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26.04.2014 |
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fx-8320e 12gb ram r9 280x win 10 * Detected CPU: AMD FX-8320 Eight-Core Processor [AuthenticAMD], F15/M2/S0, 3512.00 mhz, 69-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU cores/threads: 8/8
Initializing File System... Processing archive gamedata.db0. Processing archive gamedata.db1. using fs-ltx fsgame.ltx Processing archive gamedata\anims.db0. Processing archive gamedata\levels.db0. Processing archive gamedata\meshes.db0. Processing archive gamedata\shaders.db0. Processing archive gamedata\sounds.db0. Processing archive gamedata\sounds.db1. Processing archive gamedata\spawns.db0. Processing archive gamedata\textures.db0. Processing archive gamedata\textures.db1. Processing archive gamedata\textures.db2. Processing archive gamedata\textures.db3. Processing archive gamedata\textures.db4. Processing archive gamedata\textures.db5. Processing archive gamedata\textures.db6. Processing archive gamedata\levels\ai_test.db0. Processing archive gamedata\levels\la01_escape.db0. Processing archive gamedata\levels\la02_garbage.db0. Processing archive gamedata\levels\la03_agroprom.db0. Processing archive gamedata\levels\la04_darkdolina.db0. Processing archive gamedata\levels\la04u_darklab.db0. Processing archive gamedata\levels\la05_bar_rostok.db0. Processing archive gamedata\levels\la06_yantar.db0. Processing archive gamedata\levels\la07_military.db0. Processing archive gamedata\levels\la08_deadcity.db0. Processing archive gamedata\levels\la09_swamp.db0. Processing archive gamedata\levels\la10_radar.db0. Processing archive gamedata\levels\la10u_bunker.db0. Processing archive gamedata\levels\la11_pripyat.db0. Processing archive gamedata\levels\la12_stancia.db0. Processing archive gamedata\levels\la12u_sarcofag.db0. Processing archive gamedata\levels\la13_generators.db0. Processing archive gamedata\levels\la13u_oso.db0. Processing archive gamedata\levels\la13u_warlab.db0. Processing archive gamedata\levels\la14_rostok_factory.db0. Processing archive gamedata\levels\la14u_secret_lab.db0. Processing archive gamedata\levels\la15_darkscape.db0. Processing archive gamedata\levels\la16_lost_factory.db0. Processing archive gamedata\levels\la16u_labx16.db0. Processing archive gamedata\levels\la17_outskirts.db0. Processing archive gamedata\levels\la17u_labx7.db0. Processing archive gamedata\levels\la18_damned.db0. Processing archive gamedata\levels\la19_country.db0. Processing archive gamedata\levels\la20_forgotten.db0. Processing archive gamedata\levels\la21_generators_2.db0. Processing archive gamedata\levels\la22_forest.db0. Processing archive gamedata\levels\la23_oldroad.db0. Processing archive gamedata\levels\la24_antennas.db0. Processing archive mods\fix_water_radeon.xdb0. Processing archive mods\ladc_free_alife.xdb. Processing archive mods\ladc_prm_weapon_pack.xdb0. Processing archive mods\ladc_prm_weapon_pack.xdb1. Processing archive mods\ladc_rus_voice.xdb. Processing archive mods\ladc_story_fix.xdb. Processing archive mods\mod_anim_detectors.xdb0. Processing archive mods\mod_dark_nights.xdb0. Processing archive mods\mod_extended_weather.xdb0. Processing archive mods\mod_extended_weather.xdb1. Processing archive mods\mod_flashlight.xdb0. Processing archive mods\mod_global_hd_hands.xdb0. Processing archive mods\mod_global_hd_hands.xdb1. Processing archive mods\mod_grenader.xdb0. Processing archive mods\mod_hd_npc.xdb0. Processing archive mods\mod_hd_npc.xdb1. Processing archive mods\mod_recolored_duty.xdb0. Processing archive mods\mod_remastered_levels.xdb0. Processing archive mods\mod_shoot_effects.xdb0. Processing archive mods\x_mod_particles.xdb0. Processing archive mods\x_mod_particles.xdb1. FS: 57986 files cached, 6958Kb memory used. Init FileSystem 0.939359 sec Lost Alpha 'xrCore' build 7246, Dec 8 2018
EH: 5CBA000E115F14EAFBDF8EC4F4CF9DD0
Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3966764 K], reserved[119924 K], committed[107552 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21003 K], process heap[21003 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[9159 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Динамики (USB PnP Sound Device), spec. 1.1 3. Generic Software on 3 - DDC Display (2- AMD High Definition Audio Device), spec. 1.1 4. