Ну вот ещё какой то лог вылез
* Detected CPU: Intel® Core i7-4770 CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3400.00 mhz, 24-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Initializing File System...
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.
using fs-ltx fsgame.ltx
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\hd_pack_ninja_nub_stooe.xdb0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.
Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.
FS: 56757 files cached, 9600Kb memory used.
Init FileSystem 1.337595 sec
Lost Alpha 'xrCore' build 6969, Mar 6 2018
EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R2.dll
Loading DLL: xrGame.dll
* [win32]: free[4031848 K], reserved[70108 K], committed[92284 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22233 K], process heap[22233 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[7676 K], smem[0 K]
SOUND: OpenAL: All available devices:
1. DirectSound Software, spec. 1.1 (default)
2. DirectSound Software on Realtek HD Audio 2nd output (Realtek High Definition Audio), spec. 1.1
3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1
4. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1
Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx"...
[d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx] successfully loaded.
Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...
[d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.
[d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.
SOUND: Selected device is DirectSound Software
* SOUND: EAX extension: absent
* SOUND: EAX deferred: absent
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760
* GPU driver: 23.21.13.9065
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 1634 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
count of .thm files=2283
* NULLRT supported
* ...and used
* HWDST/PCF supported and used
* NV-DBT supported and used
compiling shader dumb
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_volume
compiling shader copy
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_spot_unshadowed
compiling shader accum_spot_normal
compiling shader accum_spot_fullsize
compiling shader accum_volumetric
compiling shader accum_volumetric
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
compiling shader particle
compiling shader particle
compiling shader particle_s-blend
compiling shader particle-clip
compiling shader particle_s-add
compiling shader particle_distort
compiling shader particle_s-aadd
compiling shader particle_hard
compiling shader particle_s-blend_hard
compiling shader deffer_particle
compiling shader deffer_particle
- r__tf_aniso 8
- r2_tf_mipbias 0.
compiling shader portal
compiling shader portal
compiling shader simple_color
compiling shader editor
Script debugger succesfully restarted.
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader effects_gradient_p
compiling shader ecb_fx_generic
compiling shader stub_default
compiling shader effects_sun
compiling shader effects_flare_p
compiling shader yuv2rgb
compiling shader yuv2rgb
* [win32]: free[3767340 K], reserved[90800 K], committed[336100 K]
* [ D3D ]: textures[16 K]
* [x-ray]: crt heap[133642 K], process heap[133642 K], game lua[3328 K], render[166 K]
* [x-ray]: economy: strings[7249 K], smem[0 K]
compiling shader deffer_base_bump-hq
compiling shader deffer_model_bump-hq_4
compiling shader deffer_base_bump
compiling shader deffer_model_bump_4
compiling shader shadow_direct_model_4
"d:\install games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode
* phase time: 0 ms
* phase cmem: 162050 K
$ LA_DBG:[2411] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[2411] level_weathers:initing level_weathers
$ LA_DBG:[2411] surge_manager:surge_manager inited
$ LA_DBG:[2411] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 104 ms
* phase cmem: 166579 K
* phase time: 2 ms
* phase cmem: 166558 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37315 objects are successfully loaded
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[2411] se_monster:get_ini: check_distance=(true), min_distance=[100]
* Loading Store...
