evel rostok with id 9 has VALID connection point ros_yan_graph_point, which references to graph point yan_ros_graph_point on the level yantar with id 11
Это как раз запись о нормальном создании соединения графов локаций.
ЦитатаPolicai ()
Cannot find level with level_id -1. Connection point will not be generated!
А вот эта означает, что есть графпоинт соединяющий локацию с несуществующей (не прописанной в конфигах) локацией.
Все локи подцепил, собрал общий олспавн. Пара вопросов появилась. Есть ли ограничение на размер олспавна? у меня получился 100 мб. И во время сборки олспавна только одна непонятка вылезла
............................................. Level rostok with id 9 has VALID connection point ros_bar_graph_point, which references to graph point bar_ros_graph_point on the level bar with id 8
Cannot find level with level_id -1. Connection point will not be generated! Level rostok with id 9 has VALID connection point ros_yan_graph_point, which references to graph point yan_ros_graph_point on the level yantar with id 11
Level military with id 10 has VALID connection point mil_bar_graph_point, which references to graph point bar_mil_graph_point on the level bar with id 8 ...............................................
Полный лог тут:
* New phase started: Adding interconnection points Level escape with id 1 has VALID connection point esc_dar_graph_point, which references to graph point dar_esc_graph_point on the level darkvalley with id 4
Level escape with id 1 has VALID connection point esc_gar1_graph_point, which references to graph point gar_esc1_graph_point on the level garbage with id 3
Level escape with id 1 has VALID connection point esc_gar2_graph_point, which references to graph point gar_esc2_graph_point on the level garbage with id 3
Level escape with id 1 has VALID connection point esc_mar1_graph_point, which references to graph point mar_esc1_graph_point on the level marsh with id 2
Level escape with id 1 has VALID connection point esc_mar2_graph_point, which references to graph point mar_esc2_graph_point on the level marsh with id 2
Level marsh with id 2 has VALID connection point mar_agr_graph_point, which references to graph point agr_mar_graph_point on the level agroprom with id 6
Level marsh with id 2 has VALID connection point mar_cit_graph_point, which references to graph point cit_mar_graph_point on the level dead_city with id 18
Level marsh with id 2 has VALID connection point mar_esc1_graph_point, which references to graph point esc_mar1_graph_point on the level escape with id 1
Level marsh with id 2 has VALID connection point mar_esc2_graph_point, which references to graph point esc_mar2_graph_point on the level escape with id 1
Level garbage with id 3 has VALID connection point gar_agr1_graph_point, which references to graph point agr_gar1_graph_point on the level agroprom with id 6
Level garbage with id 3 has VALID connection point gar_agr2_graph_point, which references to graph point agr_gar2_graph_point on the level agroprom with id 6
Level garbage with id 3 has VALID connection point gar_agr3_graph_point, which references to graph point agr_gar3_graph_point on the level agroprom with id 6
Level garbage with id 3 has VALID connection point gar_bar_graph_point, which references to graph point bar_gar_graph_point on the level bar with id 8
Level garbage with id 3 has VALID connection point gar_dar1_graph_point, which references to graph point dar_gar1_graph_point on the level darkvalley with id 4
Level garbage with id 3 has VALID connection point gar_dar2_graph_point, which references to graph point dar_gar2_graph_point on the level darkvalley with id 4
Level garbage with id 3 has VALID connection point gar_esc1_graph_point, which references to graph point esc_gar1_graph_point on the level escape with id 1
Level garbage with id 3 has VALID connection point gar_esc2_graph_point, which references to graph point esc_gar2_graph_point on the level escape with id 1
Level darkvalley with id 4 has VALID connection point dar_aes_graph_point, which references to graph point aes_dar_graph_point on the level stancia with id 22
Level darkvalley with id 4 has VALID connection point dar_esc_graph_point, which references to graph point esc_dar_graph_point on the level escape with id 1
Level darkvalley with id 4 has VALID connection point dar_gar1_graph_point, which references to graph point gar_dar1_graph_point on the level garbage with id 3
Level darkvalley with id 4 has VALID connection point dar_gar2_graph_point, which references to graph point gar_dar2_graph_point on the level garbage with id 3
