Аdmin
Четверг, 28.07.2011, 14:26 | Сообщение # 1
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Разработчик: GSC Game WorldВерсия: 0.4 (SoC) от 14 мая 2007 года
Изначально выпущен для поддержки маппинга к мультиплееру игры, в связи с чем не содержит компилятора
xrAI , необходимого для сборки уровней к одиночной игре. Однако, за исключением отсутствия
xrAI , это тот же инструментарий, что использовался для разработки
ТЧ . Функциональность входящих в него программ не урезана. Позволяет работать с уровнями
(LE) , импортом и настройкой моделей
(AE) , шейдерами
(SE) и библиотекой партикл-эффектов
(PE) , а также рядом более мелких областей.
Стандарт де-факто для разработки крупных модов. Позволяет работать под ЧН и ЗП при использовании сторонних версий
xrAI .
Патч 1 от Neo][ и Haron
v0.4 от 4 ноября 2009 года: • Восстановлены опции xrLC
v0.3 от 16 февраля 2009 года: • Исправлена неработоспособность Actor Editor
• Исправлен ряд проблем с совместимостью
v0.2i (внутренняя тестовая версия): • Исправлен баг с отображением detail objects (травы в Level Editor)
• Исправлено отсутствие демо-объектов в Shader Editor
• Обновлен ряд библиотек:
• Bugtrap.dll (до версии 1.2.2654.37769)
• cc3260mt.dll (до версии 6.0.1.0)
• Borlndmm.dll (до версии 7.0.4.453)
• FreeImage.dll (до 3.10.0.0)
• LWO.dll (поддерживается LightWave 7.x+)
v0.1 от 17 мая 2007 года: • Исправлен баг со свойствами spawn element, где открывалось окно выбора LightAnims вместо визуала
Патчи 2, 3 и 4 от K.D
• Отключена оптимизация мешей скелетных моделей при экспорте в *.ogf (аналогично HQ Geometry в AE X-Ray SDK CoP):
• Исправление вылета при построении уровня на стадии Merge LOD textures.
Ошибка возникала из-за большого количества лод-объектов на локации (>128). Они просто не вмещались на текстуру 2048х2048. Теперь текстура будет увеличена до нужных размеров и соответственно лодов можно будет ставить намного больше.
• Исправлено отсутствие окошка выбора файлов при добавлении анимаций на Windows Vista/7 и выше. Должны заработать и другие проблемные окошки.
Внимание! Actor Editor должен запускаться с исправлением ACT на XPFileDialog (
см. статью Устранение несовместимости X-Ray SDK SoC с Windows )
Патч 5 от Real Wolf
• Снято ограничение по добавлению большого количества моделей на сцену за один раз (через Multiple Append и т.п.). В оригинале было максимально 32 модели.
1. Скачайте по одной из доступных ссылок: X-Ray SDK SoC, а также Патч 1, Патч 2, Патч 3, Патч 4 и Патч 5.
2. Запустите файл инсталлятора xray-sdk-setup-v0.4, и установите SDK в удобную для вас директорию.
ВНИМАНИЕ! Путь к директории не должен содержать пробелов, иначе при работе с SDK будет происходить вылет.
3. Запустите *.exe-файл инсталлятора первого патча, и установите его в корневую директорию X-Ray SDK SoC.
4. Установите
X-Ray AI Compiler SoC .
5. Файл
xrECoreB.dll второго патча, переместите с заменой в директорию:
X-Ray_SDK_SoC/level_editor/bins .
6. Файл
LevelEditor.exe третьего патча, переместите с заменой в директорию:
X-Ray_SDK_SoC/level_editor/bins .
7. Файл
xrCoreB.dll четвертого патча, переместите с заменой в директорию:
X-Ray_SDK_SoC/level_editor/bins .
8. Файл
xrEPropsB.dll пятого патча, переместите с заменой в директорию:
X-Ray_SDK_SoC/level_editor/bins .
9. Распакуйте игровые архивы ТЧ и переместите полученную папку
gamedata с заменой в директорию
X-Ray_SDK_SoC/level_editor .
