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Код * Detected CPU: AMD Athlon(tm) X4 740 Quad Core Processor [AuthenticAMD], F15/M0/S1, 3194.00 mhz, 48-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2 * CPU cores/threads: 4/4
Initializing File System... Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. FS: 53107 files cached, 9697Kb memory used. Init FileSystem 2.544615 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017
EH: 2CEBD13AD141D89E7893461681509EEC
Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4037424 K], reserved[66476 K], committed[90340 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19195 K], process heap[19195 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7211 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx"... [d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx] successfully loaded. Executing config-script "d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 49152 kb, 3642 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1380]: NVIDIA GeForce GTX 750 Ti * GPU driver: 21.21.13.7878 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 3741 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1400 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_s-aadd compiling shader particle_distort compiling shader particle_hard compiling shader particle_s-blend_hard compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0.5 compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p compiling shader yuv2rgb * [win32]: free[3836264 K], reserved[69892 K], committed[288084 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[110067 K], process heap[110067 K], game lua[3328 K], render[239 K] * [x-ray]: economy: strings[6751 K], smem[0 K] compiling shader deffer_base_flat compiling shader deffer_model_flat_3 compiling shader shadow_direct_model_3 "d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch * phase time: 2 ms * phase cmem: 122833 K $ LA_DBG:[5569] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4005.gold(221220) $ LA_DBG:[5569] level_weathers:initing level_weathers $ LA_DBG:[5569] surge_manager:surge_manager inited $ LA_DBG:[5569] garbage_cleaner:init * Log file has been saved successfully! * phase time: 394 ms * phase cmem: 127371 K * phase time: 5 ms * phase cmem: 127354 K * Loading spawn registry... * 25324 spawn points are successfully loaded * Loading objects... * 35632 objects are successfully loaded $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[5569] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[5569] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[5569] load_storehouse: size=[17]/[4891]bytes : Build=[8718] $ LA_DBG:[5569] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[5569] Game_Init: Ver=[] Build=[8718=>8718] MemUsage=[20221.014]kB $ LA_DBG:[5569] GameTime=[08:40:44] Map(25)=[la06_yantar], knowMaps=[12] * Log file has been saved successfully! * Game 25 is successfully loaded from file 'd:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\25.sav' (6.384s) * phase time: 6383 ms * phase cmem: 197156 K * phase time: 31 ms * phase cmem: 197299 K * client : connection accepted - <> * phase time: 27 ms * phase cmem: 197347 K * phase time: 17 ms * phase cmem: 197347 K * phase time: 365 ms * phase cmem: 262254 K compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_base_steep_db-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_bump_db-hq compiling shader deffer_base_aref_flat compiling shader deffer_base_bump-hq compiling shader deffer_base_bump-hq compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_aref_bump compiling shader accum_emissive compiling shader simple compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_db-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_db-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_bump_db-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_aref_flat_d compiling shader deffer_base_steep-hq compiling shader model_def_lq compiling shader model_def_lq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_base_bump_d-hq compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_bump-hq compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat compiling shader deffer_tree_flat_d * phase time: 328 ms * phase cmem: 274991 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32904 verts, 385 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 58941 indices, 115 Kb * phase time: 1072 ms * phase cmem: 306689 K * phase time: 117 ms * phase cmem: 316101 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 34 ms * phase cmem: 316819 K * Loading HOM: d:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar\level.hom ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016) ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584) * phase time: 28 ms * phase cmem: 318166 K * phase time: 112 ms * phase cmem: 321525 K - Game configuring : Started - Game configuring : Finished * phase time: 48 ms * phase cmem: 356856 K Texture.size = 2034, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 6 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 10 *Spawning thread# 11 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Spawning thread# 12 *Thread# 9 is for textures from 800 to 900 *Thread# 8 is for textures from 700 to 800 *Spawning thread# 13 *Spawning thread# 14 