(LA) Техническая тема
Аdmin
Суббота, 26.04.2014, 10:39 | Сообщение # 1
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Данная тема посвящена техническим аспектам Lost Alpha, решению проблем с возможными багами, вылетами и доработками.
Вопрос: Не сохраняется игра, настройки и скриншоты. Что делать?
Ответ: Возможно, вы установили игру на локальный диск с установленной Windows, в папку Program Files.
Обычно локальный диск с Windows защищён от изменения содержимого папок. Установите игру на другой локальный диск.
Вопрос: Играю на "Полное динамическое освещение (DX9)". В меню выключил "Размытие в движении", но оно всё равно включено. Как выключить?
Ответ: Установите в консоли параметру значение
r2_mblur 0 Вопрос: В солнечный день слишком сильное свечение поверхностей. Как уменьшить?
Ответ: Изменяйте под свой вкус в консоли параметру значение
r2_gloss_factor X (где X - значение от 0 до 4)
Вопрос: Слишком пересвеченное небо. Как исправить?
Ответ: Установите в консоли параметру значение
r2_tonemap off Вопрос: Почему не работает кнопка меню "Опции LA"?
Ответ: Она выключена в первоначальном релизе. Будет включена в ближайших патчах (или убрана).
Вопрос: Чем можно распаковать .db архивы игры?
Ответ: Используйте программу STALKER Data Unpacker EN.
Либо специальный распаковщик:
http://yadi.sk/d/vEGJp-pBNipaU Вопрос: Почему не слышен звук ходьбы ГГ?
Ответ: Точно неизвестно, но чтобы было слышно, достаточно в опциях игры выключить "Тень ГГ"
Вопрос: Почему не ставятся улучшения на предметы у ремонтников NPC?
Ответ: Ставятся, только нажимать нужно не на саму иконку выбранного улучшения, а на полоску, которая слева от иконки:
Для установки Lost Alpha не требуется оригинальная игра!
Суббота, 26.04.2014, 10:39
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31.12.2012
Парни, выручайте! Умер Круглов, сахаров дал задание «Поговорить с Кругловым» пока тот чинит мой кпк, а он мертв. Что делать? Можно ли его воскресить?
Сообщение отредактировал DiMkA686 - Пятница, 19.01.2018, 09:42
Пятница, 19.01.2018, 09:42
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10.05.2017
7Rammstein , Я сталкивался, лог один в один. Выложил всё из инвнетаря, нажал "Апгрейд"- всё ок. Подобрал обрез, нажал "Апгрейд"- вылет. Подобрал пб, нажал "Апгрейд"- вылет. Решения не нашёл, забил пока на игру. Видел я на стримах какое отношение к патчам и в какой атмосфере они делаются. Что-то типа "военные среляют в гг в теле доктора, но это не критично. Сделаю МИНИфикс." Что характерно, в чистой 140005 вылетов нет.
Сообщение отредактировал Zool359 - Пятница, 19.01.2018, 14:22
Пятница, 19.01.2018, 14:17
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AubedA
Вторник, 23.01.2018, 01:40 | Сообщение # 2898
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UPD: проблема разрешилась, надо было начать НИ, слоты работает как положенно. Доброго времени суток Поставил S.T.A.L.K.E.R.: LADC: 1.4005 + Extended pack 1.3 (2018.01.22), выбрал: gameplay_dlc_prm_weapons_dlc + la_rus_voice + new_hands + ogse_rain + x_autosave_mod Возникла проблема со слотами оружия: при попытке вставить в правый слот вылет (полный лог ниже). При двойном щелчке на оружие в инвентаре, оружие всегда идёт в левый слот. FATAL ERROR [error]Expression : assertion failed [error]Function : CUIDragDropListEx::GetItemIdx [error]File : ui\UIDragDropListEx.cpp [error]Line : 484 [error]Description : idx<ItemsCount() Из-за чего может это быть, подскажите пожалуйста. Переустанавливал заново 2 раза. А так играть можно, только постояно не надо ставить допольнительного оружия, что иногда случаеться неспециально, и приходиться делать релоад игры заново.