10. Если ваша версия Windows выше XP, обязательно
устраните несовместимость X-Ray SDK SoC с Windows или установите современную совместимую версию
X-Ray SDK SoC 2014 Edition .
Четверг, 28.07.2011, 14:26
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Artefacts ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;Артефакты, которые при активизации создают аномальные зоны ;формат: {секция_артефакта} = {секция_зоны},Radius,Power [artefact_spawn_zones] af_medusa = zone_mosquito_bald_weak, 2.0, 30.0 af_cristall_flower = zone_mosquito_bald_weak, 3.0, 50.0 af_night_star = zone_mosquito_bald_weak, 5.0, 100.0 af_vyvert = zone_gravi_zone_weak, 2.0, 30.0 af_gravi = zone_gravi_zone_weak, 3.0, 50.0 af_gold_fish = zone_gravi_zone_weak, 5.0, 100.0 af_cristall = torrid_zone, 3.0, 50.0 af_blood = zone_mincer_weak, 2, 30.0 af_mincer_meat = zone_mincer_weak, 3, 50.0 af_soul = zone_mincer_weak, 5, 100.0 af_electra_sparkler = zone_witches_galantine, 2, 30.0 af_electra_flash = zone_witches_galantine, 3, 50.0 af_electra_moonlight = zone_witches_galantine, 5, 100.0 mp_af_electra_flash = zone_witches_galantine, 3, 50.0 [af_activation_gravi] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.5, 1.0, 1.5, 5.0, "anomaly2\artefact_gravi_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 1.0, 1.2, 3.0, "anomaly2\artefact\artefact_gravi", "idle" idle_before_spawning = 5.0, anomaly\gravi_blowout5, 1.0, 1.0, 1, 0.0, "anomaly2\artefact_gravi_blast_finished", "idle" spawning = 1, anomaly\gravity_entrance, 0.9, 1.1, 1.01, 0.0, "", "idle" [af_activation_bold] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.8, 1.5, 0.9, 5.0, "anomaly2\artefact_bold_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 0.9, 0.8, 2.0, "anomaly2\artefact\artefact_zharka", "idle" idle_before_spawning = 2.0, anomaly\gravity_entrance,1.0, 1.1, 1.0, 0.0, "anomaly2\artefact_bold_blast_finished", "idle" spawning = 0.5, anomaly\pux_blast, 1.0, 1.0, 0.5, 5.0, "anomaly2\gravi_anomaly_00", "idle" [af_activation_mincer] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\gravi_idle00, 0.5, 1.0, 1.5, 5.0, "anomaly2\artefact_gravi_blast_start", "idle" flying = 2.0, anomaly\gravi_idle01, 0.8, 1.0, 1.2, 3.0, "anomaly2\artefact\artefact_mincer", "idle" idle_before_spawning = 5.0, anomaly\gravi_blowout2, 1.0, 1.0, 1.0, 0.0, "anomaly2\artefact_gravi_blast_finished", "idle" spawning = 0.0, "", 1.0, 1.0, 0.5, 0.0, "", "idle" [af_activation_electra] ;---------------------------------------------------------------------------------------------------------------------------------------- ;format: time(sec), sound_name, light_R,G,B, light_range, particle_name, af_animation_name ;---------------------------------------------------------------------------------------------------------------------------------------- starting = 5.0, anomaly\bfuzz_blowout, 0.8, 1.0, 1.5, 5.0, "anomaly2\artefact_electra_blast_start", "idle" flying = 2.0, anomaly\electra_idle1, 1.0, 1.0, 1.0, 5.0, "anomaly2\artefact\artefact_electra", "idle" idle_before_spawning = 0.0, "", 1.0, 1.0, 2.5, 0, "", "idle" spawning = 2, "anomaly\pux_blast", 1.0, 1.0, 1.5, 5.0, "anomaly2\artefact_electra_blast_finished", "idle" [af_base]:identity_immunities hud = artefact_hud animation_slot = 11 allow_inertion = true ;slot = 10 attach_angle_offset = 0,0,0 attach_position_offset = -0.1,-0.1,0 attach_bone_name = bip01_root inv_grid_width = 1 inv_grid_height = 1 belt = true af_actor_properties = on actor_properties = on [artefact_hud] orientation = 0, 0, 0 position = 0, 0, 0 visual = weapons\artefact\wpn_artefact_hud.ogf anim_idle = idle anim_idle_sprint = idle_sprint anim_hide = holster anim_show = draw anim_activate = activate ; Артефакты для аномалии "Комариная плешь" [af_medusa]:af_base GroupControlSection = spawn_group $spawn = "artifacts\moscito medusa" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_blackdrip.ogf description = enc_zone_artifact_af-medusa inv_name = af-medusa inv_name_short = inv_weight = 0.5 inv_grid_x = 9 inv_grid_y = 4 cost = 1000 jump_height = .5 particles = anomaly2\artefact\artefact_gravi lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_medusa_absorbation artefact_activation_seq = af_activation_bold [af_medusa_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.98 [af_cristall_flower]:af_base GroupControlSection = spawn_group $spawn = "artifacts\moscito flower" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_blackdrip_2.ogf description = enc_zone_artifact_af-cristall-flower inv_name = af-cristall-flower inv_name_short = inv_weight = 0.5 inv_grid_x = 11 inv_grid_y = 4 cost = 2500 jump_height = .4 particles = anomaly2\artefact\artefact_gravi lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.5 trail_light_range = 0.5 artefact_activation_seq = af_activation_bold ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_cristall_flower_absorbation [af_cristall_flower_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.97 [af_night_star]:af_base GroupControlSection = spawn_group $spawn = "artifacts\moscito star" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_blackdrip_1.ogf description = enc_zone_artifact_af-night-star inv_name = af-night-star inv_name_short = inv_weight = 0.5 inv_grid_x = 10 inv_grid_y = 4 cost = 5000 jump_height = .2 particles = anomaly2\artefact\artefact_gravi lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.5 trail_light_range = 3.0 artefact_activation_seq = af_activation_bold ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_night_star_absorbation [af_night_star_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.95 ; Артефакты для аномалии "Грави" [af_vyvert]:af_base GroupControlSection = spawn_group $spawn = "artifacts\gravy vyvert" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_gravy1.ogf description = enc_zone_artifact_af-vyvert inv_name = af-vyvert inv_name_short = inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 0 cost = 1000 jump_height = .3 particles = anomaly2\artefact\artefact_gravi lights_enabled = false ;true ;???? ?????? artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_vyvert_absorbation [af_vyvert_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.98 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_gravi]:af_base GroupControlSection = spawn_group $spawn = "artifacts\gravy gravi" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_gravy2.ogf description = enc_zone_artifact_af-gravi inv_name = af-gravi inv_name_short = inv_weight = 0.5 inv_grid_x = 15 inv_grid_y = 0 cost = 2500 jump_height = .3 particles = anomaly2\artefact\artefact_gravi lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.5 trail_light_range = 0.5 artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_gravi_absorbation [af_gravi_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.97 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_gold_fish]:af_base GroupControlSection = spawn_group $spawn = "artifacts\gravy fish" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_gravy3.ogf description = enc_zone_artifact_af-gold-fish inv_name = af-gold-fish inv_name_short = inv_weight = 0.5 inv_grid_x = 16 inv_grid_y = 0 cost = 5000 jump_height = .2 particles = anomaly2\artefact\artefact_gravi lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.5 trail_light_range = 2.0 artefact_activation_seq = af_activation_gravi ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0005 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_gold_fish_absorbation [af_gold_fish_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.95 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 ; Артефакты для аномалии "Жарка" [af_drops]:af_base GroupControlSection = spawn_group $spawn = "artifacts\zharka drops" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_kaply.ogf description = enc_zone_artifact_af-drops inv_name = af-drops inv_name_short = inv_weight = 0.5 inv_grid_x = 12 inv_grid_y = 4 cost = 1000 jump_height = .1 particles = anomaly2\artefact\artefact_zharka lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.5 trail_light_range = 0.5 ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.001 satiety_restore_speed = 0.0 power_restore_speed = -0.001 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_drops_absorbation [af_drops_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_fireball]:af_base GroupControlSection = spawn_group $spawn = "artifacts\zharka fireball" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_fire.ogf description = enc_zone_artifact_af-fireball inv_name = af-fireball inv_name_short = inv_weight = 0.5 inv_grid_x = 13 inv_grid_y = 4 cost = 2500 impulse_threshold = 10 radius = 10 strike_impulse = 20 particles = anomaly2\artefact\artefact_zharka lights_enabled = true ;true ;???? ?????? trail_light_color = 0.9,0.5,0.5 trail_light_range = 3.0 ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.002 satiety_restore_speed = 0.0 power_restore_speed = -0.001 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_fireball_absorbation [af_fireball_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_cristall]:af_base GroupControlSection = spawn_group $spawn = "artifacts\zharka cristall" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_cristall.ogf description = enc_zone_artifact_af-cristall inv_name = af-cristall inv_name_short = inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 4 cost = 5000 jump_height = .1 particles = anomaly2\artefact\artefact_zharka lights_enabled = true ;true ;???? ?????? trail_light_color = 0.9,0.5,0.5 trail_light_range = 3.0 artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.003 satiety_restore_speed = 0.0 power_restore_speed = -0.001 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_cristall_absorbation [af_cristall_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 ; Артефакты для аномалии "мясорубка" [af_blood]:af_base GroupControlSection = spawn_group $spawn = "artifacts\mincer blood" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_myasorubka1.ogf description = enc_zone_artifact_af-blood inv_name = af-blood inv_name_short = inv_weight = 0.5 inv_grid_x = 17 inv_grid_y = 0 cost = 1000 jump_height = .01 particles = anomaly2\artefact\artefact_mincer lights_enabled = false ;true ;???? ?????? artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0.0002 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_blood_absorbation [af_blood_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.1 shock_immunity = 1.0 wound_immunity = 1.1 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.1 [af_mincer_meat]:af_base GroupControlSection = spawn_group $spawn = "artifacts\mincer meatloaf" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_myasorubka2.ogf description = enc_zone_artifact_af-mincer-meat inv_name = af-mincer-meat inv_name_short = inv_weight = 0.5 inv_grid_x = 18 inv_grid_y = 16 cost = 2500 jump_height = .1 particles = anomaly2\artefact\artefact_mincer lights_enabled = false ;true ;???? ?????? artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0.0004 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_mincer_meat_absorbation [af_mincer_meat_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.1 shock_immunity = 1.0 wound_immunity = 1.1 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.1 [af_soul]:af_base GroupControlSection = spawn_group $spawn = "artifacts\mincer soul" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_myasorubka3.ogf description = enc_zone_artifact_af-soul inv_name = af-soul inv_name_short = inv_weight = 0.5 inv_grid_x = 19 inv_grid_y = 16 cost = 5000 jump_height = .1 particles = anomaly2\artefact\artefact_mincer lights_enabled = false artefact_activation_seq = af_activation_mincer ;скорости увеличения (уменьшения) health_restore_speed = 0.0006 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_soul_absorbation [af_soul_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.1 shock_immunity = 1.0 wound_immunity = 1.1 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.1 ; Артефакты для аномалии "Электра" [af_electra_sparkler]:af_base GroupControlSection = spawn_group $spawn = "artifacts\electra sparkler" $prefetch = 64 cform = skeleton class = SCRPTART visual = physics\anomaly\artefact_electra4.ogf description = enc_zone_artifact_af-electra-sparkler inv_name = af-electra-sparkler inv_name_short = inv_weight = 0.5 inv_grid_x = 8 inv_grid_y = 11 cost = 1000 jump_height = .5 particles = anomaly2\artefact\artefact_electra lights_enabled = true ;true ;???? ?????? trail_light_color = 0.5,0.5,0.9 trail_light_range = 0.50 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.002 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_electra_sparkler_absorbation [af_electra_sparkler_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.1 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0
Добавлено (14.11.2012, 16:43) --------------------------------------------- 2 часть