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Spawning thread# 15 *Thread# 13 is for textures from 1200 to 1300 *Spawning thread# 16 *Spawning thread# 17 *Thread# 14 is for textures from 1300 to 1400 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 Spawning threads: Done! readythreadscount = 0 * t-report - base: 2013, 4664 K * t-report - lmap: 21, 0 K *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 * phase time: 20 ms * phase cmem: 368539 K *Thread# 21 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 4 : Done! *Thread# 10 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! * phase time: 27207 ms * phase cmem: 369636 K * phase time: 17 ms * phase cmem: 369657 K * [win32]: free[3022952 K], reserved[124432 K], committed[1046856 K] * [ D3D ]: textures[166167 K] * [x-ray]: crt heap[369653 K], process heap[369653 K], game lua[44138 K], render[234 K] * [x-ray]: economy: strings[31052 K], smem[1060 K] *Thread# 1 : Done! *Thread# 18 : Done! compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_2 *Thread# 11 : Done! *Thread# 9 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader deffer_model_bump-hq_2 *Thread# 8 : Done! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 6 : Done! *Thread# 20 : Done! compiling shader deffer_model_bump_2 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ LA_DBG:[44555] level_weathers:presets level_weathers $ LA_DBG:[44555] level_weathers:r2 active $ LA_DBG:[44555] level_weathers:WeatherManager:__init: is dynamic = true : 08:45:17 $ LA_DBG:[44555] level_weathers:has sav * Log file has been saved successfully! $ LA_DBG:[44555] garbage_cleaner:Cleaning garbage based on 5 ids. compiling shader deffer_model_flat_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader accum_emissivel compiling shader shadow_direct_model_0 compiling shader model_def_lplanes_0 compiling shader deffer_model_flat_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_flat_d_2 compiling shader deffer_model_flat_d_1 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump_0 *Thread# 17 : Done! compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_1 ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 13 : Done! *Thread# 19 : Done! *Thread# 14 : Done! compiling shader deffer_model_bump-hq_4 *Thread# 2 : Done! *Thread# 16 : Done! compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 *Thread# 3 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader deffer_model_flat_4 *Thread# 12 : Done! compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump-hq_0 *Thread# 5 : Done! compiling shader deffer_model_flat_d_0 compiling shader model_distort_2 compiling shader model_def_lplanes_2 ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 15 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader shadow_direct_model_aref_0 compiling shader model_distort_1 compiling shader model_env_lq_0 compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_2 compiling shader model_distort4glass_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader particle_alphaonly compiling shader model_def_lq_2 compiling shader model_distort_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader shadow_direct_model_aref_2 compiling shader shadow_direct_model_aref_1 compiling shader model_def_lq_1 $ LA_DBG:[112888] level_weathers:sCondlist = [{=actor_on_level(la06_yantar)+yan_scientist_parts_have}true,false] $ LA_DBG:[112888] level_weathers:list = [table: 142D5E80] $ LA_DBG:[112888] level_weathers:level condition for [la06_yantar] = [true] and type = [string] $ LA_DBG:[112888] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[112888] Game_Save:BuildMod=[8718]:[08:53:15]:MemUsage=[33246.098]kB:TimeFactor=[7] $ LA_DBG:[112888] task_manager:save:#tasks=[79]/[0],size=[1229] $ LA_DBG:[112888] treasure_manager:save: #treasure=[25],size=[195] ~ Used 5 NetPacket(s) total objects 6697 total stored 40936b * Saving spawns... * Saving objects... * 35632 objects are successfully saved * Writing Store... $ LA_DBG:[112888] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[112888] save_storehouse: size=[17]/[4891]bytes : Build=[8718] $ LA_DBG:[112888] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game before_blowout.sav is successfully saved to file 'd:\games\lost_alpha_dc_finall\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\before_blowout.sav' Game save : 415.801300 milliseconds Screenshot : 0.000962 milliseconds $ LA_DBG:[112888] level_weathers:type = psi storm * MEMORY USAGE: 470107 K * End of synchronization A[1] R[1] *** Game Loading Time: 108589 ms $ LA_DBG:[115768] xr_effects:teleport_npc:=[ladc_yan_yantar_scient_task_1] stack trace:
0023:7090ECC9 xrGame.dll, CDialogHolder::operator=() 0023:70917D97 xrGame.dll, CDialogHolder::operator=() 0023:70908302 xrGame.dll, CDialogHolder::operator=() 0023:709192E6 xrGame.dll, CDialogHolder::operator=() 0023:00A1791D XR_3DA.exe, CObject::H_SetParent() 0023:7086DCA0 xrGame.dll, CDialogHolder::operator=() [error][ 183] : Невозможно создать файл, так как он уже существует.
БЕДА!Добавлено (04.06.2018, 01:52) ---------------------------------------------
Добавлено (04.06.2018, 01:58) --------------------------------------------- SAVE
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Понедельник, 04.06.2018, 01:58
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