[LA DC] Отчёты об ошибках.
realm
Воскресенье, 24.12.2017, 19:31 | Сообщение # 1
Lost Alpha DC
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Это официальная тема, созданная специально для составления багрепортов для Lost Alpha DC 1.4005+ Пожалуйста, указывайте версию игры. Если вы играете с DLC, укажите с каким. По возможности прикладывайте лог и сохранение
БЕЗ ПОЛНОГО ЛОГА ВЫЛЕТА БАГРЕПОРТ БУДЕТ ПРОИГНОРИРОВАН!
Сообщение отредактировал realm - Четверг, 28.12.2017, 23:32
Воскресенье, 24.12.2017, 19:31
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666
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29.04.2014
Среда, 04.04.2018, 21:59
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30.12.2016
ewsh
Среда, 04.04.2018, 22:08 | Сообщение # 512
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Цитата Tigrica (
)
Пятый забыли в спавне прописать.
Уважаемый разраб МК мне ответил Вконтакте - ничего не забыли) всё на месте. Будем искать...
Среда, 04.04.2018, 22:08
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Среда, 04.04.2018, 23:59
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26.05.2015
Edvard
Пятница, 06.04.2018, 22:11 | Сообщение # 514
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Беру задание на Арену, убить собак. При заходе на арену, после кат сцены, ГГ просто стит и не двигается, клавиши ни на что не реагируют, кроме эскейпа. К тому же пропадает весь худ. Может я чего и настройками сбил. Скину всё, что в логе было
* Detected CPU: Intel® Core i7-4770 CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3400.00 mhz, 22-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\autumn.xdb. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\hd_pack_ninja_nub_stooe.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\new_hands.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\shaders_r1.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0. FS: 56383 files cached, 9600Kb memory used. Init FileSystem 0.990179 sec Lost Alpha 'xrCore' build 6969, Mar 6 2018 EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R2.dll Loading DLL: xrGame.dll * [win32]: free[4031980 K], reserved[70684 K], committed[91576 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22137 K], process heap[22137 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7676 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Realtek HD Audio 2nd output (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 4. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_high.ltx] successfully loaded. Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760 * GPU driver: 23.21.13.9065 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1634 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=2283 * NULLRT supported * ...and used * HWDST/PCF supported and used * NV-DBT supported and used compiling shader dumb compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_volume compiling shader copy compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_spot_unshadowed compiling shader accum_spot_normal compiling shader accum_spot_fullsize compiling shader accum_volumetric compiling shader accum_volumetric compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort compiling shader particle compiling shader particle compiling shader particle_s-blend compiling shader particle-clip compiling shader particle_s-add compiling shader particle_distort compiling shader particle_s-aadd compiling shader particle_hard compiling shader particle_s-blend_hard compiling shader deffer_particle compiling shader deffer_particle - r__tf_aniso 8 - r2_tf_mipbias 0. compiling shader portal compiling shader portal compiling shader simple_color compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_generic compiling shader stub_default compiling shader effects_sun compiling shader effects_flare_p compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3775576 K], reserved[91532 K], committed[327132 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[133581 K], process heap[133581 K], game lua[3328 K], render[166 K] * [x-ray]: economy: strings[7249 K], smem[0 K] compiling shader deffer_base_bump-hq compiling shader deffer_model_bump-hq_4 compiling shader deffer_base_bump compiling shader deffer_model_bump_4 compiling shader shadow_direct_model_4 "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -i -developer_mode * phase time: 0 ms * phase cmem: 161819 K $ LA_DBG:[7436] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[7436] level_weathers:initing level_weathers $ LA_DBG:[7436] surge_manager:surge_manager inited $ LA_DBG:[7436] garbage_cleaner:init * Log file has been saved successfully! * phase time: 328 ms * phase cmem: 166401 K * phase time: 3 ms * phase cmem: 166384 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 37716 objects are successfully loaded $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[7436] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[7436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[7436] load_storehouse: size=[15]/[4287]bytes : Build=[9448] $ LA_DBG:[7436] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[7436] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21047.102]kB $ LA_DBG:[7436] GameTime=[23:30:49] Map(24)=[la05_bar_rostok], knowMaps=[6] * Log file has been saved successfully! * Game 1122334445551 is successfully loaded from file 'd:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\1122334445551.sav' (3.421s) * phase time: 3420 ms * phase cmem: 235735 K * phase time: 28 ms * phase cmem: 235991 K * client : connection accepted - <> * phase time: 18 ms * phase cmem: 236039 K * phase time: 21 ms * phase cmem: 239256 K * phase time: 168 ms * phase cmem: 296287 K compiling shader effects_glow_p compiling shader effects_glow_p compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump_d-hq compiling shader