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В данной теме вы можете задавать любые вопросы касательно S.T.A.L.K.E.R. моддинга
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Структура папок и файлов в корневом каталоге игры: ...\S.T.A.L.K.E.R\gamedata\anims – папка содержит исполнительные файлы эффектов (например от ПНВ)....\S.T.A.L.K.E.R\gamedata\config – папка содержит основные конфигурационные файлы (т. е. большинство настроек игры)...\S.T.A.L.K.E.R\gamedata\meshes – содержит модели игровых предметов и персонажей......\S.T.A.L.K.E.R\gamedata\scripts – папка со скриптами (рабочими файлами содержащими в себе наборы функций) – основная папка, отвечающая за ответные действия игры и действия производимых игроком в игре....\S.T.A.L.K.E.R\gamedata\shaders – папка содержит в себе конфигурационные файлы шейдеров....\S.T.A.L.K.E.R\gamedata\sounds – здесь находятся все звуки игры (разложены по своим каталогам и папкам)...\S.T.A.L.K.E.R\gamedata\spawns – содержит файл спавна – очень важный файл – не трогать без нужды!!!...\S.T.A.L.K.E.R\gamedata\textures – содержит разложенные по каталогам и папкам текстуры используемые в игре.Теперь разберем папки в каталоге «config» ...\S.T.A.L.K.E.R\gamedata\config\creatures - содержит массу конфигурационных файлов, в основном отвечающих за взаимодействие Главного героя игры (в дальнейшем ГГ) и прочего окружения в игре и ТТХ самого ГГ....\S.T.A.L.K.E.R\gamedata\config\gameplay – содержит конфиг. файлы персонажей игры (НПС) отвечающие за внешний вид, статус, снаряжение. Файлы: character_desc_ххх (где ххх – название локации) и character_desc_general (отвечает за зомбированного персонажа). Также содержит файлы диалогов и профилей НПС.…\S.T.A.L.K.E.R\gamedata\config\misc – конфиг.файлы торговцев (папки с именами торговцев), артефактов, брони, квестовых предметов, уникальных предметов, файл отвечающий за награды за автозадания, файл эффектов (алкоголизма, ранения, ПНВ и прочих)...…\S.T.A.L.K.E.R\gamedata\config\mp – среди прочих содержит важный файл mp_ranks – отвечающий за выпадение оружия и патронов из рук ГГ и НПС – без прописывания добавляемого в игру оружия в этот файл при выпадении нового оружия из рук ГГ\НПС будут следовать вылеты.…\S.T.A.L.K.E.R\gamedata\config\text\rus – содержит файлы описаний всего и вся находящегося в игре (брони, артефактов, оружия, предметов и прочего).…\S.T.A.L.K.E.R\gamedata\config\weapons – содержит конфиг.файлы оружия и боеприпасов используемых в игре.…\S.T.A.L.K.E.R\gamedata\config\weathers – содержит конфиг.файлы настройки погоды на локациях.Теперь немного подробнее о файлах. ...\S.T.A.L.K.E.R\gamedata\config\misc: Папка shop_ххх (ххх – имя торговца) – содержит конфиг.файлы ассортимента торговца.outfits – содержит секции конфигов костюмов.artefacts - содержит секции конфигов артефактов.items - содержит секции конфигов предметов.monster_items - содержит секции конфигов частей монстровpostprocess - содержит секции конфигов пост. процессов (например: ПНВ).quest_items - содержит секции конфигов квестовых предметов.task_manager - содержит секции наград за автоквесты.unique_items - содержит секции конфигов уникального оружия и костюмов.
F.A.Q
Платформа: ЗП, ТЧ/ЧН(частично)
Платформа: ТЧ/ЧН/ЗП
1. Как сделать, чтобы диалог не повторялся?
1. Как сделать, чтобы вражеский НПС не атаковал ГГ и мог говорить с ним?
Платформа: ЧН/ЗП
2. Как удалить объект, зная его story_id?
Платформа: ЗП
3. Логика НПС, который при виде ГГ машет ему с направленным на него оружием, а при подходе начинается диалог.
