X-Ray SDK 0.7 (CoP)
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Цитата denis2000 (
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3209118.jpg - шейдеры? 9892840.jpg - похоже на проблему секторов или НОМ объектов.
Скорее всего для текстуры террейна в СДК взята thm от 2D текстуры. Возможно, при обработке текстуры в АЕ указан был формат 2D Texture вместо Terrain или просто взяли thm от какой нибудь текстуры из СДК, например бетона или метала, и переименовали.
Сообщение отредактировал WolfHeart - Воскресенье, 30.09.2018, 18:37
Воскресенье, 30.09.2018, 18:20
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denis2000 , WolfHeart , называется просто портация из мода на ЧН в ЗП. Спс вам за наводки.Добавлено (03.10.2018, 21:30) --------------------------------------------- Этот баг - нечто. На DX11 происходит то, что показано на скринах которые выкладывал (даже после правок по вашим наводкам). Попробовал снизать до DX10, привело к вылету
Как лечить в самом СДК знаю, а вот как в игре - мне не известно. Может кто нибуть помочь? Вот полный лог.
* Detected CPU: Intel® Core i7-8700 CPU @ 3.20GHz [GenuineIntel], F6/M14/S10, 3191.00 mhz, 29-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 12 Initializing File System... using fs-ltx fsgame.ltx FS: 70719 files cached 27 archives, 13629Kb memory used. Init FileSystem 1.251440 sec 'xrCore' build 3967, Dec 14 2009 EH: 3CAABCFCFF6F3A810019C6A72180F166 -----loading d:\games\stalker Зов Припяти\gamedata\configs\system.ltx -----loading d:\games\stalker Зов Припяти\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [d:\games\stalker Зов Припяти\_userdata\user.ltx] successfully loaded. Loading DLL: 4676272 Loading DLL: xrGame.dll ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * [win32]: free[3776760 K], reserved[279900 K], committed[137580 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[19790 K], process heap[8057 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[8539 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\games\STALKER Зов Припяти\bin\ dir[1]=D:\games\STALKER Зов Припяти\ dir[2]=D:\games\STALKER Зов Припяти\bin\ dir[3]=C:\WINDOWS\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\games\stalker Зов Припяти\gamedata\configs\rspec_extreme.ltx"... [d:\games\stalker Зов Припяти\gamedata\configs\rspec_extreme.ltx] successfully loaded. Executing config-script "d:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx"... [d:\games\stalker Зов Припяти\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [d:\games\stalker Зов Припяти\_userdata\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1B06]: NVIDIA GeForce GTX 1080 Ti * CREATE: DeviceREF: 4 * Texture memory: 3072 M * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' * HWDST/PCF supported and used - r__tf_aniso 16 - r2_tf_mipbias 0. Starting engine... ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! ! Unable to find Software\GSC Game World\STALKER-COP\ in registry Loading DLL: xrGameSpy.dll ! Invalid ogg-comment version, file: d:\games\stalker Зов Припяти\gamedata\sounds\video\intro_gsc.ogg ! Invalid ogg-comment version, file: d:\games\stalker Зов Припяти\gamedata\sounds\video\intro_gsc_wp.ogg ! Missing ogg-comment, file: d:\games\stalker Зов Припяти\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! Invalid ogg-comment version, file: d:\games\stalker Зов Припяти\gamedata\sounds\video\amd_fusion_final_720.ogg intro_start intro_logo intro_delete ::update_logo_intro * [win32]: free[3523760 K], reserved[348100 K], committed[322380 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[106675 K], process heap[29563 K], game lua[2143 K], render[197 K] * [x-ray]: economy: strings[8772 K], smem[0 K] * 0.0 : [ 3] $null * 0.0 : [ 1] $user$NVHHGGTex * 0.0 : [ 5] $user$NVjitterTex * 0.0 : [ 8] $user$Texture_color * 0.0 : [ 1] $user$Texture_color_out * 0.0 : [ 7] $user$Texture_obstacles * 0.0 : [ 3] $user$Texture_obstvelocity * 0.0 : [ 3] $user$Texture_pressure * 0.0 : [ 2] $user$Texture_tempscalar * 0.0 : [ 3] $user$Texture_tempvector * 0.0 : [ 5] $user$Texture_velocity0 * 0.0 : [ 4] $user$Texture_velocity1 * 0.0 : [ 3] $user$accum * 0.0 : [ 1] $user$accum_temp * 0.0 : [ 7] $user$albedo * 0.0 : [ 4] $user$bloom1 * 0.0 : [ 2] $user$bloom2 * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$edgeTex * 0.0 : [ 2] $user$env_s0 * 0.0 : [ 2] $user$env_s1 * 0.0 : [ 5] $user$generic0 * 0.0 : [ 4] $user$generic1 * 0.0 : [ 2] $user$generic2 * 0.0 : [ 4] $user$jitter_0 * 0.0 : [ 2] $user$jitter_1 * 0.0 : [ 1] $user$jitter_2 * 0.0 : [ 1] $user$jitter_3 * 0.0 : [ 1] $user$jitter_4 * 0.0 : [ 1] $user$jitter_mipped * 0.0 : [ 2] $user$lum_t64 * 0.0 : [ 3] $user$lum_t8 * 0.0 : [ 1] $user$luminance_0 * 0.0 : [ 1] $user$luminance_1 * 0.0 : [ 1] $user$luminance_2 * 0.0 : [ 1] $user$luminance_3 * 0.0 : [ 9] $user$material * 0.0 : [ 247] $user$position * 0.0 : [ 3] $user$rayCastTex * 0.0 : [ 6] $user$rayDataTex * 0.0 : [ 2] $user$rayDataTexSmall * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 8] $user$smap_depth * 0.0 : [ 1] $user$smap_depth_minmax * 0.0 : [ 1] $user$smap_surf * 0.0 : [ 7] $user$tonemap * 0.0 : [ 2] $user$tonemap_src * 0.0 : [ 2] act\act_controller_hit * 0.0 : [ 2] act\act_controller_hit1 * 0.0 : [ 2] amik\anomaly\electric_radial * 0.0 : [ 2] amik\explosions\anim_dirtexp_3 * 0.0 : [ 2] amik\explosions\boom_0 * 0.0 : [ 2] amik\explosions\boom_1 * 0.0 : [ 2] amik\explosions\boom_2 * 0.0 : [ 2] amik\explosions\decal_concrete * 0.0 : [ 2] amik\explosions\explo_end * 0.0 : [ 2] amik\explosions\explosion_dynamite\explosion_din * 0.0 : [ 2] amik\explosions\explosion_dynamite\flashlight * 0.0 : [ 2] amik\explosions\explosion_dynamite\smoke * 0.0 : [ 2] amik\explosions\explosion_flash_atlas * 0.0 : [ 2] amik\explosions\explosion_fuelcan\boom_1 * 0.0 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 0.0 : [ 2] amik\explosions\explosion_fuelcan\grey_xpl * 0.0 : [ 2] amik\explosions\explosion_smoke03 * 0.0 : [ 2] amik\explosions\final_expl * 0.0 : [ 2] amik\explosions\ring_grey * 0.0 : [ 2] amik\explosions\smoke128_3w * 0.0 : [ 2] amik\explosions\smoke2 * 0.0 : [ 2] amik\explosions\smoke_cannon * 0.0 : [ 2] amik\explosions\smoke_white_tiled3 * 0.0 : [ 2] amik\fly\fly * 0.0 : [ 2] amik\hit_fx\blood\962e6155 * 0.0 : [ 2] amik\hit_fx\blood\blood * 0.0 : [ 2] amik\hit_fx\blood\m * 0.0 : [ 2] amik\hit_fx\water_splash\water_splash_anim * 0.0 : [ 2] amik\hit_fx\water_splash\water_spurt * 0.0 : [ 2] amik\mine\mine * 0.0 : [ 2] amik\nature\list * 0.0 : [ 2] amik\nature\stonedebris1 * 0.0 : [ 