* Detected CPU: Intel® Core i7-4702HQ CPU @ 2.20GHz [GenuineIntel], F6/M12/S3, 2195.00 mhz, 27-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive e:\misc\steam\steamapps\common\ladc\gamedata.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\anims.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\meshes.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\shaders.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\sounds.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\sounds.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\spawns.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db1. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db2. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db3. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db4. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db5. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\textures.db6. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\ai_test.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\factory_test.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la01_escape.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la02_garbage.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la03_agroprom.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la04_darkdolina.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la04u_darklab.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la05_bar_rostok.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la06_yantar.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la07_military.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la08_deadcity.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la09_swamp.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la10_radar.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la10u_bunker.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la11_pripyat.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la12_stancia.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la12u_sarcofag.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la13_generators.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la13u_oso.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la13u_warlab.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la14_rostok_factory.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la14u_secret_lab.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la15_darkscape.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la16_lost_factory.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la16u_labx16.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la17_outskirts.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la17u_labx7.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la18_damned.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la19_country.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la20_forgotten.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la21_generators_2.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la22_forest.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la23_oldroad.db0. Processing archive e:\misc\steam\steamapps\common\ladc\gamedata\levels\la24_antennas.db0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\la_rus_voice.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\new_hands.xdb0. Processing archive e:\misc\steam\steamapps\common\ladc\mods\ogse_rain.xdb. Processing archive e:\misc\steam\steamapps\common\ladc\mods\x_autosave_mod.xdb0. FS: 53363 files cached, 8382Kb memory used. Init FileSystem 6.588797 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [e:\misc\steam\steamapps\common\ladc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[3995520 K], reserved[74528 K], committed[124192 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23728 K], process heap[23728 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Speakers (2- High Definition Audio Device), spec. 1.1 3. DirectSound Software on Speakers (Razer Surround Audio Controller), spec. 1.1 Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx"... [e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\rspec_minimum.ltx"... ! Unknown command: r__ssa_glod_end ! Unknown command: r__ssa_glod_start [e:\misc\steam\steamapps\common\ladc\gamedata\config\rspec_minimum.ltx] successfully loaded. Executing config-script "e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx"... [e:\misc\steam\steamapps\common\ladc\gamedata\config\default_controls.ltx] successfully loaded. [e:\misc\steam\steamapps\common\ladc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 49152 kb, 3642 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:FF6]: NVIDIA Quadro K1100M * GPU driver: 22.21.13.8601 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1672 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_distort compiling shader particle_s-aadd compiling shader particle_hard compiling shader particle_s-blend_hard compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p compiling shader yuv2rgb * [win32]: free[3724808 K], reserved[83708 K], committed[385724 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[126021 K], process heap[126021 K], game lua[3327 K], render[183 K] * [x-ray]: economy: strings[7228 K], smem[0 K] compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_4 compiling shader deffer_base_bump compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 "e:\misc\steam\steamapps\common\ladc\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 3 ms * phase cmem: 153678 K $ LA_DBG:[30912] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[30912] level_weathers:initing level_weathers $ LA_DBG:[30912] surge_manager:surge_manager inited $ LA_DBG:[30912] garbage_cleaner:init * Log file has been saved successfully! * phase time: 507 ms * phase cmem: 158378 K * phase time: 27 ms * phase cmem: 158378 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 37876 objects are successfully loaded $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[30912] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[30912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[30912] load_storehouse: size=[15]/[3850]bytes : Build=[9448] $ LA_DBG:[30912] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[30912] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21002.504]kB $ LA_DBG:[30912] GameTime=[03:10:07] Map(48)=[la22_forest], knowMaps=[4] * Log file has been saved successfully! * Game mram_quicksave_4 is successfully loaded from file 'e:\misc\steam\steamapps\common\ladc\appdata\savedgames\mram_quicksave_4.sav' (11.334s) * phase time: 11334 ms * phase cmem: 244717 K * phase time: 83 ms * phase cmem: 244835 K * client : connection accepted - <> * phase time: 43 ms * phase cmem: 244884 K * phase time: 36 ms * phase cmem: 244880 K * phase time: 488 ms * phase cmem: 304517 K compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_base_bump_db-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader deffer_base_steep_db-hq compiling shader deffer_base_bump-hq compiling shader accum_emissive compiling shader simple compiling shader deffer_base_aref_flat compiling shader deffer_base_aref_bump_db-hq compiling shader deffer_base_aref_bump compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_db-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_db-hq compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_aref_bump_db-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_steep-hq