$ LA_DBG:[2411] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2411] load_storehouse: size=[16]/[5679]bytes : Build=[9448]
$ LA_DBG:[2411] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[2411] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20223.918]kB
$ LA_DBG:[2411] GameTime=[10:45:10] Map(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game 4412322 is successfully loaded from file 'd:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\4412322.sav' (3.063s)
* phase time: 3062 ms
* phase cmem: 237773 K
* phase time: 31 ms
* phase cmem: 237908 K
* client : connection accepted - <>
* phase time: 10 ms
* phase cmem: 237956 K
* phase time: 7 ms
* phase cmem: 237956 K
* phase time: 49 ms
* phase cmem: 303728 K
compiling shader effects_glow_p
compiling shader effects_glow_p
compiling shader deffer_base_aref_bump_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader deffer_base_aref_bump
compiling shader deffer_base_bump
compiling shader shadow_direct_base_aref
compiling shader shadow_direct_base_aref
compiling shader deffer_base_aref_flat_d
compiling shader deffer_base_flat_d
compiling shader deffer_base_aref_flat
compiling shader deffer_base_flat
compiling shader vert
compiling shader vert
compiling shader deffer_base_flat_d
compiling shader deffer_base_flat
compiling shader shadow_direct_base
compiling shader deffer_base_steep_d-hq
compiling shader deffer_base_bump_d-hq
compiling shader simple
compiling shader wmark
compiling shader deffer_base_lmh_steep_d-hq
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump
compiling shader deffer_base_lmh_bump_d-hq
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat
compiling shader deffer_base_lmh_flat_d
compiling shader deffer_base_lmh_flat_d
compiling shader lmapE
compiling shader lmapE
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_bump-hq
compiling shader deffer_base_lmh_aref_bump_d-hq
compiling shader deffer_base_lmh_aref_bump
compiling shader deffer_base_bump-hq
compiling shader accum_emissive
compiling shader simple
compiling shader deffer_base_aref_bump-hq
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat_d
compiling shader deffer_impl_flat
compiling shader deffer_tree_bump_d-hq
compiling shader deffer_tree_bump
compiling shader shadow_direct_base
compiling shader shadow_direct_tree
compiling shader deffer_tree_bump-hq
compiling shader deffer_tree_flat
compiling shader deffer_tree_s_bump_d-hq
compiling shader deffer_tree_s_bump
compiling shader shadow_direct_tree_s
compiling shader deffer_tree_s_flat_d
compiling shader deffer_tree_s_flat
* phase time: 86 ms
* phase cmem: 307771 K
* [Loading VB] 65522 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65524 verts, 2047 Kb
* [Loading VB] 65511 verts, 2047 Kb
* [Loading VB] 12157 verts, 379 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65527 verts, 2047 Kb
* [Loading VB] 28797 verts, 899 Kb
* [Loading VB] 65533 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65532 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 65534 verts, 2047 Kb
* [Loading VB] 65535 verts, 2047 Kb
* [Loading VB] 49889 verts, 1559 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 265635 indices, 518 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65533 verts, 767 Kb
* [Loading VB] 65534 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65535 verts, 767 Kb
* [Loading VB] 65532 verts, 767 Kb
* [Loading VB] 65530 verts, 767 Kb
* [Loading VB] 12865 verts, 150 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 1048575 indices, 2047 Kb
* [Loading IB] 689922 indices, 1347 Kb
* phase time: 58 ms
* phase cmem: 308672 K
* phase time: 36 ms
* phase cmem: 312988 K
compiling shader deffer_detail_w_flat
compiling shader deffer_detail_s_flat
* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 49898 v(20), 28670 p
* [DETAILS] Batch(61), VB(974K), IB(167K)
* phase time: 19 ms
* phase cmem: 313050 K