2] amik\nature\wood_part * 0.0 : [ 2] amik\static\gas_light\flame_zippo * 0.0 : [ 2] amik\weapons\00 * 0.0 : [ 2] amik\weapons\12x70 * 0.0 : [ 2] amik\weapons\6ways1 * 0.0 : [ 2] amik\weapons\6ways2 * 0.0 : [ 2] amik\weapons\9x39 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways1 * 0.0 : [ 2] amik\weapons\btr\muzzle 6ways2 * 0.0 : [ 2] amik\weapons\dtk_2 * 0.0 : [ 2] amik\weapons\dtk_3 * 0.0 : [ 2] amik\weapons\dtk_4 * 0.0 : [ 2] amik\weapons\dtk_4_1 * 0.0 : [ 2] amik\weapons\dtk_5 * 0.0 : [ 2] amik\weapons\dtk_6 * 0.0 : [ 2] amik\weapons\dtk_8 * 0.0 : [ 2] amik\weapons\flame\flameshoot_1 * 0.0 : [ 2] amik\weapons\flame\flameshoot_2 * 0.0 : [ 2] amik\weapons\flame\flameshoot_3 * 0.0 : [ 2] amik\weapons\flame\flameshoot_4 * 0.0 : [ 2] amik\weapons\flame\flameshoot_5 * 0.0 : [ 2] amik\weapons\flame\mg42out * 0.0 : [ 2] amik\weapons\flame\trace * 0.0 : [ 2] amik\weapons\flame\trace_01 * 0.0 : [ 2] amik\weapons\flame\trail * 0.0 : [ 2] amik\weapons\flash_01 * 0.0 : [ 2] amik\weapons\flash_02 * 0.0 : [ 2] amik\weapons\flash_04 * 0.0 : [ 2] amik\weapons\flash_05 * 0.0 : [ 2] amik\weapons\grishik\357mag * 0.0 : [ 2] amik\weapons\grishik\45 * 0.0 : [ 2] amik\weapons\grishik\50_ae * 0.0 : [ 2] amik\weapons\grishik\5x45x39 * 0.0 : [ 2] amik\weapons\grishik\5x45x39_00 * 0.0 : [ 2] amik\weapons\grishik\5x45x39_01 * 0.0 : [ 2] amik\weapons\grishik\5x56x45 * 0.0 : [ 2] amik\weapons\grishik\5x56x45_00 * 0.0 : [ 2] amik\weapons\grishik\5x7x28 * 0.0 : [ 2] amik\weapons\grishik\6x5x50 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_0 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_1 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_2 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_3 * 0.0 : [ 2] amik\weapons\grishik\7x62x25_4 * 0.0 : [ 2] 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0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 2] fx\fx_gradient * 0.0 : [ 2] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_noise * 0.0 : [ 2] fx\fx_noise2 * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 2] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 2] fx\fx_volumefog1 * 0.0 : [ 2] glow\glow_04 * 0.0 : [ 2] glow\glow_anamorphic * 0.0 : [ 2] glow\glow_blue * 0.0 : [ 2] glow\glow_fire1 * 0.0 : [ 2] glow\glow_orange * 0.0 : [ 2] glow\glow_orange2 * 0.0 : [ 2] glow\glow_orange_bright * 0.0 : [ 2] glow\glow_rays * 0.0 : [ 2] glow\glow_reddish1 * 0.0 : [ 2] glow\glow_white * 0.0 : [ 2] internal\internal_fireTransferFunction * 0.0 : [ 2] lights\lights_flashlight2 * 0.0 : [ 3] lights\lights_spot01 * 0.0 : [ 2] pfx\pfx_ani-explosion-02 * 0.0 : [ 2] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 2] pfx\pfx_ani-explosion-02a * 0.0 : [ 2] pfx\pfx_ani-fire01 * 0.0 : [ 2] pfx\pfx_ani-smoke-01 * 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1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_lens_base * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 2] pfx\pfx_distortion * 0.0 : [ 2] pfx\pfx_electrostatic * 0.0 : [ 2] pfx\pfx_expl_01 * 0.0 : [ 2] pfx\pfx_expl_benzin * 0.0 : [ 2] pfx\pfx_explotions_2 * 0.0 : [ 2] pfx\pfx_explotions_3 * 0.0 : [ 2] pfx\pfx_explotions_4 * 0.0 : [ 2] pfx\pfx_explotions_smoke * 0.0 : [ 2] pfx\pfx_explotions_smoke_benzine * 0.0 : [ 2] pfx\pfx_flame * 0.0 : [ 2] pfx\pfx_flame_01 * 0.0 : [ 2] pfx\pfx_flamefx_01 * 0.0 : [ 2] pfx\pfx_flash_01 * 0.0 : [ 2] pfx\pfx_flash_02 * 0.0 : [ 2] pfx\pfx_flash_04 * 0.0 : [ 2] pfx\pfx_flash_05 * 0.0 : [ 2] pfx\pfx_flash_07 * 0.0 : [ 2] pfx\pfx_flash_08 * 0.0 : [ 2] pfx\pfx_g-smoke-01 * 0.0 : [ 2] pfx\pfx_gologramma * 0.0 : [ 2] pfx\pfx_gradient * 0.0 : [ 2] pfx\pfx_gradient1 * 0.0 : [ 2] pfx\pfx_intense2_a * 0.0 : [ 2] pfx\pfx_leaves_01 * 0.0 : [ 2] pfx\pfx_leaves_02 * 0.0 : [ 2] pfx\pfx_light1 * 0.0 : [ 2] pfx\pfx_light3 * 0.0 : [ 2] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 2] pfx\pfx_lightning_01 * 0.0 : [ 2] pfx\pfx_lightning_02 * 0.0 : [ 2] pfx\pfx_ligth_6 * 0.0 : [ 2] pfx\pfx_plasma * 0.0 : [ 2] pfx\pfx_shells1 * 0.0 : [ 2] pfx\pfx_shells2 * 0.0 : [ 2] pfx\pfx_skinsplash1 * 0.0 : [ 2] pfx\pfx_smoke_a * 0.0 : [ 2] pfx\pfx_smoke_b * 0.0 : [ 2] pfx\pfx_smokepuffs1 * 0.0 : [ 2] pfx\pfx_smokepuffs2 * 0.0 : [ 2] pfx\pfx_snow_10 * 0.0 : [ 2] pfx\pfx_snow_100 * 0.0 : [ 2] pfx\pfx_snow_20 * 0.0 : [ 2] pfx\pfx_snow_30 * 0.0 : [ 2] pfx\pfx_snow_40 * 0.0 : [ 2] pfx\pfx_snow_50 * 0.0 : [ 2] pfx\pfx_snow_60 * 0.0 : [ 2] pfx\pfx_snow_70 * 0.0 : [ 2] pfx\pfx_snow_80 * 0.0 : [ 2] pfx\pfx_snow_90 * 0.0 : [ 2] pfx\pfx_spark_01 * 0.0 : [ 2] pfx\pfx_spark_02 * 0.0 : [ 2] pfx\pfx_sparks * 0.0 : [ 2] pfx\pfx_sparks1 * 0.0 : [ 2] pfx\pfx_sparks2 * 0.0 : [ 2] pfx\pfx_specks * 0.0 : [ 2] pfx\pfx_specks_poison * 0.0 : [ 2] pfx\pfx_spikey_star * 0.0 : [ 2] pfx\pfx_splash3 * 0.0 : [ 2] pfx\pfx_splash_01 * 0.0 : [ 2] pfx\pfx_splash_02 * 0.0 : [ 2] pfx\pfx_step_blood * 0.0 : [ 2] pfx\pfx_stonedebris1 * 0.0 : [ 2] pfx\pfx_stonedebris2 * 0.0 : [ 2] pfx\pfx_synus * 0.0 : [ 2] pfx\pfx_teleport * 0.0 : [ 2] pfx\pfx_test_textures * 0.0 : [ 2] pfx\pfx_vehglassdebris_01 * 0.0 : [ 2] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 2] pfx\pfx_water_wave * 0.0 : [ 2] pfx\pfx_woodchips1 * 0.0 : [ 2] pfx\pfx_woodchips3 * 0.0 : [ 2] pfx\r_pop\shells\12ga * 0.0 : [ 2] pfx\r_pop\shells\45acp * 0.0 : [ 2] pfx\r_pop\shells\545x39 * 0.0 : [ 2] pfx\r_pop\shells\556x45 * 0.0 : [ 2] pfx\r_pop\shells\762x39 * 0.0 : [ 2] pfx\r_pop\shells\762x51 * 0.0 : [ 2] pfx\r_pop\shells\762x54 * 0.0 : [ 2] pfx\r_pop\shells\9x18 * 0.0 : [ 2] pfx\r_pop\shells\9x19 * 0.0 : [ 2] pfx\r_pop\shells\9x39 * 0.0 : [ 2] prop\prop_fake_bed_fireplace * 0.0 : [ 2] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 2] ui\ui_fog_of_war * 0.0 : [ 1] water\water_SBumpVolume * 0.0 : [ 1] water\water_flowing_nmap * 0.0 : [ 1] water\water_normal * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 32.1 : [ 1] ui\ui_font_arial_14_1600 * 32.1 : [ 1] ui\ui_magnifier2 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600 * 64.1 : [ 1] ui\ui_font_letter_18_1600 * 128.1 : [ 1] ui\ui_font_graff_19_1600 * 128.1 : [ 1] ui\ui_font_graff_22_1600 * 256.1 : [ 1] ui\ui_font_graff_32_1600 * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 1] ui\ui_font_letter_25_1600 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600 * 705.4 : [ 1] ui\ui_noise * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_background * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 4096.1 : [ 1] ui\ui_common "d:\games\stalker Зов Припяти\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 116959 K