compiling shader deffer_base_lmh_aref_steep_db-hq compiling shader deffer_base_lmh_aref_bump-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_aref_bump-hq compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_base_bump_d-hq compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_bump-hq compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_flat * phase time: 694 ms * phase cmem: 325513 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65521 verts, 2047 Kb * [Loading VB] 65387 verts, 2043 Kb * [Loading VB] 14594 verts, 456 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 50928 verts, 1591 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65497 verts, 2046 Kb * [Loading VB] 58296 verts, 1821 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048524 indices, 2047 Kb * [Loading IB] 73656 indices, 143 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65531 verts, 767 Kb * [Loading VB] 39374 verts, 461 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 405261 indices, 791 Kb * phase time: 1141 ms * phase cmem: 372437 K * phase time: 192 ms * phase cmem: 386445 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 44957 v(20), 28853 p * [DETAILS] Batch(61), VB(878K), IB(169K) * phase time: 123 ms * phase cmem: 389695 K * Loading HOM: e:\misc\steam\steamapps\common\ladc\gamedata\levels\la22_forest\level.hom * phase time: 61 ms * phase cmem: 391832 K * phase time: 168 ms * phase cmem: 398940 K - Game configuring : Started - Game configuring : Finished * phase time: 56 ms * phase cmem: 424079 K Texture.size = 1978, i = 20, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 8 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 12 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 13 *Spawning thread# 14 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 15 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Spawning thread# 16 *Thread# 9 is for textures from 800 to 900 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 Spawning threads: Done! readythreadscount = 0 *Thread# 10 is for textures from 900 to 1000 * t-report - base: 1968, 3895 K * t-report - lmap: 10, 0 K *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 * phase time: 40 ms *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 * phase cmem: 436625 K ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 9 : Done! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 5 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 11 : Done! *Thread# 10 : Done! *Thread# 8 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 20 : Done! *Thread# 19 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 16 : Done! *Thread# 12 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! * phase time: 73028 ms * phase cmem: 399578 K * phase time: 390 ms * phase cmem: 399660 K * [win32]: free[2543980 K], reserved[120956 K], committed[1529304 K] * [ D3D ]: textures[498415 K] * [x-ray]: crt heap[399682 K], process heap[399707 K], game lua[44142 K], render[223 K] * [x-ray]: economy: strings[32078 K], smem[1904 K] *Thread# 1 : Done! compiling shader deffer_model_flat_2 compiling shader shadow_direct_model_2 *Thread# 13 : Done! compiling shader deffer_model_bump-hq_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader deffer_model_bump_2 *Thread# 15 : Done! *Thread# 3 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 14 : Done! *Thread# 6 : Done! *Thread# 4 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 2 : Done! *Thread# 18 : Done! *Thread# 17 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! * Log file has been saved successfully! $ LA_DBG:[121826] level_weathers:presets level_weathers $ LA_DBG:[121826] level_weathers:r2 active $ LA_DBG:[121826] level_weathers:WeatherManager:__init: is dynamic = true : 03:20:43 * Log file has been saved successfully! $ LA_DBG:[121826] garbage_cleaner:Cleaning garbage based on 2 ids. compiling shader deffer_model_flat_0 compiling shader shadow_direct_model_0 compiling shader accum_emissivel compiling shader deffer_model_bump-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_model_flat_d_1 compiling shader deffer_model_flat_1 compiling shader shadow_direct_model_1 compiling shader deffer_model_bump_d-hq_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort_2 compiling shader deffer_model_bump-hq_1 compiling shader deffer_model_bump_1 compiling shader shadow_direct_model_aref_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader deffer_model_flat_d_0 compiling shader model_env_lq_1 compiling shader deffer_model_bump_d-hq_1 compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader model_def_lq_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort4glass_2 compiling shader deffer_model_bump_d-hq_2 compiling shader shadow_direct_model_aref_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader shadow_direct_model_aref_1 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_distort_1 compiling shader model_def_lplanes_0 compiling shader model_def_lq_1 * MEMORY USAGE: 496424 K * End of synchronization A[1] R[1] *** Game Loading Time: 139539 ms * DVB created: 4096K * DIB created: 512K compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_volumetric_sun compiling shader accum_volumetric_sun_cascade compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 2294 * RM_Dump: rtargets : 17 * RM_Dump: vs : 79 * RM_Dump: ps : 89 * RM_Dump: dcl : 19 * RM_Dump: states : 80 * RM_Dump: tex_list : 2181 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2599 * RM_Dump: v_elements: 2612 * RM_Dump: v_shaders : 1454 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [1963 ms] * MEMORY USAGE: 461793 K * End of synchronization A[1] R[1] *** Game Loading Time: 282517 ms FATAL ERROR [error]Expression : assertion failed [error]Function : CUIDragDropListEx::GetItemIdx [error]File : ui\UIDragDropListEx.cpp [error]Line : 484 [error]Description : idx<ItemsCount() stack trace: 0023:69944763 xrCore.dll, xrDebug::fail() 0023:06C13879 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06BC3C5A xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:6994058B xrCore.dll, xrMemory::mem_free() 0023:06BC43A7 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5048EA0E MSVCR120.dll, _RTDynamicCast() 0023:06C133C1 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06C13198 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06C0FF01 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06BC1B47 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06BC0766 xrGame.dll, CDialogHolder::IR_UIOnKeyboardRelease() 0023:06C1C17E xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:06A6D6AC xrGame.dll, CDialogHolder::operator=() 0023:06A6CFB0 xrGame.dll, CDialogHolder::operator=()
Сообщение отредактировал AubedA - Среда, 24.01.2018, 15:28
Вторник, 23.01.2018, 01:40
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Expression : sz<(tgt_sz-1) Function : IReader::r_string File : FS.cpp Line : 379 Description : Dest string is too small, []
Суббота, 17.02.2018, 10:44
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Plan
Воскресенье, 18.02.2018, 00:35 | Сообщение # 2900
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А чего это этот мод аж с синими экраном вылетает? Ни с одним модом такого не было.Добавлено (18.02.2018, 00:35) --------------------------------------------- С синим экраном - это вообще нормально? При этом ещё и с перезагрузкой.
