Видео уроки по программе X-Ray SDK 0,4 SDK 0,7 S.T.A.L.K.E.R
Genior
Понедельник, 07.11.2011, 18:24 | Сообщение # 1
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Сообщение отредактировал Genior - Воскресенье, 30.08.2015, 13:41
Понедельник, 07.11.2011, 18:24
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The Zone Project
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Bryndza , добавь текстуры в геймдату и настрой шейдеры террейна в актор эдиторе.
Среда, 20.02.2013, 00:18
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Bryndza
Среда, 20.02.2013, 00:22 | Сообщение # 497
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Цитата (nikitalebedin )
настрой шейдеры террейна в актор эдиторе.
Вот это не умею.
Среда, 20.02.2013, 00:22
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123qwe
Пятница, 22.02.2013, 21:56 | Сообщение # 498
Пятница, 22.02.2013, 21:56
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Суббота, 23.02.2013, 03:08
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123qwe
Суббота, 23.02.2013, 20:17 | Сообщение # 500
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спсДобавлено (23.02.2013, 20:17) --------------------------------------------- помогите сделал компиляцию карты все сделал как надо запускаю новую игру загружается до половины и выскакивает ошибка.
Суббота, 23.02.2013, 20:17
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Курок
Суббота, 23.02.2013, 20:20 | Сообщение # 501
UnFear
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123qwe , Телепатов нету , лог выкладывай
Суббота, 23.02.2013, 20:20
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123qwe
Суббота, 23.02.2013, 21:02 | Сообщение # 502
Суббота, 23.02.2013, 21:02
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The Zone Project
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Воскресенье, 24.02.2013, 14:17
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123qwe
Воскресенье, 24.02.2013, 23:32 | Сообщение # 504
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Вот кажется он
Initializing File System... using fs-ltx fsgame.ltx FS: 39129 files cached 27 archives, 5913Kb memory used. Init FileSystem 2.956620 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\myprog\gamedata\configs\system.ltx -----loading d:\myprog\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll * D3D11: device creation failed with hr=0x887a0004 command line Executing config-script "user.ltx"... [save\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll ! Player name in registry is empty! (InstallUserName) * [win32]: free[1952236 K], reserved[60488 K], committed[84364 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[11880 K], process heap[2955 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8027 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\MyProg\bin\ dir[1]=D:\MyProg\ dir[2]=D:\MyProg\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\myprog\gamedata\configs\default_controls.ltx"... [d:\myprog\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\myprog\gamedata\configs\rspec_default.ltx"... [d:\myprog\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\myprog\gamedata\configs\default_controls.ltx"... [d:\myprog\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [save\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:1002]-[device:9712]: ATI Mobility Radeon HD 4200 Series * GPU driver: 8.17.10.1099 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 882 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVAPI is missing. * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font ! Player name in registry is empty! (InstallUserName) Loading DLL: xrGameSpy.dll compiling shader yuv2rgb ! Missing ogg-comment, file: d:\myprog\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Missing ogg-comment, file: d:\myprog\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[1701520 K], reserved[116952 K], committed[278616 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[96484 K], process heap[8223 K], game lua[2143 K], render[177 K] * [x-ray]: economy: strings[8077 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 170.8 : [ 4] fx\fx_noise2 * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\myprog\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 106483 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 Loading models... compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader simple compiling shader model_def_lqs_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_distort4glass_3 * [prefetch] time: 21932 ms * [prefetch] memory: 77960Kb ! Player name in registry is empty! (InstallUserName) * phase time: 22643 ms * phase cmem: 186850 K * phase time: 20 ms * phase cmem: 186850 K * Creating new game... * Loading spawn registry... [0]=[actor] [1]=[default] [2]=[mp_actor] [3]=[actor_visual_stalker] [4]=[sim_default_duty_0] [5]=[sim_default_duty_1] [6]=[sim_default_duty_2] [7]=[sim_default_duty_3] [8]=[sim_default_duty_4] [9]=[sim_default_monolith_0] [10]=[sim_default_monolith_1] [11]=[sim_default_monolith_2] [12]=[sim_default_monolith_3] [13]=[sim_default_monolith_4] [14]=[sim_default_freedom_0] [15]=[sim_default_freedom_1] [16]=[sim_default_freedom_2] [17]=[sim_default_freedom_3] [18]=[sim_default_freedom_4] [19]=[sim_default_bandit_0] [20]=[sim_default_bandit_1] [21]=[sim_default_bandit_2] [22]=[sim_default_bandit_3] [23]=[sim_default_bandit_4] [24]=[sim_default_stalker_0] [25]=[sim_default_stalker_1] [26]=[sim_default_stalker_2] [27]=[sim_default_stalker_3] [28]=[sim_default_stalker_4] [29]=[sim_default_military_0] [30]=[sim_default_military_1] [31]=[sim_default_military_2] [32]=[sim_default_military_3] [33]=[sim_default_military_3_sniper] [34]=[sim_default_military_4] [35]=[sim_default_killer_0] [36]=[sim_default_killer_1] [37]=[sim_default_killer_2] [38]=[sim_default_killer_3] [39]=[sim_default_killer_4] [40]=[sim_default_zombied_1] [41]=[sim_default_zombied_2] [42]=[sim_default_zombied_3] [43]=[sim_default_zombied_4] [44]=[test_npc_1] [45]=[test_npc_2] [46]=[test_npc_3] [47]=[test_npc_4] [48]=[test_npc_5] [49]=[test_npc_6] [50]=[test_npc_7] [51]=[test_npc_8] [52]=[test_npc_9] [53]=[test_npc_10] [54]=[test_npc_11] [55]=[test_npc_12] [56]=[test_npc_13] [57]=[test_npc_14] [58]=[test_npc_15] [59]=[test_npc_16] [60]=[test_npc_17] [61]=[test_npc_18] [62]=[test_npc_19] [63]=[test_npc_20] [64]=[test_npc_21] [65]=[test_npc_22] [66]=[test_npc_23] [67]=[test_npc_24] [68]=[test_npc_25] [69]=[test_npc_26] [70]=[test_npc_27] [71]=[test_npc_28] [72]=[test_npc_29] [73]=[test_npc_30] [74]=[test