[LA DC] Отчёты об ошибках.
realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
Воскресенье, 24.12.2017, 19:31
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DAN_07
Пятница, 19.01.2018, 18:04 | Сообщение # 316
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19.01.2018
После снятия переменного прицела остается его последний зум на голом оружии. Лечится установкой обычного прицела. неверная секция у апгрейда акм [up_sect_firstc_akm]:up_sect_inert_base когда нужна для надежности [up_sect_firstc_akm]:up_sect_reliab_base
Сообщение отредактировал DAN_07 - Пятница, 19.01.2018, 18:33
Пятница, 19.01.2018, 18:04
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Lost Alpha DC
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23.04.2017
DAN_07 , Спасибо, исправлено!
Пятница, 19.01.2018, 18:26
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vartem
Пятница, 19.01.2018, 18:50 | Сообщение # 318
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Перед финальным разговором с Призраком на Генераторах включил режим бога и, благодаря этому, после разговора смог посмотреть финальный ролик со стрекозой.
Пятница, 19.01.2018, 18:50
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Цитата ShadowBoss (
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А, ещё один момент в Мёртвом городе. У меня в сейфе с барахлом героя не было посылки для учёных
Добавлено (19.01.2018, 21:36) ---------------------------------------------Цитата proxyoff (
)
при загрузке перехода ТЛ-ТД, как и прочих вылет с логом Expression : bone<obj->PHGetSyncItemsNumber() Function : CPHSkeleton::RestoreNetState File : PHSkeleton.cpp Line : 246 Description : bone>obj->PHGetSyncItemsNumber() - bone[11], visual name[actors\bandit\stalker_bandit_drunk], id[6042]
Сообщение отредактировал StalkerVolk - Пятница, 19.01.2018, 21:37
Пятница, 19.01.2018, 21:36
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MrKzod
Пятница, 19.01.2018, 21:51 | Сообщение # 320
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18.02.2017
Цитата phobos2077 (
)
Спасибо, помогло, при тыке на апдейт крашиться перестало, но теперь крашится когда пытаюсь улучшить именно детектор артефактов =(
Код
* Detected CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz [GenuineIntel], F6/M12/S3, 3997.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata.db1. using fs-ltx fsgame.ltx Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\anims.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\meshes.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\shaders.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\sounds.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\spawns.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db1. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db2. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db3. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db4. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db5. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\textures.db6. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\ai_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\factory_test.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la02_garbage.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la03_agroprom.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04_darkdolina.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la04u_darklab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la05_bar_rostok.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la06_yantar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la07_military.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la08_deadcity.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la09_swamp.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10_radar.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la10u_bunker.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la11_pripyat.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12_stancia.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la12u_sarcofag.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13_generators.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_oso.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la13u_warlab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14_rostok_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la14u_secret_lab.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la15_darkscape.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16_lost_factory.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la16u_labx16.