deffer_base_bump compiling shader shadow_direct_base compiling shader deffer_base_flat_d compiling shader deffer_base_flat_d compiling shader deffer_base_flat compiling shader deffer_base_flat compiling shader deffer_base_steep_d-hq compiling shader vert compiling shader vert compiling shader shadow_direct_base_aref compiling shader shadow_direct_base_aref compiling shader deffer_base_aref_flat compiling shader deffer_base_aref_flat_d compiling shader accum_emissive compiling shader simple compiling shader deffer_base_aref_bump-hq compiling shader deffer_base_bump-hq compiling shader deffer_base_aref_bump compiling shader base_lplanes compiling shader base_lplanes compiling shader water_soft compiling shader water_soft compiling shader waterd_soft compiling shader waterd_soft compiling shader simple compiling shader wmark compiling shader deffer_base_lmh_steep_d-hq compiling shader deffer_base_lmh_bump_d-hq compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump compiling shader deffer_base_lmh_bump_d-hq compiling shader lmapE compiling shader lmapE compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat_d compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_flat compiling shader deffer_base_lmh_aref_bump_d-hq compiling shader deffer_base_lmh_aref_bump compiling shader deffer_base_lmh_aref_flat_d compiling shader deffer_base_lmh_aref_flat compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_bump-hq compiling shader deffer_base_lmh_aref_steep_d-hq compiling shader deffer_base_aref_bump_d-hq compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat_d compiling shader deffer_impl_flat compiling shader deffer_tree_bump_d-hq compiling shader deffer_tree_bump compiling shader shadow_direct_base compiling shader shadow_direct_tree compiling shader deffer_tree_bump-hq compiling shader deffer_tree_flat compiling shader deffer_tree_s_bump_d-hq compiling shader deffer_tree_s_bump compiling shader shadow_direct_tree_s compiling shader deffer_tree_s_bump-hq compiling shader deffer_tree_s_flat_d compiling shader deffer_tree_s_flat * phase time: 176 ms * phase cmem: 310239 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65463 verts, 2045 Kb * [Loading VB] 65469 verts, 2045 Kb * [Loading VB] 12297 verts, 384 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 5117 verts, 159 Kb * [Loading VB] 65450 verts, 2045 Kb * [Loading VB] 3408 verts, 106 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 650724 indices, 1270 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 37688 verts, 441 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 254442 indices, 496 Kb * phase time: 891 ms * phase cmem: 366239 K * phase time: 27 ms * phase cmem: 371868 K compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 52643 v(20), 33306 p * [DETAILS] Batch(61), VB(1028K), IB(195K) * phase time: 19 ms * phase cmem: 373212 K * Loading HOM: d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok\level.hom * phase time: 26 ms * phase cmem: 375762 K * phase time: 146 ms * phase cmem: 378140 K - Game configuring : Started - Game configuring : Finished * phase time: 37 ms * phase cmem: 439275 K Texture.size = 1915, i = 20, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 11 *Spawning thread# 12 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 13 *Spawning thread# 14 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 *Spawning thread# 19 *Spawning thread# 20 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1891, 4727 K * t-report - lmap: 24, 0 K * phase time: 7 ms *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 *Thread# 19 is for textures from 1800 to 1900 *Thread# 20 is for textures from 1900 to 2000 * phase cmem: 450352 K *Thread# 8 : Done! *Thread# 20 : Done! *Thread# 12 : Done! *Thread# 9 : Done! *Thread# 7 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 10 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 6 : Done! *Thread# 13 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 4 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ! Can't find texture 'shoker_mod\explosions\firesmokeparticle' ---Engine is freezed, saving log * Log file has been saved successfully! * phase time: 42673 ms * phase cmem: 426928 K * phase time: 182 ms * phase cmem: 426992 K * [win32]: free[2559848 K], reserved[105216 K], committed[1529176 K] * [ D3D ]: textures[661880 K] * [x-ray]: crt heap[427039 K], process heap[427087 K], game lua[43793 K], render[208 K] * [x-ray]: economy: strings[32023 K], smem[1904 K] compiling shader deffer_model_flat_2 *Thread# 11 : Done! compiling shader shadow_direct_model_2 compiling shader deffer_model_bump-hq_2 compiling shader deffer_model_bump_2 *Thread# 16 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 19 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 14 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 2 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 5 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 1 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 3 : Done! *Thread# 15 : Done! * Log file has been saved successfully! $ LA_DBG:[56954] level_weathers:presets level_weathers $ LA_DBG:[56954] level_weathers:r2 active $ LA_DBG:[56954] level_weathers:WeatherManager:__init: is dynamic = true : 23:36:36 * Log file has been saved successfully! $ LA_DBG:[56954] garbage_cleaner:Cleaning garbage based on 2 ids. compiling shader deffer_model_flat_0 compiling shader accum_emissivel compiling shader shadow_direct_model_0 compiling shader shadow_direct_model_aref_0 compiling shader deffer_model_bump_d-hq_0 compiling shader deffer_model_bump_0 compiling shader deffer_model_flat_1 compiling shader shadow_direct_model_1 compiling shader model_def_lplanes_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader deffer_model_bump-hq_1 *Thread# 18 : Done! compiling shader deffer_model_bump_1 