[af_electra_flash]:af_base GroupControlSection = spawn_group $spawn = "artifacts\electra flash" $prefetch = 64 cform = skeleton class = SCRPTART visual = physics\anomaly\artefact_electra3.ogf description = enc_zone_artifact_af-electra-flash inv_name = af-electra-flash inv_name_short = inv_weight = 0.5 inv_grid_x = 4 inv_grid_y = 8 cost = 2500 jump_height = .1 particles = anomaly2\artefact\artefact_electra lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.9 trail_light_range = 2.5 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.004 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_electra_flash_absorbation [af_electra_flash_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.1 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_electra_moonlight]:af_base GroupControlSection = spawn_group $spawn = "artifacts\electra moonlight" $prefetch = 64 cform = skeleton class = SCRPTART visual = physics\anomaly\artefact_electra1.ogf description = enc_zone_artifact_af-electra-moonlight inv_name = af-electra-moonlight inv_name_short = inv_weight = 0.5 inv_grid_x = 10 inv_grid_y = 10 cost = 5000 jump_height = .1 particles = anomaly2\artefact\artefact_electra lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.9 trail_light_range = 1.0 artefact_activation_seq = af_activation_electra ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.006 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_electra_moonlight_absorbation [af_electra_moonlight_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.1 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 ; Артефакты для аномалии "Амебы" [af_ameba_slime]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba slime" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_ameba3.ogf description = enc_zone_artifact_af-ameba-slime inv_name = af-ameba-slime inv_name_short = inv_weight = 0.5 inv_grid_x = 7 inv_grid_y = 4 cost = 1000 jump_height = .0 particles = anomaly2\artefact\artefact_ameba lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.004 hit_absorbation_sect = af_ameba_slime_absorbation [af_ameba_slime_absorbation] burn_immunity = 1.1 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.1 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_ameba_slug]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba slug" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_ameba2.ogf description = enc_zone_artifact_af-ameba-slug inv_name = af-ameba-slug inv_name_short = inv_weight = 0.5 inv_grid_x = 6 inv_grid_y = 4 cost = 2500 jump_height = .1 particles = anomaly2\artefact\artefact_ameba lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.6,0.5 trail_light_range = 1.0 ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.008 hit_absorbation_sect = af_ameba_absorbation [af_ameba_absorbation] burn_immunity = 1.1 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.1 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_ameba_mica]:af_base GroupControlSection = spawn_group $spawn = "artifacts\ameba mica" $prefetch = 64 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_ameba1.ogf description = enc_zone_artifact_af-ameba-mica inv_name = af-ameba-mica inv_name_short = inv_weight = 0.5 inv_grid_x = 5 inv_grid_y = 4 cost = 5000 jump_height = .1 particles = anomaly2\artefact\artefact_ameba lights_enabled = true ;true ;???? ?????? trail_light_color = 0.6,0.7,0.6 trail_light_range = 1 ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.012 hit_absorbation_sect = af_ameba_mica_absorbation [af_ameba_mica_absorbation] burn_immunity = 1.1 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.1 explosion_immunity = 1.0 fire_wound_immunity = 1.0 ; " Пустышки" [af_dummy_spring]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy spring" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_pustishka.ogf description = enc_zone_artifact_af-dummy-spring inv_name = af-dummy-spring inv_name_short = inv_weight = 0.5 inv_grid_x = 14 inv_grid_y = 1 cost = 5000 jump_height = .2 lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_dummy_spring_absorbation [af_dummy_spring_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 0.7 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_dummy_dummy]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy dummy" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_pustishka1.ogf description = enc_zone_artifact_af-dummy-dummy inv_name = af-dummy-battery inv_name_short = inv_weight = 0.5 inv_grid_x = 19 inv_grid_y = 6 cost = 5000 jump_height = .0 lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_dummy_dummy_absorbation [af_dummy_dummy_absorbation] burn_immunity = 0.7 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_dummy_battery]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy battery" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_battery.ogf description = enc_zone_artifact_af-dummy-battery inv_name = af-dummy-battery