В данной теме вы можете задавать любые вопросы касательно S.T.A.L.K.E.R. моддинга.
Не флудить
Предварительно просматривайте раздел. Ответ на ваш вопрос может быть там.
В своем вопросе указывайте платформу моддинга - Тень Чернобыля, Чистое небо или Зов Припяти.
1. Какая стоит игра, с каким патчем? 2. Какой мод, версия мода? 3. Что правили своими ручками? 4. Конфиг компа. 5. Лог вылета и последние 25 строк (помещать под спойлер).
Структура папок и файлов в корневом каталоге игры:
...\S.T.A.L.K.E.R\gamedata\anims – папка содержит исполнительные файлы эффектов (например от ПНВ).
...\S.T.A.L.K.E.R\gamedata\config – папка содержит основные конфигурационные файлы (т. е. большинство настроек игры)
...\S.T.A.L.K.E.R\gamedata\meshes – содержит модели игровых предметов и персонажей...
...\S.T.A.L.K.E.R\gamedata\scripts – папка со скриптами (рабочими файлами содержащими в себе наборы функций) – основная папка, отвечающая за ответные действия игры и действия производимых игроком в игре.
...\S.T.A.L.K.E.R\gamedata\shaders – папка содержит в себе конфигурационные файлы шейдеров.
...\S.T.A.L.K.E.R\gamedata\sounds – здесь находятся все звуки игры (разложены по своим каталогам и папкам)
...\S.T.A.L.K.E.R\gamedata\spawns – содержит файл спавна – очень важный файл – не трогать без нужды!!!
...\S.T.A.L.K.E.R\gamedata\textures – содержит разложенные по каталогам и папкам текстуры используемые в игре.
Теперь разберем папки в каталоге «config»
...\S.T.A.L.K.E.R\gamedata\config\creatures - содержит массу конфигурационных файлов, в основном отвечающих за взаимодействие Главного героя игры (в дальнейшем ГГ) и прочего окружения в игре и ТТХ самого ГГ.
...\S.T.A.L.K.E.R\gamedata\config\gameplay – содержит конфиг. файлы персонажей игры (НПС) отвечающие за внешний вид, статус, снаряжение. Файлы: character_desc_ххх (где ххх – название локации) и character_desc_general (отвечает за зомбированного персонажа). Также содержит файлы диалогов и профилей НПС.
…\S.T.A.L.K.E.R\gamedata\config\misc – конфиг.файлы торговцев (папки с именами торговцев), артефактов, брони, квестовых предметов, уникальных предметов, файл отвечающий за награды за автозадания, файл эффектов (алкоголизма, ранения, ПНВ и прочих)...
…\S.T.A.L.K.E.R\gamedata\config\mp – среди прочих содержит важный файл mp_ranks – отвечающий за выпадение оружия и патронов из рук ГГ и НПС – без прописывания добавляемого в игру оружия в этот файл при выпадении нового оружия из рук ГГ\НПС будут следовать вылеты.
…\S.T.A.L.K.E.R\gamedata\config\text\rus – содержит файлы описаний всего и вся находящегося в игре (брони, артефактов, оружия, предметов и прочего).
…\S.T.A.L.K.E.R\gamedata\config\weapons – содержит конфиг.файлы оружия и боеприпасов используемых в игре.
…\S.T.A.L.K.E.R\gamedata\config\weathers – содержит конфиг.файлы настройки погоды на локациях.
Теперь немного подробнее о файлах.
...\S.T.A.L.K.E.R\gamedata\config\misc:
Папка shop_ххх (ххх – имя торговца) – содержит конфиг.файлы ассортимента торговца.
outfits – содержит секции конфигов костюмов.
artefacts - содержит секции конфигов артефактов.
items - содержит секции конфигов предметов.
monster_items - содержит секции конфигов частей монстров
postprocess - содержит секции конфигов пост. процессов (например: ПНВ).
quest_items - содержит секции конфигов квестовых предметов.
task_manager - содержит секции наград за автоквесты.
unique_items - содержит секции конфигов уникального оружия и костюмов.
У кого есть желание, создать FAQ по основным вопросам моддинга - обращаемся в ЛС.
mwesten1, Это ненадо переносить оно есть в ЗП, просто не используется а схема так и называется sr_psy_antenna. Применяется рестриктором, на сталкерине статья есть по логике этой схемы почитай.
Добавлено (17.11.2013, 13:04) --------------------------------------------- Отожми Enabled\Show Snap list должно помочь.
mwesten1, Это ненадо переносить оно есть в ЗП, просто не используется а схема так и называется sr_psy_antenna. Применяется рестриктором, на сталкерине статья есть по логике этой схемы почитай.
Expression : b Function : X:\stalker_addon\sources\trunk\xrCore\Xr_ini.cpp File : X:\stalker_addon\sources\trunk\xrCore\Xr_ini.cpp Line : 703 Description : name[levels\e3_level_lots_of_stalkers\e3_level_lots_of_stalkers_part0375] already exist in section[d:\programfiles(x86)\x-raycopsdk\editors\rawdata\levels\e3_level_lots_of_stalkers.level]
stack trace:
Добавлено (17.11.2013, 15:03) --------------------------------------------- Помогите народ у меня такой лог выскакивает в билде 1935 когда я игру распаковал.
Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll command line Executing config-script "user.ltx"... [c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[2011836 K], reserved[13964 K], committed[71288 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[11206 K], process heap[1672 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[5796 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Hardware, Spec Version 1.1 eax[2] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "user.ltx"... Executing config-script "c:\program files\gsc world publishing\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\configs\rspec_default.ltx"... [c:\program files\gsc world publishing\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\configs\rspec_default.ltx] successfully loaded. [c:\users\public\documents\stalker-stcs\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32768 kb, 2428 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:DC4]: NVIDIA GeForce GTS 450 * GPU driver: 6.14.12.6101 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1507 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * SSample: 1280x720 * SSample: enabled - r__tf_aniso 4 - r1_tf_mipbias 0. Starting engine... ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll ! ALife simulator has not been started yet ! ALife simulator has not been started yet ! ALife simulator has not been started yet ! ALife simulator has not been started yet ! ALife simulator has not been started yet ! 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ALife simulator has not been started yet * DVB created: 1536K * DIB created: 512K - r__tf_aniso 4 - r1_tf_mipbias 0. * SSample: 1280x720 * SSample: enabled * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [92 ms] "c:\program files\gsc world publishing\С.Т.А.Л.К.Е.Р. - Чистое Небо\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 101515 K Кэширование объектов... Loading objects... Loading models... * [prefetch] time: 2688 ms * [prefetch] memory: 0Kb ! Player name in registry is empty! (InstallUserName) * phase time: 2756 ms * phase cmem: 92433 K Сервер: Старт... ! Cannot find saved game :>start_game_callback called ! Cannot find saved game :>fill_phrase_table ! Cannot find saved game :>hwm_timers:init:> ! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! Cannot find saved game :>initializing mod: build: -1 +game mode ! Cannot find saved game :>videomode=[1280x720] ! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! Cannot find saved game :>game_start: mod: v3.2 rc.33.0(130809)+game mode ! Cannot find saved game :>~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ! Cannot find saved game :>* Инициализация_модулей_секции=[option_modules](2),_Метод=[nil]: ! Cannot find saved game :>* Модуль(01/00)= hwm_options <~_ИНИЦИАЛИЗИРОВАН_!:<-o-> * Log file has been saved successfully! ! Cannot find saved game :>* Модуль(02/01)= ogsm_options <~_ИНИЦИАЛИЗИРОВАН_!:<-o-> * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * phase time: 304 ms * phase cmem: 79327 K Сервер: Загрузка симуляции жизни... * phase time: 1 ms * phase cmem: 79327 K Загрузка "администратор_quicksave.sav"... * Loading spawn registry... * 11735 spawn points are successfully loaded * Loading objects... * 27398 objects are successfully loaded * Game администратор_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-stcs\savedgames\администратор_quicksave.sav' (6.154s) * phase time: 6153 ms * phase cmem: 143523 K Сервер: Соединение... * phase time: 42 ms * phase cmem: 143583 K Клиент: Соединение с localhost... * client : connection accepted - <> * phase time: 3 ms * phase cmem: 143615 K Открытие потока... * phase time: 1 ms * phase cmem: 143615 K Загрузка формы объектов... * phase time: 4105 ms * phase cmem: 228584 K Шейдеры... * phase time: 247 ms * phase cmem: 229727 K Геометрия... * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 30586 verts, 955 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65504 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 1195 verts, 37 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 34422 verts, 1075 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 812169 indices, 1586 Kb * phase time: 65 ms * phase cmem: 229924 K Пространства... * phase time: 22 ms * phase cmem: 233970 K Загрузка детальных объектов... * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 9394 v(20), 5002 p * [DETAILS] Batch(61), VB(183K), IB(29K) * phase time: 22 ms * phase cmem: 234002 K Секторы и порталы... * Loading HOM: c:\program files\gsc world publishing\С.Т.А.Л.К.Е.Р. - Чистое Небо\gamedata\levels\agroprom\level.hom * phase time: 22 ms * phase cmem: 234324 K Загрузка ИИ объектов... * phase time: 2 ms * phase cmem: 234324 K Клиент: Создание... * phase time: 1 ms * phase cmem: 234324 K Текстуры... * t-report - base: 1050, 516843 K * t-report - lmap: 12, 12289 K * phase time: 831 ms * phase cmem: 277604 K Синхронизация... * phase time: 8 ms * phase cmem: 277604 K * [win32]: free[705700 K], reserved[201200 K], committed[1190188 K] * [ D3D ]: textures[572347 K] * [x-ray]: crt heap[277572 K], process heap[662535 K], game lua[89577 K], render[213 K] * [x-ray]: economy: strings[18620 K], smem[1026 K] * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully! * Log file has been saved successfully!
Никто не знает, с чем это связано?
Добавлено (17.11.2013, 15:41) --------------------------------------------- Игру переустанавливал не помогло.
Expression : b Function : X:\stalker_addon\sources\trunk\xrCore\Xr_ini.cpp File : X:\stalker_addon\sources\trunk\xrCore\Xr_ini.cpp Line : 703 Description : name[levels\e3_level_lots_of_stalkers\e3_level_lots_of_stalkers_part0375] already exist in section[d:\programfiles(x86)\x-raycopsdk\editors\rawdata\levels\e3_level_lots_of_stalkers.level]
stack trace: Добавлено (17.11.2013, 15:03) --------------------------------------------- Помогите народ у меня такой лог выскакивает в билде 1935 когда я игру распаковал.
Люди добрые, помогите с вылетом. Случается очень уж часто в моём моде. FATAL ERROR
[error]Expression : I != levels().end() [error]Function : GameGraph::CHeader::level [error]File : e:\priquel\sources\engine\xrgame\game_graph_inline.h [error]Line : 153 [error]Description : there is no specified level in the game graph : 32