* Loading HOM: d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar\level.hom
* phase time: 13 ms
* phase cmem: 313182 K
* phase time: 19 ms
* phase cmem: 314486 K
- Game configuring : Started
- Game configuring : Finished
* phase time: 31 ms
* phase cmem: 345339 K
Texture.size = 1758, i = 18, delta = 100
*Spawning thread# 1
*Spawning thread# 2
*Spawning thread# 3
*Spawning thread# 4
*Spawning thread# 5
*Spawning thread# 6
*Spawning thread# 7
*Spawning thread# 8
*Spawning thread# 9
*Thread# 1 is for textures from 0 to 100
*Thread# 2 is for textures from 100 to 200
*Thread# 3 is for textures from 200 to 300
*Spawning thread# 10
*Thread# 4 is for textures from 300 to 400
*Thread# 5 is for textures from 400 to 500
*Spawning thread# 11
*Thread# 6 is for textures from 500 to 600
*Thread# 7 is for textures from 600 to 700
*Spawning thread# 12
*Thread# 8 is for textures from 700 to 800
*Spawning thread# 13
*Spawning thread# 14
*Spawning thread# 15
*Spawning thread# 16
*Spawning thread# 17
*Thread# 9 is for textures from 800 to 900
*Spawning thread# 18
Spawning threads: Done! readythreadscount = 0
* t-report - base: 1743, 4727 K
* t-report - lmap: 15, 0 K
*Thread# 10 is for textures from 900 to 1000
*Thread# 11 is for textures from 1000 to 1100
*Thread# 12 is for textures from 1100 to 1200
*Thread# 13 is for textures from 1200 to 1300
*Thread# 14 is for textures from 1300 to 1400
*Thread# 15 is for textures from 1400 to 1500
*Thread# 16 is for textures from 1500 to 1600
*Thread# 17 is for textures from 1600 to 1700
* phase time: 14 ms
*Thread# 18 is for textures from 1700 to 1800
* phase cmem: 356002 K
* phase time: 190 ms
* phase cmem: 373566 K
* phase time: 21 ms
* phase cmem: 375107 K
* [win32]: free[2893792 K], reserved[122232 K], committed[1178216 K]
* [ D3D ]: textures[342106 K]
* [x-ray]: crt heap[379293 K], process heap[380352 K], game lua[42032 K], render[191 K]
* [x-ray]: economy: strings[32195 K], smem[1904 K]
compiling shader deffer_model_flat_2
compiling shader shadow_direct_model_2
compiling shader deffer_model_bump-hq_2
! Can't find texture 'shoker_mod\explosions\firesmokeparticle'
compiling shader deffer_model_bump_2
*Thread# 5 : Done!
*Thread# 17 : Done!
*Thread# 9 : Done!
*Thread# 7 : Done!
*Thread# 12 : Done!
*Thread# 11 : Done!
*Thread# 6 : Done!
*Thread# 18 : Done!
*Thread# 2 : Done!
*Thread# 8 : Done!
*Thread# 1 : Done!
*Thread# 4 : Done!
*Thread# 10 : Done!
*Thread# 14 : Done!
*Thread# 15 : Done!
*Thread# 3 : Done!
*Thread# 16 : Done!
*Thread# 13 : Done!
*MT Texture Loading Finished
* Log file has been saved successfully!
$ LA_DBG:[6447] level_weathers:presets level_weathers
$ LA_DBG:[6447] level_weathers:r2 active
$ LA_DBG:[6447] level_weathers:WeatherManager:__init: is dynamic = true : 10:45:38
* Log file has been saved successfully!
$ LA_DBG:[6447] garbage_cleaner:Cleaning garbage based on 23 ids.
compiling shader deffer_model_bump-hq_1
compiling shader deffer_model_bump_1
compiling shader shadow_direct_model_1
compiling shader deffer_model_bump-hq_0
compiling shader deffer_model_bump_0
compiling shader shadow_direct_model_0
compiling shader deffer_model_flat_1
compiling shader deffer_model_bump_d-hq_0
compiling shader deffer_model_flat_0
compiling shader accum_emissivel
compiling shader shadow_direct_model_aref_0
compiling shader particle_alphaonly
compiling shader model_distort_2
compiling shader deffer_model_flat_d_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_lq
compiling shader model_env_lq_1
compiling shader model_env_lq_0
compiling shader shadow_direct_model_aref_2
compiling shader shadow_direct_model_aref_1
compiling shader deffer_model_flat_d_2
compiling shader deffer_model_flat_d_1
compiling shader deffer_model_bump_d-hq_1
---Engine is freezed, saving log
* Log file has been saved successfully!
compiling shader deffer_model_bump_d-hq_2
! Space restrictor [radar_actor1_shelter] has no border!