inv_name_short = inv_weight = 0.5 inv_grid_x = 8 inv_grid_y = 4 jump_height = .2 cost = 5000 ;200 particles = anomaly2\artefact\artefact_gravi lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_dummy_battery_absorbation [af_dummy_battery_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 0.7 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_dummy_pellicle]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy pellicle" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_plenka.ogf description = enc_zone_artifact_af-dummy-pellicle inv_name = af-dummy-pellicle inv_name_short = inv_weight = 0.5 inv_grid_x = 4 inv_grid_y = 9 jump_height = .2 cost = 5000 ;200 particles = anomaly2\artefact\artefact_ameba lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_dummy_pellicle_absorbation [af_dummy_pellicle_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 0.7 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_dummy_glassbeads]:af_base GroupControlSection = spawn_group $spawn = "artifacts\dummy glassbeads" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_spiral.ogf description = enc_zone_artifact_af-dummy-glassbeads inv_name = af-dummy-glassbeads inv_name_short = inv_weight = 0.5 inv_grid_x = 16 inv_grid_y = 1 cost = 5000 ;200 jump_height = .2 particles = anomaly2\artefact\artefact_mincer lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_dummy_glassbeads_absorbation [af_dummy_glassbeads_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 0.95 ; " Ржавые волосы аномалия " [af_rusty_thorn]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty thorn" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_needles1.ogf description = enc_zone_artifact_af-rusty-thorn inv_name = af-rusty-thorn inv_name_short = inv_weight = 0.5 inv_grid_x = 9 inv_grid_y = 11 cost = 1000 jump_height = .3 lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.001 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = -0.003 hit_absorbation_sect = af_rusty_thorn_absorbation [af_rusty_thorn_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_rusty_kristall]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty cristall" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_needles2.ogf description = enc_zone_artifact_af-rusty-kristall inv_name = af-rusty-kristall inv_name_short = inv_weight = 0.5 inv_grid_x = 9 inv_grid_y = 10 cost = 2500 ;100 jump_height = .4 lights_enabled = false ;???? ?????? ??????, ?? ????? ?????? ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.002 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = -0.003 hit_absorbation_sect = af_rusty_kristall_absorbation [af_rusty_kristall_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 [af_rusty_sea-urchin]:af_base GroupControlSection = spawn_group $spawn = "artifacts\rusty sea-urchin" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_rusty_hairs.ogf description = enc_zone_artifact_af-rusty-sea-urchin1 inv_name = af-rusty-sea-urchin2 inv_name_short = inv_weight = 0.5 inv_grid_x = 15 inv_grid_y = 1 cost = 5000 jump_height = .5 lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = -0.003 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = -0.003 hit_absorbation_sect = af_rusty_sea-urchin_absorbation [af_rusty_sea-urchin_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 1.0 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0 ; " Холодец артефакт" ; "Жгучий Пух аномалия" [af_fuzz_kolobok]:af_base GroupControlSection = spawn_group $spawn = "artifacts\fuzz kolobok" $npc = on ; option for Level Editor ;$prefetch = 3 cform = skeleton class = ARTEFACT visual = physics\anomaly\artefact_rusty_hairs.ogf description = enc_zone_artifact_af-fuzz-kolobok inv_name = af-fuzz-kolobok inv_name_short = inv_weight = 0.5 inv_grid_x = 17 inv_grid_y = 1 cost = 5000 jump_height = .5 particles = anomaly2\artefact\artefact_puxx lights_enabled = false ;скорости увеличения (уменьшения) health_restore_speed = 0.0 radiation_restore_speed = 0.0 satiety_restore_speed = 0.0 power_restore_speed = 0.0 bleeding_restore_speed = 0.0 hit_absorbation_sect = af_fuzz_kolobok_absorbation [af_fuzz_kolobok_absorbation] burn_immunity = 1.0 ;коэффициенты иммунитета strike_immunity = 1.0 shock_immunity = 1.0 wound_immunity = 0.95 radiation_immunity = 1.0 telepatic_immunity = 1.0 chemical_burn_immunity = 1.0 explosion_immunity = 1.0 fire_wound_immunity = 1.0
Среда, 14.11.2012, 16:43
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16.04.2012