Level darkvalley with id 4 has VALID connection point dar_mou_graph_point, which references to graph point mou_dar_graph_point on the level mountvalley with id 21
Level darkvalley with id 4 has VALID connection point dar_x18_graph_point, which references to graph point x18_dar_graph_point on the level labx18 with id 5
Level labx18 with id 5 has VALID connection point x18_dar_graph_point, which references to graph point dar_x18_graph_point on the level darkvalley with id 4
Level agroprom with id 6 has VALID connection point agr_gar1_graph_point, which references to graph point gar_agr1_graph_point on the level garbage with id 3
Level agroprom with id 6 has VALID connection point agr_gar2_graph_point, which references to graph point gar_agr2_graph_point on the level garbage with id 3
Level agroprom with id 6 has VALID connection point agr_gar3_graph_point, which references to graph point gar_agr3_graph_point on the level garbage with id 3
Level agroprom with id 6 has VALID connection point agr_mar_graph_point, which references to graph point mar_agr_graph_point on the level marsh with id 2
Level agroprom with id 6 has VALID connection point agr_wau1_graph_point, which references to graph point wau_agr1_graph_point on the level agroprom_wault with id 7
Level agroprom with id 6 has VALID connection point agr_wau2_graph_point, which references to graph point wau_agr2_graph_point on the level agroprom_wault with id 7
Level agroprom with id 6 has VALID connection point agr_wau3_graph_point, which references to graph point wau_agr3_graph_point on the level agroprom_wault with id 7
Level agroprom with id 6 has VALID connection point agr_yan_graph_point, which references to graph point yan_agr_graph_point on the level yantar with id 11
Level agroprom_wault with id 7 has VALID connection point wau_agr1_graph_point, which references to graph point agr_wau1_graph_point on the level agroprom with id 6
Level agroprom_wault with id 7 has VALID connection point wau_agr2_graph_point, which references to graph point agr_wau2_graph_point on the level agroprom with id 6
Level agroprom_wault with id 7 has VALID connection point wau_agr3_graph_point, which references to graph point agr_wau3_graph_point on the level agroprom with id 6
Level bar with id 8 has VALID connection point bar_gar_graph_point, which references to graph point gar_bar_graph_point on the level garbage with id 3
Level bar with id 8 has VALID connection point bar_mil_graph_point, which references to graph point mil_bar_graph_point on the level military with id 10
Level bar with id 8 has VALID connection point bar_ros_graph_point, which references to graph point ros_bar_graph_point on the level rostok with id 9
Level rostok with id 9 has VALID connection point ros_bar_graph_point, which references to graph point bar_ros_graph_point on the level bar with id 8
Cannot find level with level_id -1. Connection point will not be generated! Level rostok with id 9 has VALID connection point ros_yan_graph_point, which references to graph point yan_ros_graph_point on the level yantar with id 11
Level military with id 10 has VALID connection point mil_bar_graph_point, which references to graph point bar_mil_graph_point on the level bar with id 8
Level military with id 10 has VALID connection point mil_rad_graph_point, which references to graph point rad_mil_graph_point on the level radar with id 13
Level military with id 10 has VALID connection point mil_red_graph_point, which references to graph point red_mil_graph_point on the level red_forest with id 15
Level military with id 10 has VALID connection point mil_yan_graph_point, which references to graph point yan_mil_graph_point on the level yantar with id 11
Level yantar with id 11 has VALID connection point yan_agr_graph_point, which references to graph point agr_yan_graph_point on the level agroprom with id 6
Level yantar with id 11 has VALID connection point yan_bra1_graph_point, which references to graph point bra_yan1_graph_point on the level brainlab with id 12
Level yantar with id 11 has VALID connection point yan_bra2_graph_point, which references to graph point bra_yan2_graph_point on the level brainlab with id 12
Level yantar with id 11 has VALID connection point yan_mil_graph_point, which references to graph point mil_yan_graph_point on the level military with id 10
Level yantar with id 11 has VALID connection point yan_ros_graph_point, which references to graph point ros_yan_graph_point on the level rostok with id 9
Level brainlab with id 12 has VALID connection point bra_yan1_graph_point, which references to graph point yan_bra1_graph_point on the level yantar with id 11