_npc_31] [75]=[test_npc_32] [76]=[test_npc_33] [77]=[test_npc_34] [78]=[test_npc_35] [79]=[test_npc_36] [80]=[test_npc_37] [81]=[test_npc_38] [82]=[test_npc_39] [83]=[test_npc_40] [84]=[test_npc_41] [85]=[test_npc_42] [86]=[test_npc_43] [87]=[test_npc_44] [88]=[test_npc_45] [89]=[test_npc_46] [90]=[test_npc_47] [91]=[test_npc_48] [92]=[test_npc_49] [93]=[test_npc_50] [94]=[zat_b106_stalker_gonta] [95]=[zat_b14_stalker_1] [96]=[zat_b38_stalker_cop] [97]=[zat_b38_stalker_corpse_1] [98]=[zat_b38_stalker_corpse_2] [99]=[zat_b38_stalker_corpse_3] [100]=[zat_b38_stalker_cop_dead] [101]=[zat_b38_stalker_hunter] [102]=[zat_b30_owl_stalker_trader] [103]=[zat_b7_duty_illicit_dealer] [104]=[zat_b5_stalker_raider_1] [105]=[zat_b5_stalker_raider_2] [106]=[zat_b5_stalker_raider_3] [107]=[zat_b5_stalker_raider_4] [108]=[zat_b5_stalker_raider_leader] [109]=[zat_b7_bandit_boss_dead] [110]=[zat_b5_stalker_commander] [111]=[zat_b5_stalker_commander_b7] [112]=[zat_b5_stalker_1] [113]=[zat_b5_stalker_2] [114]=[zat_b5_stalker_3] [115]=[zat_b5_stalker_4] [116]=[zat_b5_dealer_assistant_1] [117]=[zat_b5_dealer_assistant_2] [118]=[zat_b7_bandit_boss_sultan] [119]=[zat_b18_noah] [120]=[pri_a17_military_captain_tarasov] [121]=[pri_a17_military_prapor_valentyr] [122]=[pri_a17_military_sergeant_morozov] [123]=[pri_a17_military_lieutenant_podorojniy] [124]=[pri_a17_monolith_preacher] [125]=[pri_a17_military_colonel_kovalski] [126]=[pri_a15_military_recon_leader] [127]=[pri_a15_military_recon_1] [128]=[pri_a15_military_recon_2] [129]=[pri_a15_military_recon_3] [130]=[jup_b218_vano_in_suit] [131]=[pri_a15_sokolov] [132]=[pri_a15_sokolov_sci] [133]=[pri_a15_sokolov_sci_head] [134]=[pri_a22_military_merkulov] [135]=[pri_a22_military_skelja] [136]=[pri_a21_sentry_lieutenant_stecenko] [137]=[jup_a12_stalker_assaulter] [138]=[jup_a12_stalker_diplomat] [139]=[jup_a12_stalker_prisoner] [140]=[jup_a12_bandit_chief] [141]=[jup_a12_bandit_guard] [142]=[jup_a12_bandit_cashier] [143]=[jup_a12_merc_cover] [144]=[jup_b207_merc_illicit_dealer] [145]=[jup_b207_merc_leader] [146]=[jup_b207_duty_security_squad_leader] [147]=[jup_b207_freedom_recon_squad_leader] [148]=[jup_b207_freedom_assault_squad_leader] [149]=[jup_a10_bandit_leader] [150]=[jup_a10_stalker_vano] [151]=[jup_b6_scientist_biochemist] [152]=[jup_b6_scientist_nuclear_physicist] [153]=[jup_b9_shliachin] [154]=[jup_b217_stalker_tech] [155]=[jup_b10_stalker_drunk] [156]=[jup_b10_stalker_drunk_dead] [157]=[jup_b220_trapper] [158]=[jup_b4_monolith_squad_leader_monolith_skin] [159]=[jup_b4_monolith_squad_leader_duty_skin] [160]=[jup_b4_monolith_squad_leader_freedom_skin] [161]=[jup_b4_monolith_squad_leader_freedom_mon_skin] [162]=[jup_b4_monolith_squad_leader_duty_mon_skin] [163]=[jup_b4_monolith_squad_soldier_1_monolith_skin] [164]=[jup_b4_monolith_squad_soldier_1_duty_skin] [165]=[jup_b4_monolith_squad_soldier_1_freedom_skin] [166]=[jup_b4_monolith_squad_soldier_2_monolith_skin] [167]=[jup_b4_monolith_squad_soldier_2_duty_skin] [168]=[jup_b4_monolith_squad_soldier_2_freedom_skin] [169]=[jup_b4_monolith_squad_soldier_3_monolith_skin] [170]=[jup_b4_monolith_squad_soldier_3_duty_skin] [171]=[jup_b4_monolith_squad_soldier_3_freedom_skin] [172]=[jup_b4_monolith_squad_soldier_4_monolith_skin] [173]=[jup_b4_monolith