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device), spec. 1.1 Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "gamedata\config\rspec_extreme.ltx"... [gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "gamedata\config\default_controls.ltx"... [gamedata\config\default_controls.ltx] successfully loaded. [appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:6798]: AMD Radeon R9 200 Series * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3051 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K * Reading Textures:LTX * Reading Textures:THM: Count of .thm files: = 3403 Material is assigned in LTX, skipping THM (pfx\pfx_ani-fire01) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_23) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_2_green) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_anomaly_7) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_blurry_cloud) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist2inv) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist3) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist4) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist7) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist8) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_dist9) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_distort_anomaly) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_distortion) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_flame) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_flame_01) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_flamefx_01) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_ligth_6) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_smoke_b) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_spark_01) Material setting Material is assigned in LTX, skipping THM (pfx\pfx_specks) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_colt1911) Material setting Material is assigned in LTX, skipping THM (wpn\wpn_pm) Material setting Bump Name is assigned in LTX, skipping THM (wpn\wpn_pm) Bump Name setting * Reading Textures:MINI LTX: Count of .ltx files in Textures: = 85 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3700680 K], reserved[152604 K], committed[340956 K] * [ D3D ]: textures[80 K] * [x-ray]: crt heap[132602 K], process heap[132602 K], game lua[3366 K], render[249 K] * [x-ray]: economy: strings[8525 K], smem[0 K] $ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [13144]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [13144]; : ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class * DX11: failed to register window class "d:\games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck * phase time: 9 ms * phase cmem: 151358 K $ Frame [62428]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [62428]; : level_weathers:initing level_weathers $ Frame [62428]; : surge_manager:surge_manager inited $ Frame [62428]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 266 ms * phase cmem: 154462 K * phase time: 5 ms * phase cmem: 154459 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 41442 objects are successfully loaded $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [62430]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [62430]; : load_storehouse: size=[16]/[6766]bytes : Build=[7235] $ Frame [62430]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [62430]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21935.797]kB $ Frame [62430]; : GameTime=[16:00:14] Map(25)=[la06_yantar], knowMaps=[9] * Log file has been saved successfully! * Game Денис_quicksave_1 is successfully loaded from file 'appdata\savedgames\Денис_quicksave_1.sav' (10.559s) * phase time: 10559 ms * phase cmem: 220627 K * phase time: 22 ms * phase cmem: 220724 K * client : connection accepted - <> * phase time: 8 ms * phase cmem: 220773 K * phase time: 15 ms * phase cmem: 225333 K * phase time: 194 ms * phase cmem: 297638 K * phase time: 2497 ms * phase cmem: 382498 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32904 verts, 385 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 58941 indices, 115 Kb * phase time: 481 ms * phase cmem: 398864 K * phase time: 47 ms * phase cmem: 405059 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 292 ms * phase cmem: 415390 K WARNING: Occlusion map 'gamedata\levels\la06_yantar\level.hom' not found. * phase time: 13 ms * phase cmem: 415463 K * phase time: 28 ms * phase cmem: 411757 K - Game configuring : Started - Game configuring : Finished * phase time: 39 ms * phase cmem: 431736 K ! Can't find texture 'amik\anomaly\electric_radial' ! Can't find texture 'amik\explosions\smoke2' ! Can't find texture 'amik\mine\mine' ! Can't find texture 'cloud\cotcirrus_l0_01' ! Can't find texture 'cloud\cotcirrus_l0_010' ! Can't find texture 'cloud\cotcirrus_l0_011' ! Can't find texture 'cloud\cotcirrus_l0_012' ! Can't find texture 'cloud\cotcirrus_l0_016' ! Can't find texture 'cloud\cotcirrus_l0_017' ! Can't find texture 