Loading objects... Loading models... ! Can't find texture 'amik\anomaly\electric_radial' ! Can't find texture 'amik\explosions\anim_dirtexp_3' ! Can't find texture 'amik\explosions\boom_0' ! Can't find texture 'amik\explosions\boom_1' ! Can't find texture 'amik\explosions\boom_2' ! Can't find texture 'amik\explosions\decal_concrete' ! Can't find texture 'amik\explosions\explo_end' ! Can't find texture 'amik\explosions\explosion_dynamite\explosion_din' ! Can't find texture 'amik\explosions\explosion_dynamite\flashlight' ! Can't find texture 'amik\explosions\explosion_dynamite\smoke' ! Can't find texture 'amik\explosions\explosion_flash_atlas' ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_1' ! Can't find texture 'amik\explosions\explosion_fuelcan\boom_3' ! Can't find texture 'amik\explosions\explosion_fuelcan\grey_xpl' ! Can't find texture 'amik\explosions\explosion_smoke03' ! Can't find texture 'amik\explosions\final_expl' ! Can't find texture 'amik\explosions\ring_grey' ! Can't find texture 'amik\explosions\smoke128_3w' ! Can't find texture 'amik\explosions\smoke2' ! Can't find texture 'amik\explosions\smoke_cannon' ! Can't find texture 'amik\explosions\smoke_white_tiled3' ! Can't find texture 'amik\fly\fly' ! Can't find texture 'amik\hit_fx\blood\962e6155' ! Can't find texture 'amik\hit_fx\blood\blood' ! Can't find texture 'amik\hit_fx\blood\m' ! Can't find texture 'amik\hit_fx\water_splash\water_splash_anim' ! Can't find texture 'amik\hit_fx\water_splash\water_spurt' ! Can't find texture 'amik\mine\mine' ! Can't find texture 'amik\nature\list' ! Can't find texture 'amik\nature\stonedebris1' ! Can't find texture 'amik\nature\wood_part' ! Can't find texture 'amik\static\gas_light\flame_zippo' ! Can't find texture 'amik\weapons\00' ! Can't find texture 'amik\weapons\12x70' ! Can't find texture 'amik\weapons\6ways1' ! Can't find texture 'amik\weapons\6ways2' ! Can't find texture 'amik\weapons\9x39' ! Can't find texture 'amik\weapons\btr\muzzle 6ways1' ! Can't find texture 'amik\weapons\btr\muzzle 6ways2' ! Can't find texture 'amik\weapons\dtk_2' ! Can't find texture 'amik\weapons\dtk_3' ! Can't find texture 'amik\weapons\dtk_4' ! Can't find texture 'amik\weapons\dtk_4_1' ! Can't find texture 'amik\weapons\dtk_5' ! Can't find texture 'amik\weapons\dtk_6' ! Can't find texture 'amik\weapons\dtk_8' ! Can't find texture 'amik\weapons\flame\flameshoot_1' ! Can't find texture 'amik\weapons\flame\flameshoot_2' ! Can't find texture 'amik\weapons\flame\flameshoot_3' ! Can't find texture 'amik\weapons\flame\flameshoot_4' ! Can't find texture 'amik\weapons\flame\flameshoot_5' ! Can't find texture 'amik\weapons\flame\mg42out' ! Can't find texture 'amik\weapons\flame\trace' ! Can't find texture 'amik\weapons\flame\trace_01' ! Can't find texture 'amik\weapons\flame\trail' ! Can't find texture 'amik\weapons\flash_01' ! Can't find texture 'amik\weapons\flash_02' ! Can't find texture 'amik\weapons\flash_04' ! Can't find texture 'amik\weapons\flash_05' ! Can't find texture 'amik\weapons\grishik\357mag' ! Can't find texture 'amik\weapons\grishik\45' ! Can't find texture 'amik\weapons\grishik\50_ae' ! Can't find texture 'amik\weapons\grishik\5x45x39' ! Can't find texture 'amik\weapons\grishik\5x45x39_00' ! Can't find texture 