[LA DC] Отчёты об ошибках.
realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
Воскресенье, 24.12.2017, 19:31
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Sanjaaa
Среда, 17.01.2018, 18:45 | Сообщение # 301
Dark Reaper Souls
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в миссии где надо вертолеты в баре сбить, их не видно, видно только партикл пулемета во время стрельбы а все, как то я их сбил))) но было бы не плохо если бы подсказали решение все-таки
Сообщение отредактировал Sanjaaa - Среда, 17.01.2018, 18:54
Среда, 17.01.2018, 18:45
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17.01.2018
у меня их было не видно на dx9, на dx11 они были видны, но какие-то полу прозрачные
Среда, 17.01.2018, 19:15
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17.01.2018
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23.06.2013
LA 1.4006 DC (6920) + Gameplay DLC + RPM Weapones DLC мелкая ошибка, но малоприятная HK MP-5 9X18, который из уникальных после перехода в другую локацию, после сохранения/загрузки сбрасывается режим одиночный огонь на автоматический. у стандартного HK MP-5 повторяется этот же баг как на модернизированном по 9х18, так и под стандартный патрон.Добавлено (17.01.2018, 21:48) --------------------------------------------- лаборатория х-14 5 раз повторилось одно и тоже (загрузка перед входом - вход в лабораторию) - кровососам вообще по фигу на Меченого, пока тот не всадит ему в упор с дробовика (ну я с него лупил), а там уже поздно, после 2го выстрела или труп или калека, не способная атаковать зы. зомбакам, кстати, тоже - 0 реакции на протагониста.Добавлено (18.01.2018, 19:07) --------------------------------------------- На Янтаре встретил первый раз мертвый рюкзак для тайника, вот тут https://ibb.co/diPsnR https://ibb.co/j77TSR
Сообщение отредактировал proxyoff - Четверг, 18.01.2018, 09:23
Четверг, 18.01.2018, 19:07
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MrKzod
Четверг, 18.01.2018, 20:18 | Сообщение # 304
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LA 1.4005 DC + Gameplay DLC + RPM Weapones DLC 1.3 До этого играл Gameplay DLC + RPM Weapones DLC с версией 1.0, после обновления получил вылет при попытки у ремонтника нажать на кнопочку апгрейды. Лог фаил
Код
* Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 3997.00 mhz, 23-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db1. using fs-ltx fsgame.ltx Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\anims.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\meshes.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\shaders.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\spawns.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db2. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db3. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db4. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db5. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db6. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\ai_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\factory_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la02_garbage.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la03_agroprom.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04_darkdolina.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04u_darklab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la05_bar_rostok.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la06_yantar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la07_military.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la08_deadcity.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la09_swamp.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10_radar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10u_bunker.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la11_pripyat.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12_stancia.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12u_sarcofag.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13_generators.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_oso.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_warlab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14_rostok_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14u_secret_lab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la15_darkscape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16_lost_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16u_labx16.