Открытый проект, основанный на X-Ray 1.6.02 и направленный на улучшение движка под капотом, исправление оригинальных багов, улучшение производительности и качества кода.
Мы открыты для любых других изменений, будь то геймплейные изменения или графические. Просто перед любым серьёзным изменением нужно обсудить все за и против.
Основные преимущества и не только:
Шесть полностью рабочих конфигураций (Debug, Mixed, Release / x86-x64)
Полностью настроенная единая система сборки. Всё находится в одном решении и собирается по нажатию на кнопку "Собрать решение"
Сборка всех шести конфигураций через AppVeyor, что позволяет примерно замерять время сборки и удобно выпускать релизы
Многочисленные исправления и улучшения кода (Исправление багов, оптимизация, рефакторинг)
Рабочий BugTrap x64 отправляющий отчёты на почту OpenXRay (если у вас установлен почтовый клиент)
Рабочие компиляторы: xrAI, xrLC, xrDO_Light
Донастроенный и обновлённый редактор погоды – xrWeatherEditor. (ключ запуска изменён на -weather)
Последние версии LuaJIT и luabind, доработанные для работы с движком.
Приглашаем всех сталкеров для участия в разработке: как в улучшении самого проекта, так и использовании его в качестве базы для своих модов. Крайне благодарны за отзывы и сообщения и любых проблемах случившихся у вас.
Инструкция по установке и ссылки на скачивание находятся здесь.
Благодарим:
Call of Chernobyl Lost Alpha X-Ray Oxygen Shoker Gunslinger mod avoitishin Morrey Abramcumner KRodinn Swartz27 avbaula electrobas94 jazzvaz SkyLoader А также всех остальных, кто не упомянут здесь. Если использованы ваши наработки, но вас здесь нет, напишите – добавим =)
Каким ещё менеджером аддонов?! Такой хренью и в СоС никогда не пользовался
Добавлено (25.11.2018, 08:23) --------------------------------------------- Ну да, проверил, настраивает. Но там фигня Лост Альфавская, ТЧшная настройка намного лучше и удобнее А тут как в ЛА ужас. Вот куда это годно, в логе ужас просто, даже это не всё, т.к не пропускает сайт весь текст, а он в сто раз больше чем тут под спойлером. Короче на фиг нужно такое.
Xottab_DUTY, В инструкции (https://github.com/OpenXRay/xray-16/blob/xd_dev/doc/howto/build-linux.txt) этого не указано, поэтому нет. Перекинул res/* в stcop/ Теперь лог такой:
Код
[11/25/18 10:20:58] Couldn't create surface from image: Couldn't open logo.bmp [11/25/18 10:20:58] OpenXRay Rx64 build 7233, Nov 25 2018 [11/25/18 10:20:58] Custom build from commit[6292eb565e466ef4ae0e005e3755b1bfbccca08a] branch[xd_dev] [11/25/18 10:20:58] [11/25/18 10:20:58] command line -fsltx ../fsgame.ltx [11/25/18 10:20:58] [11/25/18 10:20:58] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX [11/25/18 10:20:58] * CPU cores/threads: 4/4 [11/25/18 10:20:58] * CPU current freq: 1000000000 MHz [11/25/18 10:20:58] [11/25/18 10:20:58] Initializing File System... [11/25/18 10:20:58] using fs-ltx ../fsgame.ltx [11/25/18 10:20:58] FS: 39450 files cached 32 archives, 13Kb memory used. [11/25/18 10:20:58] Init FileSystem 0.283748 sec -----loading \home\anton\.wine\drive_c\stcop\gamedata\configs\system.ltx -----loading \home\anton\.wine\drive_c\stcop\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_GL Available render modes[2]: renderer_gl Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] Loading DLL: xrGame Executing config-script "\home\anton\.wine\drive_c\stcop\gamedata\configs\default_controls.ltx"... ! Can't find a key name for kCAPITAL ! Can't find a key name for kPOWER ! Can't find a key name for kF13 ! Can't find a key name for kF14 ! Can't find a key name for kF15 ! Can't find a key name for kF16 ! Can't find a key name for kF17 ! Can't find a key name for kF18 ! Can't find a key name for kF19 ! Can't find a key name for kCUT ! Can't find a key name for kCOPY ! Can't find a key name for kPASTE ! Can't find a key name for kMUTE ! Can't find a key name for kVOLUMEUP ! Can't find a key name for kVOLUMEDOWN ! Can't find a key name for kINTERNATIONAL1 ! Can't find a key name for kINTERNATIONAL2 ! Can't find a key name for kYEN ! Can't find a key name for kINTERNATIONAL4 ! Can't find a key name for kINTERNATIONAL5 ! Can't find a key name for kINTERNATIONAL6 ! Can't find a key name for kINTERNATIONAL7 ! Can't find a key name for kINTERNATIONAL8 ! Can't find a key name for kINTERNATIONAL9 ! Can't find a key name for kHANGUL ! Can't find a key name for kHANJA ! Can't find a key name for kKATAKANA ! Can't find a key name for kHIRAGANA ! Can't find a key name for kZENHANKAKU ! Can't find a key name for kLANG6 ! Can't find a key name for kLANG7 ! Can't find a key name for kLANG8 ! Can't find a key name for kLANG9 ! Can't find a key name for kAUDIONEXT ! Can't find a key name for kAUDIOPREV ! Can't find a key name for kAUDIOSTOP ! Can't find a key name for kAUDIOPLAY ! Can't find a key name for kMEDIASELECT ! Can't find a key name for kWWW ! Can't