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17_outskirts.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la17u_labx7.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la18_damned.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la19_country.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la20_forgotten.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la21_generators_2.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la22_forest.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la23_oldroad.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la24_antennas.db0. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive g:\steam\steamapps\common\stalker shadow of chernobyl\mods\la_rus_voice.xdb. FS: 53773 files cached, 9408Kb memory used. Init FileSystem 0.843875 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[4002340 K], reserved[69416 K], committed[122484 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22873 K], process heap[22873 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. Generic Software, spec. 1.1 (default) 2. Generic Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx"... [g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'snd_device' ~ Valid arguments: Generic Software/Generic Software on Динамики (Realtek High Definition Audio) [g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * SOUND: EAX extension: present * SOUND: EAX deferred: present * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:13C0]: NVIDIA GeForce GTX 980 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3699008 K], reserved[86420 K], committed[408812 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[144914 K], process heap[144914 K], game lua[3328 K], render[348 K] * [x-ray]: economy: strings[7261 K], smem[0 K] "g:\steam\steamapps\common\stalker shadow of chernobyl\bin\xr_3da.exe" -nospawncheck * phase time: 0 ms * phase cmem: 169925 K Loading objects... Loading models... Texture.size = 2057, i = 21, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 Spawning threads: Done! readythreadscount = 0 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 * [prefetch] time: 3233 ms * [prefetch] memory: 374926Kb * phase time: 3365 ms *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 * phase cmem: 540370 K *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 $ LA_DBG:[2011] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 $ LA_DBG:[2011] level_weathers:initing level_weathers $ LA_DBG:[2011] surge_manager:surge_manager inited $ LA_DBG:[2011] garbage_cleaner:init * Log file has been saved successfully! * phase time: 307 ms * phase cmem: 547188 K * phase time: 38 ms * phase cmem: 547326 K *Thread# 7 : Done! * Loading spawn registry... *Thread# 8 : Done! *Thread# 17 : Done! *Thread# 11 : Done! *Thread# 9 : Done! *Thread# 2 : Done! *Thread# 4 : Done! *Thread# 10 : Done! *Thread# 21 : Done! *Thread# 18 : Done! * 25307 spawn points are successfully loaded * Loading objects... *Thread# 5 : Done! *Thread# 19 : Done! *Thread# 6 : Done! *Thread# 3 : Done! *Thread# 20 : Done! *Thread# 12 : Done! * 37487 objects are successfully loaded *Thread# 16 : Done! $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2011] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[2011] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2011] load_storehouse: size=[15]/[4147]bytes : Build=[9448] $ LA_DBG:[2011] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2011] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21079.359]kB $ LA_DBG:[2011] GameTime=[03:42:33] Map(19)=[la01_escape], knowMaps=[2] * Log file has been saved successfully! ! Fallback to default bump map: act\act_arm_exo_duty_bump ! Fallback to default bump map: act\act_arm_exo_duty_bump# *Thread# 1 : Done! * Game sss is successfully loaded from file 'g:\steam\steamapps\common\stalker shadow of chernobyl\appdata\savedgames\sss.sav' (5.237s) * phase time: 5234 ms * phase cmem: 623729 K * phase time: 31 ms * phase cmem: 624202 K * client : connection accepted - <> * phase time: 36 ms * phase cmem: 624253 K * phase time: 29 ms * phase cmem: 629345 K * phase time: 114 ms * phase cmem: 692492 K *Thread# 14 : Done! *Thread# 13 : Done! *Thread# 15 : Done! *MT Texture Loading Finished * phase time: 228 ms * phase cmem: 707961 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 36682 verts, 1146 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 63865 verts, 1995 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65512 verts, 2047 Kb * [Loading VB] 20330 verts, 635 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 451317 indices, 