compiling shader deffer_model_bump-hq_0 *Thread# 17 : Done! *MT Texture Loading Finished compiling shader deffer_model_flat_d_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader shadow_direct_model_aref_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_env_lq compiling shader model_env_lq_1 compiling shader deffer_model_flat_d_2 compiling shader deffer_model_flat_d_1 compiling shader deffer_model_bump_d-hq_1 compiling shader model_env_lq_0 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lq compiling shader model_def_lq_0 compiling shader deffer_model_bump_d-hq_2 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lq_1 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader model_def_lq_2 compiling shader particle_alphaonly compiling shader model_distort_2 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 589532 K * End of synchronization A[1] R[1] *** Game Loading Time: 124105 ms fov 100 fov 60 $ LA_DBG:[171878] xr_effects:teleport_npc:=[ros_hangar_patroler2] $ LA_DBG:[171924] xr_effects:teleport_npc:=[ros_hangar_patroler] $ LA_DBG:[171995] xr_effects:teleport_npc:=[ros_bar_stalker3] $ LA_DBG:[172078] xr_effects:teleport_npc:=[ros_hangar_area_megaphon] $ LA_DBG:[172094] xr_effects:teleport_npc:=[ros_bar_stalker1] $ LA_DBG:[172238] xr_effects:teleport_npc:=[wild_stalker_0023] $ LA_DBG:[172444] xr_effects:teleport_npc:=[wild_stalker_0022] ! item [bar_arena_monstr_dead_1_2] not found!! ! item [bar_arena_monstr_dead_1_2] not found!! * DVB created: 4096K * DIB created: 512K compiling shader dumb compiling shader accum_mask compiling shader accum_sun_mask compiling shader copy_p compiling shader accum_sun_near compiling shader accum_sun compiling shader accum_sun_cascade compiling shader accum_sun_cascade_far compiling shader accum_omni_unshadowed compiling shader accum_omni_normal compiling shader accum_omni_transluent compiling shader accum_indirect compiling shader bloom_build compiling shader bloom_filter compiling shader bloom_filter_f compiling shader ssao_calc compiling shader combine_1 compiling shader depth_downs compiling shader bloom_luminance_1 compiling shader bloom_luminance_2 compiling shader bloom_luminance_3 compiling shader combine_1 compiling shader combine_2_AA compiling shader combine_2_NAA compiling shader combine_2_AA_D compiling shader combine_2_NAA_D compiling shader combine_volumetric compiling shader postprocess compiling shader postprocess_CM compiling shader distort - r__tf_aniso 8 - r2_tf_mipbias 0. * RM_Dump: textures : 2633 * RM_Dump: rtargets : 17 * RM_Dump: vs : 79 * RM_Dump: ps : 87 * RM_Dump: dcl : 19 * RM_Dump: states : 75 * RM_Dump: tex_list : 2398 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3313 * RM_Dump: v_elements: 3331 * RM_Dump: v_shaders : 1819 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [669 ms] * MEMORY USAGE: 543008 K * End of synchronization A[1] R[1] *** Game Loading Time: 272347 ms compiling shader yuv2rgb * [win32]: free[1040636 K], reserved[135620 K], committed[3017984 K] * [ D3D ]: textures[1842922 K] * [x-ray]: crt heap[548692 K], process heap[548692 K], game lua[76309 K], render[10880 K] * [x-ray]: economy: strings[76271 K], smem[22462 K] $ LA_DBG:[245275] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[245275] level_weathers:initing level_weathers $ LA_DBG:[245275] surge_manager:surge_manager inited $ LA_DBG:[245275] garbage_cleaner:init * Log file has been saved successfully! * phase time: 1456 ms * phase cmem: 626771 K * phase time: 36 ms * phase cmem: 626346 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 37716 objects are successfully loaded $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[245275] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[245275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[245275] load_storehouse: size=[15]/[4287]bytes : Build=[9448] $ LA_DBG:[245275] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[245275] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21047.102]kB $ LA_DBG:[245275] GameTime=[23:30:49] Map(24)=[la05_bar_rostok], knowMaps=[6] * Log file has been saved successfully! * Game 1122334445551 is successfully loaded from file 'd:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\1122334445551.sav' (3.313s) * phase time: 3312 ms * phase cmem: 640624 K * phase time: 36 ms * phase cmem: 640616 K * phase time: 35 ms * phase cmem: 640615 K * [win32]: free[1005272 K], reserved[98400 K], committed[3090568 K] * [ D3D ]: textures[1811604 K] * [x-ray]: crt heap[640613 K], process heap[640613 K], game lua[43319 K], render[10880 K] * [x-ray]: economy: strings[42224 K], smem[22442 K] * Log file has been saved successfully! $ LA_DBG:[250353] level_weathers:presets level_weathers $ LA_DBG:[250353] level_weathers:r2 active $ LA_DBG:[250353] level_weathers:WeatherManager:__init: is dynamic = true : 23:31:25 * Log file has been saved successfully! $ LA_DBG:[250353] garbage_cleaner:Cleaning garbage based on 2 ids. ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 653861 K * End of synchronization A[1] R[1] *** Game Loading Time: 15864 ms $ LA_DBG:[266592] xr_effects:teleport_npc:=[ros_hangar_patroler] $ LA_DBG:[266635] xr_effects:teleport_npc:=[ros_hangar_patroler2] $ LA_DBG:[266712] xr_effects:teleport_npc:=[ros_hangar_area_megaphon] $ LA_DBG:[266821] xr_effects:teleport_npc:=[ros_bar_stalker1] $ LA_DBG:[266839] xr_effects:teleport_npc:=[wild_stalker_0022] $ LA_DBG:[266998] xr_effects:teleport_npc:=[wild_stalker_0023] $ LA_DBG:[267099] xr_effects:teleport_npc:=[ros_bar_stalker3]
Добавлено (06.04.2018, 22:11) --------------------------------------------- Ещё один лог, с той же проблемой. В целом у меня остался только оружейный пак, без которого не работают сохранки. Я установил чистую ЛА и просто мод скинул в папку Mods, без установщика, потому что он ковыряет что то в самой игре. Остальные моды не ставил.