Платформа: ЗП
Среда, 24.02.2016, 00:25
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скат
Понедельник, 28.03.2016, 23:26 | Сообщение # 691
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Asfagan , Радиоактивность воды это не шейдер а матерьял.
Понедельник, 28.03.2016, 23:26
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Проект Смерти Вопреки
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Dreyyy , Dmitrii2015 , будьте добры, прекратите. Дважды не предупреждаю.
Понедельник, 28.03.2016, 23:31
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Torin
Вторник, 29.03.2016, 00:17 | Сообщение # 693
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здравствуйте! подскажите, в мизери 2.1.1. как сделать , что бы оружие продавалось разряженное?
Сообщение отредактировал Torin - Вторник, 29.03.2016, 00:17
Вторник, 29.03.2016, 00:17
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Neptun
Вторник, 29.03.2016, 05:25 | Сообщение # 694
Связной
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_S_k_i_F_ , в этом и есть вся соль: я не хочу, чтобы происходил этот чертов вылет, поэтому мне необходимо запретить использование предмета в ячейке быстрого доступа.
Вторник, 29.03.2016, 05:25
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Asfagan , Материал water_radiation, а не шейдер.Torin , Обрабатываете колбек на торговлю actor_binder:on_trade и разряжаете получаемое оружие методом unload_magazine().Цитата mmihaill (
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я не хочу, чтобы происходил этот чертов вылет
Значит не стоит делать иконки таких предметов более 50х50. Потому как запрет можно сделать только отредактировав движок.
Сообщение отредактировал denis2000 - Вторник, 29.03.2016, 08:05
Вторник, 29.03.2016, 08:01
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Asfagan
Вторник, 29.03.2016, 08:05 | Сообщение # 696
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denis2000 , Цитата denis2000 (
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Материал water_radiation, а не шейдер.
и как мне его использовать?
Вторник, 29.03.2016, 08:05
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Neptun
Вторник, 29.03.2016, 08:08 | Сообщение # 697
Связной
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denis2000 , к сожалению, спальный мешок в одну клетку не уместился.
Вторник, 29.03.2016, 08:08
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Asfagan
Вторник, 29.03.2016, 08:14 | Сообщение # 698
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mmihaill , Михаил, не обязательно делать спальник на основе еды или препарата итем, делай на основе бинокля
Сообщение отредактировал Asfagan - Вторник, 29.03.2016, 08:22
Вторник, 29.03.2016, 08:14
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Цитата Asfagan (
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и как мне его использовать?
Назначить соответствующей поверхности в SDK.
Вторник, 29.03.2016, 09:48
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Torin
Вторник, 29.03.2016, 12:25 | Сообщение # 700
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denis2000 , спасибо огромнейшее. Слов нет, как помог.
Вторник, 29.03.2016, 12:25
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[Qvt]
Вторник, 29.03.2016, 13:45 | Сообщение # 701
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Цитата denis2000 (
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Dezmount, Нарисовать. Берете руки ГГ приделываете кости ног, рисуете (или подставляете готовый меш ног), привязываете меш к костям, делаете все анимации заново с учетом ног.
Ты уверен, что для худовой модели рук допустимы лишние кости?
Вторник, 29.03.2016, 13:45
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Цитата [Qvt] (
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Ты уверен, что для худовой модели рук допустимы лишние кости?
Да.