'amik\weapons\grishik\5x45x39_01' ! Can't find texture 'amik\weapons\grishik\5x56x45' ! Can't find texture 'amik\weapons\grishik\5x56x45_00' ! Can't find texture 'amik\weapons\grishik\5x7x28' ! Can't find texture 'amik\weapons\grishik\6x5x50' ! Can't find texture 'amik\weapons\grishik\7x62x25_0' ! Can't find texture 'amik\weapons\grishik\7x62x25_1' ! Can't find texture 'amik\weapons\grishik\7x62x25_2' ! Can't find texture 'amik\weapons\grishik\7x62x25_3' ! Can't find texture 'amik\weapons\grishik\7x62x25_4' ! Can't find texture 'amik\weapons\grishik\7x62x39_00' ! Can't find texture 'amik\weapons\grishik\7x62x39_01' ! Can't find texture 'amik\weapons\grishik\7x62x39_02' ! Can't find texture 'amik\weapons\grishik\7x62x39_03' ! Can't find texture 'amik\weapons\grishik\7x62x51_1' ! Can't find texture 'amik\weapons\grishik\7x62x51_2' ! Can't find texture 'amik\weapons\grishik\7x62x54' ! Can't find texture 'amik\weapons\grishik\7x7x57' ! Can't find texture 'amik\weapons\grishik\7x92x57' ! Can't find texture 'amik\weapons\grishik\9x18_1' ! Can't find texture 'amik\weapons\grishik\9x18_2' ! Can't find texture 'amik\weapons\grishik\9x18_3' ! Can't find texture 'amik\weapons\grishik\9x39' ! Can't find texture 'amik\weapons\mg42out' ! Can't find texture 'amik\weapons\shells_12x70' ! Can't find texture 'amik\weapons\shells_ak' ! Can't find texture 'amik\weapons\shells_ak_01' ! Can't find texture 'amik\weapons\smokeshoot_0' ! Can't find texture 'amik\weapons\smokeshoot_1' ! Can't find texture 'amik\weapons\trace' ! Can't find texture 'amik\weapons\trace_01' ! Can't find texture 'pfx\pfx_dist_lens_base' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' * [prefetch] time: 6147 ms * [prefetch] memory: 128040Kb ! Unable to find Software\GSC Game World\STALKER-COP\ in registry ! Player name registry key (InstallUserName) not found ! * phase time: 6250 ms * phase cmem: 247634 K * phase time: 4 ms * phase cmem: 247634 K * Loading spawn registry... * 3719 spawn points are successfully loaded * Loading objects... * 3858 objects are successfully loaded * Game 1 - autosave is successfully loaded from file 'd:\games\stalker Зов Припяти\_userdata\savedgames\1 - autosave.scop' (0.143s) * phase time: 143 ms * phase cmem: 271793 K ! Can't find texture 'intro\intro_radar2_1' * phase time: 8 ms * phase cmem: 271812 K * phase time: 5 ms * phase cmem: 271812 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 5 ms * phase cmem: 271844 K * phase time: 4 ms * phase cmem: 271844 K * phase time: 3498 ms * phase cmem: 426102 K FATAL ERROR [error]Expression : assertion failed [error]Function : CResourceManager::_CreateTexture [error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10ResourceManager_Resources.cpp [error]Line : 582 [error]Description : _Name && _Name[0] stack trace: 0023:75747865 windows.storage.dll, SHResolveLibrary() 0023:01D94C58 MSVCR80.dll, free() 0023:01C5B015 xrCore.dll, xrMemory::mem_free() 0023:0BA67F5E xrRender_R3.dll, SupportsDX10Rendering() 0023:0BA7546B xrRender_R3.dll, SupportsDX10Rendering()
Воскресенье, 30.09.2018, 19:13
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Кстати, если сменить рендер на "Улучшенное полное освещение", то локация грузится, но с землёй происходит такое. Что сейчас может быть не то?