'cloud\cotcirrus_l0_019' ! Can't find texture 'cloud\cotcirrus_l0_020' ! Can't find texture 'cloud\cotcirrus_l0_03' ! Can't find texture 'cloud\cotlower09' ! Can't find texture 'cloud\cotlower10' ! Can't find texture 'cloud\cotlower11' ! Can't find texture 'cloud\cotlowerxia' ! Can't find texture 'cloud\cotlowerxib' ! Can't find texture 'cloud\cotlowerxic' ! Can't find texture 'cloud\cotlowerxid' ! Can't find texture 'cloud\cotlowerxie' ! Can't find texture 'cloud\cotlowerxif' ! Can't find texture 'cloud\cotlowerxig' ! Can't find texture 'cloud\cotlowerxij' ! Can't find texture 'fx\fx_sun_spiky_artistpavel' ! Can't find texture 'fx\fx_sun_spiky_artistpavel_white' ! Can't find texture 'glow\glow_fire1_soc' ! Can't find texture 'nevidimka_face' ! Can't find texture 'pfx\smoke\pfx_smoke_a' ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ! Can't find texture 'survarium\fx\fx\lights\big_bonfire_flame' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_2' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_3' ! Can't find texture 'survarium\fx\fx\lights\bonfire_flame_top' ---Engine is freezed, saving log * Log file has been saved successfully! * t-report - base: 2471, 1629423 K * t-report - lmap: 21, 21506 K * phase time: 94222 ms * phase cmem: 353623 K * phase time: 1449 ms * phase cmem: 355676 K * phase time: 14 ms * phase cmem: 355676 K * [win32]: free[1129904 K], reserved[162380 K], committed[2901956 K] * [ D3D ]: textures[1668236 K] * [x-ray]: crt heap[355676 K], process heap[355676 K], game lua[53246 K], render[247 K] * [x-ray]: economy: strings[14938 K], smem[1451 K] * Log file has been saved successfully! $ Frame [62455]; : level_weathers:presets level_weathers $ Frame [62455]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:13:21 * Log file has been saved successfully! $ Frame [62455]; : garbage_cleaner:Cleaning garbage based on 108 ids. $ Frame [62455]; : garbage_cleaner:Deleted 9 old objects. ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 531658 K * End of synchronization A[1] R[1] *** Game Loading Time: 141537 ms * [win32]: free[363348 K], reserved[1154824 K], committed[2676068 K] * [ D3D ]: textures[2194915 K] * [x-ray]: crt heap[521725 K], process heap[521725 K], game lua[41055 K], render[8590 K] * [x-ray]: economy: strings[26773 K], smem[162300 K] $ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [132543]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [132543]; : ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent stalker * [win32]: free[371428 K], reserved[1179400 K], committed[2643412 K] * [ D3D ]: textures[2261616 K] * [x-ray]: crt heap[540552 K], process heap[540552 K], game lua[52659 K], render[11790 K] * [x-ray]: economy: strings[30513 K], smem[226250 K] $ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [151659]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [151659]; : ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class * [win32]: free[371824 K], reserved[1183564 K], committed[2638852 K] * [ D3D ]: textures[2261616 K] * [x-ray]: crt heap[540590 K], process heap[540590 K], game lua[53791 K], render[11791 K] * [x-ray]: economy: strings[30649 K], smem[226250 K] $ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [164231]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [164231]; : ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class * [win32]: free[366764 K], reserved[1194056 K], committed[2633420 K] * [ D3D ]: textures[2264016 K] * [x-ray]: crt heap[543828 K], process heap[543828 K], game lua[54467 K], render[12102 K] * [x-ray]: economy: strings[36844 K], smem[229796 K] $ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_preset $ Frame [177064]; : ui_mm_opt_video:InitControls:>cap_renderer $ Frame [177064]; : ui_mm_opt_video:InitControls:<cap_renderer * DX11: failed to register window class refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 4096K * DIB created: 512K s != u32(-1) s != u32(-1) ---Engine is freezed, saving log * Log file has been saved successfully! - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 3186 * RM_Dump: rtargets : 20 * RM_Dump: vs : 96 * RM_Dump: ps : 124 * RM_Dump: dcl : 20 * RM_Dump: states : 81 * RM_Dump: tex_list : 3206 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3963 * RM_Dump: v_elements: 3977 * RM_Dump: v_shaders : 2131 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [0 ms] * MEMORY USAGE: 543485 K * End of synchronization A[1] R[1] *** Game Loading Time: 943526 ms refCount:pBaseZB 1 refCount:pBaseRT 1 * DVB created: 4096K * DIB created: 512K s != u32(-1) s != u32(-1) ---Engine is freezed, saving log * Log file has been saved successfully! - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 