Сообщение отредактировал Plan - Воскресенье, 18.02.2018, 01:45
Воскресенье, 18.02.2018, 00:35
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Лес
Воскресенье, 04.03.2018, 03:25 | Сообщение # 2901
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Пропала у меня прокачка? Крайнее очко навыков добавилось в Темной Долине перед Х-18, после спасения Долговца. Прошел Х18, Лес, Росток, все задания там, дошел до Янтаря. Очки не добавляются. В чем дело?
Воскресенье, 04.03.2018, 03:25
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Glok
Четверг, 08.03.2018, 09:15 | Сообщение # 2902
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всем привет! подскажите что за вылет в х-16 Expression : fatal error Function : CScriptEngine::lua_error File : script_engine.cpp Line : 75 Description : <no expression> Arguments : LUA error: ....r. - lost alpha dc\gamedata\scripts\xr_logic.script:43: attempt to index local 'stor' (a nil value) версия игры 1.4005Добавлено (08.03.2018, 09:15) --------------------------------------------- Всё вопрос снимаю! пока сам не разберёшься, никто не разберётся)
Сообщение отредактировал Glok - Понедельник, 05.03.2018, 21:08
Четверг, 08.03.2018, 09:15
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Вылетает по квесту "Востановить питание в комнате управления"?, при входе в комнату. Вот что лог пишет:
FATAL ERROR [error]Expression : fatal error [error]Function : CTexture::Load [error]File : ..\xrRender\SH_Texture.cpp [error]Line : 219 [error]Description : <no expression> [error]Arguments : Can't open video stream stack trace: 0023:686E453F xrCore.dll, xrDebug::fatal() 0023:6864FAFE xrRender_R1.dll 0023:6864FF8B xrRender_R1.dll 0023:76ACEC16 KERNELBASE.dll, WaitForSingleObjectEx() 0023:6C9B98FA nvd3dum.dll 0023:6C9CBBA0 nvd3dum.dll 0023:0BCF3626 d3d9.dll, Direct3DCreate9Ex() 0023:685DC5A9 xrRender_R1.dll 0023:685DC588 xrRender_R1.dll 0023:686E056B xrCore.dll, xrMemory::mem_free() 0023:68668927 xrRender_R1.dll 0023:6866EF7E xrRender_R1.dll 0023:6866A8DC xrRender_R1.dll 0023:0BD1B44C d3d9.dll, Direct3DCreate9Ex() 0023:686E05D2 xrCore.dll, xrMemory::mem_alloc() 0023:6865C428 xrRender_R1.dll 0023:774B9CE9 ntdll.dll, RtlRestoreLastWin32Error() 0023:7748FBD2 ntdll.dll, RtlCreateHeap() 0023:7748FBD2 ntdll.dll, RtlCreateHeap() 0023:7748F64A ntdll.dll, RtlCreateHeap() 0023:774A2ABF ntdll.dll, RtlAllocateHeap() 0023:774A2ABF ntdll.dll, RtlAllocateHeap() 0023:774A334D ntdll.dll, RtlAllocateHeap() 0023:774A1659 ntdll.dll, RtlAllocateHeap() 0023:774A13EE ntdll.dll, RtlAllocateHeap() 0023:68B73CBC xrSound.dll 0023:68BBECFA MSVCR120.dll, free() 0023:68B82B13 xrSound.dll
Пятница, 20.04.2018, 13:48
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Есть у кого мысли как исправить модельки НПС? https://imgur.com/WncEB7y Спасибо кто поможет.