_squad_soldier_4_duty_skin] [174]=[jup_b4_monolith_squad_soldier_4_freedom_skin] [175]=[jup_b4_monolith_squad_soldier_5_monolith_skin] [176]=[jup_b4_monolith_squad_soldier_5_duty_skin] [177]=[jup_b4_monolith_squad_soldier_5_freedom_skin] [178]=[jup_b4_freedom_help] [179]=[jup_b4_duty_help] [180]=[jup_b4_freedom_leader] [181]=[jup_b4_duty_leader] [182]=[jup_b6_scientist_tech] [183]=[jup_b1_stalker_1] [184]=[jup_b1_stalker_2] [185]=[jup_b1_stalker_3] [186]=[jup_b1_stalker_4] [187]=[jup_b1_pro_stalker_1] [188]=[jup_b1_pro_stalker_2] [189]=[jup_b1_pro_stalker_3] [190]=[jup_b1_pro_stalker_4] [191]=[jup_b6_freedom_stalker_1] [192]=[jup_b6_freedom_stalker_2] [193]=[jup_b6_freedom_stalker_3] [194]=[jup_b6_freedom_stalker_4] [195]=[jup_b6_duty_stalker_1] [196]=[jup_b6_duty_stalker_2] [197]=[jup_b6_duty_stalker_3] [198]=[jup_b6_duty_stalker_4] [199]=[jup_b6_stalker_prisoner] [200]=[jup_b6_stalker_assaulter] [201]=[jup_b6_stalker_diplomat] [202]=[jup_b6_stalker_gonta] [203]=[jup_b6_stalker_garmata] [204]=[jup_b6_stalker_crab] [205]=[zat_a2_stalker_barmen] [206]=[zat_a2_stalker_mechanic] [207]=[zat_a2_stalker_nimble] [208]=[zat_b22_stalker_medic] [209]=[jup_b25_stalker_senya] [210]=[jup_b25_freedom_flint] [211]=[zat_b103_lost_merc_leader] [212]=[zat_b103_lost_merc_1] [213]=[zat_b103_lost_merc_2] [214]=[zat_b103_lost_merc_3] [215]=[zat_b103_lost_merc_4] [216]=[zat_b103_lost_merc_5] [217]=[zat_b103_lost_merc_6] [218]=[zat_b103_lost_merc_7] [219]=[zat_b7_stalker_raider_leader] [220]=[zat_b7_stalker_raider_1] [221]=[zat_b7_stalker_raider_2] [222]=[zat_b7_stalker_raider_3] [223]=[zat_b7_stalker_victim_1] [224]=[zat_b33_stalker_snag] [225]=[zat_b28_draper] [226]=[zat_b28_umerov] [227]=[zat_b28_smoliak] [228]=[zat_b100_military_1] [229]=[zat_b100_military_2] [230]=[zat_b100_military_3] [231]=[zat_b42_mayron] [232]=[zat_b29_stalker_rival_1] [233]=[zat_b29_stalker_rival_2] [234]=[zat_b29_stalker_rival_default_1] [235]=[zat_b29_stalker_rival_default_2] [236]=[zat_b52_port_bandit_leader] [237]=[jup_a6_stalker_medik] [238]=[jup_b15_zulus] [239]=[jup_b202_stalker_snag] [240]=[jup_a6_stalker_barmen] [241]=[jup_b202_bandit] [242]=[jup_b19_freedom_yar] [243]=[jup_b19_merc_1] [244]=[jup_b19_merc_2] [245]=[jup_b19_merc_3] [246]=[jup_b19_merc_4] [247]=[jup_b19_merc_5] [248]=[jup_b43_stalker_assistant] [249]=[zat_b215_stalker_guide] [250]=[pri_a25_army_medic] [251]=[pri_a15_actor] [252]=[pri_a15_vano] [253]=[pri_a15_sokolov_scene] [254]=[pri_a15_zulus] [255]=[pri_a15_wanderer] [256]=[pri_a15_military_tarasov] [257]=[pri_a15_military_2] [258]=[pri_a15_military_3] [259]=[pri_a15_military_4] [260]=[pri_a22_army_signaller] [261]=[pri_b35_merc_leader] [262]=[pri_b35_merc_grenade_launcher_1] [263]=[pri_b35_merc_grenade_launcher_2] [264]=[pri_b35_envoy] [265]=[pri_b35_guard_envoy_1] [266]=[pri_b35_guard_envoy_2] [267]=[pri_b306_envoy] [268]=[jup_b46_duty_founder] [269]=[jup_b46_duty_founder_squad_01] [270]=[jup_b46_duty_founder_squad_02] [271]=[jup_b46_duty_founder_squad_03] [272]=[jup_b46_duty_founder_squad_04] [273]=[jup_a6_freedom_leader] [274]=[jup_a6_duty_leader] [275]=[zat_b40_merc_squad_leader_1] [276]=[zat_b40_merc_squad_leader_2] [277]=[zat_b20_noah_teleport] [278]=[zat_b44_stalker_barge] [279]=[pri_b36_monolith_sniper] [280]=[pri_b36_monolith_master