881 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 26622 verts, 311 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 865962 indices, 1691 Kb * phase time: 101 ms * phase cmem: 712230 K * phase time: 106 ms * phase cmem: 726231 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 62098 v(20), 40565 p * [DETAILS] Batch(61), VB(1212K), IB(237K) * phase time: 41 ms * phase cmem: 730857 K * Loading HOM: g:\steam\steamapps\common\stalker shadow of chernobyl\gamedata\levels\la01_escape\level.hom * phase time: 33 ms * phase cmem: 733075 K * phase time: 40 ms * phase cmem: 731378 K - Game configuring : Started - Game configuring : Finished * phase time: 45 ms * phase cmem: 757495 K Texture.size = 3117, i = 32, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Thread# 1 is for textures from 0 to 100 *Thread# 1 : Done! *MT Texture Loading Finished *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 *Spawning thread# 21 *Spawning thread# 22 *Spawning thread# 23 *Spawning thread# 24 *Spawning thread# 25 *Spawning thread# 26 *Spawning thread# 27 *Spawning thread# 28 *Thread# 2 is for textures from 100 to 200 *Thread# 2 : Done! *MT Texture Loading Finished *Spawning thread# 29 *Spawning thread# 30 *Spawning thread# 31 *Spawning thread# 32 Spawning threads: Done! readythreadscount = 2 * t-report - base: 3085, 1455454 K * t-report - lmap: 32, 1365 K * phase time: 33 ms *Thread# 3 is for textures from 200 to 300 *Thread# 3 : Done! *MT Texture Loading Finished *Thread# 4 is for textures from 300 to 400 *Thread# 4 : Done! *MT Texture Loading Finished *Thread# 5 is for textures from 400 to 500 *Thread# 5 : Done! *MT Texture Loading Finished *Thread# 6 is for textures from 500 to 600 *Thread# 6 : Done! *MT Texture Loading Finished *Thread# 7 is for textures from 600 to 700 *Thread# 7 : Done! *MT Texture Loading Finished *Thread# 8 is for textures from 700 to 800 *Thread# 8 : Done! *MT Texture Loading Finished *Thread# 9 is for textures from 800 to 900 *Thread# 9 : Done! *MT Texture Loading Finished *Thread# 10 is for textures from 900 to 1000 *Thread# 10 : Done! *MT Texture Loading Finished *Thread# 11 is for textures from 1000 to 1100 *Thread# 11 : Done! *MT Texture Loading Finished *Thread# 12 is for textures from 1100 to 1200 *Thread# 12 : Done! *MT Texture Loading Finished *Thread# 13 is for textures from 1200 to 1300 *Thread# 13 : Done! *MT Texture Loading Finished *Thread# 14 is for textures from 1300 to 1400 *Thread# 14 : Done! *MT Texture Loading Finished *Thread# 15 is for textures from 1400 to 1500 *Thread# 15 : Done! *MT Texture Loading Finished *Thread# 16 is for textures from 1500 to 1600 *Thread# 16 : Done! *MT Texture Loading Finished *Thread# 17 is for textures from 1600 to 1700 *Thread# 17 : Done! *MT Texture Loading Finished *Thread# 18 is for textures from 1700 to 1800 *Thread# 18 : Done! *MT Texture Loading Finished *Thread# 19 is for textures from 1800 to 1900 *Thread# 19 : Done! *MT Texture Loading Finished *Thread# 20 is for textures from 1900 to 2000 *Thread# 20 : Done! *MT Texture Loading Finished *Thread# 21 is for textures from 2000 to 2100 *Thread# 21 : Done! *MT Texture Loading Finished *Thread# 22 is for textures from 2100 to 2200 *Thread# 22 : Done! *MT Texture Loading Finished *Thread# 23 is for textures from 2200 to 2300 *Thread# 23 : Done! *MT Texture Loading Finished *Thread# 24 is for textures from 2300 to 2400 *Thread# 24 : Done! *MT Texture Loading Finished *Thread# 25 is for textures from 2400 to 2500 *Thread# 25 : Done! *MT Texture Loading Finished *Thread# 26 is for textures from 2500 to 2600 *Thread# 26 : Done! *MT Texture Loading Finished *Thread# 27 is for textures from 2600 to 2700 *Thread# 27 : Done! *MT Texture Loading Finished *Thread# 28 is for textures from 2700 to 2800 *Thread# 28 : Done! *MT Texture Loading Finished *Thread# 29 is for textures from 2800 to 2900 *Thread# 29 : Done! *MT Texture Loading Finished *Thread# 30 is for textures from 2900 to 3000 *Thread# 30 : Done! *MT Texture Loading Finished *Thread# 31 is for textures from 3000 to 3100 *Thread# 31 : Done! *MT Texture Loading Finished *Thread# 32 is for textures from 3100 to 3200 *Thread# 32 : Done! *MT Texture Loading Finished * phase cmem: 761225 K * phase time: 812 ms * phase cmem: 819044 K * phase time: 33 ms * phase cmem: 821619 K * [win32]: free[1169468 K], reserved[123232 K], committed[2901540 K] * [ D3D ]: textures[1474126 K] * [x-ray]: crt heap[825459 K], process heap[827379 K], game lua[43954 K], render[259 K] * [x-ray]: economy: strings[33567 K], smem[424028 K] * Log file has been saved