Четверг, 26.04.2018, 14:21
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скат
Четверг, 26.04.2018, 14:32 | Сообщение # 2905
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CrabbyPersick , Это не модель виновата, это такая текстура бампа.
Четверг, 26.04.2018, 14:32
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Edvard
Четверг, 26.04.2018, 15:23 | Сообщение # 2906
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Цитата CrabbyPersick (
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Кстати тут у тебя тоже какая то мыльная текстура, от которой свет отражается сильно. Поставь попробуй, на неполное динамическое. Увидишь разницу, по идее, если оно работает так же, как и у меня. Похоже на зомби кстати, который отсвечивал так у костра, у меня. Там вроде модель нормальная была, а к костру когда он подошёл, то было такое ощущение, что проблема с моделью. Скрин не делалДобавлено (26.04.2018, 15:23) --------------------------------------------- Это снова я 1). А вы в курсе, что в тетрисе, справа отображаются фигурки неправильно, т.е. зеркально . Пережить можно, но как бы сами понимаете, это тоже небольшой косяк.
Сообщение отредактировал Edvard - Четверг, 26.04.2018, 15:33
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LA DC 1.4006 + Gameplay DLC 1.4. Вылетает, когда приближаюсь к базе бандитов в тёмной долине. FATAL ERROR [error]Expression : The application has made an erroneous API call that it had enough information to avoid. This error is intended to denote that the application should be altered to avoid the error. Use of the debug version of the DXGI.DLL will provide run-time debug output with further information. [error]Function : CHW::UpdateViews [error]File : ..\xrRenderDX10\dx10HW.cpp [error]Line : 629 [error]Description : R stack trace: 0023:0F133FD1 xrCore.dll, xrDebug::error() 0023:099670B5 xrRender_R4.dll, SupportsDX11Rendering() 0023:01196422 XR_3DA.exe, CRenderDevice::Reset() 0023:01195CFF XR_3DA.exe, CRenderDevice::Begin() 0023:01195642 XR_3DA.exe, CRenderDevice::on_idle() 0023:01194F7A XR_3DA.exe, CRenderDevice::message_loop() 0023:01195C60 XR_3DA.exe, CRenderDevice::Run() 0023:011625E1 XR_3DA.exe, CApplication::CApplication()
Воскресенье, 29.04.2018, 09:51
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Цитата CrabbyPersick (
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Возможно виновато "намокание поверхностей" если оно включено, у меня такое тоже было, но только в дождь и некоторое время после, модельки сталкеров "Hd модели", не дефолтные.
Среда, 09.05.2018, 16:21
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Tves
Понедельник, 21.05.2018, 08:57 | Сообщение # 2909
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Доброго времени суток. Переход Кордон - Свалка вылет. LA DC 1.4005+Геймплейное "DLC"+PRM Weapons "DLC" 1.4b чистые Путь уcтановки D:\, почему в логах фигурирует корень системного раздела?