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17_outskirts.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17u_labx7.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la18_damned.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la19_country.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la20_forgotten.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la21_generators_2.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la22_forest.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la23_oldroad.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la24_antennas.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\la_rus_voice.xdb. FS: 54408 files cached, 9536Kb memory used. Init FileSystem 0.850290 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017 EH: 2CEBD13AD141D89E7893461681509EEC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4003212 K], reserved[68524 K], committed[122504 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22969 K], process heap[22969 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3704220 K], reserved[87052 K], committed[402968 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[145000 K], process heap[145000 K], game lua[3327 K], render[348 K] * [x-ray]: economy: strings[7261 K], smem[0 K] "g:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -nospawncheck * phase time: 0 ms * phase cmem: 170179 K Loading objects... Loading models... Texture.size = 2057, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 * [prefetch] time: 3137 ms * [prefetch] memory: 374991Kb * phase time: 3268 ms *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 * phase cmem: 540666 K *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 $ LA_DBG:[1718] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) *Thread# 7 : Done! $ LA_DBG:[1718] level_weathers:initing level_weathers $ LA_DBG:[1718] surge_manager:surge_manager inited $ LA_DBG:[1718] garbage_cleaner:init * Log file has been saved successfully! * phase time: 267 ms * phase cmem: 546871 K * phase time: 35 ms * phase cmem: 547082 K * Loading spawn registry... *Thread# 10 : Done! *Thread# 4 : Done! *Thread# 11 : Done! *Thread# 17 : Done! *Thread# 8 : Done! *Thread# 2 : Done! *Thread# 9 : Done! *Thread# 18 : Done! * 25307 spawn points are successfully loaded * Loading objects... *Thread# 21 : Done! *Thread# 3 : Done! *Thread# 6 : Done! *Thread# 19 : Done! *Thread# 20 : Done! *Thread# 12 : Done! *Thread# 5 : Done! * 37478 objects are successfully loaded $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1718] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[1718] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1718] load_storehouse: size=[15]/[4162]bytes : Build=[9448] $ LA_DBG:[1718] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ *Thread# 16 : Done! $ LA_DBG:[1718] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21079.211]kB $ LA_DBG:[1718] GameTime=[04:03:57] Map(19)=[la01_escape], knowMaps=[2] * Log file has been saved successfully! ! Fallback to default bump map: act\act_arm_exo_duty_bump ! Fallback to default bump map: act\act_arm_exo_duty_bump# *Thread# 1 : Done! * Game vadim_quicksave_0 is successfully loaded from file 'g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\savedgames\vadim_quicksave_0.sav' (5.082s) * phase time: 5081 ms * phase cmem: 623850 K * phase time: 33 ms * phase cmem: 624197 K * client : connection accepted - <> * phase time: 33 ms * phase cmem: 624310 K * phase time: 31 ms * phase cmem: 629435 K * phase time: 95 ms * phase cmem: 692523 K *Thread# 13 : Done! * phase time: 229 ms * phase cmem: 706337 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26622 verts, 311 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 865962 indices, 1691 Kb * phase time: 118 ms * phase cmem: 711967 K *Thread# 14 : Done! *Thread# 15 : Done! *MT Texture Loading Finished * phase time: 108 ms * phase cmem: 726232 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 49 ms * phase cmem: 728329 K * Loading HOM: g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape\level.hom * phase time: 42 ms * phase cmem: 731828 K * phase time: 39 ms * phase cmem: 729523 K - Game configuring : Started - Game configuring : Finished * phase time: 43 ms * phase cmem: 755497 K Texture.size = 3117, i = 32, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Thread# 1 is for textures from 0 to 100 *Thread# 1 : Done! *MT Texture Loading Finished *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 *Spawning thread# 26 *Spawning thread# 27 *Spawning thread# 28 *Spawning thread# 29 *Spawning thread# 30 *Spawning thread# 31 *Spawning thread# 32 Spawning threads: Done! readythreadscount = 1 * t-report - base: 3085, 1455454 K * t-report - lmap: 32, 1365 K * phase time: 31 ms *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *MT Texture Loading Finished *Thread# 3 is for textures from 200 to 300 *Thread# 3 : Done! *MT Texture Loading Finished *Thread# 4 is for textures from 300 to 400 *Thread# 4 : Done! *MT Texture Loading Finished *Thread# 5 is for textures from 400 to 500 *Thread# 5 : Done! *MT Texture Loading Finished *Thread# 6 is for textures from 500 to 600 *Thread# 6 : Done! *MT Texture Loading Finished *Thread# 7 is for textures from 600 to 700 *Thread# 7 : Done! *MT Texture Loading Finished *Thread# 8 is for textures from 700 to 800 *Thread# 8 : Done! *MT Texture Loading Finished *Thread# 9 is for textures from 800 to 900 *Thread# 9 : Done! *MT Texture Loading Finished *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *MT Texture Loading Finished *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *MT Texture Loading Finished *Thread# 12 is for textures from 1100 to 1200 *Thread# 12 : Done! *MT Texture Loading Finished *Thread# 13 is for textures from 1200 to 1300 *Thread# 13 : Done! *MT Texture Loading Finished *Thread# 14 is for textures from 1300 to 1400 *Thread# 14 : Done! *MT Texture Loading Finished *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! *MT Texture Loading Finished *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! *MT Texture Loading Finished *Thread# 17 is for textures from 1600 to 1700 *Thread# 17 : Done! *MT Texture Loading Finished *Thread# 18 is for textures from 1700 to 1800 *Thread# 18 : Done! *MT Texture Loading Finished *Thread# 19 is for textures from 1800 to 1900 *Thread# 19 : Done! *MT Texture Loading Finished *Thread# 20 is for textures from 1900 to 2000 *Thread# 20 : Done! *MT Texture Loading Finished *Thread# 21 is for textures from 2000 to 2100 *Thread# 21 : Done! *MT Texture Loading Finished *Thread# 22 is for textures from 2100 to 2200 *Thread# 22 : Done! *MT Texture Loading Finished *Thread# 23 is for textures from 2200 to 2300 *Thread# 23 : Done! *MT Texture Loading Finished *Thread# 24 is for textures from 2300 to 2400 *Thread# 24 : Done! *MT Texture Loading Finished *Thread# 25 is for textures from 2400 to 2500 *Thread# 25 : Done! *MT Texture Loading Finished *Thread# 26 is for textures from 2500 to 2600 *Thread# 26 : Done! *MT Texture Loading Finished *Thread# 27 is for textures from 2600 to 2700 *Thread# 27 : Done! *MT Texture Loading Finished *Thread# 28 is for textures from 2700 to 2800 *Thread# 28 : Done! *MT Texture Loading Finished *Thread# 29 is for textures from 2800 to 2900 *Thread# 29 : Done! *MT Texture Loading Finished *Thread# 30 is for textures from 2900 to 3000 *Thread# 30 : Done! *MT Texture Loading Finished *Thread# 31 is for textures from 3000 to 3100 *Thread# 31 : Done! *MT Texture Loading Finished *Thread# 32 is for textures from 3100 to 3200 *Thread# 32 : Done! *MT Texture Loading Finished * phase cmem: 758071 K * phase time: 807 ms * phase cmem: 817165 K * phase time: 31 ms * phase cmem: 819086 K * [win32]: free[1167728 K], reserved[119520 K], committed[2906992 K] * [ D3D ]: textures[1474126 K] * [x-ray]: crt heap[822286 K], process heap[824846 K], game lua[43956 K], render[259 K] * [x-ray]: economy: strings[33567 K], smem[424028 K] * Log file has been saved successfully! $ LA_DBG:[12351] level_weathers:presets level_weathers $ LA_DBG:[12351] level_weathers:r4 active $ LA_DBG:[12351] level_weathers:WeatherManager:__init: is dynamic = true : 04:05:11 * Log file has been saved successfully! $ LA_DBG:[12351] garbage_cleaner:Cleaning garbage based on 24 ids. ---Loading of act\act_stalker_neutral_5 made a 133.005020ms stutter, should it be prefetched?! ---Loading of ui\ui_pda_back_big made a 52.097919ms stutter, should it be prefetched?! ---Loading of ui\ui_global_map made a 120.896263ms stutter, should it be prefetched?! ---Loading of map\map_la02_garbage made a 