!!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter'
compiling shader model_def_lq
compiling shader model_def_lq_2
compiling shader model_def_lplanes_1
compiling shader model_distort_1
compiling shader model_def_lq_1
* MEMORY USAGE: 529631 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 13311 ms
compiling shader yuv2rgb
$ LA_DBG:[41122] actor wakes up
* [win32]: free[1554548 K], reserved[92132 K], committed[2547560 K]
* [ D3D ]: textures[1475479 K]
* [x-ray]: crt heap[554023 K], process heap[554023 K], game lua[58522 K], render[4140 K]
* [x-ray]: economy: strings[56951 K], smem[13507 K]
* DVB created: 4096K
* DIB created: 512K
compiling shader dumb
compiling shader accum_mask
compiling shader accum_sun_mask
compiling shader copy_p
compiling shader accum_sun_near
compiling shader accum_sun
compiling shader accum_sun_cascade
compiling shader accum_sun_cascade_far
compiling shader accum_omni_unshadowed
compiling shader accum_omni_normal
compiling shader accum_omni_transluent
compiling shader accum_indirect
compiling shader bloom_build
compiling shader bloom_filter
compiling shader bloom_filter_f
compiling shader ssao_calc
compiling shader combine_1
compiling shader depth_downs
compiling shader bloom_luminance_1
compiling shader bloom_luminance_2
compiling shader bloom_luminance_3
compiling shader combine_1
compiling shader combine_2_AA
compiling shader combine_2_NAA
compiling shader combine_2_AA_D
compiling shader combine_2_NAA_D
compiling shader combine_volumetric
compiling shader postprocess
compiling shader postprocess_CM
compiling shader distort
- r__tf_aniso 8
- r2_tf_mipbias 0.
* RM_Dump: textures : 2343
* RM_Dump: rtargets : 17
* RM_Dump: vs : 77
* RM_Dump: ps : 83
* RM_Dump: dcl : 19
* RM_Dump: states : 74
* RM_Dump: tex_list : 1934
* RM_Dump: matrices : 0
* RM_Dump: lst_constants: 0
* RM_Dump: v_passes : 2665
* RM_Dump: v_elements: 2670
* RM_Dump: v_shaders : 1496
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
*** RESET [453 ms]
* MEMORY USAGE: 501882 K
* End of synchronization A[1] R[1]
*** Game Loading Time: 237693 ms
* [win32]: free[1520564 K], reserved[114080 K], committed[2559596 K]
* [ D3D ]: textures[1545122 K]
* [x-ray]: crt heap[506791 K], process heap[506791 K], game lua[44920 K], render[7600 K]
* [x-ray]: economy: strings[95470 K], smem[13508 K]
$ LA_DBG:[224230] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220)
$ LA_DBG:[224230] level_weathers:initing level_weathers
$ LA_DBG:[224230] surge_manager:surge_manager inited
$ LA_DBG:[224230] garbage_cleaner:init
* Log file has been saved successfully!
* phase time: 936 ms
* phase cmem: 526874 K
* phase time: 40 ms
* phase cmem: 526358 K
* Loading spawn registry...
* 25139 spawn points are successfully loaded
* Loading objects...
* 37315 objects are successfully loaded
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[50]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
$ LA_DBG:[224230] se_monster:get_ini: check_distance=(true), min_distance=[100]
* Loading Store...
$ LA_DBG:[224230] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[224230] load_storehouse: size=[16]/[5679]bytes : Build=[9448]
$ LA_DBG:[224230] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
$ LA_DBG:[224230] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20223.918]kB
$ LA_DBG:[224230] GameTime=[10:45:10] Map(29)=[la10_radar], knowMaps=[19]
* Log file has been saved successfully!
* Game 4412322 is successfully loaded from file 'd:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\4412322.sav' (3.156s)
* phase time: 3156 ms
* phase cmem: 541384 K
* phase time: 31 ms
* phase cmem: 541375 K
* phase time: 25 ms
* phase cmem: 541375 K
* [win32]: free[1539528 K], reserved[85048 K], committed[2569664 K]
* [ D3D ]: textures[1508593 K]
* [x-ray]: crt heap[541375 K], process heap[541375 K], game lua[41589 K], render[7600 K]
* [x-ray]: economy: strings[78631 K], smem[13494 K]
* Log file has been saved successfully!
$ LA_DBG:[228656] level_weathers:presets level_weathers
$ LA_DBG:[228656] level_weathers:r2 active
$ LA_DBG:[228656] level_weathers:WeatherManager:__init: is dynamic = true : 10:45:41
* Log file has been saved successfully!
$ LA_DBG:[228656] garbage_cleaner:Cleaning garbage based on 23 ids.