* Detected CPU: Intel® Core i7-4770 CPU @ 3.40GHz [GenuineIntel], F6/M12/S3, 3400.00 mhz, 21-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/8 Initializing File System... Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0. Processing archive d:\install games\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. FS: 53150 files cached, 8960Kb memory used. Init FileSystem 0.872109 sec Lost Alpha 'xrCore' build 6890, Dec 17 2017 EH: 2CEBD13AD141D89E7893461681509EEC Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[4033832 K], reserved[70996 K], committed[89412 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[21608 K], process heap[21608 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7676 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Realtek HD Audio 2nd output (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 4. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"... [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded. [d:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1187]: NVIDIA GeForce GTX 760 * GPU driver: 23.21.13.9065 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 1649 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1610 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle compiling shader particle compiling shader particle_distort - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor Script debugger succesfully restarted. compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader effects_gradient_p compiling shader ecb_fx_gradient compiling shader yuv2rgb compiling shader yuv2rgb * [win32]: free[3737552 K], reserved[93188 K], committed[363500 K] * [ D3D ]: textures[16 K] * [x-ray]: crt heap[135555 K], process heap[135555 K], game lua[3328 K], render[307 K] * [x-ray]: economy: strings[7257 K], smem[0 K] compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\install games\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch * phase time: 0 ms * phase cmem: 155150 K $ LA_DBG:[2520] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[2520] level_weathers:initing level_weathers $ LA_DBG:[2520] surge_manager:surge_manager inited $ LA_DBG:[2520] garbage_cleaner:init * Log file has been saved successfully! * phase time: 89 ms * phase cmem: 159882 K * phase time: 2 ms * phase cmem: 159862 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 37722 objects are successfully loaded $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2520] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[2520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2520] load_storehouse: size=[15]/[4223]bytes : Build=[9448] $ LA_DBG:[2520] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2520] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21046.680]kB $ LA_DBG:[2520] GameTime=[23:44:27] Map(24)=[la05_bar_rostok], knowMaps=[6] * Log file has been saved successfully! * Game 112233444555133 is successfully loaded from file 'd:\install games\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\112233444555133.sav' (3.138s) * phase time: 3137 ms * phase cmem: 229408 K * phase time: 14 ms * phase cmem: 229665 K * client : connection accepted - <> * phase time: 7 ms * phase cmem: 229713 K * phase time: 8 ms * phase cmem: 232930 K * phase time: 76 ms * phase cmem: 289961 K compiling shader effects_glow_p compiling shader ecb_fx_generic compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader simple compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader base_lplanes compiling shader base_lplanes compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 218 ms * phase cmem: 302541 K * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65463 verts, 2045 Kb * [Loading VB] 65469 verts, 2045 Kb * [Loading VB] 12297 verts, 384 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65526 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 5117 verts, 159 Kb * [Loading VB] 65450 verts, 2045 Kb * [Loading VB] 3408 verts, 106 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 650724 indices, 1270 Kb * phase time: 49 ms * phase cmem: 304794 K * phase time: 16 ms * phase cmem: 307552 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 52643 v(20), 33306 p * [DETAILS] Batch(61), VB(1028K), IB(195K) * phase time: 23 ms * phase cmem: 309558 K * Loading HOM: d:\install games\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok\level.hom * phase time: 22 ms * phase cmem: 310780 K * phase time: 40 ms * phase cmem: 310601 K - Game configuring : Started - Game configuring : Finished * phase time: 36 ms * phase cmem: 372226 K Texture.size = 1266, i = 13, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Thread# 1 is for textures from 0 to 100 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 6 *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 *Spawning thread# 7 *Spawning thread# 8 *Thread# 5 is for textures from 400 to 500 *Spawning thread# 9 *Thread# 6 is for textures from 500 to 600 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Spawning thread# 13 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1222, 3064 K * t-report - lmap: 44, 0 K *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 * phase time: 8 ms *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 * phase cmem: 380175 K ! Can't find texture 'shoker_mod\explosions\firesmokeparticle' * phase time: 105 ms * phase cmem: 397186 K * phase time: 11 ms *Thread# 13 : Done! * phase cmem: 402651 K *Thread# 6 : Done! *Thread# 5 : Done! *Thread# 7 : Done! *Thread# 4 : Done! *Thread# 8 : Done! *Thread# 9 : Done! * [win32]: free[2852412 K], reserved[110552 K], committed[1231276 K] * [ D3D ]: textures[397922 K] * [x-ray]: crt heap[413143 K], process heap[413955 K], game lua[43792 K], render[329 K] * [x-ray]: economy: strings[31973 K], smem[1904 K] *Thread# 10 : Done! *Thread# 1 : Done! compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 * Log file has been saved successfully! $ LA_DBG:[7899] level_weathers:presets level_weathers $ LA_DBG:[7899] level_weathers:r1 active $ LA_DBG:[7899] level_weathers:WeatherManager:__init: is dynamic = false : 23:45:05 * Log file has been saved successfully! $ LA_DBG:[7899] garbage_cleaner:Cleaning garbage based on 2 ids. compiling shader model_def_lqs_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_lplanes_0 *Thread# 2 : Done! *Thread# 3 : Done! compiling shader model_def_lqs_2 compiling shader model_env_hq_1 compiling shader model_env_lq_1 *Thread# 12 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 11 : Done! *MT Texture Loading Finished compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_lqs_1 ---Engine is freezed, saving log * Log file has been saved successfully! compiling shader particle_alphaonly compiling shader model_distort_2 ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! * MEMORY USAGE: 553988 K * End of synchronization A[1] R[1] *** Game Loading Time: 33453 ms ! [LUA] There is no spawn callback on object with id 9714 from object with id 9646! $ LA_DBG:[45266] xr_effects:teleport_npc:=[ros_hangar_patroler2] ! [LUA] There is no spawn callback on object with id 9714 from object with id 8929! $ LA_DBG:[45305] xr_effects:teleport_npc:=[ros_hangar_patroler] ! [LUA] There is no spawn callback on object with id 9714 from object with id 8711! $ LA_DBG:[45349] xr_effects:teleport_npc:=[ros_hangar_area_megaphon] ! [LUA] There is no spawn callback on object with id 9714 from object with id 9365! $ LA_DBG:[45437] xr_effects:teleport_npc:=[wild_stalker_0023] ! [LUA] There is no spawn callback on object with id 9714 from object with id 8529! $ LA_DBG:[45470] xr_effects:teleport_npc:=[ros_bar_stalker3] ! [LUA] There is no spawn callback on object with id 9714 from object with id 8338! $ LA_DBG:[45488] xr_effects:teleport_npc:=[ros_bar_stalker1] ! [LUA] There is no spawn callback on object with id 9714 from object with id 8328! $ LA_DBG:[45651] xr_effects:teleport_npc:=[wild_stalker_0022]
Сообщение отредактировал Edvard - Пятница, 06.04.2018, 22:11
Пятница, 06.04.2018, 22:11
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Вылет на ЧАЭС при попытке влезть в БТР по квесту "Помочь разведчику". Лог: LA DC 1.4005 + EP 1.4b + RPM P.S. Попытка саммона БТР через спавнер не помогает: спавнится другой БТР, не квестовый (у него даже цвет другой) и он не засчитывается на шаге "Влезть в БТР".
