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29.06.2018 |
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Всем доброго времени суток, вот лог, заранее всем спасибо за ответ
Код * Detected CPU: Intel(R) Celeron(R) CPU G1840 @ 2.80GHz [GenuineIntel], F6/M12/S3, 2792.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 2/2
Initializing File System... Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb1. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\new_npc.xdb2. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_economy.xdb. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_survival.xdb. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0. Processing archive g:\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0. FS: 54864 files cached, 8595Kb memory used. Init FileSystem 3.667801 sec Lost Alpha 'xrCore' build 6969, Mar 6 2018
EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF
Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[3885348 K], reserved[193780 K], committed[115112 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19538 K], process heap[19538 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7676 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on W1942-4 (NVIDIA High Definition Audio), spec. 1.1 Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C03]: NVIDIA GeForce GTX 1060 6GB * GPU driver: 23.21.13.8813 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4087 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1448x1086 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 14 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3664628 K], reserved[213168 K], committed[316444 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[133350 K], process heap[133350 K], game lua[3327 K], render[310 K] * [x-ray]: economy: strings[7244 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "g:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 6 ms * phase cmem: 156619 K $ LA_DBG:[12040] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[12040] level_weathers:initing level_weathers $ LA_DBG:[12040] surge_manager:surge_manager inited $ LA_DBG:[12040] garbage_cleaner:init * Log file has been saved successfully! * phase time: 327 ms * phase cmem: 160586 K * phase time: 4 ms * phase cmem: 160560 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 36433 objects are successfully loaded $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[12040] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[12040] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[12040] load_storehouse: size=[19]/[6046]bytes : Build=[9448] $ LA_DBG:[12040] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[12040] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20580.270]kB $ LA_DBG:[12040] GameTime=[06:42:19] Map(45)=[la19_country], knowMaps=[20] * Log file has been saved successfully! * Game 112 is successfully loaded from file 'g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\112.sav' (5.290s) * phase time: 5289 ms * phase cmem: 252602 K * phase time: 124 ms * phase cmem: 252843 K * client : connection accepted - <> * phase time: 35 ms * phase cmem: 252891 K * phase time: 14 ms * phase cmem: 252891 K * phase time: 634 ms * phase cmem: 353594 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert_dt compiling shader vert_dt compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader base_lplanes compiling shader base_lplanes compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 425 ms * phase cmem: 374414 K * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 35049 verts, 1095 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65495 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 53837 verts, 1682 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 6907 verts, 215 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 562425 indices, 1098 Kb * phase time: 1014 ms * phase cmem: 525051 K * phase time: 109 ms * phase cmem: 536655 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62830 v(20), 40809 p * [DETAILS] Batch(61), VB(1227K), IB(239K) * phase time: 282 ms * phase cmem: 551625 K * Loading HOM: g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country\level.hom * phase time: 19 ms * phase cmem: 552355 K * phase time: 124 ms * phase cmem: 559099 K - Game configuring : Started - Game configuring : Finished * phase time: 36 ms * phase cmem: 583296 K Texture.size = 1196, i = 12, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1170, 2978 K * t-report - lmap: 26, 0 K * phase time: 11 ms * phase cmem: 585503 K *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 ! Can't find texture 'shoker_mod\explosions\firesmokeparticle' *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 7 : Done! *Thread# 5 : Done! *Thread# 8 : Done! * phase time: 12608 ms * phase cmem: 1067205 K * phase time: 36 ms * phase cmem: 1068293 K *Thread# 6 : Done! * [win32]: free[2548580 K], reserved[239384 K], committed[1406276 K] * [ D3D ]: textures[450911 K] * [x-ray]: crt heap[1068824 K], process heap[1069209 K], game lua[43276 K], render[317 K] * [x-ray]: economy: strings[32097 K], smem[1904 K] compiling shader model_def_hq_2 *Thread# 1 : Done! *Thread# 4 : Done! compiling shader model_def_lq_2 *Thread# 9 : Done! *Thread# 3 : Done! compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 *Thread# 12 : Done! *Thread# 10 : Done! *Thread# 2 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 11 : Done! *MT Texture Loading Finished * Log file has been saved successfully! $ LA_DBG:[34060] level_weathers:presets level_weathers $ LA_DBG:[34060] level_weathers:r1 active $ LA_DBG:[34060] level_weathers:WeatherManager:__init: is dynamic = false : 06:44:53 * Log file has been saved successfully! $ LA_DBG:[34060] garbage_cleaner:Cleaning garbage based on 65 ids. compiling shader model_def_lqs_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_shadow_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_lqs_2 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort_2 * MEMORY USAGE: 1391408 K * End of synchronization A[1] R[1] *** Game Loading Time: 36056 ms * DVB created: 4096K * DIB created: 512K - r__tf_aniso 14 - r1_tf_mipbias 0. * SSample: 1448x1086 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 1336 * RM_Dump: rtargets : 6 * RM_Dump: vs : 72 * RM_Dump: ps : 32 * RM_Dump: dcl : 13 * RM_Dump: states : 76 * RM_Dump: tex_list : 3390 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3885 * RM_Dump: v_elements: 3904 * RM_Dump: v_shaders : 1577 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [3580 ms] * MEMORY USAGE: 1377044 K * End of synchronization A[1] R[1] *** Game Loading Time: 54510 ms $ LA_DBG:[69076] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[69076] Game_Save:BuildMod=[9448]:[06:48:59]:MemUsage=[32347.945]kB:TimeFactor=[7],Map=[45~>29] $ LA_DBG:[69076] task_manager:save:#tasks=[79]/[0],size=[1220] $ LA_DBG:[69076] treasure_manager:save: #treasure=[36],size=[272] ~ Used 4 NetPacket(s) total objects 2995 total stored 27366b * Saving spawns... * Saving objects... * 36432 objects are successfully saved * Writing Store... $ LA_DBG:[69076] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[69076] save_storehouse: size=[19]/[5796]bytes : Build=[9448] $ LA_DBG:[69076] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Game Ruslan_autosave.sav is successfully saved to file 'g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\ruslan_autosave.sav' - Disconnect - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[633333 K] "g:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 5 ms * phase cmem: 990291 K $ LA_DBG:[69468] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[69468] level_weathers:initing level_weathers $ LA_DBG:[69468] surge_manager:surge_manager inited $ LA_DBG:[69468] garbage_cleaner:init * Log file has been saved successfully! * phase time: 268 ms * phase cmem: 995713 K * phase time: 27 ms * phase cmem: 995707 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 36432 objects are successfully loaded $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[69468] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[69468] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[69468] load_storehouse: size=[19]/[5796]bytes : Build=[9448] $ LA_DBG:[69468] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[69468] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20578.734]kB $ LA_DBG:[69468] GameTime=[06:48:59] Map(29)=[la10_radar], MapSaved(45)=[la19_country], knowMaps=[20] * Log file has been saved successfully! * Game ruslan_autosave is successfully loaded from file 'g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\ruslan_autosave.sav' (4.731s) * phase time: 4731 ms * phase cmem: 1014234 K * phase time: 36 ms * phase cmem: 1014212 K * client : connection accepted - <> * phase time: 40 ms * phase cmem: 1014260 K * phase time: 33 ms * phase cmem: 1014260 K * phase time: 371 ms * phase cmem: 1080025 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader vert_dt compiling shader vert_dt compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w_dt compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w compiling shader tree_s_dt compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 235 ms * phase cmem: 1085439 K * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65511 verts, 2047 Kb * [Loading VB] 12157 verts, 379 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 28797 verts, 899 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 49889 verts, 