59.564816ms stutter, should it be prefetched?! ---Loading of map\map_la03_agroprom made a 67.966377ms stutter, should it be prefetched?! ---Loading of map\map_la04_darkdolina made a 67.430779ms stutter, should it be prefetched?! ---Loading of map\map_la05_bar_rostok made a 67.308601ms stutter, should it be prefetched?! ---Loading of map\map_la06_yantar made a 69.160789ms stutter, should it be prefetched?! ---Loading of map\map_la07_military made a 66.207428ms stutter, should it be prefetched?! ---Loading of map\map_la08_deadcity made a 66.330124ms stutter, should it be prefetched?! ---Loading of map\map_la09_swamp made a 65.219475ms stutter, should it be prefetched?! ---Loading of map\map_la10_radar made a 66.914650ms stutter, should it be prefetched?! ---Loading of map\map_la11_pripyat made a 67.212547ms stutter, should it be prefetched?! ---Loading of map\map_la12_stancia made a 62.739738ms stutter, should it be prefetched?! ---Loading of map\map_la13_generators made a 61.086063ms stutter, should it be prefetched?! ---Loading of map\map_la14_rostok_factory made a 68.178978ms stutter, should it be prefetched?! ---Loading of map\map_la15_darkscape made a 67.970993ms stutter, should it be prefetched?! ---Loading of map\map_la16_lost_factory made a 66.260193ms stutter, should it be prefetched?! ---Loading of map\map_la17_outskirts made a 62.244606ms stutter, should it be prefetched?! ---Loading of map\map_la19_country made a 65.570656ms stutter, should it be prefetched?! ---Loading of map\map_la20_forgotten made a 67.589081ms stutter, should it be prefetched?! ---Loading of map\map_la22_forest made a 63.307865ms stutter, should it be prefetched?! * MEMORY USAGE: 783711 K * End of synchronization A[1] R[1] *** Game Loading Time: 24260 ms ---Loading of ui\ui_iconsTotal made a 59.592220ms stutter, should it be prefetched?! ---Loading of ui\ui_npc_unique made a 235.291046ms stutter, should it be prefetched?! ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] ...chernobyl\gamedata\scripts\inventory_upgrades.script:331: attempt to index local 'item' (a nil value) FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : script_engine.cpp [error]Line : 75 [error]Description : <no expression> [error]Arguments : LUA error: ...chernobyl\gamedata\scripts\inventory_upgrades.script:331: attempt to index local 'item' (a nil value) stack trace: 0023:5F60455F xrCore.dll, xrDebug::fatal() 0023:5F26956D xrLua.dll, luaopen_io()
Сейвhttps://yadi.sk/d/VD250Fz33RaN2V
Четверг, 18.01.2018, 20:18
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18.02.2017
Lost Alpha DC
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23.04.2017
MrKzod , У тебя движок древний, декабрьский. Как устанавливал Extended Pack 1.3? Попробуй переустановить.
Четверг, 18.01.2018, 21:40
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23.04.2017
MrKzod
Четверг, 18.01.2018, 22:08 | Сообщение # 306
Четверг, 18.01.2018, 22:08
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18.02.2017
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0
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30.11.2014
DX 10 постоянно вылетает, вот логи . Чего ему не так, собаке? Windows 7 х64, библиотеки DirectX, Visual C++ и Framework установлены. LA 1.4006, Extended pack 1.3. Новые модели НПС не ставил.
Пятница, 19.01.2018, 00:50
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30.11.2014
roofman
Пятница, 19.01.2018, 05:24 | Сообщение # 308
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19.01.2018
LA 1.4005 DC + Gameplay DLC + RPM Weapones DLC 1.3 + Осенний пак Рандомные вылеты на любых локациях, через рандомные промежутки времени (от 5 минут игры до часа). Пытался играть с ними, но доконали меня совершенно, пердак полыхает так что метал можно переплавлять Логи, сейвы: https://drive.google.com/open?id=1GNSOd8Wk3mR293-jwEAdlMxbApotMwGQ
Сообщение отредактировал roofman - Пятница, 19.01.2018, 05:27
Пятница, 19.01.2018, 05:24
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19.01.2018
DrDenn
Пятница, 19.01.2018, 05:34 | Сообщение # 309
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13.08.2012
Точно такой-же вылет как у MrKzod при попытке апгрейда, установлен LA 1.4005 DC + Gameplay DLC + RPM Weapones DLC 1.3, скачан по ссылкам из темы http://ap-pro.ru/forum/101-90654-1110010-16-1514134697 ( Официальные дополнения / DLC. Правки.)