FATAL ERROR [error]Expression : l_tID_Block.m_tpIDs + l_tID_Block.m_tCount != l_tpBlockID [error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetFromBlock [error]File : c:\stalker_games_src\stalker\xray-svn-trunk\xr_3da\xrgame\id_generator.h [error]Line : 68 [error]Description : Requesting ID has already been used! stack trace: 0023:705645B1 xrCore.dll, xrDebug::fail() 0023:6CB350F7 xrGame.dll, CDialogHolder::operator=() 0023:6CB34FBE xrGame.dll, CDialogHolder::operator=() 0023:6CB3F01E xrGame.dll, CDialogHolder::operator=() 0023:6CB46C7B xrGame.dll, CDialogHolder::operator=() 0023:6CD9DCD1 xrGame.dll, CDialogHolder::operator=() 0023:6CDA0364 xrGame.dll, CDialogHolder::operator=()
* Detected CPU: Intel® Core i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3338.00 mhz, 142-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0. FS: 55151 files cached, 8575Kb memory used. Init FileSystem 3.056043 sec Lost Alpha 'xrCore' build 6969, Mar 6 2018 EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4024868 K], reserved[68568 K], committed[100804 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18969 K], process heap[18969 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7675 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Устройство с поддержкой High Definition Audio), spec. 1.1 Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 12 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3756456 K], reserved[84476 K], committed[353308 K] * [ D3D ]: textures[80 K] * [x-ray]: crt heap[137950 K], process heap[137950 K], game lua[3327 K], render[153 K] * [x-ray]: economy: strings[7276 K], smem[0 K] "d:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode * phase time: 1 ms * phase cmem: 158381 K $ LA_DBG:[10623] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[10623] level_weathers:initing level_weathers $ LA_DBG:[10623] surge_manager:surge_manager inited $ LA_DBG:[10623] garbage_cleaner:init * Log file has been saved successfully! * phase time: 402 ms * phase cmem: 163121 K * phase time: 9 ms * phase cmem: 163116 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 37747 objects are successfully loaded $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[10623] se_monster:get_ini: check_distance=(false), min_distance=[150] FATAL ERROR [error]Expression : l_tID_Block.m_tpIDs + l_tID_Block.m_tCount != l_tpBlockID [error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetFromBlock [error]File : c:\stalker_games_src\stalker\xray-svn-trunk\xr_3da\xrgame\id_generator.h [error]Line : 68 [error]Description : Requesting ID has already been used! stack trace: 0023:705645B1 xrCore.dll, xrDebug::fail() 0023:6CB350F7 xrGame.dll, CDialogHolder::operator=() 0023:6CB34FBE xrGame.dll, CDialogHolder::operator=() 0023:6CB3F01E xrGame.dll, CDialogHolder::operator=() 0023:6CB46C7B xrGame.dll, CDialogHolder::operator=() 0023:6CD9DCD1 xrGame.dll, CDialogHolder::operator=() 0023:6CDA0364 xrGame.dll, CDialogHolder::operator=()
Файл Лога Вылет при попытке загрузить before_blowout.sav
* Detected CPU: Intel® Core i5-2500K CPU @ 3.30GHz [GenuineIntel], F6/M10/S7, 3338.00 mhz, 33-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive d:\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0. FS: 55156 files cached, 8575Kb memory used. Init FileSystem 0.971425 sec Lost Alpha 'xrCore' build 6969, Mar 6 2018 EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4027288 K], reserved[68440 K], committed[98512 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18969 K], process heap[18969 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7675 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Устройство с поддержкой High Definition Audio), spec. 1.1 Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 12 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3753812 K], reserved[84824 K], committed[355604 K] * [ D3D ]: textures[80 K] * [x-ray]: crt heap[137945 K], process heap[137945 K], game lua[3327 K], render[153 K] * [x-ray]: economy: strings[7276 K], smem[0 K] "d:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode * phase time: 1 ms * phase cmem: 158413 K $ LA_DBG:[2623] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[2623] level_weathers:initing level_weathers $ LA_DBG:[2623] surge_manager:surge_manager inited $ LA_DBG:[2623] garbage_cleaner:init * Log file has been saved successfully! * phase time: 262 ms * phase cmem: 163152 K * phase time: 6 ms * phase cmem: 163147 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 37716 objects are successfully loaded $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2623] se_monster:get_ini: check_distance=(false), min_distance=[150] FATAL ERROR [error]Expression : g_uiSpotXml->NavigateToNode(path_base,0) [error]Function : CMapLocation::LoadSpot [error]File : map_location.cpp [error]Line : 83 [error]Description : XML node not found in file map_spots.xml [error]Arguments : ¤U^»9 stack trace: 0023:72614773 xrCore.dll, xrDebug::fail() 0023:6D3C5129 xrGame.dll, CDialogHolder::operator=()
Файл_Лога Перезалил файлы логов
Сообщение отредактировал Tves - Понедельник, 21.05.2018, 19:44
Понедельник, 21.05.2018, 08:57
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Сообщений :
666
Регистрация :
04.06.2017
FiLinX
Вторник, 29.05.2018, 02:50 | Сообщение # 2910
Статус :
Гость :
Сообщений :
65
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0
Регистрация :
15.04.2013
Цитата CrabbyPersick (
)
Вылетает, когда приближаюсь к базе бандитов в тёмной долине
у кого в тёмной долине перед базой бандитов вылетает по xrRender_, - бекапьте сохранки с юзер.лтх, удаляйте игру, и устанавливайте вновь, только уже с оружейным паком! восстанавливаете бекап аппдаты, и вперёд, затыков не будет
Вторник, 29.05.2018, 02:50
Статус :
Сообщений :
666
Регистрация :
15.04.2013