Вторник, 29.03.2016, 14:17
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Модификация "На болотах"
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При попытке компиляции вот такая ошибка: Expression : BT.pSurface Function : CBuild::Load File : .\Build_Load.cpp Line : 349 Description : Can't load surface
Вторник, 29.03.2016, 15:42
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31.01.2016
Подскажите пожалуйста в чем проблема, Сидор говорит одну фразу и потом молчит((( если скажет что хороший товар, то потом не прощается, а если уйдешь от него без торговли и он попрощается, то потом молчит при торговле, гад((( ЗП
[logic] active = mob_trader@new_idle1 on_trade = mob_trade@new trade = misc\trade\trade_esc_2_12_stalker_trader.ltx level_spot = trader ;-------------------------- ;---First Meet------------- ;-------------------------- [mob_trader@hello_first] anim_global = hello anim_head = normal on_info = %=play_sound(trader_hello)% on_signal = animation_end | mob_trader@new_idle2 ;------------------------------ ;---------Wait player---------- ;------------------------------ [mob_trader@angry_1] anim_global = desk_idle anim_head = normal on_info = %=play_sound(trader_wait)% on_signal = sound_end | {~25} mob_trader@new_idle1_to_idle3, {~50} mob_trader@new_idle1_to_idle5, {~75} mob_trader@new_idle1_to_idle2, mob_trader@new_idle1_to_idle1 [mob_trader@angry_2] anim_global = diagonal_idle anim_head = normal on_info = %=play_sound(trader_wait)% on_signal = sound_end | {~25} mob_trader@new_idle2_to_idle3, {~50} mob_trader@new_idle2_to_idle4, {~75} mob_trader@new_idle2_to_idle1, mob_trader@new_idle2_to_idle2 [mob_trader@angry_3] anim_global = chair_hack_idle anim_head = normal on_info = %=play_sound(trader_wait)% on_signal = sound_end | {~30} mob_trader@new_idle3_to_idle2, {~70} mob_trader@new_idle3_to_idle1, mob_trader@new_idle3_to_idle3 [mob_trader@angry_4] anim_global = compute_idle anim_head = normal on_info = %=play_sound(trader_wait)% on_signal = sound_end | {~40} mob_trader@new_idle4_to_idle2, mob_trader@new_idle4_to_idle4 ;---------------------------------- ;------------- Idle --------------- ;---------------------------------- ;Основной idle (1) - за столом [mob_trader@new_idle1] anim_global = desk_idle on_signal = animation_end | {~25} mob_trader@new_idle1_to_idle3, {~50} mob_trader@new_idle1_to_idle5, {~75} mob_trader@new_idle1_to_idle2, mob_trader@new_idle1_to_idle1 on_info = {=talking} mob_trader@new_idle1_to_idle3 %+esc_skip_angry% on_actor_dist_le_nvis = 5 | {+esc_player_sleeps} mob_trader@angry_1 %-esc_player_sleeps% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Idle (2) - по диагонали [mob_trader@new_idle2] anim_global = diagonal_idle on_signal = animation_end | {~25} mob_trader@new_idle2_to_idle3, {~50} mob_trader@new_idle2_to_idle4, {~75} mob_trader@new_idle2_to_idle1, mob_trader@new_idle2_to_idle2 on_info = {=talking} mob_trader@new_idle2_to_idle3 %+esc_skip_angry% on_actor_dist_le_nvis = 5 | {+esc_player_sleeps} mob_trader@angry_2 %-esc_player_sleeps% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Idle (3) - откинувшись на спинку [mob_trader@new_idle3] anim_global = chair_hack_idle on_signal = animation_end | {~30} mob_trader@new_idle3_to_idle2, {~70} mob_trader@new_idle3_to_idle1, mob_trader@new_idle3_to_idle3 on_info = {=talking} mob_trader@new_talking %+esc_skip_angry% on_actor_dist_le_nvis = 5 | {+esc_player_sleeps} mob_trader@angry_3 %-esc_player_sleeps% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Idle (4) - за компьютером [mob_trader@new_idle4] anim_global = compute_idle on_signal = animation_end | {~40} mob_trader@new_idle4_to_idle2, mob_trader@new_idle4_to_idle4 on_info = {=talking} mob_trader@new_idle4_to_idle2 %+esc_skip_angry% on_actor_dist_le_nvis = 5 | {+esc_player_sleeps} mob_trader@angry_4 %-esc_player_sleeps% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Idle (5) - читает [mob_trader@new_idle5] anim_global = listen_idle on_signal = animation_end | {~45} mob_trader@new_idle5_to_idle1, mob_trader@new_idle5_to_idle5 on_info = {=talking} mob_trader@new_idle5_to_idle1 %+esc_skip_angry% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ;---------------------------------- ;-------- Автопереходы -------- ;---------------------------------- ; Стол - стол (промежуточная) [mob_trader@new_idle1_to_idle1] anim_global = desk_idle on_signal = animation_end| mob_trader@new_idle1 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Диагональ - диагональ (промежуточная) [mob_trader@new_idle2_to_idle2] anim_global = diagonal_idle on_signal = animation_end | mob_trader@new_idle2 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Спинка - спинка (промежуточная) [mob_trader@new_idle3_to_idle3] anim_global = chair_hack_idle on_signal = animation_end | mob_trader@new_idle3 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Компьютер - компьютер (промежуточная) [mob_trader@new_idle4_to_idle4] anim_global = compute_idle on_signal = animation_end | mob_trader@new_idle4 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Читает - читает (промежуточная) [mob_trader@new_idle5_to_idle5] anim_global = listen_idle on_signal = animation_end | mob_trader@new_idle5 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ;---------------------------------- ;----- Переходы между idle-ми ---- ;---------------------------------- ; Диагональ - компьютер [mob_trader@new_idle2_to_idle4] anim_global = diagonal_to_compute on_signal = animation_end | mob_trader@new_idle4 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Компьютер - диагональ [mob_trader@new_idle4_to_idle2] anim_global = compute_idle_to_diagonal on_signal = animation_end| mob_trader@new_idle2 ;on_info = {+esc_player_sleeps} mob_trader@angry %-esc_player_sleeps% on_actor_dist_le_nvis = 5 | {+esc_player_sleeps} mob_trader@angry_2 %-esc_player_sleeps% on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Диагональ - спинка [mob_trader@new_idle2_to_idle3] anim_global = diagonal_to_chair_hack on_signal = animation_end| {=talking} mob_trader@new_talking %+esc_skip_angry%, mob_trader@new_idle3 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Спинка - диагональ [mob_trader@new_idle3_to_idle2] anim_global = chair_hack_to_diagonal on_signal = animation_end| mob_trader@new_idle2 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Стол - спинка [mob_trader@new_idle1_to_idle3] anim_global = desk_to_chair_hack on_signal = animation_end|{=talking} mob_trader@new_talking %+esc_skip_angry%, mob_trader@new_idle3 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Спинка - стол [mob_trader@new_idle3_to_idle1] anim_global = chair_hack_to_desk on_signal = animation_end| mob_trader@new_idle1 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Стол - диагональ [mob_trader@new_idle1_to_idle2] anim_global = desk_to_diagonal on_signal = animation_end| mob_trader@new_idle2 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Диагональ - стол [mob_trader@new_idle2_to_idle1] anim_global = diagonal_to_desk on_signal = animation_end| mob_trader@new_idle1 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Стол - читает [mob_trader@new_idle1_to_idle5] anim_global = desk_to_listen on_signal = animation_end| mob_trader@new_idle5 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ; Читает - стол [mob_trader@new_idle5_to_idle1] anim_global = listen_to_desk on_signal = animation_end| mob_trader@new_idle1 on_actor_dist_ge_nvis = 5 | {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played +esc_bring_habar_complete} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {+esc_actor_inside_traders_dung -esc_trader_bye_search_played -esc_trader_bye_first_search_played -esc_take_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played +esc_trader_bye_first_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | mob_trader@new_wait ;-------------------------------------- ;------------- Разговор --------------- ;-------------------------------------- [mob_trader@new_talking] anim_global = chair_hack_talk anim_head = normal on_info = {!talking} mob_trader@new_idle3 %+esc_skip_angry% ;-------------------------------------- ;------------ Торговля ---------------- ;-------------------------------------- [mob_trade@new] anim_global = chair_hack_idle on_info = {=trading =trade_exchanged} mob_trader@new_trade_exchanged on_info2 = {!trading =trade_exchanged} mob_trader@new_trade_good on_info3 = {!trading !trade_exchanged} mob_trader@new_trade_bad [mob_trader@new_trade_bad] anim_global = diagonal_talk anim_global = chair_hack_idle anim_head = angry on_info = %=play_sound(trader_bad_trade)% on_signal = sound_end | mob_trader@new_idle2 on_actor_dist_ge_nvis = 11 | mob_trader@new_wait [mob_trader@new_trade_exchanged] anim_global = diagonal_talk anim_global = chair_hack_idle anim_head = normal on_info = %=play_sound(trader_exchanged)% on_signal = sound_end | mob_trader@new_idle2 on_actor_dist_ge_nvis = 11 | mob_trader@new_wait [mob_trader@new_trade_good] anim_global = diagonal_talk anim_global = chair_hack_idle anim_head = good on_info = %=play_sound(trader_good_trade)% on_signal = sound_end | mob_trader@new_idle2 on_actor_dist_ge_nvis = 11 | mob_trader@new_wait ;------------------------------------- ;---------- Приветствия -------------- ;------------------------------------- [mob_trader@new_hello] anim_global = hello anim_head = normal on_info = %=play_sound(trader_hello)% on_signal = animation_end | mob_trader@new_idle2 [mob_trader@hello_search] anim_global = hello anim_head = normal on_info = %=play_sound(trader_hello)% on_signal = animation_end | mob_trader@new_idle2 [mob_trader@hello_return] anim_global = hello anim_head = normal on_info = %=play_sound(trader_hello)% on_signal = animation_end | mob_trader@new_idle2 [mob_trader@new_bye] on_actor_dist_ge_nvis = 11| mob_trader@new_wait anim_global = hello anim_head = normal on_info = %=play_sound(trader_bye)% on_signal = animation_end | mob_trader@new_idle2 [mob_trader@bye_search] on_actor_dist_ge_nvis = 11 | mob_trader@new_idle2 anim_global = hello anim_head = normal on_info = %=play_sound(trader_bye)% on_signal = animation_end | mob_trader@new_idle1 [mob_trader@bye_garbage] on_actor_dist_ge_nvis = 11 | mob_trader@new_wait anim_global = hello anim_head = normal on_info = %=play_sound(trader_bye)% on_signal = animation_end | mob_trader@new_idle2 [mob_trader@new_wait] anim_global = diagonal_idle_short on_actor_dist_le_nvis = 3 | {-esc_trader_hello_played +esc_actor_inside_traders_dung +esc_bring_habar_complete +esc_trader_hello_first_played} mob_trader@new_hello %+esc_trader_hello_played%, {-esc_trader_hello_played -esc_actor_inside_traders_dung -esc_take_habar_complete +esc_trader_hello_first_played} mob_trader@new_hello %+esc_trader_hello_played%, {-esc_trader_hello_first_played +esc_actor_come_first} mob_trader@hello_first %+esc_trader_hello_first_played +esc_trader_hello_played%, {-esc_trader_hello_search_played +esc_actor_inside_traders_dung +esc_trader_hello_first_played -esc_take_habar_complete} mob_trader@hello_search %+esc_trader_hello_search_played%, {-esc_trader_hello_return_played +esc_take_habar_complete} mob_trader@hello_return %+esc_trader_hello_return_played% on_actor_dist_ge_nvis = 7 | {-esc_trader_bye_played +esc_trader_hello_played +esc_actor_inside_traders_dung +esc_bring_habar_complete +esc_trader_hello_first_played} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_played +esc_trader_hello_played -esc_actor_inside_traders_dung -esc_take_habar_complete +esc_trader_hello_first_played} mob_trader@new_bye %+esc_trader_bye_played%, {-esc_trader_bye_search_played +esc_trader_hello_search_played +esc_trader_hello_first_played +esc_actor_inside_traders_dung -esc_bring_habar_complete} mob_trader@bye_search %+esc_trader_bye_search_played%, {-esc_trader_bye_garbage_played +esc_trader_hello_return_played +esc_bring_habar_complete} mob_trader@bye_garbage %+esc_trader_bye_garbage_played% on_actor_dist_ge_nvis2 = 11 | %-esc_trader_hello_played -esc_trader_bye_played -esc_trader_hello_search_played -esc_trader_bye_search_played%
Вторник, 29.03.2016, 16:31
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[Qvt]
Вторник, 29.03.2016, 17:30 | Сообщение # 705
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denis2000 , тогда надо учитывать, что гг может стоять и перезаряжать ствол, а может бежать. Или побежать во время перезарядки. И тогда получится, что анимация ног не проиграется.
Вторник, 29.03.2016, 17:30
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