Сообщение отредактировал Prostomod - Воскресенье, 07.10.2018, 11:39
Воскресенье, 07.10.2018, 11:38
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Цитата Prostomod (
)
Может кто нибуть помочь?
Вот твой вылет: Line : 582 Причину смотри в: Line : 479
Воскресенье, 07.10.2018, 11:51
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WolfHeart , разрешите ещё вопрос? Можно ли заставить игру вносить в лог эти недостающие текстуры?
Воскресенье, 07.10.2018, 12:04
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Цитата Prostomod (
)
Можно ли заставить игру вносить в лог эти недостающие текстуры?
Они есть в логе SDK, а проблемы с thm в логе компилятора.
Воскресенье, 07.10.2018, 12:12
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WolfHeart , текстуры все, вроде как, есть (сдк не ругается), а с thm тоже всё в порядке (компилятор пока что ничего ещё не сказал). Если надо, могу выложить логи. Кстати, когда вы предполагали, что проблема в текстуре террейна или thm'ке от нее... я проверил и thm'ку переделал - не помогло.
Сообщение отредактировал Prostomod - Воскресенье, 07.10.2018, 12:59
Воскресенье, 07.10.2018, 12:57
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Цитата Prostomod (
)
Если надо, могу выложить логи.
Давай логи.
Воскресенье, 07.10.2018, 13:01
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Надо было залить куда-то, а ссыль сюда, чтобы не копировать сюда "портянки" текста. А это что в самом начале лога, по твоему это не текстуры и СДК на них не ругается?Код
Can't find texture 'prop\prop_color_g' Can't find texture 'prop\prop_color_r' Can't find texture 'prop\prop_color_b' Can't find texture 'prop\prop_fake_dead'
Уверен что и в логе компилятора есть ошибки с thm.
Сообщение отредактировал WolfHeart - Воскресенье, 07.10.2018, 13:20
Воскресенье, 07.10.2018, 13:19
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WolfHeart , ок, учту (сейчас залью лог). А насчет тех текстур, я потом меняю пустую папку textures на нормальную (чтоб СДК грузился). Эти текстуры есть. Добавлено (07.10.2018, 13:25) --------------------------------------------- Вот лог:
Сообщение отредактировал Prostomod - Воскресенье, 07.10.2018, 13:23
Воскресенье, 07.10.2018, 13:21
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Цитата Prostomod (
)
я потом меняю пустую папку textures на нормальную (чтоб СДК грузился).
Не понял? А нафига ты такое "шаманство" делаешь??? У тебя, что с этими текстурами СДК не грузится?
Воскресенье, 07.10.2018, 13:25
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WolfHeart , я сам рад так не шаманить, но так столько текстур... и к каждой (почти) есть thm'ка. Вот и ругается. Мол, косяк с расположение файлов. Но работать можно + компилит нормально.Добавлено (07.10.2018, 13:30) --------------------------------------------- А вот лог компилятора (компилятор 64 битный, 32 не тянет, лока на средних скомпилированна, на высоких компилировать сутки)
Сообщение отредактировал Prostomod - Воскресенье, 07.10.2018, 13:30
Воскресенье, 07.10.2018, 13:27
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Цитата Prostomod (
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Но работать можно + компилит нормально.