Level brainlab with id 12 has VALID connection point bra_yan2_graph_point, which references to graph point yan_bra2_graph_point on the level yantar with id 11
Level radar with id 13 has VALID connection point rad_bun_graph_point, which references to graph point bun_rad_graph_point on the level bunker with id 14
Level radar with id 13 has VALID connection point rad_mil_graph_point, which references to graph point mil_rad_graph_point on the level military with id 10
Level radar with id 13 has VALID connection point rad_mou_graph_point, which references to graph point mou_rad_graph_point on the level mountvalley with id 21
Level radar with id 13 has VALID connection point rad_pri2_graph_point, which references to graph point pri2_rad_graph_point on the level pripyat_2 with id 19
Level radar with id 13 has VALID connection point rad_red_graph_point, which references to graph point red_rad_graph_point on the level red_forest with id 15
Level bunker with id 14 has VALID connection point bun_rad_graph_point, which references to graph point rad_bun_graph_point on the level radar with id 13
Level red_forest with id 15 has VALID connection point red_cit_graph_point, which references to graph point cit_red_graph_point on the level dead_city with id 18
Level red_forest with id 15 has VALID connection point red_lim1_graph_point, which references to graph point lim_red1_graph_point on the level limansk with id 16
Level red_forest with id 15 has VALID connection point red_lim2_graph_point, which references to graph point lim_red2_graph_point on the level limansk with id 16
Level red_forest with id 15 has VALID connection point red_mil_graph_point, which references to graph point mil_red_graph_point on the level military with id 10
Level red_forest with id 15 has VALID connection point red_rad_graph_point, which references to graph point rad_red_graph_point on the level radar with id 13
Level limansk with id 16 has VALID connection point lim_cit_graph_point, which references to graph point cit_lim_graph_point on the level dead_city with id 18
Level limansk with id 16 has VALID connection point lim_hos_graph_point, which references to graph point hos_lim_graph_point on the level hospital with id 17
Level limansk with id 16 has VALID connection point lim_pri2_graph_point, which references to graph point pri2_lim_graph_point on the level pripyat_2 with id 19
Level limansk with id 16 has VALID connection point lim_red1_graph_point, which references to graph point red_lim1_graph_point on the level red_forest with id 15
Level limansk with id 16 has VALID connection point lim_red2_graph_point, which references to graph point red_lim2_graph_point on the level red_forest with id 15
Level hospital with id 17 has VALID connection point hos_aes_graph_point, which references to graph point aes_hos_graph_point on the level stancia with id 22
Level hospital with id 17 has VALID connection point hos_lim_graph_point, which references to graph point lim_hos_graph_point on the level limansk with id 16
Level dead_city with id 18 has VALID connection point cit_car_graph_point, which references to graph point car_cit_graph_point on the level carthouse with id 20
Level dead_city with id 18 has VALID connection point cit_lim_graph_point, which references to graph point lim_cit_graph_point on the level limansk with id 16
Level dead_city with id 18 has VALID connection point cit_mar_graph_point, which references to graph point mar_cit_graph_point on the level marsh with id 2
Level dead_city with id 18 has VALID connection point cit_red_graph_point, which references to graph point red_cit_graph_point on the level red_forest with id 15
Level pripyat_2 with id 19 has VALID connection point pri2_aes_graph_point, which references to graph point aes_pri2_graph_point on the level stancia with id 22
Level pripyat_2 with id 19 has VALID connection point pri2_lim_graph_point, which references to graph point lim_pri2_graph_point on the level limansk with id 16
Level pripyat_2 with id 19 has VALID connection point pri2_rad_graph_point, which references to graph point rad_pri2_graph_point on the level radar with id 13
Level carthouse with id 20 has VALID connection point car_cit_graph_point, which references to graph point cit_car_graph_point on the level dead_city with id 18
Level mountvalley with id 21 has VALID connection point mou_dar_graph_point, which references to graph point dar_mou_graph_point on the level darkvalley with id 4
Level mountvalley with id 21 has VALID connection point mou_rad_graph_point, which references to graph point rad_mou_graph_point on the level radar with id 13
Level stancia with id 22 has VALID connection point aes_aes2_graph_point, which references to graph point aes2_aes_graph_point on the level stancia_2 with id 24