successfully! $ LA_DBG:[12945] level_weathers:presets level_weathers $ LA_DBG:[12945] level_weathers:r4 active $ LA_DBG:[12945] level_weathers:WeatherManager:__init: is dynamic = true : 03:43:49 * Log file has been saved successfully! $ LA_DBG:[12945] garbage_cleaner:Cleaning garbage based on 23 ids. ---Loading of act\act_stalker_neutral_5 made a 138.364090ms stutter, should it be prefetched?! ---Engine is freezed, saving log * Log file has been saved successfully! ---Loading of ui\ui_pda_back_big made a 52.290798ms stutter, should it be prefetched?! ---Loading of ui\ui_global_map made a 121.039703ms stutter, should it be prefetched?! ---Loading of map\map_la02_garbage made a 58.866562ms stutter, should it be prefetched?! ---Loading of map\map_la03_agroprom made a 68.516579ms stutter, should it be prefetched?! ---Loading of map\map_la04_darkdolina made a 67.032219ms stutter, should it be prefetched?! ---Loading of map\map_la05_bar_rostok made a 67.207680ms stutter, should it be prefetched?! ---Loading of map\map_la06_yantar made a 69.143372ms stutter, should it be prefetched?! ---Loading of map\map_la07_military made a 66.347549ms stutter, should it be prefetched?! ---Loading of map\map_la08_deadcity made a 65.677208ms stutter, should it be prefetched?! ---Loading of map\map_la09_swamp made a 65.656975ms stutter, should it be prefetched?! ---Loading of map\map_la10_radar made a 66.534019ms stutter, should it be prefetched?! ---Loading of map\map_la11_pripyat made a 67.092674ms stutter, should it be prefetched?! ---Loading of map\map_la12_stancia made a 62.718987ms stutter, should it be prefetched?! ---Loading of map\map_la13_generators made a 61.422382ms stutter, should it be prefetched?! ---Loading of map\map_la14_rostok_factory made a 68.158234ms stutter, should it be prefetched?! ---Loading of map\map_la15_darkscape made a 68.142868ms stutter, should it be prefetched?! ---Loading of map\map_la16_lost_factory made a 66.704872ms stutter, should it be prefetched?! ---Loading of map\map_la17_outskirts made a 61.653168ms stutter, should it be prefetched?! ---Loading of map\map_la19_country made a 66.194107ms stutter, should it be prefetched?! ---Loading of map\map_la20_forgotten made a 67.276329ms stutter, should it be prefetched?! ---Loading of map\map_la22_forest made a 63.598080ms stutter, should it be prefetched?! * MEMORY USAGE: 783978 K * End of synchronization A[1] R[1] *** Game Loading Time: 25847 ms ---Loading of ui\ui_iconsTotal made a 60.263836ms stutter, should it be prefetched?! ---Loading of ui\ui_npc_unique made a 236.816132ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_armor made a 186.060165ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_armor made a 57.507198ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_weapons made a 98.845474ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_2 made a 55.947273ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_3 made a 107.330544ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_armor made a 186.770966ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_armor_1 made a 54.597641ms stutter, should it be prefetched?! ---Loading of ui\repair_wnd\ui_actor_upgrades_4 made a 51.547462ms stutter, should it be prefetched?! stack trace: 0023:5F16AC6D xrLua.dll, lua_checkstack() 0023:5E868FF9 xrGame.dll, CDialogHolder::operator=() 0023:5E86749C xrGame.dll, CDialogHolder::operator=() 0023:5E86B862 xrGame.dll, CDialogHolder::operator=() 0023:5E86BC5B xrGame.dll, CDialogHolder::operator=() 0023:5EAF06B3 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EAF30B0 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EADD733 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5EAA066D xrGame.dll, CDialogHolder::IR_UIOnKeyboardPress() [error][ 87] : Параметр задан неверно.88
Пятница, 19.01.2018, 21:51
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Lost Alpha DC
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MrKzod , Отключите кеширование объектов и интерфейса в настройках игры. Если не поможет то в консоли эти команды:Код
mt_texture_prefetching 0 mt_texture_loading 0
Пятница, 19.01.2018, 22:15
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MrKzod
Пятница, 19.01.2018, 22:25 | Сообщение # 322
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Цитата phobos2077 (
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Отключите кеширование объектов и интерфейса в настройках игры. Если не поможет то в консоли эти команды:
Спасибо, кеширование обьектов помогло, странно оно по умолчанию было включено, так должно быть или это из за старого сейва?