find a key name for kMAIL ! Can't find a key name for kCALCULATOR ! Can't find a key name for kCOMPUTER ! Can't find a key name for kNUMPAD_AC_SEARCH ! Can't find a key name for kNUMPAD_AC_HOME ! Can't find a key name for kNUMPAD_AC_BACK ! Can't find a key name for kNUMPAD_AC_FORWARD ! Can't find a key name for kNUMPAD_AC_REFRESH ! Can't find a key name for kNUMPAD_AC_BOOKMARKS ! Can't find a key name for kBRIGHTNESSDOWN ! Can't find a key name for kBRIGHTNESSUP ! Can't find a key name for kDISPLAYSWITCH ! Can't find a key name for kKBDILLUMTOGGLE ! Can't find a key name for kKBDILLUMDOWN ! Can't find a key name for kKBDILLUMUP ! Can't find a key name for kEJECT ! Can't find a key name for kSLEEP ! Can't find a key name for kAPP1 ! Can't find a key name for kAPP2 [\home\anton\.wine\drive_c\stcop\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... ! Cannot open script file [user.ltx] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present devices OpenAL Soft SOUND: OpenAL: system default SndDevice name is OpenAL Soft SOUND: OpenAL: All available devices: 1. OpenAL Soft, Spec Version 1.1 (default) eax[0] efx[yes] xram[no] SOUND: Selected device is OpenAL Soft * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... Available video modes[0]: [640x480] [720x400] [720x480] [720x576] [800x600] [832x624] [1024x768] [1280x720] [1280x800] [1280x960] [1280x1024] [1440x900] [1680x1050] [1920x1080] * GPU shading: vs(0/4.0/40), ps(0/4.0/40) * GPU vertex cache: unrecognized, 24 * DVB created: 4096K * DIB created: 512K ! Renderer doesn't support blender 'effects\shadow_world' ! shader compilation failed ! dumb ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! dumb ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_t ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_mask ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun_mask_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! copy_p_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_volume ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! copy_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun_near_nomsaa_nominmax ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun_far_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_aa_AA ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_sun_near_nomsaa_minmax ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_volumetric_sun_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! rain_layer ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_2uv ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! rain_patch_normal_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! rain_apply_normal_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! rain_apply_gloss_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_omni_unshadowed_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_omni_normal_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_omni_transluent_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_spot_unshadowed_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_spot_normal_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_spot_fullsize_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_volumetric ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_volumetric ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! accum_indirect_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_default ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_build ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_build ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_filter ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_filter ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_filter_f ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_luminance_1 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_luminance_2 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! bloom_luminance_3 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! fxaa_main ! error: 0:2882(9): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3222(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3223(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3224(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3225(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3226(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3227(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3228(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3229(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3230(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3231(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3232(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3233(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:3234(13): preprocessor warning: Macro names containing "__" are reserved for use by the implementation.