Level stancia with id 22 has VALID connection point aes_dar_graph_point, which references to graph point dar_aes_graph_point on the level darkvalley with id 4
Level stancia with id 22 has VALID connection point aes_hos_graph_point, which references to graph point hos_aes_graph_point on the level hospital with id 17
Level stancia with id 22 has VALID connection point aes_pri2_graph_point, which references to graph point pri2_aes_graph_point on the level pripyat_2 with id 19
Level stancia with id 22 has VALID connection point aes_sar_graph_point, which references to graph point sar_aes_graph_point on the level sarcofag with id 23
Level sarcofag with id 23 has VALID connection point sar_aes2_graph_point, which references to graph point aes2_sar_graph_point on the level stancia_2 with id 24
Level sarcofag with id 23 has VALID connection point sar_aes_graph_point, which references to graph point aes_sar_graph_point on the level stancia with id 22
Level stancia_2 with id 24 has VALID connection point aes2_aes_graph_point, which references to graph point aes_aes2_graph_point on the level stancia with id 22
Level stancia_2 with id 24 has VALID connection point aes2_sar_graph_point, which references to graph point sar_exit_aes2_graph_point on the level sarcofag with id 23
* New phase started: Freeing resources being allocated level 1 escape level 2 marsh level 3 garbage level 4 darkvalley level 5 labx18 level 6 agroprom level 7 agroprom_wault level 8 bar level 9 rostok level 10 military level 11 yantar level 12 brainlab level 13 radar level 14 bunker level 15 red_forest level 16 limansk level 17 hospital level 18 dead_city level 19 pripyat_2 level 20 carthouse level 21 mountvalley level 22 stancia level 23 sarcofag level 24 stancia_2 Level [escape] : searching for AI map separators space restrictors Level [escape] : no separators found Level [marsh] : searching for AI map separators space restrictors Level [marsh] : no separators found Level [garbage] : searching for AI map separators space restrictors Level [garbage] : no separators found Level [darkvalley] : searching for AI map separators space restrictors Level [darkvalley] : no separators found Level [labx18] : searching for AI map separators space restrictors Level [labx18] : no separators found Level [agroprom] : searching for AI map separators space restrictors Level [agroprom] : no separators found Level [agroprom_wault] : searching for AI map separators space restrictors Level [agroprom_wault] : no separators found Level [bar] : searching for AI map separators space restrictors Level [bar] : no separators found Level [rostok] : searching for AI map separators space restrictors Level [rostok] : no separators found Level [military] : searching for AI map separators space restrictors Level [military] : no separators found Level [yantar] : searching for AI map separators space restrictors Level [yantar] : no separators found Level [brainlab] : searching for AI map separators space restrictors Level [brainlab] : no separators found Level [radar] : searching for AI map separators space restrictors Level [radar] : no separators found Level [bunker] : searching for AI map separators space restrictors Level [bunker] : no separators found Level [red_forest] : searching for AI map separators space restrictors Level [red_forest] : no separators found Level [limansk] : searching for AI map separators space restrictors Level [limansk] : no separators found Level [hospital] : searching for AI map separators space restrictors Level [hospital] : no separators found Level [dead_city] : searching for AI map separators space restrictors Level [dead_city] : no separators found Level [pripyat_2] : searching for AI map separators space restrictors Level [pripyat_2] : no separators found Level [carthouse] : searching for AI map separators space restrictors Level [carthouse] : no separators found Level [mountvalley] : searching for AI map separators space restrictors Level [mountvalley] : no separators found Level [stancia] : searching for AI map separators space restrictors Level [stancia] : no separators found Level [sarcofag] : searching for AI map separators space restrictors Level [sarcofag] : no separators found Level [stancia_2] : searching for AI map separators space restrictors Level [stancia_2] : no separators found List of the level changers which are invalid for some reasons Actor is on the level escape
Что тут не так? Сам переход не проверял ещё, туда ещё добежать надо через всю зону...)))) Отдельно когда пробовал переходы по 3-4 локи всё работало нормально...