Пятница, 19.01.2018, 22:25
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Lost Alpha DC
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MrKzod , По умолчанию включено, но в ярлыке который создает наш инсталер добавляется ключ -noprefetch который имеет приоритет. Похоже вы какими-то репаками пользуетесь левыми или что-то вручную копируете в процессе установки...
Пятница, 19.01.2018, 22:29
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MrKzod
Пятница, 19.01.2018, 22:43 | Сообщение # 324
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Цитата phobos2077 (
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По умолчанию включено, но в ярлыке который создает наш инсталер добавляется ключ -noprefetch который имеет приоритет. Похоже вы какими-то репаками пользуетесь левыми или что-то вручную копируете в процессе установки...
Да нет никакого репака, я просто через стим запускаю, там нет никаких команд, да и сам пытаюсь не включать этот -noprefetch ибо раньше были проблемы с ним. Спасибо за разъяснение.
Пятница, 19.01.2018, 22:43
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Lost Alpha DC
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MrKzod , Вот это поворот. А причем тут стим? С каких пор Лост Альфа в стиме, я что-то пропустил?
Пятница, 19.01.2018, 22:50
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MrKzod
Пятница, 19.01.2018, 23:04 | Сообщение # 326
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Цитата phobos2077 (
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Вот это поворот. А причем тут стим? С каких пор Лост Альфа в стиме, я что-то пропустил? :D
А вот так вот =) Качаешь тень чернобыля, удаляешь все из папки, кидаешь туда лост альфу, переименовываешь папку bins в bin и вуаля можно играть через стим + работает оверлей + скришоты + трансляция =)
Пятница, 19.01.2018, 23:04
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DAN_07
Суббота, 20.01.2018, 01:28 | Сообщение # 327
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на ЛАДС dlc 1.0 в темной лощине один раз при погоне резко просел фпс и я добравшись до тоннеля сделал сейв и перезагрузил сначала сейв, а потом и игру. Тормоза на сейве остались. Это была 2 или 3я попытка ухода от погони, но в остальных попытках просадок не повторялось. сейв работает на 1.3 линк Может там что интересное И я заметил что после запуска игры сейвы не всегда загружаются и игра вылетает [error]Arguments : bad node in heap
Суббота, 20.01.2018, 01:28
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Slade
Суббота, 20.01.2018, 02:42 | Сообщение # 328
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1.4005+DLC c PRM_Weapons 1.3 (Которая свежая). Какой-то крайне невнятный стабильный вылет на янтаре при попытке поговорить с Сахаровым послы выполнения цепочки заданий с поиском кристалла для починки пда. С армейских складов после "Бешеного_пса" добрался до призрака, сдал задачу, получил дальнейшее распоряжение топать на янтарь, вышел на север локации до лагеря сталкеров с торговцем, и воспользовавшись услугой проводника был перемещен прямо к бункеру. Распаковал файлы, поглядел, вроде все на месте, очень странный глюк, которого по идее не должно быть. Прошу прощения, в три утра умудрился не заметить огромную красную надпись о полном логе.
