working on the R1 (static lightning) render and new weathers for it, and for other render types too. This addon will be released sometimes after 2nd patch, it's still hard to believe R1 can look so beautiful even in 2014
A little note on 2nd patch: We are testing monster reactions at the moment, because some mob-groups, where we developed dynamic smart-terrain system wasnt reacting fine, or sometimes wasnt reacting at all to the player (mainly sarcofag level, but some other undergrounds too). Thankfully npc ai is working fine now, and the patch changes log can be found here (updating it constantly): http://www.dezowave.com/lost_alpha_patch_changelog_v1.3002.txt If anyone is interested, here is my (dez) progress in testing keypoints as I wrote above: (might contain spoiler!) http://www.dezowave.com/testing_info.txt (still at least 5 keypoints to check, which aren't listed in the text file yet, but I will also keep it updated)
Сообщение отредактировал PAcAn4iK - Суббота, 21.06.2014, 02:09
1.3002 will be cumulative and will ship next week! The size of installer will be ~510-520 mbyte (which will install nearly 2.3gb content). It will wipe the gamedata and bins directory from the game, so if you modded something make sure you make a backup of it before you install the patch over. From now we will store the scripts and configs too in database files, which will make it easier for modders to manage the files. And it will be easier for players too, since they will only need to delete gamedata folder, if they want to remove a mod.