Сообщение отредактировал SilverWF - Суббота, 07.04.2018, 04:48
Суббота, 07.04.2018, 04:46
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Edvard
Суббота, 07.04.2018, 07:43 | Сообщение # 516
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Почините кат сцены. Что вы с ними сделали? И это я уже не по поводу Арены, а по поводу лабы в Х 18. У меня опять начались те же траблы. Скрины держите
Привет, учёный. А ты оказывается живой в Х18
А вот это прям сюрприз...
И всё таки я победил на Арене).
Раз пошла такая пьянка, то это все уходят с арены, а я решил остаться)).
А это так, чуваки добухались и обмазались маслом, на DX11
Я вижу, что поменял модельки). Но там такое отражение на всём, на мутантах, на каких то определённых поверхностях и т.п.
В итоге пошёл я качать версию 005, потому что 006 для меня, не играбельна, квест основной запоролся. Качал всё тут, с сайта. Устанавливал всё, все проги с установщика. PS Раньше я доходил до завода "Росток", на релизной версии. Было намного лучшеДобавлено (07.04.2018, 07:43) --------------------------------------------- Поставил 005 версию, накатил всё то же самое. В итоге Арена не починилась, хотя есть кое какие догадки, что возможно ещё починится, при переходе на локу, после квестов. А вот Х18 таки починилась, но сохраняться после кат сцены с разорванным учёным в хим костюме, так же нельзя.
Сообщение отредактировал Edvard - Суббота, 07.04.2018, 05:57
Суббота, 07.04.2018, 07:43
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dumidum
Суббота, 07.04.2018, 09:56 | Сообщение # 517
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Цитата SilverWF (
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Вылет на ЧАЭС при попытке влезть в БТР
Суббота, 07.04.2018, 09:56
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Цитата Edvard (
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А это так, чуваки добухались и обмазались маслом, на DX11 Я вижу, что поменял модельки). Но там такое отражение на всём, на мутантах, на каких то определённых поверхностях и т.п.
Лечится очисткой папки shaders_cache
Суббота, 07.04.2018, 12:26
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Словил поломку сейвов на ЧАЭС (уже после помощи военным). Просто лазил там, лазил, меня убили монолитовцы, решил загрузить предыдущий сейв и получил вылет. Теперь не могу загрузить ни один сейва начиная с момента выполнения задания на помощь разведчику. Лог:
* Detected CPU: Intel® Core i5-3570K CPU @ 3.40GHz [GenuineIntel], F6/M10/S9, 3399.00 mhz, 138-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT * CPU cores/threads: 4/4 Initializing File System... Processing archive d:\lostalphadc\gamedata.db0. Processing archive d:\lostalphadc\gamedata.db1. using fs-ltx fsgame.ltx Processing archive d:\lostalphadc\gamedata\anims.db0. Processing archive d:\lostalphadc\gamedata\levels.db0. Processing archive d:\lostalphadc\gamedata\levels.db1. Processing archive d:\lostalphadc\gamedata\meshes.db0. Processing archive d:\lostalphadc\gamedata\shaders.db0. Processing archive d:\lostalphadc\gamedata\sounds.db0. Processing archive d:\lostalphadc\gamedata\sounds.db1. Processing archive d:\lostalphadc\gamedata\spawns.db0. Processing archive d:\lostalphadc\gamedata\textures.db0. Processing archive d:\lostalphadc\gamedata\textures.db1. Processing archive d:\lostalphadc\gamedata\textures.db2. Processing archive d:\lostalphadc\gamedata\textures.db3. Processing archive d:\lostalphadc\gamedata\textures.db4. Processing archive d:\lostalphadc\gamedata\textures.db5. Processing archive d:\lostalphadc\gamedata\textures.db6. Processing archive d:\lostalphadc\gamedata\levels\ai_test.db0. Processing archive d:\lostalphadc\gamedata\levels\factory_test.db0. Processing archive d:\lostalphadc\gamedata\levels\la01_escape.db0. Processing archive d:\lostalphadc\gamedata\levels\la02_garbage.db0. Processing archive d:\lostalphadc\gamedata\levels\la03_agroprom.db0. Processing archive d:\lostalphadc\gamedata\levels\la04_darkdolina.db0. Processing archive d:\lostalphadc\gamedata\levels\la04u_darklab.db0. Processing archive d:\lostalphadc\gamedata\levels\la05_bar_rostok.db0. Processing archive d:\lostalphadc\gamedata\levels\la06_yantar.db0. Processing archive d:\lostalphadc\gamedata\levels\la07_military.db0. Processing archive d:\lostalphadc\gamedata\levels\la08_deadcity.db0. Processing archive d:\lostalphadc\gamedata\levels\la09_swamp.db0. Processing archive d:\lostalphadc\gamedata\levels\la10_radar.db0. Processing archive d:\lostalphadc\gamedata\levels\la10u_bunker.db0. Processing archive d:\lostalphadc\gamedata\levels\la11_pripyat.db0. Processing archive d:\lostalphadc\gamedata\levels\la12_stancia.db0. Processing archive d:\lostalphadc\gamedata\levels\la12u_sarcofag.db0. Processing archive d:\lostalphadc\gamedata\levels\la13_generators.db0. Processing archive d:\lostalphadc\gamedata\levels\la13u_oso.db0. Processing archive d:\lostalphadc\gamedata\levels\la13u_warlab.db0. Processing archive d:\lostalphadc\gamedata\levels\la14_rostok_factory.db0. Processing archive d:\lostalphadc\gamedata\levels\la14u_secret_lab.db0. Processing archive d:\lostalphadc\gamedata\levels\la15_darkscape.db0. Processing archive d:\lostalphadc\gamedata\levels\la16_lost_factory.db0. Processing archive d:\lostalphadc\gamedata\levels\la16u_labx16.db0. Processing