Код
* Detected CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3192.00 mhz, 136-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive d:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. FS: 53761 files cached, 9072Kb memory used. Init FileSystem 0.949770 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017 EH: 2CEBD13AD141D89E7893461681509EEC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4004448 K], reserved[65532 K], committed[124260 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[18970 K], process heap[18970 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:F02]: NVIDIA GeForce GT 730 * GPU driver: 21.21.13.7892 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1669 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1280x1024 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3766024 K], reserved[84080 K], committed[344136 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[127243 K], process heap[127243 K], game lua[3327 K], render[298 K] * [x-ray]: economy: strings[7230 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\program files\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -developer_mode * phase time: 0 ms * phase cmem: 145405 K $ LA_DBG:[2146] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[2146] level_weathers:initing level_weathers $ LA_DBG:[2146] surge_manager:surge_manager inited $ LA_DBG:[2146] garbage_cleaner:init * Log file has been saved successfully! * phase time: 94 ms * phase cmem: 150105 K * phase time: 2 ms * phase cmem: 150083 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 37660 objects are successfully loaded $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2146] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[2146] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2146] load_storehouse: size=[14]/[3665]bytes : Build=[9448] $ LA_DBG:[2146] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2146] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21202.430]kB $ LA_DBG:[2146] GameTime=[19:46:53] Map(19)=[la01_escape], knowMaps=[1] * Log file has been saved successfully! * Game mongol_quicksave_1 is successfully loaded from file 'd:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\mongol_quicksave_1.sav' (3.759s) * phase time: 3759 ms * phase cmem: 222468 K * phase time: 18 ms * phase cmem: 222839 K * client : connection accepted - <> * phase time: 17 ms * phase cmem: 222887 K * phase time: 9 ms * phase cmem: 227979 K * phase time: 89 ms * phase cmem: 290972 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader vert_dt compiling shader vert_dt compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap_dt compiling shader lmap_dt compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader tree_s_dt compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_w_dt compiling shader avg4 * phase time: 194 ms * phase cmem: 300528 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * phase time: 93 ms * phase cmem: 304739 K * phase time: 30 ms * phase cmem: 310154 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 18 ms * phase cmem: 310256 K * Loading HOM: d:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape\level.hom * phase time: 12 ms * phase cmem: 310508 K * phase time: 20 ms * phase cmem: 306287 K - Game configuring : Started - Game configuring : Finished * phase time: 24 ms * phase cmem: 329244 K Texture.size = 1393, i = 14, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 Spawning threads: Done! readythreadscount = 0 *Thread# 2 is for textures from 100 to 200 * t-report - base: 1335, 3746 K * t-report - lmap: 58, 0 K * phase time: 6 ms *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 * phase cmem: 337044 K * phase time: 155 ms * phase cmem: 357583 K * phase time: 8 ms * phase cmem: 358168 K * [win32]: free[3049216 K], reserved[97848 K], committed[1047176 K] * [ D3D ]: textures[217967 K] * [x-ray]: crt heap[362661 K], process heap[363469 K], game lua[43587 K], render[330 K] * [x-ray]: economy: strings[31979 K], smem[1904 K] compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 *Thread# 1 : Done! *Thread# 14 : Done! *Thread# 7 : Done! *Thread# 3 : Done! *Thread# 5 : Done! *Thread# 13 : Done! *Thread# 2 : Done! *Thread# 6 : Done! *Thread# 10 : Done! *Thread# 9 : Done! *Thread# 8 : Done! *Thread# 4 : Done! *Thread# 12 : Done! *Thread# 11 : Done! *MT Texture Loading Finished * Log file has been saved successfully! $ LA_DBG:[6889] level_weathers:presets level_weathers $ LA_DBG:[6889] level_weathers:r1 