* Detected CPU: Intel® Core i7-3770K CPU @ 3.50GHz [GenuineIntel], F6/M10/S9, 3510.00 mhz, 28-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive f:\games\lost alpha\gamedata.db0. Processing archive f:\games\lost alpha\gamedata.db1. using fs-ltx fsgame.ltx Processing archive f:\games\lost alpha\gamedata\anims.db0. Processing archive f:\games\lost alpha\gamedata\levels.db0. Processing archive f:\games\lost alpha\gamedata\levels.db1. Processing archive f:\games\lost alpha\gamedata\meshes.db0. Processing archive f:\games\lost alpha\gamedata\shaders.db0. Processing archive f:\games\lost alpha\gamedata\sounds.db0. Processing archive f:\games\lost alpha\gamedata\sounds.db1. Processing archive f:\games\lost alpha\gamedata\spawns.db0. Processing archive f:\games\lost alpha\gamedata\textures.db0. Processing archive f:\games\lost alpha\gamedata\textures.db1. Processing archive f:\games\lost alpha\gamedata\textures.db2. Processing archive f:\games\lost alpha\gamedata\textures.db3. Processing archive f:\games\lost alpha\gamedata\textures.db4. Processing archive f:\games\lost alpha\gamedata\textures.db5. Processing archive f:\games\lost alpha\gamedata\textures.db6. Processing archive f:\games\lost alpha\gamedata\levels\ai_test.db0. Processing archive f:\games\lost alpha\gamedata\levels\factory_test.db0. Processing archive f:\games\lost alpha\gamedata\levels\la01_escape.db0. Processing archive f:\games\lost alpha\gamedata\levels\la02_garbage.db0. Processing archive f:\games\lost alpha\gamedata\levels\la03_agroprom.db0. Processing archive f:\games\lost alpha\gamedata\levels\la04_darkdolina.db0. Processing archive f:\games\lost alpha\gamedata\levels\la04u_darklab.db0. Processing archive f:\games\lost alpha\gamedata\levels\la05_bar_rostok.db0. Processing archive f:\games\lost alpha\gamedata\levels\la06_yantar.db0. Processing archive f:\games\lost alpha\gamedata\levels\la07_military.db0. Processing archive f:\games\lost alpha\gamedata\levels\la08_deadcity.db0. Processing archive f:\games\lost alpha\gamedata\levels\la09_swamp.db0. Processing archive f:\games\lost alpha\gamedata\levels\la10_radar.db0. Processing archive f:\games\lost alpha\gamedata\levels\la10u_bunker.db0. Processing archive f:\games\lost alpha\gamedata\levels\la11_pripyat.db0. Processing archive f:\games\lost alpha\gamedata\levels\la12_stancia.db0. Processing archive f:\games\lost alpha\gamedata\levels\la12u_sarcofag.db0. Processing archive f:\games\lost alpha\gamedata\levels\la13_generators.db0. Processing archive f:\games\lost alpha\gamedata\levels\la13u_oso.db0. Processing archive f:\games\lost alpha\gamedata\levels\la13u_warlab.db0. Processing archive f:\games\lost alpha\gamedata\levels\la14_rostok_factory.db0. Processing archive f:\games\lost alpha\gamedata\levels\la14u_secret_lab.db0. Processing archive f:\games\lost alpha\gamedata\levels\la15_darkscape.db0. Processing archive f:\games\lost alpha\gamedata\levels\la16_lost_factory.db0. Processing archive f:\games\lost alpha\gamedata\levels\la16u_labx16.db0. Processing archive f:\games\lost alpha\gamedata\levels\la17_outskirts.db0. Processing archive f:\games\lost alpha\gamedata\levels\la17u_labx7.db0. Processing archive f:\games\lost alpha\gamedata\levels\la18_damned.db0. Processing archive f:\games\lost alpha\gamedata\levels\la19_country.db0. Processing archive f:\games\lost alpha\gamedata\levels\la20_forgotten.db0. Processing archive f:\games\lost alpha\gamedata\levels\la21_generators_2.db0. Processing archive f:\games\lost alpha\gamedata\levels\la22_forest.db0. Processing archive f:\games\lost alpha\gamedata\levels\la23_oldroad.db0. Processing archive f:\games\lost alpha\gamedata\levels\la24_antennas.db0. Processing archive f:\games\lost alpha\mods\gameplay_dlc_prm_weapons_dlc.xdb. Processing archive f:\games\lost alpha\mods\la_rus_voice.xdb. Processing archive f:\games\lost alpha\mods\new_hands.xdb0. Processing archive f:\games\lost alpha\mods\new_npc.xdb0. Processing archive f:\games\lost alpha\mods\new_npc.xdb1. Processing archive f:\games\lost alpha\mods\prm_ammo.xdb0. Processing archive f:\games\lost alpha\mods\x_autosave_mod.xdb0. FS: 53867 files cached, 7617Kb memory used. Init FileSystem 0.706045 sec Lost Alpha 'xrCore' build 6920, Jan 16 2018 EH: 7F35EE21483D4405B9430188752F1146 Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [f:\games\lost alpha\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R4.dll Loading DLL: xrGame.dll * [win32]: free[3852332 K], reserved[217940 K], committed[123968 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21262 K], process heap[21262 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7657 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Razer Megalodon), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 4. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 5. DirectSound Software on Realtek Digital Output(Optical) (Realtek High Definition Audio), spec. 1.1 Executing config-script "f:\games\lost alpha\gamedata\config\default_controls.ltx"... [f:\games\lost alpha\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "f:\games\lost alpha\gamedata\config\rspec_extreme.ltx"... ~ Invalid syntax in call to 'r2_sun_quality' ~ Valid arguments: st_opt_ultra/st_opt_extreme [f:\games\lost alpha\gamedata\config\rspec_extreme.ltx] successfully loaded. Executing config-script "f:\games\lost alpha\gamedata\config\default_controls.ltx"... [f:\games\lost alpha\gamedata\config\default_controls.ltx] successfully loaded. [f:\games\lost alpha\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1B81]: NVIDIA GeForce GTX 1070 * GPU driver type: hardware * CREATE: DeviceREF: 4 * Texture memory: 3072 M * Direct3D feature level used: 11.0 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(2), Physical(2) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * HWDST/PCF supported and used s != u32(-1) s != u32(-1) - r__tf_aniso 16 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3622424 K], reserved[230816 K], committed[341000 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[134131 K], process heap[134131 K], game lua[3326 K], render[127 K] * [x-ray]: economy: strings[7263 K], smem[0 K] "f:\games\lost alpha\bins\xr_3da.exe" -external -noprefetch -nospawncheck * phase time: 0 ms * phase cmem: 158247 K $ LA_DBG:[1758] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[1758] level_weathers:initing level_weathers $ LA_DBG:[1758] surge_manager:surge_manager inited $ LA_DBG:[1758] garbage_cleaner:init * Log file has been saved successfully! * phase time: 226 ms * phase cmem: 162870 K * phase time: 5 ms * phase cmem: 162867 K * Loading spawn registry... * 25307 spawn points are successfully loaded * Loading objects... * 36352 objects are successfully loaded $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[1758] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[1758] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1758] load_storehouse: size=[16]/[6486]bytes : Build=[9448] $ LA_DBG:[1758] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[1758] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[20626.131]kB $ LA_DBG:[1758] GameTime=[04:54:50] Map(25)=[la06_yantar], MapSaved(19)=[la01_escape], knowMaps=[14] * Log file has been saved successfully! * Game slade_autosave is successfully loaded from file 'f:\games\lost alpha\appdata\savedgames\slade_autosave.sav' (3.324s) * phase time: 3324 ms * phase cmem: 233658 K * phase time: 14 ms * phase cmem: 233740 K * client : connection accepted - <> * phase time: 8 ms * phase cmem: 233773 K * phase time: 7 ms * phase cmem: 233773 K * phase time: 56 ms * phase cmem: 306108 K * phase time: 165 ms * phase cmem: 316207 K * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65505 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65324 verts, 2041 Kb * [Loading VB] 10662 verts, 333 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65519 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 19815 verts, 619 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 10580 verts, 330 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 320526 indices, 626 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32904 verts, 385 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 58941 indices, 115 Kb * phase time: 124 ms * phase cmem: 324482 K * phase time: 27 ms * phase cmem: 331397 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 57584 v(20), 34587 p * [DETAILS] Batch(61), VB(1124K), IB(202K) * phase time: 22 ms * phase cmem: 332824 K * Loading HOM: f:\games\lost alpha\gamedata\levels\la06_yantar\level.hom ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,10.628584)-(189.095306,5.934419,-25.614016) ! Invalid HOM triangle (212.306488,5.934419,-36.714821)-(205.469299,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (205.469299,5.934419,-36.714821)-(212.306488,5.934419,-36.714821)-(189.095306,5.934419,-36.714821) ! Invalid