_hiding_place] [281]=[pri_b36_monolith_marine_sniper] [282]=[zat_b53_artefact_hunter_1] [283]=[zat_b53_artefact_hunter_2] [284]=[pri_a22_military_yarmoshuk] [285]=[pri_b305_strelok] [286]=[pri_a28_evac_com] [287]=[zat_b106_stalker_garmata] [288]=[zat_b106_stalker_crab] [289]=[jup_b47_merc_01] [290]=[jup_b47_merc_02] [291]=[jup_b47_merc_03] [292]=[jup_b47_merc_04] [293]=[jup_b47_merc_05] [294]=[jup_b47_merc_06] [295]=[jup_b47_merc_07] [296]=[jup_b219_stalker_tech] [297]=[jup_b219_monolith_squad_leader_freedom_skin] [298]=[jup_b219_vano] [299]=[jup_b219_soldier] [300]=[jup_b219_zulus] [301]=[pas_b400_vano] [302]=[pas_b400_sokolov] [303]=[pas_b400_zulus] [304]=[pas_b400_wanderer] [305]=[pas_b400_monolith_sniper] [306]=[sim_default_stalker_pri_a16] [307]=[test_killer] [308]=[test_silencer_character] [309]=[conrack_selo_stalker] FATAL ERROR [error]Expression : no_assert [error]Function : CXML_IdToIndex<class CCharacterInfo>::GetById [error]File : d:\prog_repository\sources\trunk\xrserverentities\xml_str_id_loader.h [error]Line : 112 [error]Description : item not found, id [error]Arguments : mon_4 stack trace:
Добавлено (24.02.2013, 23:32) --------------------------------------------- Есть у кого пак всех текстур и объектов для СДК??
Воскресенье, 24.02.2013, 23:32
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Цитата (123qwe )
Есть у кого пак всех текстур и объектов для СДК??
123qwe , Текстуры повытаскивай со всех версий сталков (ТЧ, ЧН, ЗП), я так поступил. А дополнительный пак объектов для сталка , могу поделиться. Там правда в основном здания, дома, фабрики и т.п. Я даже по моему выкладывал в этой теме пак. Вот пак: http://yadi.sk/d/WmIrXm2a2rVFS Распаковать содержимое архива по адресу: X-Ray CoP SDK\editors\rawdata\objects , а именно папку Stalker_Content нужно запихать по этому адресу.
Сообщение отредактировал dmitry778 - Понедельник, 25.02.2013, 10:00
Понедельник, 25.02.2013, 09:59
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123qwe
Понедельник, 25.02.2013, 16:31 | Сообщение # 506
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Я вытаскивал текстуры с других сдк но некоторых текстур нету .Спс за объекты. Скажите тока что с логом .
Понедельник, 25.02.2013, 16:31
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dinsekt
Понедельник, 25.02.2013, 16:52 | Сообщение # 507
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123qwe , У тебя похоже gamedat'ы нет в SDK.
Понедельник, 25.02.2013, 16:52
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123qwe
Понедельник, 25.02.2013, 17:26 | Сообщение # 508
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Понедельник, 25.02.2013, 17:26
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Цитата (123qwe )
Я вытаскивал текстуры с других сдк но некоторых текстур нету
Ты не с СДК текстуры повытаскивай, а с игры Сталкер из папки текстур.
Понедельник, 25.02.2013, 19:04
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dinsekt
Понедельник, 25.02.2013, 19:04 | Сообщение # 510
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123qwe , Я имею в виду распакованная оригинальная, из игры, а не та, которая в SDK была изначально. Сам SDK ругается на отсутствие mon_4 в XML файлах.
Понедельник, 25.02.2013, 19:04
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