active $ LA_DBG:[6889] level_weathers:WeatherManager:__init: is dynamic = false : 19:47:26 * Log file has been saved successfully! $ LA_DBG:[6889] garbage_cleaner:Cleaning garbage based on 23 ids. compiling shader model_env_hq compiling shader model_env_hq_1 compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_lqs_1 compiling shader model_def_lplanes_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_env_hq_0 compiling shader model_env_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_lqs_0 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_distort4glass_2 compiling shader model_distort_2 compiling shader model_def_lqs_2 * MEMORY USAGE: 546272 K * End of synchronization A[1] R[1] *** Game Loading Time: 10386 ms ! [LUA] SCRIPT RUNTIME ERROR ! [LUA] ... alpha dc\gamedata\scripts\inventory_upgrades.script:331: attempt to index local 'item' (a nil value) FATAL ERROR [error]Expression : fatal error [error]Function : CScriptEngine::lua_error [error]File : script_engine.cpp [error]Line : 75 [error]Description : <no expression> [error]Arguments : LUA error: ... alpha dc\gamedata\scripts\inventory_upgrades.script:331: attempt to index local 'item' (a nil value) stack trace: 0023:6C1A455F xrCore.dll, xrDebug::fatal() 0023:6BC0956D xrLua.dll, luaopen_io() 0023:6BC1C4DA xrLua.dll, lua_newstate() 0023:6BC24DC4 xrLua.dll, luaopen_table() 0023:6BC16C75 xrLua.dll, luaopen_package() 0023:6BC04713 xrLua.dll, lua_getinfo() 0023:6BC03D5C xrLua.dll, lua_getinfo() 0023:6BC02D98 xrLua.dll, luaopen_debug() 0023:6BC0E7FD xrLua.dll, luaJIT_compile() 0023:6BC04882 xrLua.dll, lua_getinfo() 0023:6BC04C90 xrLua.dll, lua_yield() 0023:6BBF9BD2 xrLua.dll, lua_pcall() 0023:6BC2DB1E xrLua.dll, luabind::detail::unref()
P.S. Вылет лечится заменой inventory_upgrades.script из дополнения на оригинальный, из распакованного gamedata.db0. Возможно решение корявое и в корне не верное - но пока так, может кому пригодится....
Сообщение отредактировал DrDenn - Пятница, 19.01.2018, 05:49
Пятница, 19.01.2018, 05:34
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mfisto
Пятница, 19.01.2018, 08:56 | Сообщение # 310
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Не качайте DLC отдельно вот и все. В каждый инсталятор добавляют помимо правок скриптов еще и правки движка, а это значит что заменяются exe и dll файлы из папки bins. Короче говоря надо качать гиговый файл.
Пятница, 19.01.2018, 08:56
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MrKzod
Пятница, 19.01.2018, 09:08 | Сообщение # 311
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Цитата mfisto (
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Не качайте DLC отдельно вот и все. В каждый инсталятор добавляют помимо правок скриптов еще и правки движка, а это значит что заменяются exe и dll файлы из папки bins. Короче говоря надо качать гиговый файл.
Я ставил инсталятор, не помогло, всеровно вылетает с тойже ошибкой.
Пятница, 19.01.2018, 09:08
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mfisto
Пятница, 19.01.2018, 09:26 | Сообщение # 312
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MrKzod , Проверь дату изменения файла XR_3DA.exe (не дату создания или открытия!). Должна быть не меньше 16 января. А у файла xrGame.dll - 15 января.
Пятница, 19.01.2018, 09:26
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Lost Alpha DC
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DrDenn , MrKzod , В логе по этой строке "Lost Alpha 'xrCore' build 6890, Dec 17 2017" видно что у вас старый билд движка. Попробуйте отдельно скачать и распаковать с заменой в папку bins https://www.dropbox.com/s....7z?dl=0 (тем у кого проблемы нет качать не надо)
Пятница, 19.01.2018, 09:35
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DrDenn
Пятница, 19.01.2018, 09:46 | Сообщение # 314
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phobos2077 , какой старый билд? я вчера по ссылкам в теме всё скачивал - и мод и длс...может просто именно в ссылках косяк, не обновляли - качал торрент(мод) с рутрекера...
Пятница, 19.01.2018, 09:46
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mfisto
Пятница, 19.01.2018, 09:49 | Сообщение # 315
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DrDenn , Цитата mfisto (
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MrKzod, Проверь дату изменения файла XR_3DA.exe (не дату создания или открытия!). Должна быть не меньше 16 января. А у файла xrGame.dll - 15 января.
Пятница, 19.01.2018, 09:49
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