archive d:\lostalphadc\gamedata\levels\la17_outskirts.db0. Processing archive d:\lostalphadc\gamedata\levels\la17u_labx7.db0. Processing archive d:\lostalphadc\gamedata\levels\la18_damned.db0. Processing archive d:\lostalphadc\gamedata\levels\la19_country.db0. Processing archive d:\lostalphadc\gamedata\levels\la20_forgotten.db0. Processing archive d:\lostalphadc\gamedata\levels\la21_generators_2.db0. Processing archive d:\lostalphadc\gamedata\levels\la22_forest.db0. Processing archive d:\lostalphadc\gamedata\levels\la23_oldroad.db0. Processing archive d:\lostalphadc\gamedata\levels\la24_antennas.db0. Processing archive d:\lostalphadc\mods\fix_water_radeon.xdb0. Processing archive d:\lostalphadc\mods\gameplay_dlc_prm_weapons_dlc.xdb0. Processing archive d:\lostalphadc\mods\la_rus_voice.xdb. Processing archive d:\lostalphadc\mods\new_hands.xdb0. Processing archive d:\lostalphadc\mods\ogse_rain.xdb. Processing archive d:\lostalphadc\mods\rus_voice_dreams_strelok.xdb0. Processing archive d:\lostalphadc\mods\x_autosave_mod.xdb0. FS: 54095 files cached, 7440Kb memory used. Init FileSystem 0.675707 sec Lost Alpha 'xrCore' build 6969, Mar 6 2018 EH: 6669E1A111A1B2DD5D4F2F05FC2A46EF Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll Executing config-script "user.ltx"... [d:\lostalphadc\appdata\user.ltx] successfully loaded. Loading DLL: xrRender_R3.dll Loading DLL: xrGame.dll * [win32]: free[3928120 K], reserved[146564 K], committed[119556 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19469 K], process heap[19469 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[7675 K], smem[0 K] SOUND: OpenAL: All available devices: 1. DirectSound Software, spec. 1.1 (default) 2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 3. DirectSound Software on Realtek Digital Output (Realtek High Definition Audio), spec. 1.1 Executing config-script "d:\lostalphadc\gamedata\config\default_controls.ltx"... [d:\lostalphadc\gamedata\config\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\lostalphadc\gamedata\config\rspec_default.ltx"... [d:\lostalphadc\gamedata\config\rspec_default.ltx] successfully loaded. Executing config-script "d:\lostalphadc\gamedata\config\default_controls.ltx"... [d:\lostalphadc\gamedata\config\default_controls.ltx] successfully loaded. [d:\lostalphadc\appdata\user.ltx] successfully loaded. SOUND: Selected device is DirectSound Software * SOUND: EAX extension: absent * SOUND: EAX deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:679A]: AMD Radeon HD 7900 Series * GPU driver type: hardware * CREATE: DeviceREF: 3 * Texture memory: 3052 M * Direct3D feature level used: 10.1 * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 4096K * DIB created: 512K count of .thm files=1667 * HWDST/PCF supported and used - r__tf_aniso 8 - r2_tf_mipbias 0. Script debugger succesfully restarted. Starting engine... ---Engine is freezed, saving log * Log file has been saved successfully! * [win32]: free[3747180 K], reserved[148120 K], committed[298940 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[123459 K], process heap[123459 K], game lua[3327 K], render[146 K] * [x-ray]: economy: strings[7255 K], smem[0 K] "d:\lostalphadc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode * phase time: 1 ms * phase cmem: 144393 K $ LA_DBG:[2003] Game_Start: Engine v(<NOT_arg!>) , Game: <nil>v1.4006.gold(241220) $ LA_DBG:[2003] level_weathers:initing level_weathers $ LA_DBG:[2003] surge_manager:surge_manager inited $ LA_DBG:[2003] garbage_cleaner:init * Log file has been saved successfully! * phase time: 223 ms * phase cmem: 148705 K * phase time: 3 ms * phase cmem: 148702 K * Loading spawn registry... * 25139 spawn points are successfully loaded * Loading objects... * 34662 objects are successfully loaded $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[50] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(true), min_distance=[100] $ LA_DBG:[2003] se_monster:get_ini: check_distance=(false), min_distance=[150] * Loading Store... $ LA_DBG:[2003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2003] load_storehouse: size=[18]/[7176]bytes : Build=[9448] $ LA_DBG:[2003] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[2003] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[19913.164]kB $ LA_DBG:[2003] GameTime=[20:40:09] Map(32)=[la12_stancia], knowMaps=[25] * Log file has been saved successfully! * Game alexander_quicksave_0 is successfully loaded from file 'd:\lostalphadc\appdata\savedgames\alexander_quicksave_0.sav' (3.271s) * phase time: 3270 ms * phase cmem: 232144 K * phase time: 19 ms * phase cmem: 232257 K * client : connection accepted - <> * phase time: 7 ms * phase cmem: 232305 K * phase time: 4 ms * phase cmem: 232305 K * phase time: 71 ms * phase cmem: 317652 K * phase time: 94 ms * phase cmem: 329180 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65496 verts, 2046 Kb * [Loading VB] 65499 verts, 2046 Kb * [Loading VB] 43342 verts, 1354 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65518 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65502 verts, 2046 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65523 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 26568 verts, 830 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 49274 verts, 1539 