Я понял.Цитата Prostomod (
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А вот лог компилятора
Ну, на THM и правда не ругается. Тогда не знаю, может кто более сведущий, что подскажет.
Воскресенье, 07.10.2018, 13:44
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Legend Returns и другие проекты
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Ребятка, вот такая ситуация вышла. СДК 0.7. Декомпилирую МП-локацию в формат СДК, открываю. На стадии открытия scene object (на 3% стабильно) СДК намертво виснет на ~2 минуты, а потом выдает вот такое:Код
* Detected CPU: GenuineIntel P3 family, F6/M14/S9, 3693.00 mhz, 63-clk 'rdtsc' * CPU Features: RDTSC, MMX, SSE, SSE2 Initializing File System... 'xrCore' build 0, (null) RegisterCommand: command '(null)' overridden by command '(null)'. -----loading gamedata\configs\system.ltx * ImageLibrary version: 3.9.3 * 26 supported formats Starting RENDER device... * GPU [vendor:10DE]-[device:1C02]: NVIDIA GeForce GTX 1060 3GB * GPU driver: 24.21.13.9907 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4094 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * DVB created: 2048K * DIB created: 2048K count of .thm files=2579 count of .thm files=0 load time=836 ms D3D: initialized Starting INPUT device... SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices Generic Software SOUND: OpenAL: system default SndDevice name is Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 32768 kb, 2428 lines, 13820 bpl Scene: initialized * DVB created: 2048K * DIB created: 2048K * RM_Dump: textures : 104 * RM_Dump: rtargets : 0 * RM_Dump: vs : 2 * RM_Dump: ps : 2 * RM_Dump: dcl : 3 * RM_Dump: states : 9 * RM_Dump: tex_list : 104 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 163 * RM_Dump: v_elements: 163 * RM_Dump: v_shaders : 163 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 *** RESET [51 ms] * Loaded: gamedata\textures\prop\prop_color_g.dds[11064]b * Loaded: gamedata\textures\prop\prop_color_r.dds[11064]b * Loaded: gamedata\textures\prop\prop_color_b.dds[11064]b * Loaded: gamedata\textures\prop\prop_fake_dead.dds[22000]b * Loaded: gamedata\textures\ui\ui_font_hud_01.dds[65664]b Level loading... EScene: loading 'd:\games\sdkcop\editors\rawdata\levels\chemical.level' Loading Group(ltx)... Loading Glow(ltx)... Loading Scene Object(ltx)... FATAL ERROR [error]Expression : assertion failed [error]Function : x:\stalker_addon\sources\trunk\xrcore\_stl_extensions.h [error]File : x:\stalker_addon\sources\trunk\xrcore\_stl_extensions.h [error]Line : 44 [error]Description : _Pos<size() stack trace: FATAL ERROR [error]Expression : fatal error [error]Function : X:\stalker_addon\sources\trunk\xrCore\xrDebugNew.cpp [error]File : X:\stalker_addon\sources\trunk\xrCore\xrDebugNew.cpp [error]Line : 230 [error]Description : <no expression> [error]Arguments : nodefault reached stack trace:
Второй фатал повторяется много раз, пока не закрою процесс с СДК. Такая ситуация не со всеми декомпилированными картами (сразу скажу, что когда-то эти карты запускались и работали, я также переустановил СДК заново, и декомпилил локацию заново, но не помогло) Мудрецы форума, что не так? Помогите, пжлст. Заранее спасибо большое
Сообщение отредактировал Бот_Николай - Среда, 10.10.2018, 21:50
Среда, 10.10.2018, 21:49
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Время Альянса
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Бот_Николай , А с флагом -mode le2 не пробовали декомпилировать?
Сообщение отредактировал denis2000 - Среда, 10.10.2018, 22:47
Среда, 10.10.2018, 22:46
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