3186 * RM_Dump: rtargets : 20 * RM_Dump: vs : 96 * RM_Dump: ps : 124 * RM_Dump: dcl : 20 * RM_Dump: states : 81 * RM_Dump: tex_list : 3206 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3963 * RM_Dump: v_elements: 3977 * RM_Dump: v_shaders : 2131 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. *** RESET [7856 ms] * MEMORY USAGE: 539027 K * End of synchronization A[1] R[1] *** Game Loading Time: 954037 ms $ Frame [198937]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor save denis_quicksave_1 $ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [200577]; : Game_Save:BuildMod=[7235]:[16:49:37]:MemUsage=[39379.148]kB:TimeFactor=[7] $ Frame [200577]; : task_manager:save:#tasks=[79]/[0],size=[1570] $ Frame [200577]; : treasure_manager:save: #treasure=[10],size=[90] ~ Used 10 NetPacket(s) total objects 6062 total stored 87011b * Saving spawns... * Saving objects... * 41450 objects are successfully saved * Writing Store... $ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [200577]; : save_storehouse: size=[16]/[6740]bytes : Build=[7235] $ Frame [200577]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game denis_quicksave_1.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_1.sav' Game save : 571.967590 milliseconds Screenshot : 0.000800 milliseconds ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player ! [LUA] attempt to kill dead object single_player * [win32]: free[293328 K], reserved[1233328 K], committed[2667584 K] * [ D3D ]: textures[2314711 K] * [x-ray]: crt heap[559892 K], process heap[559892 K], game lua[54689 K], render[19739 K] * [x-ray]: economy: strings[65583 K], smem[259641 K] $ Frame [207089]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [207089]; : level_weathers:initing level_weathers $ Frame [207089]; : surge_manager:surge_manager inited $ Frame [207089]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 1270 ms * phase cmem: 565256 K * phase time: 25 ms * phase cmem: 565052 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 41450 objects are successfully loaded $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [207091]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [207091]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235] $ Frame [207091]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [207091]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.643]kB $ Frame [207091]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.670s) * phase time: 10670 ms * phase cmem: 571359 K * phase time: 24 ms * phase cmem: 571359 K * phase time: 23 ms * phase cmem: 571359 K * [win32]: free[274600 K], reserved[1231456 K], committed[2688184 K] * [ D3D ]: textures[2283076 K] * [x-ray]: crt heap[570903 K], process heap[570903 K], game lua[52327 K], render[19739 K] * [x-ray]: economy: strings[53109 K], smem[31978 K] * Log file has been saved successfully! $ Frame [207094]; : level_weathers:presets level_weathers $ Frame [207094]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03 * Log file has been saved successfully! $ Frame [207094]; : garbage_cleaner:Cleaning garbage based on 87 ids. $ Frame [207094]; : garbage_cleaner:Deleted 11 old objects. $ Frame [207095]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 583121 K * End of synchronization A[1] R[1] *** Game Loading Time: 19606 ms $ Frame [211695]; : level_weathers:CHANGING PERIOD FROM good TO neutral * [win32]: free[260956 K], reserved[1252692 K], committed[2680592 K] * [ D3D ]: textures[2317251 K] * [x-ray]: crt heap[569834 K], process heap[569834 K], game lua[52736 K], render[20146 K] * [x-ray]: economy: strings[86432 K], smem[223899 K] * [win32]: free[262772 K], reserved[1257628 K], committed[2673840 K] * [ D3D ]: textures[2317251 K] * [x-ray]: crt heap[571587 K], process heap[571587 K], game lua[56802 K], render[21426 K] * [x-ray]: economy: strings[91980 K], smem[227260 K] $ Frame [1222393]; : Game_Start: Engine ver. Release(7246), Game: v1.4007.gold(181128)(7235) $ Frame [1222393]; : level_weathers:initing level_weathers $ Frame [1222393]; : surge_manager:surge_manager inited $ Frame [1222393]; : garbage_cleaner:init * Log file has been saved successfully! * phase time: 1215 ms * phase cmem: 578114 K * phase time: 27 ms * phase cmem: 577925 K * Loading spawn registry... * 26453 spawn points are successfully loaded * Loading objects... * 41450 objects are successfully loaded $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[50] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(true), min_distance=[100] $ Frame [1222395]; : se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1222395]; : load_storehouse: size=[16]/[6740]bytes : Build=[7235] $ Frame [1222395]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1222395]; : Game_Init: Ver=[] Build=[7235=>7235] MemUsage=[21950.676]kB $ Frame [1222395]; : GameTime=[16:49:37] Map(25)=[la06_yantar], knowMaps=[9] * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Game denis_quicksave_1 is successfully loaded from file 'appdata\savedgames\denis_quicksave_1.sav' (10.656s) * phase time: 10655 ms * phase cmem: 584074 K * phase time: 25 ms * phase cmem: 584074 K * phase time: 24 ms * phase cmem: 584074 K * [win32]: free[272092 K], reserved[1226508 K], committed[2695640 K] * [ D3D ]: textures[2288176 K] * [x-ray]: crt heap[583618 K], process heap[583618 K], game lua[52319 K], render[21427 K] * [x-ray]: economy: strings[71480 K], smem[37227 K] * Log file has been saved successfully! $ Frame [1222398]; : level_weathers:presets level_weathers $ Frame [1222398]; : level_weathers:WeatherManager:__init: is dynamic = true : 16:51:03 * Log file has been saved successfully! $ Frame [1222398]; : garbage_cleaner:Cleaning garbage based on 87 ids. $ Frame [1222398]; : garbage_cleaner:Deleted 11 old objects. $ Frame [1222399]; : sr_weather:acw:update:actor_inside:Obj=[jantar_ug_weatherchanger] set_weather=indoor --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 --incorrect global rect definition for map [la07_military] kw=0.200989 kh=0.198763 --try x2=634.560547 or y2=1325.645874 --incorrect global rect definition for map [la23_oldroad] kw=0.200235 kh=0.201244 --try x2=894.455017 or y2=1291.380981 * MEMORY USAGE: 592571 K * End of synchronization A[1] R[1] *** Game Loading Time: 19507 ms $ Frame [1575774]; : level_weathers:CHANGING PERIOD FROM good TO neutral current_state 5 next_state 5 item_sect wpn_pm H_Parent stalker current_state 5 next_state 5 item_sect wpn_ak74 H_Parent bar_stalker_respawn_2 current_state 5 next_state 5 item_sect wpn_ak74u H_Parent stalker save denis_quicksave_2 $ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1632850]; : Game_Save:BuildMod=[7235]:[17:51:40]:MemUsage=[39825.047]kB:TimeFactor=[7] $ Frame [1632850]; : task_manager:save:#tasks=[79]/[0],size=[1570] $ Frame [1632850]; : treasure_manager:save: #treasure=[10],size=[90] ~ Used 12 NetPacket(s) total objects 7948 total stored 104090b * Saving spawns... * Saving objects... * 41459 objects are successfully saved * Writing Store... $ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1632850]; : save_storehouse: size=[16]/[6636]bytes : Build=[7235] $ Frame [1632850]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game denis_quicksave_2.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_2.sav' Game save : 536.079712 milliseconds Screenshot : 0.001300 milliseconds ! ERROR: SV: can't find children [6372] of parent [507407976] ! ERROR: SV: can't find children [7659] of parent [484161784] ! ERROR: SV: can't find children [8677] of parent [484039192] ! ERROR: SV: can't find children [9282] of parent [484042552] ! ERROR: SV: can't find children [9368] of parent [484041208] save denis_quicksave_3 $ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1654772]; : Game_Save:BuildMod=[7235]:[18:13:01]:MemUsage=[41648.328]kB:TimeFactor=[7] $ Frame [1654772]; : task_manager:save:#tasks=[79]/[0],size=[1570] $ Frame [1654772]; : treasure_manager:save: #treasure=[10],size=[90] ~ Used 9 NetPacket(s) total objects 6283 total stored 72360b * Saving spawns... * Saving objects... * 41474 objects are successfully saved * Writing Store... $ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ Frame [1654772]; : save_storehouse: size=[16]/[6690]bytes : Build=[7235] $ Frame [1654772]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game denis_quicksave_3.sav is successfully saved to file 'appdata\savedgames\denis_quicksave_3.sav' Game save : 533.750732 milliseconds Screenshot : 0.000900 milliseconds $ Frame [1658793]; : sr_weather:acw:update:actor_outside:Obj=[jantar_ug_weatherchanger] refCount:pBaseZB 1 refCount:pBaseRT 1 FATAL ERROR [error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information. [error]Function : CHW::UpdateViews [error]File : ..\xrRenderDX10\dx10HW.cpp [error]Line : 629 [error]Description : R
stack trace:
0023:57923FD1 xrCore.dll, xrDebug::error() 0023:57429CA5 xrRender_R4.dll, SupportsDX11Rendering() 0023:001267B2 XR_3DA.exe, CRenderDevice::Reset() 0023:0012608F XR_3DA.exe, CRenderDevice::Begin() 0023:001259D2 XR_3DA.exe, CRenderDevice::on_idle() 0023:0012530A XR_3DA.exe, CRenderDevice::message_loop() 0023:00125FF0 XR_3DA.exe, CRenderDevice::Run() 0023:000F26C1 XR_3DA.exe, CApplication::CApplication()
Сообщение отредактировал Salaar - Вторник, 12.05.2020, 14:24
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