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048569 indices, 2047 Kb * [Loading IB] 30240 indices, 59 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65532 verts, 767 Kb * [Loading VB] 65535 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 65534 verts, 767 Kb * [Loading VB] 65533 verts, 767 Kb * [Loading VB] 32715 verts, 383 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 469266 indices, 916 Kb * phase time: 161 ms * phase cmem: 331406 K * phase time: 40 ms * phase cmem: 340530 K * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 51362 v(20), 34160 p * [DETAILS] Batch(61), VB(1003K), IB(200K) * phase time: 16 ms * phase cmem: 341182 K * Loading HOM: d:\lostalphadc\gamedata\levels\la12_stancia\level.hom * phase time: 18 ms * phase cmem: 342654 K * phase time: 7 ms * phase cmem: 343328 K - Game configuring : Started - Game configuring : Finished * phase time: 36 ms * phase cmem: 376174 K Texture.size = 1764, i = 18, delta = 100 *Spawning thread# 1 *Spawning thread# 2 *Spawning thread# 3 *Spawning thread# 4 *Spawning thread# 5 *Spawning thread# 6 *Spawning thread# 7 *Spawning thread# 8 *Spawning thread# 9 *Spawning thread# 10 *Spawning thread# 11 *Spawning thread# 12 *Thread# 1 is for textures from 0 to 100 *Spawning thread# 13 *Spawning thread# 14 *Thread# 2 is for textures from 100 to 200 *Spawning thread# 15 *Spawning thread# 16 *Spawning thread# 17 *Spawning thread# 18 Spawning threads: Done! readythreadscount = 0 * t-report - base: 1733, 4727 K * t-report - lmap: 31, 0 K * phase time: 7 ms *Thread# 3 is for textures from 200 to 300 *Thread# 4 is for textures from 300 to 400 * phase cmem: 378911 K *Thread# 5 is for textures from 400 to 500 *Thread# 6 is for textures from 500 to 600 *Thread# 7 is for textures from 600 to 700 *Thread# 8 is for textures from 700 to 800 *Thread# 9 is for textures from 800 to 900 *Thread# 10 is for textures from 900 to 1000 *Thread# 11 is for textures from 1000 to 1100 *Thread# 12 is for textures from 1100 to 1200 *Thread# 13 is for textures from 1200 to 1300 *Thread# 14 is for textures from 1300 to 1400 *Thread# 15 is for textures from 1400 to 1500 *Thread# 16 is for textures from 1500 to 1600 *Thread# 17 is for textures from 1600 to 1700 *Thread# 18 is for textures from 1700 to 1800 ! Can't find texture 'shoker_mod\explosions\firesmokeparticle' *Thread# 6 : Done! * phase time: 2490 ms * phase cmem: 452305 K * phase time: 10 ms * phase cmem: 452949 K * [win32]: free[2849552 K], reserved[179452 K], committed[1165236 K] * [ D3D ]: textures[297900 K] * [x-ray]: crt heap[453588 K], process heap[454231 K], game lua[41976 K], render[179 K] * [x-ray]: economy: strings[32349 K], smem[2276 K] *Thread# 18 : Done! *Thread# 9 : Done! *Thread# 1 : Done! *Thread# 17 : Done! *Thread# 4 : Done! *Thread# 8 : Done! *Thread# 16 : Done! *Thread# 7 : Done! *Thread# 14 : Done! * Log file has been saved successfully! $ LA_DBG:[8995] level_weathers:presets level_weathers $ LA_DBG:[8995] level_weathers:r3 active $ LA_DBG:[8995] level_weathers:WeatherManager:__init: is dynamic = true : 20:40:58 *Thread# 2 : Done! * Log file has been saved successfully! $ LA_DBG:[8995] garbage_cleaner:Cleaning garbage based on 90 ids. *Thread# 3 : Done! *Thread# 15 : Done! *Thread# 5 : Done! ---Engine is freezed, saving log * Log file has been saved successfully! *Thread# 13 : Done! *Thread# 10 : Done! *Thread# 11 : Done! *Thread# 12 : Done! *MT Texture Loading Finished ---Engine is freezed, saving log * Log file has been saved successfully! ---Engine is freezed, saving log * Log file has been saved successfully! $ LA_DBG:[8995] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8995] [error]ABORT CALLED: $ LA_DBG:[8995] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048) $ LA_DBG:[8995] [error]Line: 1069 $ LA_DBG:[8995] [error]Description: set_save_marker:[xr_logic:npp_m_car_0003]:LOAD:Size=[30]<x>[12288]:build=[9448] $ LA_DBG:[8995] ABORT: stack traceback: d:\lostalphadc\gamedata\scripts\_g.script:1069: in function 'set_save_marker' d:\lostalphadc\gamedata\scripts\xr_logic.script:1226: in function 'load_obj' d:\lostalphadc\gamedata\scripts\bind_car.script:309: in function <d:\lostalphadc\gamedata\scripts\bind_car.script:305> $ LA_DBG:[8995] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8995] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8995] ABORT ~~> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8995] [error]ABORT CALLED: $ LA_DBG:[8995] [error]From: gamedata\scripts\_g.script in function 'set_save_marker' (1048) $ LA_DBG:[8995] [error]Line: 1069 $ LA_DBG:[8995] [error]Description: set_save_marker:[bind_car:npp_m_car_0003]:LOAD:Size=[32]<x>[10607]:build=[9448] $ LA_DBG:[8995] ABORT: stack traceback: d:\lostalphadc\gamedata\scripts\_g.script:1069: in function 'set_save_marker' d:\lostalphadc\gamedata\scripts\bind_car.script:310: in function <d:\lostalphadc\gamedata\scripts\bind_car.script:305> $ LA_DBG:[8995] ABORT ~~< ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ $ LA_DBG:[8995] ABORT ~~x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log ---Engine is freezed, saving log - Disconnect Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] Unconventional M_SPAWN received : cgf[false] | bReady[false] ! Error: No object to reject/sell [1367] - Destroying level ~ CClientSpawnManager is empty * [ D3D ]: textures[629443 K] DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [d:\lostalphadc\appdata\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 3 * : 1: ui\cop\ui_actor_hint_wnd * : 1: ui\cop\ui_actor_sleep_screen * : 1: ui\ui_common * RM_Dump: rtargets : 0 * RM_Dump: vs : 1 * : 3: stub_notransform_t * RM_Dump: ps : 1 * : 3: stub_default * RM_Dump: dcl : 0 * RM_Dump: states : 1 * RM_Dump: tex_list : 3 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 3 * RM_Dump: v_elements: 3 * RM_Dump: v_shaders : 3 refCount:pBaseZB 1 refCount:pBaseRT 1 refCount:m_pSwapChain 1 DeviceREF: 29 refCount:m_pAdapter 6