HOM triangle (189.095306,5.934419,-36.714821)-(189.095306,5.934419,-25.614016)-(189.095306,5.934419,10.628584) * phase time: 20 ms * phase cmem: 333562 K * phase time: 20 ms * phase cmem: 334999 K - Game configuring : Started - Game configuring : Finished * phase time: 28 ms * phase cmem: 354880 K Texture.size = 2137, i = 22, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 9 *Thread# 2 is for textures from 100 to 200 *Thread# 3 is for textures from 200 to 300 *Spawning thread# 10 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 11 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 12 *Spawning thread# 13 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Spawning thread# 14 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Spawning thread# 20 *Spawning thread# 21 *Thread# 18 is for textures from 1700 to 1800 *Spawning thread# 22 Spawning threads: Done! readythreadscount = 0 * t-report - base: 2116, 4727 K * t-report - lmap: 21, 0 K *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 *Thread# 21 is for textures from 2000 to 2100 *Thread# 22 is for textures from 2100 to 2200 * phase time: 21 ms * phase cmem: 367435 K *Thread# 5 : Done! *Thread# 12 : Done! *Thread# 8 : Done! *Thread# 22 : Done! *Thread# 21 : Done! *Thread# 11 : Done! *Thread# 4 : Done! *Thread# 10 : Done! *Thread# 9 : Done! *Thread# 7 : Done! *Thread# 19 : Done! *Thread# 20 : Done! *Thread# 1 : Done! *Thread# 2 : Done! * phase time: 1996 ms * phase cmem: 410488 K * phase time: 19 ms * phase cmem: 411166 K * [win32]: free[2527364 K], reserved[221616 K], committed[1445260 K] * [ D3D ]: textures[595742 K] * [x-ray]: crt heap[411828 K], process heap[412468 K], game lua[43344 K], render[167 K] * [x-ray]: economy: strings[32288 K], smem[2276 K] *Thread# 18 : Done! * Log file has been saved successfully! $ LA_DBG:[8200] level_weathers:presets level_weathers $ LA_DBG:[8200] level_weathers:r4 active $ LA_DBG:[8200] level_weathers:WeatherManager:__init: is dynamic = true : 04:55:35 * Log file has been saved successfully! $ LA_DBG:[8200] garbage_cleaner:Cleaning garbage based on 83 ids. *Thread# 17 : Done! *Thread# 3 : Done! *Thread# 6 : Done! *Thread# 16 : Done! *Thread# 13 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 14 : Done! *Thread# 15 : Done! *MT Texture Loading Finished $ LA_DBG:[14199] GUIDERSMOD: Teleport Deleted. * MEMORY USAGE: 496531 K * End of synchronization A[1] R[1] *** Game Loading Time: 14839 ms !! Error: No available phrase to say !! [9]:phrase stack: - 1:2068376928 - 5:2068112480 - 6:2067957392 - 7:2068511520 FATAL ERROR [error]Expression : 0 [error]Function : CPhraseDialog::SayPhrase [error]File : PhraseDialog.cpp [error]Line : 152 [error]Description : No available phrase to say, dialog[yantar_sakharov_start_talk] stack trace: 0023:5DC4460A xrCore.dll, xrDebug::fail() 0023:5997370C xrGame.dll, CDialogHolder::operator=() 0023:599741C9 xrGame.dll, CDialogHolder::operator=() 0023:59A929A6 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:59A93169 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:59A92826 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:59ADC832 xrGame.dll, CDialogHolder::IR_UIOnKeyboardHold() 0023:5992D63A xrGame.dll, CDialogHolder::operator=()
Сообщение отредактировал Slade - Суббота, 20.01.2018, 13:37
Суббота, 20.01.2018, 02:42
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02.12.2016
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23.06.2013
StalkerVolk , исключительно для твоего спокойствия о пойманном мной вылете, который ты процитировал выше - при сдаче квеста воякам сбегал проверить, уборщик не убирает Борова, торгаша бандосовского и этого Дятла, из-за которого вылет я ловил...https://ibb.co/fHLNPG загрузился в ТД до того как убил этого Дятла - с новыми нпс, - нет проблем, так что, как я и предпологал, - правок никаких и не требуется, просто мелкий конфликтик версий, в случае НИ никого не побеспокоит этот момент, а исходя из вопросов мной полученных, про этот квест как-будто и не знает большая часть...
Сообщение отредактировал proxyoff - Суббота, 20.01.2018, 14:20
Суббота, 20.01.2018, 14:19
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666
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23.06.2013
Суббота, 20.01.2018, 14:57
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666
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07.01.2014