Сообщение отредактировал Policai - Пятница, 04.05.2018, 07:45
Безусловно есть, но не в чистом объема файла, а вот какое конкретно не знаю (размер геймграфа, количество спавнобъектов...). Попробуйте сохранить игру и снова загрузить сохранение не выходя из нее, если словите out of memory то размер спавна слишком велик (это естественно не учитывая, что некоторое количество спавнобъектов еще будет добавляться).
ЦитатаPolicai ()
Что тут не так?
Что не так я уже написал.
ЦитатаPolicai ()
Сам переход не проверял ещё, туда ещё добежать надо через всю зону...
Безусловно есть, но не в чистом объема файла, а вот какое конкретно не знаю (размер геймграфа, количество спавнобъектов...). Попробуйте сохранить игру и снова загрузить сохранение не выходя из нее, если словите out of memory то размер спавна слишком велик (это естественно не учитывая, что некоторое количество спавнобъектов еще будет добавляться).
Не вылетов нету, работает на ура всё, я просто для информации спросил на будущее... Переход на янтарь и обратно проверил, тоже всё отлично работает.
Цитатаdenis2000 ()
А вот эта означает, что есть графпоинт соединяющий локацию с несуществующей (не прописанной в конфигах) локацией.
В том то и дело что сейчас все локи прописаны и соеденены, проверил графы на ростоке и янтаре, кроме этих рабочих на переходы нет левых графов, только по самой локе, в них ничего не пописано... На какой локе этот граф находится можно как то узнать?
Добавлено (04.05.2018, 14:42) --------------------------------------------- Нашёл я этот граф, он остался от старого наполнения локи, и видно при распаковке его закинуло в фейковое здание, нашёл через список...
Добро. Не знаю, куда конкретно обратиться, но наверное всё-таки в эту тему. Проблема такая: есть модель НПС, полностью рабочая, кроме одного: во время разговора он не шевелит губами. Вопрос: есть ли какой-нибудь простой способ добавить данную анимацию? И как?
Сообщение отредактировал mmihaill - Четверг, 10.05.2018, 06:16
Где то всплывало тут в разговоре что не обязательно регистрировать все смарты в файле game_graphs, как это сделать? Что прописывать в гейм графе привязанному к этому смарту? где можно посмотреть инфу по этому вопросу?
Сообщение отредактировал Policai - Понедельник, 14.05.2018, 21:46
Чуть уже подзадолбался, умельцы подскажите. Переношу локацию из чн в зп, декомпиляция - всё ок. Загружаю в SDK тоже всё ок, ai сетка, всё что нужно - есть. Но, когда спавню гг и меняю ему профиль из default на actor то sdk просто прекращает работу.
можно ли как-то не декомпилируя локацию сменить материал на ней? т.е. у нас имеется скомпилированная локация, на ней имеется какой-то объект с определённым материалом, но этого материала нет в библиотеке материалов(gamemtl) соответственно вылет происходит при загрузке локации.
причём имеем это только в углах карты, кто знает как решается?
Протяжка текстур. Редкий баг но бывает и такое. Может блендер как то не так моделирует, не знаю, не пользуюсь. Как вариант есть такое ришение, декомпильни эту локу, заново отекстурь и скомпиль.