1559 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 265635 indices, 518 Kb * phase time: 740 ms * phase cmem: 1200830 K * phase time: 80 ms * phase cmem: 1204768 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 49898 v(20), 28670 p * [DETAILS] Batch(61), VB(974K), IB(167K) * phase time: 68 ms * phase cmem: 1209138 K * Loading HOM: g:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar\level.hom * phase time: 33 ms * phase cmem: 1211158 K * phase time: 92 ms * phase cmem: 1215014 K - Game configuring : Started - Game configuring : Finished * phase time: 49 ms * phase cmem: 1235550 K Texture.size = 1531, i = 16, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Thread# 2 is for textures from 100 to 200 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1505, 635483 K * t-report - lmap: 26, 0 K * phase time: 30 ms *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 1 : Done! * phase cmem: 1245504 K *Thread# 9 : Done! * phase time: 357 ms * phase cmem: 1273411 K * phase time: 29 ms *Thread# 6 : Done! * phase cmem: 1274924 K * [win32]: free[2285944 K], reserved[350036 K], committed[1558260 K] * [ D3D ]: textures[644767 K] * [x-ray]: crt heap[1277908 K], process heap[1279927 K], game lua[42871 K], render[594 K] * [x-ray]: economy: strings[38490 K], smem[13290 K] *Thread# 3 : Done! *Thread# 16 : Done! * Log file has been saved successfully! *Thread# 12 : Done! $ LA_DBG:[77946] level_weathers:presets level_weathers $ LA_DBG:[77946] level_weathers:r1 active $ LA_DBG:[77946] level_weathers:WeatherManager:__init: is dynamic = false : 06:49:58 *Thread# 15 : Done! * Log file has been saved successfully! $ LA_DBG:[77946] garbage_cleaner:Cleaning garbage based on 63 ids. *Thread# 7 : Done! *Thread# 4 : Done! *Thread# 8 : Done! *Thread# 2 : Done! *Thread# 5 : Done! *Thread# 13 : Done! *Thread# 14 : Done! *MT Texture Loading Finished $ LA_DBG:[77946] xr_logic:pstor_load_all:Obj=[radar_m_car],Cnt=[30226]>32:<Warning!> $ LA_DBG:[77946] xr_logic:pstor_load_all:Obj=[radar_m_car/16572],Type(13/32)=[122]<~?:Var(€oЈg(Ѓ)=[nil]:<Error!> $ LA_DBG:[77946] xr_logic:pstor_load_all:Obj=[radar_m_car/16572],Type(25/32)=[122]<~?:Var(€oЈg(Ѓ)=[nil]:<Error!> $ LA_DBG:[77946] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[77946] [error]ABORT CALLED: $ LA_DBG:[77946] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048) $ LA_DBG:[77946] [error]Line: 1069 $ LA_DBG:[77946] [error]Description: set_save_marker:[xr_logic:radar_m_car]:LOAD:Size=[291]<x>[0]:build=[9448] $ LA_DBG:[77946] ABORT: stack traceback: ....l.k.e.r. - lost alpha dc\gamedata\scripts\_g.script:1069: in function 'set_save_marker' ....r. - lost alpha dc\gamedata\scripts\xr_logic.script:1226: in function 'load_obj' ....r. - lost alpha dc\gamedata\scripts\bind_car.script:309: in function <....r. - lost alpha dc\gamedata\scripts\bind_car.script:305> $ LA_DBG:[77946] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[77946] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[77946] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[77946] [error]ABORT CALLED: $ LA_DBG:[77946] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048) $ LA_DBG:[77946] [error]Line: 1069 $ LA_DBG:[77946] [error]Description: set_save_marker:[bind_car:radar_m_car]:LOAD:Size=[293]<x>[16256]:build=[9448] $ LA_DBG:[77946] ABORT: stack traceback: ....l.k.e.r. - lost alpha dc\gamedata\scripts\_g.script:1069: in function 'set_save_marker' ....r. - lost alpha dc\gamedata\scripts\bind_car.script:310: in function <....r. - lost alpha dc\gamedata\scripts\bind_car.script:305> $ LA_DBG:[77946] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[77946] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ! Space restrictor [radar_actor1_shelter] has no border! !!ERROR VERIFY3(!border().empty(),space restrictor has no border) name='radar_actor1_shelter' ---Engine is freezed, saving log - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [796] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[672592 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [g:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 3 * : 1: ui\cop\ui_actor_hint_wnd * : 1: ui\cop\ui_actor_sleep_screen * : 1: ui\ui_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 3: null * RM_Dump: ps : 1 * : 3: null * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 3 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3 * RM_Dump: v_elements: 3 * RM_Dump: v_shaders : 3 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 5
Сообщение отредактировал tan_Roon - Вторник, 10.07.2018, 11:07
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Вторник, 10.07.2018, 11:00
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29.06.2018 |
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