0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! fxaa_main ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_1_nomsaa ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_1 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_2_AA ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_2_NAA ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_2_AA_D ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_2_NAA_D ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! combine_volumetric ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! postprocess ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_notransform_postpr ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! postprocess_CM ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! distort ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle_distort ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle_s-blend ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle-clip ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle_s-add ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! particle_s-aadd ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! deffer_particle ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! deffer_particle ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! portal ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! portal ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! simple_color ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! editor ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! sky2 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! sky2 ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! clouds ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! clouds ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
Starting engine... start new thread [X-RAY Primary thread] start new thread [X-RAY Secondary thread] ! shader compilation failed ! stub_default_ma ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! effects_wallmark ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! stub_default ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! effects_sun ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! hud_font ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
! shader compilation failed ! yuv2rgb ! error: 0:1(10): error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
error: GLSL 4.50 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
Сейчас для запуска нужна поддержка OpenGL 4.5.
Это из-за того, что там есть совместимость с DirectX, которая, на данный момент, нам нужна. Как только мы доделаем рендер, требуемая версия OpenGL будет понижена.
Про вас уже новости пишут на GNU/Linux ресурсах - opennet.ru
Небольшой комментарий для людей не в теме. Какая польза на практике? Открытый кроссплатформенный движок позволит запускать сталкер и моды на юникс-подобных системах, телефонах и windows компьютерах. Подобное уже реализованно портами Elder Scrolls Morrowind, играми id software ( Quake, Doom ) и др. При установке ( Morrowind, Doom,Quake) из сетевого хранилища игры появляется предупреждение, что для установки или запуска требуются коммерческие ресурсы игры. Так же позволит снять ограничения оригинального движка, модернизировать его и поддерживать в актуальном состоянии в теории любое кол-во лет.
Красавчики! Желаю успехов в разработке!
Сообщение отредактировал Arturo - Суббота, 01.12.2018, 17:38
В Лост Альфе все четко, нужно просто уметь пользоваться.
hud_adjust_mode Смена режима настройки HUD [0 - 3]
dbg_adjust_attachable_item - подгонка прикрепленного к нпс предмета под анимацию
Как использовать dbg_adjust_attachable_item <section>:
P to show current values A for shifting x coord D for shifting -x coord Q shift +z E shift -z S +y W -y - for rotating to left + for rotating to right
Shift for different movements: shift + Q shift + E
Как использовать hud_adjust_mode <variable>:
1 - регулировка координат худа 2 - регулировка поворота худа 3 - регулировка позиции оффсета для оружия (предмета) в руках 4 - регулировка поворота оффсета для оружия (предмета) в руках 5 - регулировка координат вспышек от стрельбы, если не приатачен подствольник 6 - регулировка координат вспышек от стрельбы с подствольником 7 - регулировка координат выстреливащих гильз
Зажимаем SHIFT для настройки по всем осям.
Либо для настройки для каждой отдельной оси: Z - ось X, X - ось Y, c - ось X
и двигаем мышь в нужном направлении, координаты будут в консоли.
Восстановлена консольная команда hud_adjust_item_index (0 или 1). Необходима для подгонки итема во второй руке, например детектор.
Для использования переключитесь на hud_adjust_mode 3 и двигайте мышью с шифтом.
Восстановлены хоткии в режиме hud_adjust_mode:
С зажатым левым шифтом жмём NUMPAD0123456789 (переключает режим hud_adjust_mode на нужный).
С зажатым левым контролом жмём NUMPAD01 (переключает hud_adjust_item_index на нужный).
Расширены пороговые значения для hud_adjust_delta_pos и hud_adjust_delta_rot (0.0002 и 0.02 соответственно).