LA DC 1.4005 + EP 1.4b + RPM + EP fix
Сообщение отредактировал SilverWF - Суббота, 07.04.2018, 22:09
Суббота, 07.04.2018, 22:04
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Enei
Воскресенье, 08.04.2018, 12:14 | Сообщение # 520
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Люди добрые помогите! При переходе на Стройплощадку из любой локации вылет, сборка последняя LA DC 1.4005 + EP 1.4b. FATAL ERROR [error]Expression : BI_NONE!=f_bones.back() [error]Function : P_build_Shell [error]File : PhysicsShell.cpp [error]Line : 131 [error]Description : [forg_physic_object_0000] wrong fixed bone 65535 stack trace: 0023:6A8F45EA xrCore.dll, xrDebug::fail() 0023:63A98FA0 xrGame.dll, xrFactory_Create() 0023:6D5CE7EB MSVCR120.dll, get_unexpected() 0023:6D5CEB73 MSVCR120.dll, _RTDynamicCast() 0023:639CAC09 xrGame.dll, CDialogHolder::operator=() 0023:639CAC14 xrGame.dll, CDialogHolder::operator=() 0023:639CACF9 xrGame.dll, CDialogHolder::operator=() 0023:639C3CB4 xrGame.dll, CDialogHolder::operator=() 0023:012D999F XR_3DA.exe, CCF_Skeleton::CCF_Skeleton() 0023:639CA8E4 xrGame.dll, CDialogHolder::operator=() 0023:63990EA9 xrGame.dll, CDialogHolder::operator=()
Сообщение отредактировал Enei - Воскресенье, 08.04.2018, 12:18
Воскресенье, 08.04.2018, 12:14
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ewsh
Воскресенье, 08.04.2018, 13:37 | Сообщение # 521
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Цитата Enei (
)
При переходе на Стройплощадку из любой локации вылет
Отправил в личку
Воскресенье, 08.04.2018, 13:37
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666
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12.05.2017
Enei
Воскресенье, 08.04.2018, 14:04 | Сообщение # 522
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18.03.2018
Цитата ewsh (
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Отправил в личку
Спасибо помогло! Дай бог здоровья!
Сообщение отредактировал Enei - Воскресенье, 08.04.2018, 14:04
Воскресенье, 08.04.2018, 14:04
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18.03.2018
yustas
Воскресенье, 08.04.2018, 15:02 | Сообщение # 523
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Вечер добрый! После завершения путешествия по подземелью ЧАЭС, стабильный выход при попытке выйти из этого самого подземелья. Просто вылет на рабочий стал без краш-лога. Подскажите, сталкивался кто с этим? Версия 1.4006 (сборка 6969) + Gameplay DLC 1.4 + PRM Weapons DLC.
Сообщение отредактировал yustas - Воскресенье, 08.04.2018, 15:02
Воскресенье, 08.04.2018, 15:02
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DAN_07
Воскресенье, 08.04.2018, 16:42 | Сообщение # 524
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У кого имеется порча сейвов на чаэс после посадки в бтр, то используйте фикс x_super_car_trunk_14b3.xdb Если после бтр успели перейти на другую локацию, то
Включаем режим разработчика в ярлыке добавив
Загружаете последнее рабочее сохранение и в консоли удаляем бтр
Код
run_string alife():release((alife():object("npp_m_car_0003")), true)
или саму метку на него Код
run_string level.map_remove_object_spot((alife():object("npp_m_car_0003")).id, "green_location")
Сообщение отредактировал DAN_07 - Понедельник, 09.04.2018, 02:11
Воскресенье, 08.04.2018, 16:42
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Edvard
Вторник, 10.04.2018, 09:20 | Сообщение # 525
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Так, пока чиста моя грешная помять). Значит по заводу "Росток". 1). Ну захотелось мне въехать на него, со стороны Кордона. Значит сразу мы выезжаем на злобных военных. Если ехать на машине, то ловим некоторые баги, типа пропажи надписи в загрузке "Нажмите на любую кнопку". Причём уровень загружается нормально. 2). То же место, те же военные. Там на машине, проехать почти не реально, чтобы не получить урон. Там стоит шлагбаум, а слева бочка, которая горит. От неё машина загорается всегда (метр, два метра), хотя персонаж не горит на таком большом расстоянии. Поправить бы. 3). Кат сцена, после взятия задания у Долга. После неё, игра перестаёт сохраняться. Решение. Дождаться хоть какого нибудь автосэйва и с него загружаться. Тогда глюк пропадает. В целом я выше приводил пример уже, по Х18. 4). Мозолит мне глаза, одна кривость, в одних скайбоксах. Всё таки заскринил). 5). Ах да, ещё всё таки выловил, почему от третьего лица, фонарик бывает не правильно располагается на ГГ. Если бродить по неровным поверхностям, то фонарик сам перемещается, как хочет, отдельно от ГГ
Сообщение отредактировал Edvard - Вторник, 10.04.2018, 09:44
Вторник, 10.04.2018, 09:20
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